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Domain Windstorm

Domain Windstorm, landscape, storm, sleeve navy

Core Deities: Bahamut.
Other Deities: None.

Granted Power: Inclement weather has less of an effect on you. Rain and snow don’t penalize your Spot and Search checks. You can move through snow-covered and icy terrain at your normal movement. Wind effects, whether natural or magical, affect you as if you were one size category larger.

Windstorm Domain Spells

  1. Obscuring Mist: Fog surrounds you.
  2. Binding Winds: Air prevents subject from moving, hinders ranged attacks.
  3. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.
  4. Ice Storm: Hail deals 5d6 damage in cylinder 40′ across.
  5. Arc of Lightning: Line of electricity arcs between two creatures (1d6/level damage).
  6. Cloudwalkers: Subjects can fly outdoors at speed of 60′.
  7. Control Weather: Changes weather in local area.
  8. Whirlwind: Cyclone deals damage and can pick up creatures.
  9. Whirlwind, Greater: As whirlwind, but larger and more destructive.
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