Sif, Goddess of fertility, agriculture, and beauty
In Norse mythology, Sif is a goddess associated with earth, fertility, family, and beauty, and was the wife of the thunder god Thor.
- Pantheon: Norse pantheon
- Deity Title: Goddess of fertility, agriculture, and beauty
- Deity Symbol: Fields of golden wheat, a sheaf of wheat, or a sunburst
- Home Plane: Asgard
- Deity Level: Lesser deity
- Alignment: Neutral Good
- Aliases: None
- Superior: None
- Traditional Allies: Thor, Freyja, and Idunn
- Traditional Foes: Loki and the giants
- Divine Artifact: None
- Servants: None
- Servitor Creatures: None
- Sacred Animal: None
- Manifestations: Sif is often depicted as a beautiful woman with long, golden hair.
- Signs of Favor: Abundance and fertility in crops, golden sunsets, and a feeling of contentment and joy
- Worshipers: Farmers, gardeners, artisans, and those who appreciate beauty and nature
- Cleric Alignments: Neutral Good, Lawful Good, Chaotic Good
- Specialty Priests: Fertility priests and priestesses, harvest priests and priestesses, and beauty priests and priestesses
- Holy Days: The summer and winter solstices, as well as the spring and fall equinoxes
- Portfolio: Fertility, agriculture, beauty, craftsmanship
- Domains: Life, Nature, Tempest
- Favored Weapon: Spear
- Favored Class: Druid
- Favored Race: Humans
- Duties of the Priesthood: Tend to crops and gardens, create beautiful works of art, perform rituals to honor Sif and bring forth new life
- Major Cult/Temple Sites: None
- Benefits: Priests of Sif are granted the ability to cast spells related to fertility and agriculture, as well as the power to create works of art that are imbued with magic. They are also granted blessings of abundance and prosperity for their fields and gardens.
Sif is often depicted as a beautiful, tall, and graceful woman with long, golden hair that shines like the sun. Her hair is one of her most distinctive features, and it is said to be her greatest source of power. It is so long that it reaches down to her ankles and is often depicted in intricate braids or flowing freely around her. Her skin is fair and flawless, and her eyes are a striking shade of blue. Sif’s physical beauty is often contrasted with her strength and resilience, making her a powerful figure in Norse mythology.
Personality: As a goddess of earth, fertility, and family, Sif is often depicted as nurturing, kind, and compassionate. She is a devoted wife to Thor, and a loving mother to their children. However, Sif is also a warrior goddess, and is not afraid to stand up for what she believes in or fight for what is right. She is known for her determination, courage, and unwavering loyalty, and is respected by both humans and gods alike.
Bio: Sif is one of the most important goddesses in Norse mythology, and is known for her role as the wife of the thunder god Thor. In addition to her association with earth, fertility, and family, Sif is also a goddess of beauty, and her golden hair is said to be one of the most beautiful sights in all of Asgard.
In one of the most famous Norse myths, Loki, the trickster god, cuts off Sif’s hair as a prank. This act is seen as a great insult, as Sif’s hair is her source of power and beauty. In order to restore her hair and her honor, Thor commands Loki to go to the dwarves and have them create new hair for Sif. The dwarves create a new headpiece for Sif made of pure gold, which grows into her scalp and becomes as real as her original hair. This story highlights Sif’s importance as a powerful goddess, and also shows the depth of her connection with Thor.
Overall, Sif is a complex and fascinating figure in Norse mythology, and her role as a goddess of earth, fertility, family, and beauty makes her an important and revered figure in the pantheon of Norse gods and goddesses.
The Lore of the Gods
Book Two: The Asgardians
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch
Illustrations Michael Nickovich Typesetter Joshua Gilchrist
Sif is the wife of Thor. Her ebony hair represented fields of grain. One night, Loki cut and stole her hair as she slept as a practical joke. However, he was caught and then had to replace it. He went to the dwarves and had them Craft a new head of hair from her from pure spun gold.
Sif looks after young warriors and all those dedicated to excellence in their pursuits. When such an individual is in dire need of aid, there is a 1% chance per level that she will send help.
Priests of Sif must be dedicated to excellence in all things. If they are married, they must always behave within the boundaries of the conjugal relationship.
Sif s cultists are generally excellent fighters of all sorts, and many are weapon masters. Those looking for instruction in the martial arts are well advised to seek one of her cults or temples. Like her husband, Sif concerns herself with individuals involved in combat. Where Thor emphasizes physical prowess, Sif emphasizes skill. Good natured challenges between the two cults are common.
Clergy and Temples
Sif s clergy are predominantly, but not entirely, female. They are strong, capable people with quick wits and combat skills. Many dye a lock or braid of hair blonde, or braid yellow ribbons in their hair in emulation of their patron deity.
Sif s temples are sturdy, defensible structures that contain training halls for individual combat skills. They also contain extensive armories. In addition, many of Sif s temples contain dormitories for women escaping abusive relationships or who have been injured or crippled in battle.
Visitors to Sif s temples are ignored unless they carry weapons openly. Those who do so can expect challenges from the clergy and members of the cult to single combat. Such challenges are generally fought to the first fall or first blood, and are intended solely to discover if the visitor knows how to use the weapon that she carries. Those who cannot, do not, or will not fight are ignored and treated with disdain. Those who do are welcomed.
|Barbarian 20/Fighter 20|
|Hit Dice||20d8+160 (outsider) plus 20d12+160 (Bbn) plus 20d10+160 (Ftr) (1,080 hp)|
|Initiative||+20, always first (+16 Dexterity, +4 Improved Initiative, Supreme Initiative)|
|AC||84 (+16 Dexterity [Divine Armor Mastery], +10 divine, +23 natural, +9 armor [+5 glamered heavy fortification mithral shirt], +7 armor [+5 arrow deflection reflecting mithral large shield], +9 deflection)|
|Attacks||+5 keen speed longsword +76/+76/+71/+66/+61 melee|
|Damage||+5 keen speed longsword 1d8+29/1520|
|Face/Reach||5 ft. by 5 ft./5 ft.|
|Special Attacks||Domain powers, salient divine abilities, spell like abilities.|
|Special Qualities||Divine immunities, DR 45/+4 (4/), fire resistance 30, understand, speak, and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, teleport without error at will, plane shift at will, uncanny dodge (cannot be flanked, +4 against traps), SR 42, divine aura (1,000 ft., DC 29).|
|Saves||Fort +50, Ref +60, Will +52.|
|Abilities||Strength 31, Dexterity 43, Constitution 26, Intelligence 26, Wisdom 26, Charisma 28.|
|Skills||Balance +57, Bluff +46, Climb +58, Diplomacy +27, Gather Information +46, Handle Animal +57, Hide +53, Intimidate +56, Intuit Direction +51, Jump +62, Knowledge (arcana) +45, Knowledge (the planes) +45, Knowledge (religion) +45, Listen +53, move silently +53, Ride (horse) +68, Search +45, Sense Motive +45, Spot +47, Tumble +57, Wilderness Lore +51.|
|Feats||Alertness, Blind-Fight, Blindsight 5-ft. Radius, Cleave, Combat Reflexes, Dodge, Combat Expertise, Eyes in the Back of Your Head, Great Cleave, Fleet of Foot, Hold the Line, Improved Bull Rush, Improved Critical (longsword), Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Iron Will, Knock-Down, Lightning Reflexes, Mobility, Power Attack, Power Critical (longsword), Quick Draw, Run, Spring Attack, Sunder, Superior Expertise, Weapon Finesse (longsword), Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack.|
|Divine Immunities||Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.|
|Salient Divine Abilities||Battlesense, Banestrike (evil outsiders), Divine Armor Mastery, Divine Battle Mastery, Divine Celerity, Divine Dodge, Divine Inspiration (courage), Divine Rage, Divine Weapon Focus (longsword), Divine Weapon Specialization (longsword), Longsword Finesse, Supreme Initiative. Unique ability, described below.|
|Domain Powers||Cast chaos spells at +1 caster level; cast good spells at +1 caster level.|
|Spell-Like Abilities||Sif uses these abilities as a 20th-level caster, except for chaos spells and good spells, which she uses as a 21st-level caster. Save DCs are 29 + spell level. adoration, adoration, overwhelming, adoring crowd, antimagic field, ardent gaze, blade barrier, devoted masses, devoted shield ,distracting wiles, divine power, eagle’s splendor, flame strike, magic vestment, magic weapon, mind blank, power word blind, power word stun, power word kill, prismatic sphere, protection from energy, repulsion, sanctuary, shield other, spell immunity, Spell Resistance, spiritual weapon, sweet whispers,|
|Divine Rage||The following changes are in effect as long as Sif rages: AC 79; hp 1,380; Atk +81/+76/+71/+66 melee (1d8+30/1520, +5 keen speed longsword); SQ Fire resistance 40, SR 52; SV Fort +55, Will +57; Strength 41, Constitution 36; Climb +63, Jump +67. Her|
rage can be used 10 times per day, it lasts for 1 hour (or until
ended), and she is not winded afterward.
Longsword Finesse (unique salient divine ability): Sif can apply her Dexterity bonus to attacks she makes with any longsword that she can wield in one hand.
Possessions: In addition to her sword, Sif has a +5 glamered heavy fortification mithral shirt and a +5 arrow deflection reflecting large mithral shield.
Other Divine Powers
As a lesser deity, Sif may take 10 on any check. Sif treats a 1 on an attack roll or saving throw normally and not as an automatic failure.
She is immortal.
Senses: Sif can see, hear, touch, and smell at a distance of ten miles. As a standard action, she can perceive anything within ten miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 10 hours.
Portfolio Sense: Sif automatically senses battles involving five hundred or more people and any battle in which a woman commands at least one side, regardless of the number of people involved.
Automatic Actions: Sif can use Bluff, Handle Animal, Intimidate, Ride (horse), or Tumble as a free action if the DC for the task is 20 or lower. She can perform up to five such free actions each round.
Create Magic Items: Sif can create any magic armor or weapon, as long as the items market price does not exceed 30,000 gp.
Artifacts that the Avatar May Possess
Shield of Security
This is a medium-sized wooden shield with cast iron fittings. However it is very lightweight and does not impede spell casting what so ever. It is a +5 Animated, Arrow Deflecting, Fortification shield.
The Shield of Security has the following powers (at 20 th level):
- –deathwatch at will.
- -Magic circle from Chaos/ evil/law at will.
- –sanctuary at will.
- –consecrate at will.
- –glyph of warding at will.
- –create food and water at will.
- –status at will.
- –hallow 5/day.
- –heros feast 2/day
- –greater glyph of warding 5/ day.
- –repulsion 5/day.
Currently in the World
Sif, the golden-haired goddess of fertility and beauty, has lived for centuries, witnessing the rise and fall of empires and the evolution of human civilization. She remembers a time when the Norse gods walked the earth and ruled over their people with an iron fist, and a time when Christianity began to spread across the land, threatening to extinguish their power forever.
In the 1450s, Sif is still a powerful figure, but her influence has waned as the world has changed around her. She spends her days tending to the earth and helping to bring forth new life, but her heart is heavy with the knowledge that her time may be running out. She knows that the Christian church has grown more powerful with each passing year, and that they view the Norse gods as nothing more than pagan idols.
Despite this, Sif is not content to simply fade away into obscurity. She knows that there are still those who worship the old gods, and she is determined to protect and guide them as best she can. She reaches out to the other gods and goddesses, trying to rally them to her cause, but many of them have grown distant and apathetic over the years. Only Thor, her husband, remains steadfast in his devotion to her and their people.
Together, they work to inspire the humans who still believe in the old ways, offering them guidance and protection as they try to navigate a world that has become increasingly hostile to their beliefs. Sif also uses her powers to create beautiful works of art, hoping to remind the people of the beauty and magic that once existed in the world.
However, Sif’s efforts are not without their challenges. The Christian church sees her as a threat and sends missionaries to convert her followers and destroy her temples. She is forced to use her powers to protect herself and her people, but each time she does so, she knows that it only serves to reinforce the Christian belief that the old gods are nothing but demonic entities.
Despite the challenges, Sif remains steadfast in her goals and motivations. She knows that her time on this earth may be limited, but she refuses to give up without a fight. She will continue to protect and guide her people for as long as she can, hoping that one day, the old ways will once again be celebrated and revered.