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Tefnut, Goddess of Moisture and Rain

“Discover the Elemental Powerhouse: Unveiling the Mysteries of Tefnut, the Egyptian Goddess of Moisture and Rain!”

  • Pantheon: Egyptian Pantheon
  • Deity Title: Tefnut, Goddess of Moisture and Rain
  • Deity Symbol: A raindrop or a water-filled vessel
  • Home Plane: The Elemental Plane of Water (or a divine realm connected to water and rain)
  • Deity Level: Lesser deity
  • Alignment: Neutral Good
  • Aliases: Tefenet, Tphenis
  • Superior: None (though often associated with the Ennead, the group of nine major Egyptian deities)
  • Traditional Allies: Ra, Thoth, Osiris, Hathor
  • Traditional Foes: Set, Apep (the serpent of chaos)
  • Divine Artifact: The Scepter of Rainfall, a staff imbued with the power to control and manipulate rain
  • Servants: Celestial nymphs and water spirits
  • Servitor Creatures: Naiads, water elementals
  • Sacred Animal: Lioness
  • Manifestations: Gentle rainfall, storm clouds, a lioness-shaped mist, an aura of serenity
  • Signs of Favor: Abundant rainfall, healthy crops, clear and peaceful waters
  • Worshipers: Farmers, fishermen, sailors, those dependent on the fertility of the land
  • Cleric Alignments: Neutral Good, Lawful Good, Chaotic Good
  • Specialty Priests: Stormcallers, Rainkeepers, Waterspeakers
  • Holy Days: The Festival of Showers (celebrated during the rainy season)
  • Portfolio: Moisture, Rain, Fertility, Agriculture, Weather, Natural Balance
  • Domains: Water, Weather, Plant, Good, Healing
  • Favored Weapon: Quarterstaff
  • Favored Class: Druid
  • Favored Race: Humans, Elves
  • Duties of the Priesthood: Perform rain-making rituals, bless crops and water sources, promote sustainable agriculture, maintain balance in the natural world
  • Major Cult/Temple Sites: The Temple of Rainfall in the city of Thebes, the Sacred Oasis of Tefnut in the desert
  • Benefits: Ability to commune with Tefnut for guidance and blessings, enhanced control over water and weather, resistance to extreme weather conditions, the ability to call upon celestial nymphs and water spirits for aid.

Tefnut, the Egyptian goddess of moisture and rain, stands tall with an aura that exudes divine authority. Her lithe and elegant form is draped in a flowing robe of shimmering blue, reminiscent of the vast skies above. Cascading waves of ebony hair frame her regal face, which bears the intensity of a tempestuous storm. Her piercing eyes, the color of thunderclouds, hold a potent combination of wisdom and unyielding determination.

Radiating an air of power and grace, Tefnut possesses the majestic features of a lioness, symbolizing her fierce and protective nature. Her hands, adorned with intricate golden bracelets, hold the power to unleash life-giving showers or unleash the fury of a torrential downpour. Around her neck, a delicate necklace gleams with the essence of droplets, embodying the life-giving force she controls.

Tefnut’s presence is accompanied by a palpable charge of electric energy, crackling through the air like a gathering storm. When she moves, her footsteps resonate with the gentle patter of raindrops on leaves, harmonizing with the sound of distant thunder rolling across the heavens. The very air seems to respond to her command, carrying a sweet and rejuvenating scent, as if the earth itself rejoices in her presence.

As a deity, Tefnut plays a vital role in maintaining the delicate balance of life and fertility. She governs the realm of moisture, controlling the celestial waters that nurture crops and sustain all living beings. Tefnut’s purpose is to provide the essential nourishment needed for growth and prosperity, ensuring the bountiful harvests and the vitality of the natural world.

With her powers over rain and moisture, Tefnut is not only a life-giver but also a protector. She defends against the encroachment of drought, famine, and desolation, tirelessly working to preserve the delicate harmony of the ecosystem. Through her gentle showers and powerful storms, she cleanses the land, renewing and purifying it for new beginnings.

Tefnut embodies the cycle of life, mirroring the ebb and flow of the seasons. She brings both calm and chaos, nurturing and testing the resilience of mortal beings. In her, one can find solace and relief from the scorching heat or a source of inspiration during periods of creativity and growth. Her actions are guided by a deep love for the natural world and a desire to ensure its continued abundance and prosperity.

As mortals seek her blessings, Tefnut demands reverence and respect for the delicate balance of nature. She encourages the preservation of water sources and sustainable practices that honor the sanctity of life. By aligning oneself with her principles, one can tap into her benevolent energy and gain her favor, experiencing the life-giving grace she bestows upon the deserving.

Tefnut, Goddess of Moisture

Tefnut, Goddess of Moisture

Medium Deity (CR 30)

Armor Class : 30 (Natural Armor)

Hit Points: 700 (40d8 + 480)

Speed: 60 ft.

30 (+10)26 (+8)30 (+10)25 (+7)30 (+10)28 (+9)

Skills: Perception +20, Insight +20, Nature +18

Saving Throws: Dex +18, Con +20, Wis +20, Cha +19

Damage Resistances: Lightning, Thunder

Condition Immunities: Charmed, Frightened

Senses: Truesight 120 ft., Passive Perception 30

Languages: All, Telepathy 120 ft.

Challenge: 30 (155,000 XP)

Legendary Resistance (3/Day). If Tefnut fails a saving throw, she can choose to succeed instead.

Divine Aura. Tefnut emits a powerful aura within a 60-foot radius. Creatures of her choosing have advantage on saving throws against lightning and thunder damage, and they can’t be charmed or frightened while in the aura.

Divine Channeling. Tefnut can channel her divine energy into her attacks. Her weapon attacks are considered magical and deal an additional 20 (4d8) lightning and thunder damage.

Spellcasting. Tefnut is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 28, +20 to hit with spell attacks). Tefnut has the following cleric spells prepared:

  • Cantrips (at will): Sacred Flame, Guidance, Thaumaturgy
  • 1st Level (4 slots): Cure Wounds, Guiding Bolt, Shield of Faith
  • 2nd Level (3 slots): Hold Person, Spiritual Weapon, Zone of Truth
  • 3rd Level (3 slots): Beacon of Hope, Dispel Magic, Spirit Guardians
  • 4th Level (3 slots): Death Ward, Guardian of Faith, Banishment
  • 5th Level (3 slots): Flame Strike, Greater Restoration, Mass Cure Wounds
  • 6th Level (2 slots): Heal, Word of Recall
  • 7th Level (2 slots): Divine Word, Regenerate
  • 8th Level (1 slot): Holy Aura, Earthquake
  • 9th Level (1 slot): True Resurrection


Multiattack. Tefnut can make three attacks: two with her Thunderstrike and one with her Lioness Bite.

Thunderstrike. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 30 (4d6 + 10) bludgeoning damage plus 30 (6d8) lightning damage. The target must make a DC 26 Constitution saving throw or be stunned until the end of Tefnut’s next turn.

Lioness Bite. Melee Weapon Attack: +20 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage plus 22 (4d6 + 8) thunder damage. The target must succeed on a DC 26 Strength saving throw or be knocked prone.

Divine Wrath (Recharge 6). Tefnut unleashes a surge of divine power. All creatures within a 30-foot radius must make a DC 28 Dexterity saving throw, taking 66 (12d10) lightning and thunder damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tefnut can take 3 legendary actions, choosing from the options below. She can only use one legendary action at a time and only at the end of another creature’s turn. Tefnut regains spent legendary actions at the start of her turn.

Attack. Tefnut makes one Thunderstrike or Lioness Bite attack.

Call Lightning (Costs 2 Actions). Tefnut calls forth a bolt of lightning from the sky. Each creature within a 30-foot radius of a point she can see must make a DC 28 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.

Divine Healing (Costs 3 Actions). Tefnut channels divine energy to heal herself or an ally within 60 feet. The target regains 55 (10d10) hit points.

Lair Actions

On initiative count 20 (losing initiative ties), Tefnut takes a lair action. She can choose from the options below. Tefnut can’t use the same lair action two rounds in a row.

Storm Surge. Tefnut conjures a powerful storm, causing a torrential downpour. Each creature within 60 feet of her must make a DC 28 Strength saving throw or be pushed up to 30 feet away from her and knocked prone.

Lightning Barrage. Tefnut calls down lightning bolts from the sky. Each creature within a 60-foot radius of her must make a DC 28 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Aura of Thunderstorms. Tefnut causes the area to crackle with electricity. Until the start of her next turn, each creature that starts its turn within 60 feet of her takes 22 (4d8) lightning damage.

Regional Effects

The region containing Tefnut’s presence is subject to the following effects:

Stormy Skies. The sky above becomes filled with dark storm clouds, obscuring the sun and casting a gloomy light across the land. Light rain and distant thunder can be heard in the region.

Moisture Enriched. The land becomes saturated with moisture, causing plants to flourish and bodies of water to replenish. The region gains the effect of a constant druidcraft spell, and all water sources within the region are considered holy water.

Eternal Thunder. The sound of distant thunder can be heard at all times throughout the region, creating an ominous atmosphere. This auditory effect grants advantage on initiative rolls for Tefnut and her allies within the region.

3.5 Version of Tefnut


Originally Posted by Tebryn14 of the Wizards Community forums.

On this Thread

Wife of Shu, Tefnut appears usually as a woman with the head of a lion. A fickle and mercurial power, her moods are rapidly changing and intense. She is a goddess of storms and lighting, and like that which she represents can be quite dangerous if her power is not respected. Though she isn’t cruel, visitors to her constantly stormy realm had better be prepared to get quite wet.

Druid 25/Cleric 15
Medium-Size outsider (Good, Extraplanar)
Divine Rank12
Hit Dice20d8+140 (outsider) plus 25d8+175 (druid) plus 15d8+105 (cleric) (900 hp)
Initiative+14 (+10 Dexterity, +4 Improved Initiative)
Speed60 ft., fly 200 ft. (perfect)
AC69 (+10 Dexterity, +12 divine, +25 natural, +12 deflection) touch 44, flat-footed 59
Base Attack/Grapple+40/+59
Attack+5 shocking burst thundering holy quarterstaff +63 melee and +5 shocking burst thundering holy quarterstaff +63 melee; or spell +59 melee touch or +62 ranged touch.
Full Attack+5 shocking burst thundering holy quarterstaff+63/+58/+53/+48 melee and +5 shocking burst thundering holy quarterstaff +63/+58; or spell +59  melee touch or +62 ranged touch
Damage+5 shocking burst thundering holy quarterstaff 1d6+15+1d6 shock;+5 shocking burst thundering holy quarterstaff1d6+8+1d6 shock; or by spell.
Face/Reach5 ft./5ft.
Special AttacksDomainpowers, salient divine abilities, spell-like abilities, turn undead 15/day.
Special QualitiesDivine immunities, DR 25/epic, fire resistance 17, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 12 miles, remote communication 12 miles, godly realm, greater teleport at will, plane shift at will, SR 44, divine aura (1,200 ft., DC 34), nature sense, wild empathy +37, woodland stride, trackless step, resist nature’s lure, wild shape (Tiny-Huge, plant, 7/day, small-huge elemental 3/day), a thousand faces.
SavesFort +51, Ref +54, Will +60
AbilitiesStrength 24, Dexterity 30, Constitution 24, Intelligence 28, Wisdom 42, Charisma 35
Skills*Balance +42, Concentration +79, Diplomacy +84, Gather Information +29, Handle Animal +54, Heal +59, Intimidate +56, Jump +39, Knowledge (Arcana) +56, Knowledge (history) +41, Knowledge (nature) +76, Knowledge (religion) +56, Knowledge (the planes) +56, Listen +73, Search +31, Sense Motive +53, Spellcraft +81, Spot +81, Survival +83, Swim +62, Tumble +42. *Always receives a 20 on checks.
FeatsAmbidexterity, Blind-Fight, Combat Expertise, Combat Reflexes, Craft Rod, Craft Wondrous Item, Dodge, Empower Spell, Enlarge Spell, Enhance Spell, Extend spell, Heighten Spell, Improved Initiative, Improved Two Weapon fighting, Maximize Spell, Mobility, Quick Draw, Spinning Staff, Track, Two weapon fighting, Weapon Focus (quarterstaff), Whirlwind Attack.
Divine ImmunitiesAbility damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine AbilitiesAlter Reality (DC 44 for duplicated spells), Alter Size, Automatic Metamagic (quickened druid Spells), Avatar (10), Divine Air Mastery, Divine Blast (15/day, 12 miles, 24d12 points of damage), Divine Spellcasting, Energy Burst (Sonic), Energy Storm (Electricity), Extra Domain (Good), Extra Domain (Storm), Extra Domain (Water), Instant Counterspell, Mass Divine Blast, Power of Nature (12 miles).
Domain PowersTurn earth elementals or rebuke air elementals 15/day; smite 12/day (+4 to hit, +15 to damage); cast good spells at +1 caster level; turn fire elementals or rebuke water elementals 15/day;
Spell-like AbilitiesTefnut uses these abilities as a 22nd level caster, except for good spells, which she uses as a 23rd level caster. The save DCs are 36 + spell level. obscuring mist, Wind Wall, gaseous form, air walk, control winds, chain lightning, control weather, Whirlwind, Elemental Swarm, inflict light wounds, shatter, Contagion, inflict critical wounds, Circle of Doom, Harm, disintegrate, Earthquake, Implosion, protection from evil, Aid, magic circle against evil, holy smite, Dispel Evil, blade barrier, Holy word, holy aura, summon monster IX, Entropic Shield, Gust of wind, Call Lightning, sleet storm, ice storm, summon monster VI, storm of vengeance, fog cloud, control water, ice storm, cone of cold, acid fog, horrid wilting.
6/9/9/9/8/7/6/5/4; base DC = 28 + spell level.
druid Spells/Day (levels 0-16)6/9/9/9/9/8/7/7/7/6/3/3/3/2/2/2;  base DC=28+spell level.

Possessions: Tefnut carries a +5 shocking burst thundering holy quarterstaff.

Other Divine Powers

As an intermediate deity, Tefnut automatically receives a die result of 20 on any check. She treats a 1 on a saving throw or attack roll normally and not as an automatic failure. She is immortal.

Senses: Tefnut can see, hear, touch, and smell at a distance of fifteen miles. As a standard action, she can perceive anything within fifteen miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 15 hours.

Portfolio sense: Tefnut is aware of any storm or change in the weather that occurs on any world where her pantheon is worshipped the instant it happens and retains the sensation for 13 tendays after the event occurs. She is likewise aware of anytime water changes the course of its flow.

Automatic actions: Tefnut can use Knowledge Nature, Survival, Intimidate, or Swim as a free action if the DC for the task is 25 or lower. She can perform up to ten such free actions each round.

Create Magic Items: Tefnut can create any magic item dealing with air, water, weather, electricity, or sonic energy as long as the item’s market price does not exceed 200,000 gp.

Currently in the World

In the realm of ancient Egypt, as the pyramids rise and the Nile flows, the divine figure of Tefnut emerges from the depths of creation. With her arrival, the world is forever changed. As the goddess of moisture and rain, her actions shape the destinies of mortals and the balance of the natural order.

In the early days, Tefnut weaves her elemental magic, conjuring gentle showers that bless the fertile lands of Egypt. The parched earth drinks eagerly, and life blossoms under her benevolent touch. Farmers kneel in gratitude, their hearts filled with reverence for the deity who ensures their harvests are bountiful. She is adored as the nurturing mother, her presence a beacon of hope and abundance.

But Tefnut’s powers extend beyond gentle rainfall. With a single thought, she summons tempests, fierce and untamed. Storm clouds gather in the skies, crackling with electricity, and rain cascades down in torrents. The deluge tests the resilience of mortals, challenging them to adapt and survive. In the face of her wrath, they tremble, seeking her forgiveness and the return of the life-sustaining sun.

Throughout the ages, Tefnut’s actions ripple through time. She becomes entangled in a complex web of relationships with other deities, her powers interwoven with their domains. Thoth, the god of wisdom, consults her to bring the balance of knowledge and intuition. Ra, the sun god, seeks her favor to quell his burning rays. Osiris, the god of the afterlife, relies on her gentle showers to bring renewal and rebirth.

As the sands of time shift, the world transitions into the 1450s, a time of exploration and cultural awakening. Tefnut’s influence stretches beyond the boundaries of ancient Egypt, embracing new lands and civilizations. In her divine pursuits, she manifests in various forms, adapting to the beliefs and customs of different cultures.

In this era, Tefnut would be a figure of great intrigue and power. Her motivations are twofold. Firstly, she seeks to protect and preserve the delicate balance of nature in a changing world. Her desires are fueled by a deep-rooted love for the natural order, and she tirelessly works to ensure the harmony between mortals and the environment.

Secondly, Tefnut endeavors to spread her teachings and knowledge to those who are receptive. Through her divine artifacts and magical items, she imparts wisdom, promoting sustainable practices and the conservation of vital resources. She serves as a guiding light, leading explorers and adventurers to discover new lands where her presence can be felt, her essence understood.

However, Tefnut’s powers are not without their limitations. While she possesses the ability to shape the weather and influence the elements, she must also contend with the constraints of mortal faith and belief. Her strength wanes in lands untouched by her worshippers, and she relies on the devotion and reverence of her followers to fuel her divine influence.

In the ever-changing tapestry of history, Tefnut remains a force to be reckoned with. Whether bringing life-giving rain or unleashing her tumultuous storms, she leaves an indelible mark on the world. As the centuries unfold, she continues to inspire awe and reverence, her legacy woven into the fabric of human existence. Mortals gaze to the heavens, seeking her blessings, while she watches over them with a benevolent gaze, her presence a testament to the enduring power of the divine.

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