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Domain Water

Domain Water, "A View of Cape Stephens in Cook's Straits (New Zealand) with Waterspout, 1776".William Hodges (1744-1797)
“A View of Cape Stephens in Cook’s Straits (New Zealand) with Waterspout, 1776”.William Hodges (1744-1797)

You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Water Domain Spells

1 Obscuring Mist Fog surrounds you.
2 Fog Cloud Fog obscures vision.
3 Water Breathing Subjects can breathe underwater.
4 Control Water Raises or lowers bodies of water.
5 Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
6 Cone of Cold 1d6/level cold damage.
7 Elemental body IV (water only)
8 Horrid Wilting Deals 1d6/level damage within 30 ft.
9 Elemental Swarm* Summons multiple elementals.

*Cast as a water spell only.

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