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Domain Time

Domain Time, gothic, fantasy, dark

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Time Domain

Granted Powers: You gain Improved Initiative as a bonus feat.

Time Domain Spells

  1. True Strike: You gain +20 on your next attack roll.
  2. Gentle Repose: Preserves one corpse.
  3. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
  4. Freedom of Movement: Subject moves normally despite impediments.
  5. Permanency: Makes certain spells permanent.
  6. Contingency: Sets trigger condition for another spell.
  7. Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
  8. Foresight: “Sixth sense” warns of impending danger.
  9. Time Stop: You act freely for 1d4+1 rounds.

Source * Richard Baker, James Wyatt (March 2004). Player’s Guide to Faerûn, p. 91-92. Wizards of the Coast. ISBN 0-7869-3134-5.

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