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Cleric Domain Influence

Butterfly Waves Flapping Its Wings  - geralt / Pixabay, Cleric Domain Influence
geralt / Pixabay

The power to sway the acts and decisions of others through persuasiveness rather than by force. The favorite domain of Oghma.

Celtic Druids and the Tuatha de Dannan

By Dominique Crouzet

Granted Power: Bluff is a class skill, and you get a +2 skill bonus to all your Bluff checks.

Influence Domain Spells

  1. Charm Person. Makes one person your friend.
  2. Enthrall. Captivates all within 100 ft. + 10 ft./level.
  3. Suggestion. Compels subject to follow stated course of action.
  4. Emotion. Arouses strong emotion in subject.
  5. Charm Monster. Makes monster believe it is your ally.
  6. Mass Suggestion. As suggestion, plus one/level subjects.
  7. Dominate Person. Controls humanoid telepathically.
  8. Mass Charm. As charm monster, but all within 30 ft.
  9. Dominate Monster. As dominate person, but any creature.
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