Law Domain

Allegorical justice and consequence representing the Law Domain

The Law Domain represents supernatural order, binding codes, disciplined purpose and resistance to chaotic forces. Pathfinder 1e and D&D 3.5e share the name but not the same granted powers or 2nd-level domain spell, so their mechanics remain edition-separated.

At a Glance

Divine SphereOrder, law, discipline, binding codes and resistance to supernatural chaos
Typical RoleReliability support and anti-chaos specialist in Pathfinder; law-descriptor caster in 3.5e
Published RulesPathfinder 1e and D&D 3.5e
Modern D&D StatusNo official same-named Law Domain in 2014 or 2024 D&D.
EligibilityPathfinder alignment-domain rules require a cleric choosing Law to have a matching alignment.

Edition Applicability

The Law Domain is a published alignment domain in Pathfinder 1e and D&D 3.5e. It is not an official same-named Cleric subclass in D&D 5e/2014 or the 2024 rules, so no modern rules panel is added merely for symmetry.

Law Domain — Pathfinder 1e

Rules status: published Pathfinder 1e Core Rulebook domain.

Touch of Law

As a standard action, touch one willing creature. For 1 round it treats each attack roll, skill check, ability check and saving throw as though the natural d20 roll were an 11. Uses per day equal 3 + your Wisdom modifier.

Staff of Order

At 8th level, touch a weapon to give it the axiomatic special weapon quality for a number of rounds equal to half your Cleric level. You can use this once per day at 8th level, plus one additional time per day for every four Cleric levels beyond 8th.

Pathfinder 1e Law Domain Spells

1stProtection from Chaos
2ndAlign Weapon (law only)
3rdMagic Circle against Chaos
4thOrder’s Wrath
5thDispel Chaos
6thHold Monster
7thDictum
8thShield of Law
9thSummon Monster IX (law spell only)

Law Domain — D&D 3.5e

Rules status: published D&D 3.5e SRD domain.

Granted Power

You cast spells with the law descriptor at +1 caster level.

D&D 3.5e Law Domain Spells

1stProtection from Chaos
2ndCalm Emotions
3rdMagic Circle against Chaos
4thOrder’s Wrath
5thDispel Chaos
6thHold Monster
7thDictum
8thShield of Law
9thSummon Monster IX (cast as a law spell only)

How the Law Domain Plays

Pathfinder’s Touch of Law is about reliability: it can turn a risky roll into a predictable result, while Staff of Order supports weapon users against chaotic foes. D&D 3.5e instead gives a caster-level bonus to law-descriptor spells.

Who Should Grant the Law Domain?

Use Law where a deity’s established portfolio genuinely centres on order, oaths, judgement, civilisation, hierarchy or binding cosmic rules. Law does not automatically mean kindness, justice or good intentions; those concepts may overlap, but they are not interchangeable.

Priests, Temples and Rites

Law-domain cults might enforce contracts, preserve measured ritual, arbitrate disputes, guard borders or defend a cosmic order. Their institutions should reflect the patron culture rather than importing a generic religious hierarchy.

What Are Law Priests Doing Now?

Law priests are settling contested oaths, authenticating contracts, hunting oath-breakers empowered by magic, containing chaotic incursions and deciding whether an ancient rule still serves the order it was created to protect.

Related Domains and Character Options

Rules Sources and Licensing

  • Pathfinder 1e: published Core Rulebook domain; its 2nd-level spell is Align Weapon (law only).
  • D&D 3.5e: published SRD domain; its 2nd-level spell is Calm Emotions.
  • Edition rule: these lists are deliberately not merged.

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