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Geb, God of the Earth, Vegetation, Fertility, and Earthquakes

Geb, God of the Earth, Vegetation, Fertility, and Earthquakes
Midjourney
  • Pantheon: Egyptian pantheon
  • Deity Title: Geb, God of the Earth, Vegetation, Fertility, and Earthquakes
  • Deity Symbol: A goose or a serpent coiled around a scepter
  • Home Plane: Duat, the Egyptian underworld
  • Deity Level: Intermediate
  • Alignment: Neutral
  • Aliases: Keb, Seb, Gebb
  • Superior: None
  • Traditional Allies: Nut, Osiris, Isis
  • Traditional Foes: Set, Apophis
  • Divine Artifact: The Staff of Geb, which has the power to create and control earthquakes
  • Servants: Earth elementals, dryads, and nature spirits
  • Servitor Creatures: Giant ants, giant beetles, and giant earthworms
  • Sacred Animal: Goose
  • Manifestations: Earthquakes, fertile soil, plants sprouting from the ground
  • Signs of Favor: Crops growing well, abundance of wildlife, a sense of stability in the earth
  • Worshipers: Farmers, gardeners, miners, geologists, anyone who works with the earth
  • Cleric Alignments: Neutral, Lawful Neutral, Chaotic Neutral
  • Specialty Priests: Earthquake specialists, fertility experts, soil healers
  • Holy Days: The spring and autumn equinoxes, the start of the planting and harvest seasons
  • Portfolio: Earth, vegetation, fertility, earthquakes
  • Domains: Earth, Plant, Life, Tempest
  • Favored Weapon: Greatclub
  • Favored Class: Druid
  • Favored Race: Humans
  • Duties of the Priesthood: Tending to the land, ensuring a good harvest, monitoring seismic activity, performing fertility rituals
  • Major Cult/Temple Sites: The temple of Geb in Heliopolis, the temple of Geb in Memphis
  • Benefits: Followers of Geb gain the ability to cast earthquake spells, gain bonuses to agriculture and soil-based activities, and receive the ability to communicate with earth elementals. Additionally, they have a better chance of surviving natural disasters like earthquakes and landslides.

Geb, the Egyptian god of the earth, stands tall with a broad, muscular build that exudes a sense of strength and resilience. His skin is the deep, rich brown of fertile soil, with the texture of cracked earth etched across his chest and arms. His hair is a wild tangle of long, curly locks the color of rusted iron, falling to his broad shoulders in waves.

His face is ruggedly handsome, with piercing green eyes that seem to glow with an inner fire. A thick, bushy beard frames his strong jawline, giving him an air of wisdom and authority. On his forehead, a single emerald rests, glinting in the light like a beacon of power.

Geb’s clothing is simple, consisting of a loincloth made of animal hide, and a thick belt adorned with precious stones and minerals. His feet are bare, his toes digging deep into the earth beneath him as if rooted there.

As the god of the earth, vegetation, fertility, and earthquakes, Geb is a powerful force in the Egyptian pantheon. He is responsible for the growth and nourishment of crops, the stability of the land, and the protection of those who live upon it. With his earthquakes, he can shake the earth itself, unleashing destruction on those who dare to oppose him.

Despite his fearsome reputation, Geb is a gentle and nurturing deity, who cares deeply for the creatures who inhabit his earth. He is often depicted with a serene expression, his hands cupped together in a gesture of benevolence.

Geb’s ultimate goal is to ensure that his earth is healthy and thriving, providing a bountiful harvest and a safe haven for all who live upon it. He is willing to do whatever it takes to protect his domain, even if that means unleashing his devastating earthquakes upon those who would seek to harm it.

Geb, God of the Earth, Vegetation, Fertility, and Earthquakes

Geb, God of the Earth, Vegetation, Fertility, and Earthquakes
STRDEXCONINTWISCHA
40 (+15)30 (+10)40 (+15)30 (+10)40 (+15)30 (+10)

Armor Class: 40 (Divine Plate)

Hit Points: 1,200 (64d20+512)

Speed: 60 ft.

Skills: Arcana +30, Athletics +35, History +30, Nature +30, Religion +30

Saving Throws: Dex +25, Con +30, Wis +30, Cha +25

Senses: Truesight 120 ft., passive Perception 30

Languages: All

Challenge Rating: 35

Legendary Resistance (3/Day): If Geb fails a saving throw, he can choose to succeed instead.

Divine Awareness: Geb knows if he hears a lie.

Actions

Multiattack: Geb can make three attacks with his fists.

  • Fist: Melee Weapon Attack: +35 to hit, reach 10 ft., one target. Hit: 80 (8d10+15) bludgeoning damage.
  • Divine Earthquake: Geb causes an earthquake in a 120 ft. radius around him. Creatures in the area must succeed on a DC 30 Dexterity saving throw or fall prone. The area becomes difficult terrain until the end of Geb’s next turn.
  • Divine Vegetation: Geb causes plants to rapidly grow, healing himself and allies in a 60 ft. radius around him. Each creature in the area regains 50 hit points, and any damage taken by creatures in the area is reduced by half for the next minute.
  • Divine Fertility: Geb touches a willing creature, imbuing it with divine fertility. For the next hour, the creature has advantage on Charisma checks and saves, and any offspring born during this time are blessed with good health and fertility.
  • Divine Intervention: Geb can call upon his divine power to aid his followers. Once per day, Geb can choose to take an action on behalf of a follower, anywhere in the world. This action must be in line with Geb’s portfolio and beliefs.

Divine Artifacts: Geb carries the Staff of the Earth, a divine artifact that allows him to summon and control earth elementals. He also wears the Divine Plate, which grants him resistance to all damage types except for psychic damage.

Lair Actions: When fighting in his lair, Geb can use the following lair actions:

  • The ground shakes, causing all creatures to make a DC 30 Dexterity saving throw or fall prone.
  • Geb causes roots and vines to grow and entangle all creatures in the area. All creatures must make a DC 30 Strength saving throw or be restrained.
  • Geb causes a small earthquake, causing rocks and debris to fall from the ceiling. All creatures in the area must make a DC 30 Dexterity saving throw or take 80 (8d10+15) bludgeoning damage.

Legendary Actions: Geb can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Geb regains spent legendary actions at the start of his turn.

  • Move up to his speed without provoking opportunity attacks.
  • Make a fist attack.
  • Use a divine spell.

Regional Effects:

The region surrounding Geb’s domain is affected by his divine presence. The following effects occur within 6 miles of his temple:

  • The ground is always fertile and plants grow abundantly, providing ample food for creatures in the area.
  • Earthquakes are common, occurring at least once a day. Most are minor and cause no damage, but occasionally more powerful earthquakes can occur, causing damage and shaking buildings.
  • Earth elementals are more common in the area and are friendly to followers of Geb.

Divine artifacts associated with Geb are easier to locate and acquire within 50 miles of his location.

Divine Domains: Geb has access to the following domains: Earth, Plant, Life, and Knowledge. He can cast any spell from these domains at will, and the spells he knows are always prepared.

Equipment: Staff of the Earth,

Geb, God of the Earth, Vegetation, Fertility, and Earthquakes

Originally Posted by Green Giant of the Wizards Community forums.

On this Thread

Geb
Cleric 20/fighter 10/Expert 10
Medium outsider
Divine Rank10
Hit Dice20d8+220 (outsider) plus 20d8+220 (Cleric) plus 10d10+110 (fighter) plus 10d6+110 (Expert) (1,140 hp)
Initiative+11 (+7 Dexterity, +4 Improved Iniative)
Speed60 ft., burrow 60 ft.
AC59 (+7 Dexterity, +10 divine, +23 natural, +9 deflection) touch 36, flat-footed 52
Base
Attack/Grapple
+40/+65
Attack+5 impact, knockback, sweeping stone quarterstaff +71 melee; or spell +65 melee touch or +57 ranged touch
Full Attack+5 impact, knockback, sweeping stone quarterstaff +71/+66/+61/+56 melee; or spell +65 melee touch or +57 ranged touch
Damage+5 impact, knockback, sweeping stone quarterstaff 1d6+22/19-20; or by spell.
Face/Reach5 ft./5ft.
Special AttacksTurn undead 12/day (+4 to turning checks), Domain powers, salient divine abilities, spell-like abilities.
Special
Qualities
Divine immunities, DR 20/epic, fire resistance 15, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, greater teleport at will, plane shift at will, SR 42, divine aura (1,00 ft., DC 29).
SavesFort +53, Ref +49, Will +51
AbilitiesStrength 40, Dexterity 24, Constitution 32, Intelligence 28, Wisdom 28, Charisma 29
SkillsAppraise +46, Climb +70, Concentration +46 (+50 when casting defensively), Craft (blacksmithing) +64, Craft (gemcutting) +64, Craft stonemasonry) +64, Craft (sculpture) +64, Diplomacy +48, Handle Animal +44, Heal +44, Intimidate+44, Jump +50, Knowledge (Arcana) +46, Knowledge (architecture and engineering) +64, Knowledge (dungeoneering) +64, Knowledge (Geography) +64, Knowledge (nature) +46, Knowledge (religion) +46, Knowledge (the planes) +46, Listen +46, Profession (miner) +67, Ride (Dexterity)(horse) +46, Search+46 (+50 with hidden or secret doors), Sense Motive +46, Spellcraft +48, Spot +46, Swim +50.
FeatsAugment Summoning, Cleave, Combat Casting, Combat Expertise, Craft Magic Arms and Armor, Craft Staff, Divine Might, Earth Adept, Earth Master, Earth Sense, Earth’s Embrace, Elemental Healing, Endurance, Eschew Materials, Great Cleave, Heighten Spell, Improved Bull RushImproved Grapple, Improved Iniative, Improved TripImproved Unarmed StrikePower Attack, Quicken Spell, Skill Focus (Profession [miner]), Spell Focus (conjuration), Spell Penetration, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff).
Divine
Immunities
Ability damage, ability drain, acid, cold, death effects, disease, disintegration,
electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient
Divine Abilities
Alter Reality, Alter Size, AvatarCall Creatures (earth elementals), Create ObjectDivine Blast, Divine Earth Mastery, Divine ShieldExtra Domain (Cavern), Gift of Life, Life and DeathMaster Crafter.
Domain
Powers
Stonecunning (+2 racial bonus on checks to notice unusual stonework; can make a check for unusual stonework as though actively searching when within 10 ft. and can use the Search skill to find stonework traps as a rogue can; intuit depth); cast creation spells at +1 caster level; 13/day turn or destroy air creatures, or rebuke or command earth creatures; 10/day protective ward (touched subject gains +20 resistance bonus on next saving throw, maximum duration 1 hour).
  Spell-like Abilities Geb uses these abilities as a 20th-level caster, except for chaos spells and creation spells, which he uses as a 21st-level caster. The save DCs are 29 + spell level. animate ropedarkness, detect secret doors, earthquake, elemental Swarm (earth only), fabricatefantastic machine, find the path, forcecage, greater fantastic machine, imprisonmentiron body, secure shelter, magic stone, major creation, make whole, maw of stone, meld into stonemend fortifications, minor creation, passwall, polymorph any object, secure sheltersoften earth and stonespike stones, stone shape, stoneskin, wall of stone, wood shape.
Cleric
Spells/Day
6/9/8/8/8/8/6/6/6/6; base DC = 19 + spell level; DC 20 + spell level with conjuration spells.

Possessions: Geb uses Stonemantle, a +5 stone quarterstaff with the impact, knockback, and sweeping ability for combat

Other Divine Powers

As a lesser deity, Geb may take 10 on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.

Senses: Geb can see, hear, touch, and smell at a distance of ten miles. As a standard action, he can perceive anything within ten miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 10 hours.

Portfolio sense: Geb senses anything that affects the earth at least 500 miles wide, and he is also aware of anything that happens within a mining community of at least 500 people or more.

Automatic actions: Geb can use Craft (blacksmithing), Craft (gemcutting), Craft (sculpture), Craft (stonemasonry), Knowledge (architecture and engineering), Knowledge (dungeoneering), Knowledge (geography), and Profession (miner) as a free action if the DC for the task is 20 or lower. He can perform up to five such free actions each round.

Create Magic Items: Geb can create any kind of magic item dealing with earth elementals, earth, or crafting, as long as the item’s market price does not exceed 30,000 gp.

Avatars

Geb appears as a huge, regal man of defined but craggy physique. He has dark brown skin, smoldering, dull red eyes, and a short, tightly braided beard the color of his skin. He wears a kalasiris in flowing earth tones, a golden crown, and beaten gold bracers around his upper arms.

Avatar of Geb: As Geb except divine rank 5; Spd 60 ft., burrow 60 ft.; AC 49 (touch 31, flat-footed 42); Atk +40; Grp +60; Atk +66 melee (1d6+22/19-20, +5 impact, knockback, sweeping stone quarterstaff) or spell +60 melee touch or +52 ranged touch; Full Atk +66/+61/+56/+51 melee (1d6+22/19-20, +5 impact, knockback, sweeping stone quarterstaff) or spell +60 melee touch or +52 ranged touch; SQ DR 15/epic, fire resistance 10, SR 37, divine aura (50 ft., DC 24); SV Fort +48, Ref +44, Will +46; all skill modifiers reduced by 5.

Salient Divine Abilities: Alter Reality, Alter Size, Divine Blast, Divine Earth Mastery, Divine Shield, Master Crafter.

Spell-like Abilities: Caster level 15th; saving throw DC 24 + spell level.

Sources: Powers and Pantheons (2E), On Hallowed Ground (2E), PHB 3.5, DMG 3.5, MM 3.5, Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Deities and Demigods (3E), Complete Divine (3.5E), Complete Warrior (3.5E), and Races of Stone (3.5E).

Staff of Earthly Might

This six-foot-long staff was crafted from a single piece of petrified oak and crowned with a large ruby diadem. There are no markings along the shaft that would indicate its function.

It is a +5 bane (air creatures)/defending/disruption weapon.

The Staff of Earthly Might has the following properties:

All spells are equal in effect to those cast by a 20 th level cleric.

The Staff of Geb (Staff of the Earth)

Weapon (staff), artifact (requires attunement by a cleric, druid, or sorcerer)

This staff is made of a solid piece of obsidian, carved into the shape of a twisting tree. It hums with the power of Geb and can create and control earthquakes with a mere touch.

Properties

  • You gain a +3 bonus to attack and damage rolls made with this staff.
  • The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Earthquake spell (save DC 20) from it. For each charge you expend beyond the first, the spell’s radius increases by 20 feet. The staff regains 1d8+2 expended charges daily at dawn.
  • When you cast the Earthquake spell using the staff, you can choose to cause a targeted earthquake in a specific location within 1 mile of you, rather than creating the spell’s standard area of effect. This targeted earthquake has a radius of 60 feet and deals double damage to structures, objects, and constructs.
  • While holding the staff, you have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
  • The staff can be used as a spellcasting focus for your cleric, druid, or sorcerer spells.

Destroying the Staff

The Staff of Geb can only be destroyed by being submerged in lava at the heart of an active volcano while an earthquake is occurring.

Currently in the World

Caption of picture in book reads: "The God Seb supporting Nut on Heaven", Geb
Caption of picture in book reads: “The God Seb supporting Nut on Heaven”

Geb, the great god of the earth, is a being of immense power and influence. He is said to have been born from the body of his father, Shu, and his mother, Tefnut, during the creation of the world. From the moment of his birth, Geb was imbued with a deep connection to the earth and its life-giving powers.

As he grew older, Geb began to shape the earth and all its vegetation in his image, imbuing it with the power of his divine essence. He created mountains and valleys, forests and meadows, and breathed life into every living creature that inhabited his domain.

In the 1450s, Geb remains one of the most powerful gods in the Egyptian pantheon. He is a god of great wisdom and foresight, and his actions are always driven by his desire to protect and nurture the earth and its inhabitants.

At this time, Geb is deeply troubled by the actions of mortals, who have begun to exploit the earth and its resources for their own selfish ends. He watches as forests are cut down, rivers are polluted, and the balance of nature is upset. Geb sees the suffering of the creatures he has created and feels their pain as his own.

Determined to protect his domain, Geb has taken action against those who would harm the earth. He has caused earthquakes and other natural disasters to strike those who would exploit the land, in an effort to make them see the error of their ways.

But Geb’s actions have not gone unnoticed by the other gods. Some have accused him of overstepping his bounds and interfering with the affairs of mortals. Geb knows that his actions may bring about the wrath of the gods, but he cannot stand idly by and watch as his creation is destroyed.

Despite the challenges he faces, Geb remains steadfast in his mission to protect the earth and all its inhabitants. He continues to work tirelessly, shaping the land and breathing life into every living creature, in the hope that one day all beings will come to see the value and beauty of his creation.

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