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Titan Uranus

Nicholas Kalmakoff, Uranus
Nicholas Kalmakoff

Uranus is a bitter old god in hiding from his progeny, who do not even realize that he is alive. He delights in causing harm to Gaea and spoiling machinations of the Olympian gods.

Uranus is the orginal god of the sky heavens, and Gaea’s husband. He was horrified by the hideousness of his offspring with Gaea – the Titans, Cyclopes and Hecatoncheires. He shut them up inside their mother Gaea, which both pained and angered her. To avenge herself and her children, she persuaded one of the children, the Titan Cronus, to attack Uranus. The Furies and the Giants were born when Uranus’ blood fell on the earth, and the goddess of beauty, Aphrodite, rose out the sea-foam where it mixed with his blood. What happen to Uranus after the attack is unclear, but he may still be watching the earth from a secret hiding place.

Omens and portents from Uranus are so subtle as to go almost unnoticed, for he is quite fearful of revealing his presence. Still, the especially wise or astute may detect his in unusual events in the heavens.

Duties of the Priesthood

Uranus’ priests are members of a secret sect. They hire themselves out as fighters, then secretly employ their divine powers to further their true master’s ends

Originally Posted by Jorda The Knight of the Wizards Community forums.

On this Thread

Uranus, Ouranos, The Sky God

Greater Deity
Symbol
Male symbol
Home Plane
Olympus
Alignment Chaotic Neutral
Portfolio Sky, heaven
Worshipers Everyone
Cleric Alignments CN, CG, CE
Domains Air, Chaos, Isolation, Creation, Void
Favored Weapon Fist (unarmed strike)

Uranus
Barbarian 20/ fighter 20/ Cleric 20
Gargantuan outsider (Chaos, Extraplanar)
Divine Rank20
Hit Dice20d8 (outsider) + 20d12 (Brb) + 20d10 (Ftr) + 20d8 (Clr)
Initiative+15 (+11 Dexterity, +4 Improved Intiative)
Speed120 ft
AC86 (10 – 4 size + 20 divine + 43 natural + 17 deflection)
Attacks*Fists +145/+140/+135/+130 melee; or +129 melee touch; or +106 ranged touch *always receives 20 on attack rolls; roll die to check for critical hit
Damage*Fists 1d10 + 64 *Always does maximum damage (Fists 74)
Space/Reach20ft./ 15 ft.
Special AttacksTurn undead 20/day, salient divine abilities, spell-like abilities
Special QualitiesDivine immunities, DR 75/+5, fire immunity, spontaneous casting of divine spells, understand speak and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, teleport without error at will, plane shift at will, SR 72, divine aura (200 miles, DC = 47)
Saves*Fort. +81 Ref. +49 Will. +63 *Always recieves a 20 on any roll
AbilitiesStrength. 78 (+34) Dexterity. 32 (+11) Constitution. 60 (+25) Intelligence. 38 (+14) Wisdom. 48 (+19) Charisma. 44 (+17)
SkillsBalance +54, Bluff +60, Disguise +60, Concentration +88, Climb +107, Craft (armorsmithing) +97, Craft (weaponsmithing) +97, Diplomacy +88, Handle Animal+80, Heal +79, Knowledge (arcana) +57, Knowledge (history) +57, Knowledge (religion) +77, Knowledge (geography) +47, Knowledge (nobility and royalty) +47, Knowledge (nature) +47, Knowledge (the planes) +60, Intimidate +103, Jump +107, Ride (horse) +74, Swim +107, Spellcraft +77, Listen +82, Survival +82, Perform (orator) +60, Sense Motive +62, Search +62, Gather Information +50, Spot +52, Hide +32, Move Silently +44
FeatsPower Attack, Improved Bull Rush, Awesome Blow, Blind-Fight, Cleave, Great Cleave, Improved Sunder, Combat Casting, Combat Expertise, Superior Combat Expertise, Combat Reflexes, Craft Wonderous Item, Improved Unarmed Strike, Deflect Arrows, Dodge, Maximize Spell, Still Spell, Silent Spell, Spell Penetration, Greater Spell Penetration, Improved Critical (unarmed strike), Improved Disarm, Improved Grapple, Improved Trip, Improved Initiative, Improved Overrun, Heighten Spell, Skill Focus (Intimidate), Mobility, Spring Attack, Whirlwind Attack , Stunning Fist (DC 59), Weapon Focus (unarmed strike), Greater Weapon Focus (unarmed strike), Weapon Specialization (unarmed attack), greater weapon specialization (unarmed attack)
Divine ImmunitiesTransmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Energy Immunity (electricity, cold, acid), disease, poison, stunning, sleep, Paralysis, death effects, disintegration, imprisonment, banishment
Salient Divine AbilitiesAlter Size, Alter Reality, Annihilating Strike, Automatic Metamagic (silent cleric spells), Improved Spell Resistance, Divine Battle Mastery, Divine Blast, Mass Divine Blast, Increased Damage Reduction, Divine Rage, Divine Shield, Area Divine Shield, Divine Spellcasting, Divine Storm, Divine Weapon Focus (unarmed strike), Divine Weapon Specialization (unarmed strike), Energy Burst (sonic), Extra Domain (Creation), Extra Domain (Glory), Extra Energy Immunity (fire), Frightful Presense, Indomitable Strength, Irresistable Blows (unarmed strike), Sunder and Disjoin, * Unique Ability (described below)
Domain PowersCast chaos spells at +1 caster level; Uranus can turn or destroy earth creatures as a good cleric turns undead. He can rebuke, command, or bolster air creatures as an evil cleric rebukes undead. He can use these abilities 20 times/day.
This granted power is a supernatural ability; Uranus can perform a feat of strength as a supernatural ability. He gains a +20 enchancement bonus to strength. Activating the power is a free action, the power lasts 1 round, and it is usable once per day; Uranus can cast conjuration spells at +2 caster level; Uranus gets a +2 bonus to turning checks and adds 1d6 to turning damage.
Spell-Like AbilitiesAny domain spell at will, caster level 30th, base DC = 47 + spell level.
Cleric Spells/Day (Levels 0-19)6/ 10+1/ 9+1/ 9+1/ 9+1/ 9+1/ 8+1/ 8+1/ 7+1/ 7+1/ 4+1/ 4+1/ 3+1/ 3+1/ 3+1/ 3+1/ 2+1/ 2+1/ 2+1/ 2+1
Divine Creative BloodThis salient divine ability is just like that of Zeus’ Creative Blood salient divine ability except that each monster created has some small divine spark depending on how much damage was dealt with any single attack:

40 points- Add 1d4 divine ranks

60 points- Add 1d6 divine ranks

80 points- Add 1d8 divine ranks

Should any one attack (somehow) kill Uranus the resulting blow releases enough cosmic energy to create a brand new deity of at least divine rank 14 with 40 class levels.(It should be noted that these divine creatures are not under any control by Uranus or feel any need to serve him save for out of respect for his power. Uranus, in fact, hates these “offspring” and unless his current enemies stand a very good chance of killing him he turns and crushes the offending creatures that came from him, unless his enemies start to take advantage of this situation, Uranus is arrogant, not a fool.)

Possessions Uranus carries no possesions, his own divine might more than makes up for this fact. His fists count as +5 mighty cleaving, thundering, shocking burst, speed weapons and his skin is even tougher than that of most gods (+10 natural armor).

Other Divine Powers

As an greater deity Uranus always receives the best possible result on any die roll he makes, assuming he has to roll at all. He treats a 1 on an attack or saving throw normally and not as an automatic failure. He is immortal.

Senses Uranus can see, hear, touch and smell at a distance of 20 miles. As a standard action, he can perceive anything within 20 mile of his worshippers, holy sites, objects or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing powers of deities of his rank or lower at up to 2 remote locations for up to 20 hours.

Portfolio Sense Uranus senses anything under the open sky 18 weeks before it happens, and retains the sensation for 18 weeks after the event occurs.

Automatic Actions Uranus can use any skill in which he has at least 1 rank as a free action if the DC for the task is 30 or lower. He can perform 20 such free actions a round.

Create Magic Items Uranus can create any magic item.

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