Isis, Goddess of motherhood, fertility, magic, and wisdom.
Isis is an Egyptian deity associated with motherhood, fertility, magic, and wisdom.
- Pantheon: Egyptian pantheon
- Deity Title: Goddess of motherhood, fertility, magic, and wisdom.
- Deity Symbol: The throne or cow horns with a solar disk.
- Home Plane: The Duat, the underworld.
- Deity Level: Major deity.
- Alignment: Lawful Good.
- Aliases: Aset, Eset, Ast, Au Set, and Isis Unveiled.
- Superior: None.
- Traditional Allies: Osiris, Horus, Anubis, Thoth, and Hathor.
- Traditional Foes: Set and Apophis.
- Divine Artifact: The Ankh, the Was Scepter, and the Tyet.
- Servants: The Seven Hathors, the Four Sons of Horus, and the Four Sons of Horus.
- Servitor Creatures: Baboons, cats, and snakes.
- Sacred Animal: The cow.
- Manifestations: The goddess Isis appears as a regal woman wearing a headdress with cow horns and a sun disk. She is often shown holding a lotus flower, a sistrum, or a rattle.
- Signs of Favor: Fertility, abundance, wisdom, and protection.
- Worshipers: Women, mothers, healers, magicians, and scholars.
- Cleric Alignments: Lawful Good, Neutral Good, and Lawful Neutral.
- Specialty Priests: Healers, diviners, and scribes.
- Holy Days: The festival of the Nile flood, the festival of Osiris, and the birthday of Isis.
- Portfolio: Motherhood, fertility, magic, wisdom, protection, and rebirth.
- Domains: Good, Healing, Knowledge, Magic, Protection, and Renewal.
- Favored Weapon: The Sistrum, a musical instrument with a looped handle, often used in religious ceremonies to drive away evil spirits and invoke the goddess’s protection.
- Favored Class: Cleric.
- Favored Race: Humans.
- Duties of the Priesthood: The duties of the priesthood include conducting rituals, performing healings, teaching magic, and providing counsel to the faithful.
- Major Cult/Temple Sites: The Temple of Isis at Philae, the Temple of Isis at Pompeii, and the Temple of Isis at Delos.
- Benefits: Worshipers of Isis gain access to healing and protection spells, as well as divination and magic spells related to fertility and motherhood. They also gain knowledge of ancient lore and secret wisdom.
Goddess Isis is a majestic figure, with a regal aura and a serene expression on her face. She is often depicted with a headdress in the shape of a throne, with cow horns and a sun disk, representing her divinity as the mother goddess and the queen of the heavens. Her long, flowing gown is adorned with intricate patterns, reflecting her mastery over magic and her deep connection to nature.
Isis has an unmistakable presence, exuding power and wisdom in equal measure. Her eyes sparkle with a knowing light, hinting at the vast depths of knowledge she possesses. Her skin is flawless, imbued with a radiant glow that reflects her divinity and her ability to bring life and fertility to the world.
As a deity, Isis is known for her multifaceted role as a mother, a goddess of magic, and a wise counselor. She is a nurturing figure, always ready to offer her support and protection to those who seek her aid. Her connection to fertility makes her a powerful force in ensuring the continuity of life, both in the natural world and in the afterlife.
Isis is also a master of magic, possessing the ability to manipulate the elements and shape reality according to her will. Her extensive knowledge of magic has made her a sought-after teacher and mentor to those who seek to master the arcane arts.
But perhaps the most defining trait of Isis is her wisdom. She possesses an unparalleled understanding of the world and its workings, and her advice is sought by mortals and gods alike. Her wisdom has been instrumental in shaping the course of history, and her influence continues to be felt even to this day.
In summary, Goddess Isis is a multifaceted deity associated with motherhood, fertility, magic, and wisdom. She embodies the regal beauty of the Egyptian pantheon and possesses a serene, yet powerful aura. As a goddess, she seeks to bring life and fertility to the world, while also serving as a wise counselor and master of magic. Her knowledge and wisdom have had a profound impact on the world, and her influence continues to be felt to this day.
The Lore of the Gods
Book 3 – The Egyptian Gods
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal
Daughter of Geb and Nut, Isis most important functions are those of motherhood, marital devotion, healing the sick, and the working of magical spells and charms. Isis is considered the ‘mother of all creation.’ Many believe her to be the most powerful magician in the universe, owing to the fact that she learned the secret name of Ra from the god himself. She is the sister and wife of Osiris, sister of Set, and twin sister of Nephthys and is one of the nine great deities known as the Ennead. She is also the mother of Horus the Child (Harpocrates) and the protective goddess of Horus son Imsety, who is protector of the liver of the deceased.
Isis’ responsibilities have included protecting Horus from Set during his infancy; helping Osiris to return to life, and assisting her husband to rule in the Land of the Dead. Isis retrieved and reassembled the body of Osiris after his murder and dismemberment by Set; in doing so, she took on the role of a goddess of the dead and of funeral rites. Isis impregnated herself from Osiris corpse and subsequently gave birth to Horus.
She gave birth in secrecy at Khemmis in the Nile delta and hid the child from Set in the papyrus swamps. Horus later defeated Set and became the first ruler of a united Egypt. Isis, as mother of Horus, is by extension regarded as the mother and protector of the pharaohs.
She appears in human form crowned either by a throne or by cow horns enclosing a sun disk. A vulture is also sometimes incorporated in her
crown. She is sometimes depicted as a kite above the mummified body of Osiris. As the personification of the throne, she represents an important source of the pharaoh’s power.
Isis is a regal and noble deity who is eager to share the knowledge of the gods with humanity and often goes to great lengths to introduce her worshippers to new concepts and ideas. In many cases, these new ideas take the form of magic spells and enchantments.
Sometimes referred to as ‘the Blood of Isis’, this amulet is wrought in solid gold and fine tear drops of rubies.
The Tyet Amulet has the following properties:
- The wearer gains Spell Resistance 25.
- All spells cast by the wearer are at +4 caster level.
- The wearer gains the Combat Casting, Still Spell, Silent Spell and Weapon Focus (ray) feats. If the wearer already has one or more of these feats, no extra bonuses are gained.
- The wearer may apply the Silent Spell and Still Spell feats to her spells at no cost.
- The wearer can cast the following spells at will; Detect Magic, read magic, shield, mage armor, magical aura, Undetectable Aura, and erase
- identify 5/day.
- magic missile 5/day.
- Web 5/day
- Mage’s lucubration 3/day.
- Clenched fist 2/day.
- Prismatic sphere 2/day.
- mage’s disjunction 2/day.
All spells are equal in effect to those cast by a 20th level sorcerer.
- Aligment Lawful Good
- Symbol Eye and Teardrop
Originally Posted by
Tebryn14 of the Wizards Community forums.
|Wizard 20/ Cleric 12/ druid 11|
|Medium Size outsider (Good)|
|Hit Dice||20d8+160 (outsider) plus 20d4+160 (wizard) plus 12d8+96 (cleric) plus 11d8+88 (druid) (928 hp)|
|AC||72 (+9 Dexterity, +15 divine, +28 natural, +10 deflection)|
|Attacks||+5 keen holy ghost touch spell storing ankh and star +69/+64/+59/+54 melee; or by spell +63 melee touch, or +64 ranged touch.|
|Damage||+5 keen holy ghost touch spell storing ankh and star 1d4+13; or by spell.|
|Face/ Reach||5 ft. by 5-ft./5 ft.|
|Special Attacks||Domain powers, salient divine abilities, spell-like abilities, turn undead 17/day.|
|Special Qualities||Animal companion, divine aura (1500 ft., DC 35), divine immunities, DR 25/epic, fire resistance 20, godly realms (10 miles), nature sense, plane shift at will, remote communication 15 miles, resist nature’s lure, spontaneous casting of divine spells, SR 67, greater teleport at will, trackless step, understand, speak, and read all languages and speak directly to all being within 15 miles, venom immunity, wild shape (large, tiny 4/day), wild empathy (+21), woodland stride|
|Saves||Fort +56, Ref +57, Will +60|
|Abilities||Strength 26, Dexterity 28, Constitution 26, Intelligence 42, Wisdom 34, Charisma 30|
|Skills*||Appraise +51, Craft (Alchemy) +77, Concentration +86, Diplomacy +76, Gather|
Information +45, Handle Animal +67, Heal +80, Knowledge (Arcana) +88, Knowledge (dungeoneering) +51, Knowledge (Geography) +56, Knowledge (History) +82, Knowledge ( Local) +82, Knowledge (Nature) +88, Knowledge (Nobility and Royalty) +76, Knowledge (the planes) +82, Knowledge (Religion) +90, Listen +68, Profession (Matchmaker) +90, Profession (Midwife) +90, Search +57, Sense Motive +68, Spellcraft +96, Spot +74, Survival +81, Swim +64. *Always receives a 20 on checks
|Feats||Brew Potion, Craft Magic Arms and Armour, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Enlarge Spell, Extend spell, Extra Turning, Forge Ring, Heighten Spell, Improved Disarm, Improved Initiative, Maximize Spell, Persistent spell, Quick Draw, Reach Spell, Repeat Spell, Sacred Spell, Silent Spell, Spell Mastery, Still Spell, Weapon Focus (ankh and star), Widen Spell.|
|Divine Immunities||Ability damage, ability drain. Acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment|
|Salient Divine Abilities||Alter Reality (DC 45 for duplicated spells), Arcane Mastery Area Divine Shield, Automatic Metamagic (quickened wizard spells), Avatar (up to 10), Divine Blast (13/days, 15 miles, 25d12 points), Divine Shield (11/day stops 150 points of damage), Divine Spellcasting, Extra Domain (Water), Extra Domain (Storm), Gift of Life, Increased SR, Instant Counterspell, Mass Divine Blast, Power of Nature (15 miles), See Magic, Spontaneous Wizard Spell.|
|Domain Powers||Protect up to ten people with a +4 Dodge bonus to AC for 15 rounds, 15/day. Cast good spells at +1 caster level. Use spell completion or spell trigger devices as a Wiz26. Turn or destroy fire creatures and rebuke and command water elementals 13/day.|
|Spell-like Abilities||Isis uses these abilities as a 25th level caster, except for good spells, which she uses as a 26th level caster. The save DCs are 35+spell level. Bless, Shield Other, Helping Hand, Imbue with Spell Ability, Telepathic Bond, Hero’s Feast, Refuge, Protection from Spells, Prismatic Sphere, Protection from Evil, Aid, Magic Circle Against Evil, Holy Smite, Dispel Evil, Blade Barrier, Holy Word, Holy Aura, Summon Monster IX*, Magic Aura, Identify, Dispel Magic, Imbue with Spell Ability, Spell Resistance, Antimagic Field, Spell Turning, Protection from Spells, Mage’s Disjunction, Entropic Shield, Gust of Wind, Call Lightning, Sleet Storm, Ice Storm, Summon Monster VI**, Control Weather, Whirlwind, Storm of Vengeance, Obscuring Mist, Fog Cloud, Water Breathing, Control Water, Ice Storm, Cone of Cold, Acid Fog, Horrid Wilting, Elemental Swarm ***
*cast a good spell only
|Cleric Spells/day||6/8/7/7/6/5/4; base DC=22+spell level.|
|druid Spells/day||6/8/7/7/6/4/3; base DC=22+spell level.|
|Wizard Spells/day||(Levels 0-16) 4/8/8/8/8/7/7/7/7/6/3/3/3/2/2/2/2; base DC=26+spell level.|
Caster Level: 25th
Other Divine Powers
As an intermediate deity, Isis automatically receives a die roll of twenty on any check. He treats a 1 on a saving throw or attack roll normally and not as an automatic failure. He is immortal.
Senses: Isis can see, hear, touch, and smell at a distance of fifteen miles. As a standard action she can perceive anything within fifteen miles of her worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to ten locations at once. She can block the sensing power of deities of her rank and lower at up to two remote locations at once for up to twelve hours.
Portfolio Sense: Isis senses any change in the weather the instant it happens and retains the sensation for 15 tendays. She is likewise aware of anytime a river floods or changes its course, a crop is planted or harvested, someone fall in love or is married, or uses magic for good purposes.
Automatic Actions: Isis can use Profession (midwife), Profession (matchmaker), Knowledge (nature), Knowledge (Arcana), Knowledge (religion), or Survival as a free action if the DC for the task is 25 or lower. She can perform up to ten such free actions each round.
Create Magic Items: Isis can create any magic item, as long as the items markets price does not exceed 200,000 gp.
Roleplaying Elements from
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Covens of Isis are old and represent ancient powers of the universe. These witches are in tune with the fundamental powers and forces of the universe. Isis’ name is called in rights of fertility. She is also the patron Goddess of Magic. There is much rivalry between Hecate and Isis in this category.
All of Isis’ covens are the paramount of good. Isis is also a feminine ideal. With Osiris, Isis and Horus (the divine child) made up a Holy Trinity. She is the Goddess of marriage, motherhood, fertility, magic, healing, reincarnation and divination, to name but a few. Isis is the patroness of priestesses.
One myth has Isis poisoning the Sun God Ra, offering to save him only if he would reveal his secret name. At last, at the brink of destruction, Ra gives Isis his heart, with the secret name it held, and his two eyes (the Sun and the Moon). Isis quells the poison and ends up with Ra’s supreme power. In time the great Eye was passed along to her son Horus.
Proclus mentions a statue of her which bore the inscription ‘I am that which is, has been and shall be. My veil no one has lifted’. Hence, to lift the veil of Isis is to pierce the heart of a great mystery.
Currently in the World
In the beginning, when the world was young and the gods walked the earth, Goddess Isis was born of the union between her parents, the god of the earth Geb and the goddess of the sky Nut, and she embodied the regal beauty and power of the Egyptian pantheon.
As a young goddess, Isis quickly made a name for herself as a wise counselor and a master of magic. Her extensive knowledge of the arcane arts and her connection to the natural world made her a sought-after teacher and mentor to mortals and gods alike.
But Isis’s greatest challenge came when her husband, the god Osiris, was killed by his jealous brother Set. Devastated by her loss, Isis embarked on a quest to resurrect her beloved husband and bring justice to the world. Her determination and resourcefulness proved to be her greatest strengths, as she traveled the world and gathered the pieces of Osiris’s body, using her magic to restore him to life.
Isis’s actions had far-reaching consequences, cementing her place as a powerful force in the world of the gods. Her connection to the cycles of life and death, as well as her mastery of magic, made her a figure of both awe and fear among mortals and gods alike.
In the 1450s, Isis continues to play a vital role in the affairs of the world. She has aligned herself with the pharaohs of Egypt, using her magic and wisdom to protect the land and its people from external threats. Her goals are to maintain the balance of nature, protect her followers, and ensure that the cycles of life and death continue uninterrupted.
But Isis is not without her weaknesses. Her love for her husband and her compassion for mortals can sometimes cloud her judgment, leading her to make decisions that are not in the best interest of the world as a whole. She is also vulnerable to attacks from her enemies, who seek to exploit her kindness and compassion for their own gain.
Despite these challenges, Isis remains a powerful force in the world of the gods. Her influence continues to be felt, and her legacy as a wise counselor, master of magic, and goddess of fertility and motherhood endures.