This site is games | books | films

Magic Rings

Magic Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Physical Description: Magic Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal usually, precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

Special Qualities: Roll d%. A result of 01 indicates the ring is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

Magic Rings
MinorMediumMajorRingMarket  Price
01-05Ring  of Jealousy (Cursed)240 gp
06-10Slave Ring500 gp.
11-18Ring  of Protection +12,000 gp
19-28Ring of Feather Falling2,200 gp
29-36Ring  of Sustenance2,500 gp
37-44Ring of Climbing2,500 gp
45-52Ring of Jumping2,500 gp
53-58Ring of Swimming2,500 gp
59-6001-02Ring  of Weeping3,000 gp.
61-6503-04Ring of Counterspells4,000 gp
66-7005-06Ring  of Vengeance4,500 gp
71-7507-08Ring of Mind Shielding8,000 gp
76-7909-17Ring  of Protection +28,000 gp
8018Ring of Status (secondary ring).8,000 gp
81-8519-23Ring of Force Shield8,500 gp
86-8824-26Ring of Ram8,600 gp
89-9027-28Ring of Fetters of the Imagination9,200 gp
29-34Ring of Climbing Improved10,000 gp
35-40Ring of Jumping Improved10,000 gp
41-46Ring of Swimming Improved10,000 gp
91-9147-50Ring of Animal Friendship10,800 gp
92-9351-50Ring of Disease Detection10,800 gp
94-9651-5601-02Ring of Energy Resistance, minor12,000 gp
97-9857-61Ring of Chameleon Power12,700 gp
99-10062-65Ring of Water Walking15,000 gp
6603Vile Spell Ring15,000 gp.
67-7104-07Ring of Protection +318,000 gp
72-7608-10Ring of Spell Storing, Minor18,000 gp
77-8111-15Ring of Invisibility20,000 gp
82-8316-17Ring of Wizardry (I)20,000 gp
8418Rings of Shielding20,000 gp =10,000 gp (protector), 10,000 gp (protected)
8519Vile Weapon Ring20,000 gp.
8620Ring of Status (Principal Ring)24,000 gp
87-9021-25Ring of Evasion25,000 gp
91-9326-28Ring of X-Ray Vision25,000 gp
94-9729-32Ring of Blinking27,000 gp
98-10033-39Ring of Energy Resistance, major28,000 gp
40-49Ring of Protection +432,000 gp
50-55Ring of Wizardry (II)40,000 gp
56-58Ring of Freedom of Movement40,000 gp
59-60Master Ring40,600 gp
61-63Ring of Energy Resistance, greater44,000 gp
64-65Ring of Friend Shield (pair)50,000 gp
66-70Ring of Protection +550,000 gp
71-74Ring of Shooting Stars50,000 gp
75-78Ring of Spell Storing50,000 gp
79-80Ring of Truth56,000 gp.
81-82Ring of Wizardry (III)70,000 gp
83-84Ring of Affliction72,000 gp
85-86Ring of Telekinesis75,000 gp
87-88Ring of Regeneration90,000 gp
89Ring of Three Wishes97,950 gp
90-91Ring of Spell Turning98,280 gp
92Ring of Wizardry (IV)100,000 gp
93Ring of Solar Wings118,000 gp
94Ring of Adamantine Touch120,000 gp
95Ring of Djinni Calling125,000 gp
96Ring of Elemental Command (air)200,000 gp
97Ring of Elemental Command (earth)200,000 gp
98Ring of Elemental Command (fire)200,000 gp
99Ring of Elemental Command (water)200,000 gp
100Ring of Spell Storing, Major200,000 gp
Scroll to Top