Additional, Specialist & Prestige Classes
This archive collects alternate core classes, specialist professions and prestige paths that sit outside the main player-facing class list. For the standard character-creation procedure and core classes, start with the current Fantasy RPG Classes — Choose Your Class hub.
Using This Archive
- Check the individual class page: mechanics are not assumed to work identically in 5.5e, Pathfinder 1e and D&D 3.5e.
- Distinguish class type: some entries are full classes, some are prestige paths and some are campaign-specific traditions.
- Ask the Games Master: legacy options may require conversion before use in a newer edition.

Use this list as an archive of optional character paths rather than a second core-class list.
Each linked page defines its own role, entry requirements and edition support. Do not mix mechanics across editions unless the page or Games Master explicitly provides a conversion.
- Apothecary, Arcane Healer, Artificer, Astrologer, Athlete, Avenger,
- Blackguard, Bounty Hunter, Buccaneer,
- Cabalist, Charismatic, Child of the Seelie Court, Coraiocht, Crusader,
- Deviant,
- Elementalist, Exorcist, Explorer,
- Geisha, Gladiator, Gunslinger, Halfling Wayfarer,
- Highwayman,
- Investigator
- Jester,
- Kensei, Knight,
- Marshal, Mercenary, Mortician,
- Ninja, Noble Adventurer,
- Onmyo-ji
- Philosopher, Pirate,
- Samurai, Senshi, Shugenja, Swashbuckler,
- Totem Warrior,
- Yamabushi
