Beastlands ‘Wilderness of the Beastlands, Happy Hunting Grounds’ neutral (chaotic) good-aligned plane of existence
The Beastlands (more properly, the Wilderness of the Beastlands, formerly the Happy Hunting Grounds) is a wild and untamed plane that embodies the primal spirits of all animals, both big and small.
It is a place of freedom and instinct, where animals roam and live without the constraints of human-made laws or restrictions. The Beastlands is a vast wilderness, dotted with lush forests, towering mountains, rolling plains, and deep valleys. At its heart is the great Circle of Life, a mystical place where the spirits of all living things come together in an endless cycle of birth, growth, and renewal.
The Beastlands has the following planar traits:
- Morphic: The plane is divinely morphic, meaning that deities with domains in the Beastlands can alter it at will.
- Gravity: Normal
- Time: Normal
- Size: Immeasurable
- Structure: Lasting
- Essence: Mixed
- Alignment: Unaligned
- Magic: Enhanced (spells and spell-like abilities related to animals or nature)
The Beastlands is home to many different animalistic deities, including those who embody the spirits of specific species, such as wolves, lions, bears, and deer. These deities are revered by their respective followers and are responsible for the protection and guidance of their animals in the afterlife. The Beastlands is also home to a number of empyreal lords, celestial beings who embody transcendent multidimensional virtues.
In the Beastlands, you can find a diverse array of outsiders, including agathions, beasts, and anima. Agathions: Agathions are celestial beings with animal-like features and instincts. They are fiercely loyal to the animal spirits they embody and will defend their charges with all the power and ferocity at their disposal. Beasts: The Beastlands is home to all manner of beasts, both celestial and fiendish, who roam the wilds freely. These creatures embody the primal spirit of the wild and are revered by many who live in the plane.
Anima: Anima are mysterious beings who embody the essence of life itself. They are said to hold the secrets of the Circle of Life and are often sought out by those who seek to understand the mysteries of life and death.
Anima are enigmatic creatures that embody the essence of life itself in the Beastlands. They are seen as guardians of the Circle of Life and hold the secrets of its inner workings. Anima appear as glowing, shimmering beings with a fluid, undulating form. They are usually found near sources of life, such as rivers, forests, or fields of flowers. They are revered by the creatures of the Beastlands and often sought out by those who seek to understand the mysteries of life and death.
Anima possess a deep connection to the essence of the Beastlands and are believed to hold the power to preserve or destroy life in the plane. They are neutral in alignment and do not take sides in conflicts between other beings, but they will fiercely protect the Circle of Life from those who seek to harm it.
Some sages speculate that anima are the result of the concentrated energy of the Circle of Life, formed into physical beings. Others believe that they are the manifestation of the divine energy that sustains all life in the Beastlands. Whatever their origin, anima are seen as beings of great power and are respected by all who reside in the plane.
Physically, they are difficult to describe as they are said to have a shifting, ethereal form that defies comprehension. Some describe them as swirling clouds of light, pulsing with an inner energy that embodies the very essence of life. Others say that they are beings of pure energy, taking on the appearance of a ghostly figure made up of streams of light that flow and dance in the air. Whatever form they take, the Anima exude a powerful aura of life force that is palpable to those in their presence. They are often sought after by those who seek to understand the mysteries of life and death, and are said to hold the secrets of the Circle of Life.
The Beastlands is home to a variety of petitioners, including animals and other creatures who have lived virtuous lives on the Material Plane. These petitioners come to the Beastlands to continue their existence as free-spirited animals, free from the constraints of human society.
Basic: The Beastlands’ primal energy infuses you with a wild spirit, granting you a +2 bonus on all Survival checks and a +1 bonus on all attack rolls made against animals.
Improved: You are able to tap into the Beastlands’ primal energy to gain the ability to use animal empathy as a spell-like ability. You can use this ability once per day.
Greater: You gain the ability to assume the form of any animal, as though using the spell shapechange. This ability can be used once per day and lasts for a number of hours equal to your character level.
The Beastlands is home to a wide variety of creatures, both celestial and fiendish, who embody the wild spirit of the plane. These creatures include all manner of animals, as well as beings that embody the essence of life itself, such as anima. Some of the most powerful creatures in the Beastlands are the empyreal lords, celestial beings who embody transcendent multidimensional virtues and who are revered by many who live in the plane. The Beastlands is also home to animalistic deities who are worshipped by their respective followers and are responsible for the protection and guidance of their animals in the afterlife.
In addition to these powerful beings, the Beastlands is also home to many free-spirited animals who roam the vast wilderness freely. These creatures are revered by many who live in the plane and embody the primal spirit of the wild.
- The Thundering Plains: A sprawling grassland that is home to massive herds of bison, wild horses, and other large herbivores. The thundering hooves of these animals can be heard for miles around, and the land is alive with the sounds of their bellows, snorts, and calls.
- The Huntress’s Den: A dense forest of towering oaks, where the goddess of the hunt, Artemis, dwells. Here, the goddess and her followers hone their skills and prepare for their next great hunt. The forest is home to all manner of wild creatures, from majestic stags to cunning foxes.
- The Shadow Mountains: A range of jagged peaks that loom over the land, casting long shadows across the wilderness. These mountains are home to beasts and predators of all shapes and sizes, from fearsome dragons to cunning lions. The rocky peaks are dotted with caves and crevices, which offer shelter and refuge for those who dare to venture inside.
- The Silent Glades: A peaceful grove of ancient trees, where the spirits of the woodland come to rest and renew. The trees are tall and stately, their branches stretching skyward, and the air is filled with the rustling of leaves and the soft whispers of the wind. This is a place of peace and calm, where even the most savage beasts come to seek refuge.
- The River of Life: A slow-moving, wide river that winds through the heart of the Beastlands. The river is home to all manner of aquatic life, from schools of shimmering fish to pods of dolphins. It is said that the River of Life holds the essence of the Circle of Life, and that its waters have the power to heal and renew all who drink from it.
- The Great Hunt: A vast, open plain that stretches out to the horizon, where the greatest hunters of the Beastlands gather to test their skills. The Great Hunt is a place of excitement and danger, where predators and prey alike come to compete and show their prowess. It is said that the most skilled hunters can take down a deer with a single arrow, or bring down a bear with a single swipe of their claws.
- The Circle of Life: A mystical, hidden glade at the heart of the Beastlands, where the spirits of all living things come together in an endless cycle of birth, growth, and renewal. This is a place of intense energy and power, where the forces of life and death swirl and dance in an endless, ecstatic dance. It is said that those who seek the Circle of Life can learn the secrets of life itself, and unlock the power to heal and renew the world.
- Thunderhead Pass: This treacherous mountain pass is known for its narrow and winding trails, making it a challenging path for travelers. The walls of the pass are dotted with caves and crevices, many of which are home to fierce predators like wolves and lions. The echoing sounds of their howls and roars give the pass a haunting and eerie quality. Despite the danger, Thunderhead Pass is also a place of great beauty, with stunning views of the surrounding mountains and valleys.
- Heartwood Forest: This vast and mysterious forest is said to be the birthplace of magic in the Beastlands. The trees are enormous and ancient, with trunks so wide that a person could walk through them. The canopy is so dense that little sunlight reaches the forest floor, giving the area a cool and shady feel. The Heartwood Forest is home to a wide variety of creatures, from tiny woodland fairies to massive elk and stags. Some say that the trees themselves have a consciousness and can communicate with those who listen closely.
- The Lost Valley: A remote and isolated valley deep in the heart of the Beastlands, The Lost Valley is a place of legend and folklore, where the spirits of long-dead dinosaurs roam. This valley is said to be a time capsule, preserving the prehistoric world as it once was, with towering volcanoes, lush vegetation, and massive herds of dinosaurs. The dinosaurs here are believed to be more than just spirits, but physical representations of the creatures that once roamed the earth. Visitors to The Lost Valley can expect to encounter all manner of massive beasts, from gentle herbivores to fearsome predators. The valley is also said to be guarded by powerful spirits, who keep watch over the ancient world within.
- The Great Plains: This seemingly endless expanse of grasslands is home to massive herds of grazing animals, like buffalo and antelope. The Great Plains are dotted with streams and rivers, providing crucial water sources for the animals that live there. The grasslands are also home to predators, like lions and cheetahs, who hunt the herds for food. Despite its wild and untamed appearance, the Great Plains have a peaceful and serene quality, with the gentle rustling of the grass and the calls of the animals creating a soothing background music.
- The Shadow Mountains: These dark and imposing peaks rise along the western edge of the Beastlands, creating a formidable barrier. The mountains are shrouded in mist and clouds, giving them a mysterious and ominous appearance. The spirits that reside in the Shadow Mountains are said to be powerful and malevolent, preying on the unwary who venture too close. Despite the danger, the Shadow Mountains are also home to stunning views and breathtaking vistas.
- The Crystal Falls: This breathtaking waterfall is one of the most beautiful sights in the Beastlands. The water cascades down from a towering cliff and crashes into a deep, crystal-clear lake below. The surrounding area is lush with vegetation and is home to a wide variety of animals, from birds to beavers. The Crystal Falls are a place of pilgrimage for many of the creatures in the Beastlands, who come to pay homage to the beauty and power of the falls.
- Adlivun: This frozen and icy land is the final resting place for many of the petitioners in the Beastlands. The land is rich with game, and is home to the powerful spirits of animals and natural formations, like Sedna, Tornarsuk, and the tornat. Adlivun is ruled by Sedna, a powerful and wise spirit who is revered by the other inhabitants of the land. Despite its remote and harsh location, Adlivun is a peaceful and restful place, offering eternal rest and peace to those who have passed on.
Overall, the Beastlands is a place of freedom and instinct, where the wild and untamed spirit of nature reigns supreme. Those who are able to tap into its primal energy are granted a range of abilities and bonuses, making them formidable opponents in combat and skilled survivors in the wild.