Cronus, the Deposed Titan King

Goya's fearsome depiction of Cronus devouring one of his children
Cronus consumes his children to prevent the prophecy of his overthrow. Francisco Goya, Saturn Devouring His Son (1819–23, public domain).

At a Glance

TraditionHellenic Titan
TitlesThe Deposed King; Lord of Mount Othrys
ParentsUranus and Gaia
ConsortRhea
Principal rivalZeus
AlignmentChaotic Evil
PortfolioTitans, tyranny, ambition, imprisonment and resentment
SymbolA downward-pointing black sickle
Divine prisonTartarus (the Tarterian depths of Carceri)
DomainsChaos, Knowledge, tyranny and the darker harvest cults
Favoured weaponSickle
The Black Sickle: the sign of the Deposed King.

Cronus (Kronos) is the Titan king who swallowed his children to keep his crown. Zeus escaped and overthrew him. Behind the wards of Carceri, the old king offers his followers the one promise he cannot fulfill for himself: power that no successor can take away.

What Is Happening Right Now?

The Deposed King’s priests court rulers who fear their own heirs. A harvest feast offers relief from rank and hunger; its inner circle offers a darker bargain. The cult seeks Olympian relics, Titan allies, and the names of the wardens who keep the Palace of Titans sealed. Its immediate objective is a breach through which a bound manifestation can act, not the destruction of Olympus in a single night.

The Fall of the Titan King

However, when his mother Gaia prophesied that one of his children would overthrow him as he had his father, Cronos proved just as despotic as Uranus. As his wife, Rhea, gave birth to the Olympian gods, he seized them and swallowed them up. His plan might have worked, had Rhea not tricked him into swallowing a stone instead of her sixth child. This god, Zeus, eventually returned to lead the successful revolt against him.

Because of his past actions, Cronus was imprisoned in Tartarus.

Cronus may be the most powerful being imprisoned. Simultaneously, he is the most powerless, as true to the nature of the Prison, no being is more thoroughly shackled through the memories of their own greatness than he is, there is no being anywhere that may have lost as much as Cronus has.

In terms of Cronus’ appearance, one look at him reveals only a slight measure of the formerly incredible power which he once possessed, and how much power even a weakened Cronus still possesses. Cronus stands eighty feet tall and typically wears a grey toga; from a distance every feature of his body appears to be utterly perfect.

As soon as he speaks it begins to become clear that there is something wrong with him, as although his voice is melodious and quite beautiful, allowing him to manipulate others, his own desperation and ambition drip from his honeyed tongue, revealing only the slightest fraction of the calculating and ancient evil within him. Rarely does Cronus allow anyone to behold his visage; those beings which have claim that his eyes are a deep brown.

Because Kronus remains penned in Tartarus, he is unable to influence events on earth except through his followers. Therefore, at least cult members are constantly moving about the world, promising men great rewards in return for worshipping Cronos and turning their backs on the Olympian gods. On occasion, these cults rise to a position of power, and the result is invariably war as they attack the power bases of Cronus’ rivals.

Because of his imprisonment, Cronus cannot send omens or portents.

Used with permission from Palindrome

As seen in Palindrome thread at Dicefreaks

The Cult of the Deposed King

Duties of the Priesthood Cronus has no widespread public cult. Small sects of priests dedicated to him hide in major cities who are constantly trying to recruit worshipers through the promise of power or money. The priests organize large harvest-time festivals in which class distinctions are abolished. Their intention is to use the festival as a recruiting tool.

The Palace of Titans

Cronus holds court within his prison on Othrys, in Carceri’s Tarterian depths. His palace preserves the gestures of a lost kingship: retainers announce an emperor whose roads lead nowhere, and petitioners offer tribute to a throne that cannot cross its own threshold. His agents on Midgard carry messages and arrange bargains; imprisonment prevents him from freely sending portents or travelling to his worshippers.

Chaotic Evil. Cronus prizes his own sovereignty above every bond. He rewards useful service, sets rivals against one another, and treats even his siblings as expendable. His mortal followers choose their crimes; their allegiance does not make them fiends.

Divine Manifestations

The powers below govern bodies encountered within the prison or at a seal deliberately breached by mortal agents. Defeating a body can rescue captives and close a breach. Releasing the Titan king requires breaking the prison itself.

Cronus, the Deposed King

Gargantuan Celestial (Titan), Chaotic Evil

AC 26 Initiative +14 (24)
HP 900 (40d20 + 480)
Speed 60 ft.

AbilityScoreModSave
STR40+15+25
DEX18+4+4
CON34+12+22
INT30+10+20
WIS28+9+19
CHA32+11+21

Skills Deception +31, History +20, Insight +19, Intimidation +31, Perception +19
Resistances Cold, Fire
Immunities Acid, Poison, Thunder; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 29
Languages All; telepathy 120 ft.
CR 35 (original epic estimate; PB +10)

Traits

Prison of the First King. This body can appear in the Palace of Titans or through a deliberately breached Titan seal. Teleportation and planar travel cannot carry it across an intact ward of Carceri. Destroying the body frees its swallowed captives; it does not destroy or release the imprisoned god.

Legendary Resistance (5/Day). Cronus can turn a failed saving throw into a successful one.

Magic Resistance. Cronus makes saving throws against spells and magical effects with Advantage.

Regeneration. Cronus regains 30 Hit Points at the start of his turn if he has at least 1 Hit Point. If he took Radiant damage since his last turn, this trait has no effect that turn.

Devouring Monarch. Cronus occupies a 30-foot square. He can hold four Large creatures, sixteen Medium creatures, or an equivalent volume in his stomach. Swallowed creatures have Total Cover against effects originating outside him.

Actions

Multiattack. Cronus makes three Sickle attacks. He may replace one with Grasp or Swallow.

Sickle. Melee Attack Roll: +28, reach 30 ft. Hit: 32 (4d6 + 18) Slashing damage plus 40 (9d8) Necrotic damage. The target cannot regain Hit Points until the start of Cronus’s next turn.

Grasp. Strength Saving Throw: DC 33, one Large or smaller creature within 30 feet. Failure: The target takes 37 (4d10 + 15) Bludgeoning damage and has the Grappled condition (escape DC 33). Cronus has two hands and can grapple one creature in each.

Swallow. Cronus swallows one creature he is grappling. The grapple ends, and the target has the Blinded and Restrained conditions inside him. At the start of each of his turns it takes 45 (10d8) Acid damage and makes a DC 29 Wisdom saving throw. On a failure it also has the Incapacitated condition until the start of his next turn. An attack from inside uses AC 20; 60 damage dealt from inside during a single turn forces Cronus to regurgitate all captives into unoccupied spaces within 15 feet. Incapacitation never prevents the next saving throw.

Broken Crown (Recharge 5–6). Wisdom Saving Throw: DC 29, each enemy Cronus can see within 90 feet. Failure: 66 (12d10) Psychic damage and the Frightened condition until the end of its next turn. Success: Half damage only.

Spellcasting. Cronus casts one of these spells, requiring no Material components and using Charisma (spell save DC 29, +21 to hit). Normal casting times and Concentration apply: at will—Detect Magic, Dispel Magic, Detect Thoughts; 3/day each—Dominate Person, Wall of Stone; 1/day each—Dominate Monster, Foresight, Imprisonment. A permanent prison created by Imprisonment can end when its caster’s manifested body is defeated; this is an additional release condition.

Bonus Actions

Step of the Titan. Cronus moves up to 30 feet. This movement cannot cross an intact prison seal and provokes Opportunity Attacks normally.

Reactions

The King’s Due (3/Day). When a creature within 30 feet damages Cronus with an attack, it makes a DC 29 Charisma saving throw. On a failure it takes 27 (6d8) Psychic damage and cannot take Reactions until the start of its next turn.

Legendary Actions

Cronus can use 3 Legendary Actions per round, spending one at a time after another creature’s turn and regaining all uses at the start of his turn. He cannot use them while Incapacitated.

Reaping Stroke. Cronus makes one Sickle attack.
Claim the Heir (Costs 2 Actions). Cronus uses Grasp or Swallow.
Voice of the Old Throne (Costs 2 Actions). One creature within 90 feet makes a DC 29 Wisdom saving throw. On a failure it has the Charmed condition until the end of its next turn. While Charmed in this way, it cannot willingly attack Cronus. Damage from Cronus or his allies ends the effect.

Palace of Titans: Lair Actions

On Initiative count 20, after ties, Cronus chooses one option. He cannot repeat an option on consecutive rounds or act while Incapacitated.

  • Fallen Columns. A 20-foot-radius area within 120 feet collapses. Creatures there make a DC 29 Dexterity saving throw, taking 35 (10d6) Bludgeoning damage and falling Prone on a failure, or taking half damage on a success. The area becomes Difficult Terrain.
  • Prisoner’s Chain. One creature within 120 feet makes a DC 29 Strength saving throw or has the Restrained condition until the next Initiative count 20.
  • Sealed Gate. A doorway within 120 feet closes behind a slab of stone (AC 20; HP 60; Immunity to Poison and Psychic damage). The slab crumbles on the next Initiative count 20.

Regional Effects

Within 6 miles of the Palace, the ground is Difficult Terrain for creatures hostile to Cronus unless they travel along a marked prison road. Within 1 mile, unattended nonmagical crops wither after 24 hours and a creature finishing a Long Rest makes a DC 20 Wisdom saving throw or gains no benefit from that rest; success grants immunity to this effect for 7 days. These effects end 7 days after the body is defeated. They cannot open the wards around Cronus.

The Black Sickle: Artifact

The Sickle is a +3 weapon requiring attunement by a Titan; its bonus, Necrotic damage, and healing suppression are included in Sickle. It ignores Resistance to Slashing damage and is effective against objects as Adamantine. An attuned bearer other than Cronus gains the +3 bonus and deals an extra 9 (2d8) Necrotic damage per hit; healing suppression lasts until the start of that bearer’s next turn. It resizes to the bearer. Breaking it requires Gaia’s willing intervention at the wound where Uranus fell.

War Domain

Cronus’s armed priesthood teaches the War Domain.

Cleric levelDomain spells
3rdGuiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon
5thCrusader’s Mantle, Spirit Guardians
7thFire Shield, Freedom of Movement
9thHold Monster, Steel Wind Strike

Original epic manifestation for D&D 2024. CR and Proficiency Bonus extend beyond the published CR 30 benchmark; determine encounter rewards for the campaign.

Cronus, the Deposed King

Gargantuan celestial (titan), chaotic evil

Armor Class 25 (natural armor)
Hit Points 860 (40d20 + 440)
Speed 60 ft.

STRDEXCONINTWISCHA
38 (+14)18 (+4)32 (+11)30 (+10)28 (+9)32 (+11)

Saving Throws Str +24, Con +21, Int +20, Wis +19, Cha +21
Skills Deception +31, History +20, Insight +19, Intimidation +31, Perception +19
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison, thunder
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 29
Languages all, telepathy 120 ft.
Challenge 34 (original epic estimate; proficiency bonus +10)

Bound Sovereign. Cronus occupies a 30-foot square. This manifestation exists within the Palace of Titans or at a Titan seal broken by others. No spell he casts can carry him across an intact prison ward. Its death releases swallowed captives without releasing or permanently destroying the god.

Legendary Resistance (5/Day). Cronus may replace a failed saving throw with a success.

Magic Resistance. Cronus has advantage when saving against a spell or other magical effect.

Regeneration. At the start of his turn, Cronus regains 25 hit points if he has at least 1 hit point. Radiant damage stops this recovery on his next turn.

Innate Spellcasting. Cronus’s spellcasting ability is Charisma (spell save DC 29, +21 to hit with spell attacks). He needs no material components; normal casting times and concentration apply.

  • At will: detect magic, detect thoughts, dispel magic, suggestion.
  • 3/day each: dominate person, wall of stone.
  • 1/day each: dominate monster, foresight, imprisonment. Any imprisonment he creates also ends when this manifestation dies.

Actions

Multiattack. Cronus makes three Sickle attacks, or two Sickle attacks and one Grasp.

Sickle. Melee Weapon Attack: +27 to hit, reach 30 ft., one target. Hit: 31 (4d6 + 17) slashing damage plus 36 (8d8) necrotic damage. Until the start of Cronus’s next turn, the target cannot regain hit points.

Grasp. Melee Weapon Attack: +24 to hit, reach 30 ft., one Large or smaller creature. Hit: 36 (4d10 + 14) bludgeoning damage, and the creature is grappled (escape DC 32). Cronus can hold one creature in each hand.

Maw of the Father. Cronus swallows one grappled creature. The grapple ends; the creature is blinded and restrained inside him and has total cover from attacks and other effects originating outside. At the start of each Cronus turn it takes 36 (8d8) acid damage and makes a DC 29 Wisdom saving throw or becomes incapacitated until the next start of his turn. It repeats this save every round even while incapacitated. If he takes 50 damage from within during one turn, he regurgitates every captive into spaces within 15 feet. His interior has AC 20 and can hold four Large creatures, sixteen Medium creatures, or equivalent volume.

Fear of the Usurper (Recharge 5–6). Each enemy he can see within 90 feet makes a DC 29 Wisdom saving throw. On a failure, it takes 55 (10d10) psychic damage and is frightened for 1 minute. On a success, it takes half damage and is not frightened. A frightened target repeats the save at the end of each of its turns, ending the fear on a success.

Reactions

Refuse the Blow (3/Day). Cronus adds 5 to his AC against one attack that would hit him. He must see the attacker and wield his Sickle.

Legendary Actions

Cronus has 3 legendary actions each round. He uses one option after another creature’s turn, one at a time, and recovers all spent actions at the start of his turn. He cannot use them while incapacitated.

  • Sickle. Cronus makes one Sickle attack.
  • Advance. Cronus moves up to half his speed; opportunity attacks apply normally.
  • Devour (Costs 2 Actions). Cronus uses Maw of the Father.
  • Command (Costs 2 Actions). Cronus casts suggestion, using his normal concentration and innate spellcasting limits.

Lair Actions — Palace of Titans

On initiative count 20 after ties, if not incapacitated, Cronus chooses one effect, without repeating the previous round’s option:

  • Stone falls in a 20-foot-radius area within 120 feet. A DC 27 Dexterity save halves 35 (10d6) bludgeoning damage; failure also knocks the creature prone.
  • Chains grasp one creature within 120 feet. It makes a DC 27 Strength save or is restrained until the next initiative count 20.
  • A stone door closes a passage within 120 feet (AC 20, 60 hit points, immune to poison and psychic damage), then crumbles on the next initiative count 20.

Regional Effects

Within 6 miles, terrain outside marked prison roads is difficult terrain for Cronus’s enemies. Within 1 mile, unattended nonmagical crops die after 24 hours. A creature completing a long rest there must succeed on a DC 20 Wisdom save to benefit from it; success grants immunity to this effect for 7 days. The effects end 7 days after the manifestation’s defeat.

The Black Sickle — Artifact

A +3 weapon requiring attunement by a titan, resizing to its bearer. Its bonus is included above. For a bearer other than Cronus it deals the weapon’s normal damage plus 9 (2d8) necrotic damage and prevents the target regaining hit points until the bearer’s next turn. It counts as adamantine against objects. Gaia can destroy it willingly at the place where Uranus was overthrown; mortal weapons cannot destroy it.

War Domain

Cronus’s armed priesthood teaches the War Domain.

Cleric levelDomain spells
1stdivine favor, shield of faith
3rdmagic weapon, spiritual weapon
5thcrusader’s mantle, spirit guardians
7thfreedom of movement, stoneskin
9thflame strike, hold monster

Original epic manifestation for D&D 2014. CR 34 and proficiency +10 are campaign extensions above the published CR 30 range; set rewards for the campaign.

Cronus, Bound Manifestation — CR 33

CE Colossal outsider (chaotic, evil, extraplanar, titan)

Init +8; Senses darkvision 120 ft., true seeing; Perception +55
Aura terror (120 ft., DC 44)

DEFENSE

AC 55, touch 20, flat-footed 51 (–8 size, +4 Dex, +14 deflection, +35 natural)
hp 820 (40d10 + 600); fast healing 20
Fort +42, Ref +24, Will +41
DR 20/epic and good; Immune acid, disease, mind-affecting effects, petrification, poison, sonic; Resist cold 20, fire 20; SR 44

OFFENSE

Speed 60 ft.
Melee Black Sickle +58/+53/+48/+43 (6d6+25/19–20 plus 2d6 against good creatures), bite +47 (4d8+10 plus grab)
Space 30 ft.; Reach 30 ft.
Special Attacks crushing grip, swallow whole, voice of the usurper

Spell-Like Abilities (CL 40th; concentration +54)

  • Constant—true seeing
  • At will—bestow curse (DC 28, treated as a 4th-level spell), detect thoughts (DC 26), greater dispel magic, suggestion (DC 27)
  • 3/day—dominate person (DC 29), greater teleport (self plus 50 lb. only), wall of stone (DC 29)
  • 1/day—dominate monster (DC 33), foresight, imprisonment (DC 33)

STATISTICS

Str 50, Dex 18, Con 40, Int 36, Wis 34, Cha 38
Base Atk +40; CMB +68 (+72 bull rush and sunder, +72 grapple); CMD 96 (98 bull rush or sunder)
Feats Awesome Blow, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Critical Focus, Great Cleave, Greater Bull Rush, Greater Sunder, Improved Bull Rush, Improved Critical (sickle), Improved Initiative, Improved Iron Will, Improved Sunder, Iron Will, Lightning Reflexes, Lunge, Power Attack, Vital Strike, Weapon Focus (sickle)
Skills Bluff +57, Diplomacy +57, Intimidate +57, Knowledge (arcana, history, planes, religion) +56, Perception +55, Sense Motive +55, Spellcraft +56; Racial Modifiers none
Languages Abyssal, Celestial, Common, Giant, Infernal; telepathy 120 ft.
SQ bound immortality, divine sovereignty
Gear Black Sickle (major artifact)

SPECIAL ABILITIES

Bound Immortality (Su). Cronus’s body appears in the Palace of Titans or at a deliberately breached Titan seal. His teleportation cannot cross intact prison wards. Killing it releases swallowed captives. A new manifestation forms inside the Palace after 7 days; this is no escape from Carceri.

Divine Sovereignty (Su). The listed +14 deflection bonus and +5 resistance bonus on saves are inherent divine effects. Cronus needs no food, air, or sleep. Holy damage suppresses his fast healing for 1 round. These are original divine powers, not mythic tiers or spell buffs.

Terror (Su). On first entering the aura in an encounter, a creature makes a DC 44 Will save. Failure leaves it shaken for 1 minute; success prevents further aura checks for 24 hours. This fear effect does not stack with itself.

Crushing Grip (Ex). Cronus can use grab against a Huge or smaller creature struck by his bite. His grab bonus is included in CMB +72 for grapple. A maintained grapple deals 4d8+20 bludgeoning damage or allows swallow whole.

Swallow Whole (Su). Cronus may swallow a grappled creature with a successful grapple check as a standard action. The interior holds one Huge, two Large, eight Medium, or equivalent volume; swallowed creatures take 8d6 bludgeoning and 8d6 acid damage at the start of his turn. Interior AC 27; cutting free requires 82 damage. Each swallowed creature makes a DC 44 Will save at the start of its turn or is dazed until the start of its next turn; the next save still occurs. Killing Cronus releases all captives.

Voice of the Usurper (Su). Three times per day as a standard action, Cronus forces one creature within 120 feet that can hear him to make a DC 44 Will save. On a failure it is confused for 1d4 rounds. This is a language-dependent, mind-affecting compulsion. The DCs of his supernatural abilities are Charisma-based.

PALACE OF TITANS

Within the throne hall, every passage is subject to dimensional lock (CL 40th); Cronus is equally bound. Once per round as a swift action he may raise a 20-foot-long stone barrier within 120 feet (hardness 8, hp 60 per 5-foot section) that lasts 1 round. Creatures in its path choose either adjacent side. This is a supernatural estate power.

Within 1 mile, nonmagical crops wither in 24 hours and enemies have a –4 penalty on saves against fear. These regional effects end 7 days after the manifestation’s defeat; they never remove prison wards.

BLACK SICKLE — MAJOR ARTIFACT

Aura overwhelming necromancy and transmutation; CL 40th; Slot none; Weight varies. A +5 unholy sickle that resizes to its wielder and counts as adamantine and epic for overcoming hardness and damage reduction. In Cronus’s hands its base damage is 6d6; the enhancement is included above. A hit also prevents magical healing until the start of the wielder’s next turn unless the healer succeeds on a DC 35 caster level check. The unholy damage applies only against good creatures and is not multiplied on a critical hit. Destruction: Gaia must willingly break it at the place of Uranus’s overthrow.

Cleric Domains and Domain Spells

This priesthood grants Chaos and Knowledge. The crueler Hatred and Cannibalism traditions remain in the separately credited epic profile.

Spell levelChaosKnowledge
1stprotection from lawcomprehend languages
2ndalign weapon (chaos only)detect thoughts
3rdmagic circle against lawspeak with dead
4thchaos hammerdivination
5thdispel lawtrue seeing
6thanimate objectsfind the path
7thword of chaoslegend lore
8thcloak of chaosdiscern location
9thsummon monster IX (chaotic only)foresight

Domain powers. Mortal clerics use Touch of Chaos, Chaos Blade, Lore Keeper, and Remote Viewing at their cleric level. These are class powers, separate from the manifestation’s supernatural attacks.

Original Pathfinder 1e divine manifestation. CR 33 is an epic encounter estimate; determine rewards for the campaign. The listed defenses and attacks include its artifact and inherent divine bonuses.

Cronus, Bound Manifestation

Colossal Outsider (Chaotic, Evil, Extraplanar); Virtual Divine Rank 11

Hit Dice40d8+600 (920 hp; maximized divine Hit Dice)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed60 ft. (12 squares)
Armor Class66 (–8 size, +4 Dex, +35 natural, +11 divine, +14 deflection), touch 31, flat-footed 62
Base Attack/Grapple+40/+87
AttackBlack Sickle +73 melee (6d6+27/19–20 plus 2d6 against good)
Full AttackBlack Sickle +73/+68/+63/+58 melee (6d6+27/19–20 plus 2d6 against good)
Space/Reach30 ft./30 ft.
Special AttacksDivine aura, Maw of the Father, sovereign command, spell-like abilities
Special QualitiesDarkvision 120 ft., true seeing, DR 20/epic and good, fast healing 20, SR 43, virtual divinity, bound immortality
SavesFort +48, Ref +37, Will +45
AbilitiesStr 50, Dex 18, Con 40, Int 36, Wis 34, Cha 38
SkillsBluff +68, Concentration +69, Diplomacy +68, Intimidate +68, Knowledge (arcana, history, the planes, religion) +67, Listen +66, Search +67, Sense Motive +66, Spellcraft +67, Spot +66
FeatsAwesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (sickle), Improved Initiative, Improved Sunder, Power Attack, Quicken Spell, Weapon Focus (sickle)
Epic FeatsEpic Weapon Focus (sickle), Overwhelming Critical (sickle)
EnvironmentPalace of Titans, Othrys, Carceri
OrganizationUnique, often with Titan retainers
Challenge Rating40 (original epic estimate)
TreasureBlack Sickle
AlignmentChaotic evil
Advancement—
Level Adjustment—

Combat

Cronus bargains through his retainers, keeps captives close, and turns on isolated opponents. He uses greater dispel magic before closing with the Sickle. His prison prevents retreat to another plane.

Virtual Divinity (Ex). This bound manifestation receives +11 divine bonuses to attack rolls, AC, saves, skill checks, ability checks, and grapple checks, included where listed. It uses full outsider racial base attack and save progressions. Confinement suppresses automatic results of 20, remote communication, and unlisted divine-rank powers. It is immune to acid, disease, mind-affecting effects, petrification, poison, sonic damage, energy drain, ability drain, and ability damage; it has cold and fire resistance 20. It does not age, eat, sleep, or breathe.

Bound Immortality (Su). The body can appear only inside the Palace or at a Titan seal breached by others. Intact prison wards defeat its planar travel. If slain it reforms in the Palace after 7 days, releasing its swallowed captives immediately. This does not release Cronus from Carceri.

Salient Divine Powers

Aura of the Fallen King (Su). Each enemy first coming within 120 feet makes a DC 55 Will save or is shaken for 1 minute. Success grants immunity for 24 hours. This mind-affecting fear effect does not stack with itself.

Maw of the Father (Su). As a standard action after establishing a grapple, Cronus may attempt another grapple check to swallow one Huge or smaller opponent. His stomach holds one Huge, two Large, eight Medium, or an equivalent volume. A captive takes 8d6 bludgeoning and 8d6 acid damage on each Cronus turn. At the start of each of its turns it makes a DC 55 Will save or is dazed until its next turn; the next save always occurs. A captive may cut free by dealing 92 damage to the interior (AC 27). Death releases all captives.

Sovereign Command (Su). Three times daily, as a standard action, Cronus issues a command to one creature within 120 feet that hears and understands him. A DC 55 Will save negates; failure produces confusion for 1d4 rounds. This is a language-dependent, mind-affecting compulsion. All three powers use Charisma, half Hit Dice, and virtual divine rank for their DCs.

Spell-Like Abilities

Caster level 40th; Charisma-based save DC 35 + spell level, including virtual divine rank. These are spell-like abilities, not a wizard’s prepared spells.

  • Constant: true seeing.
  • At will: bestow curse (DC 39; 4th-level version), detect thoughts (DC 37), greater dispel magic, suggestion (DC 38).
  • 3/day each: dominate person (DC 40), greater teleport (self plus 50 lb. only), wall of stone (DC 40).
  • 1/day each: dominate monster (DC 44), foresight, imprisonment (DC 44). His imprisonment also ends when this manifestation is slain.

Black Sickle — Major Artifact

A +7 unholy sickle, resizing to its wielder. For Cronus its damage is 6d6+27, its threat range is 19–20 because of Improved Critical, and its critical multiplier is ×2. Overwhelming Critical adds a separate 1d6 on a critical hit. Its unholy 2d6 applies only against good creatures and is not multiplied. It counts as adamantine and epic. A struck creature cannot receive magical healing until the wielder’s next turn unless the healer succeeds on a DC 40 caster level check. Gaia alone may willingly break it at the place of Uranus’s overthrow.

Divine Estate — Palace of Titans

The throne hall is under dimensional lock (CL 40th), binding Cronus as well as visitors. As a swift action once per round he can raise a stone barrier 20 feet long within 120 feet (hardness 8, 60 hp per 5-foot section); it crumbles at the start of his next turn. Creatures in its path choose an adjacent side. Within 1 mile, nonmagical crops wither in 24 hours and enemies take a –4 penalty on fear saves. These supernatural regional effects end 7 days after the body’s defeat.

Cleric Domains and Domain Spells

Cronus grants Chaos and Knowledge to this priesthood. Chaos grants +1 caster level for chaotic spells; Knowledge makes every Knowledge skill a cleric class skill and grants +1 caster level for divinations.

Spell levelChaosKnowledge
1stprotection from lawdetect secret doors
2ndshatterdetect thoughts
3rdmagic circle against lawclairaudience/clairvoyance
4thchaos hammerdivination
5thdispel lawtrue seeing
6thanimate objectsfind the path
7thword of chaoslegend lore
8thcloak of chaosdiscern location
9thsummon monster IX (chaotic only)foresight

Original D&D 3.5e encounter manifestation using a defined virtual-rank adaptation. The distinct Rank 11 epic treatment by Palindrome follows under its own attribution.

Adventures in the Deposed King’s Shadow

  • The Feast Without Masters. A harvest celebration feeds a starving district. Its sponsor demands that the ruler’s heir join a private supper beneath the granary. The characters must expose the bargain before the guests vanish.
  • The Prisoner’s Ransom. A Titan envoy offers to release captives swallowed long ago if the characters recover the name of an Olympian warden. The name is also the missing element of a prison-breaking rite.
  • The False Golden Age. A deposed noble returns with wealth and accurate knowledge of buried ruins. Every success removes a rival; every failure sends another family member into the cult’s keeping. The final payment falls due at the next harvest.

Sources and Credits

The mythology follows the Titan succession tradition: Uranus, Cronus, and Zeus. Theoi’s Cronus collection gathers the ancient passages. The active cult, prison encounters, original manifestations, and Black Sickle powers are campaign adaptations.

The Goya painting is public domain. The following epic treatment is used with permission from Palindrome, with its original Dicefreaks attribution retained. It is a separate epic interpretation with its own virtual-rank conventions; it is not the source of the newly written manifestation profiles.

Hellenic Pantheon · Rhea · Zeus · Saturn

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode. The newly written divine manifestations and Black Sickle powers are original adaptations. Palindrome’s separately credited work retains its existing permission terms.

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