Extend Spell — Magic That Lasts

fantasy, portrait, fantasy portrait, Extend Spell

A ward that survives a longer watch or a spell that endures through a difficult journey can spare a spellcaster precious resources. Extending a duration is useful only when the underlying spell can actually be extended and the correct casting rules are used.

At a Glance

D&D 2024Extended Spell: Sorcerer Metamagic, 1 Sorcery Point, doubles eligible duration up to 24 hours and grants Advantage on saves to maintain Concentration
D&D 2014Extended Spell: Sorcerer Metamagic, 1 Sorcery Point, doubles eligible duration up to 24 hours
Pathfinder 1eExtend Spell: Metamagic feat, doubles eligible duration, uses a slot 1 level higher
D&D 3.5eExtend Spell: Metamagic feat, doubles eligible duration, uses a slot 1 level higher

Extend Spell Rules by Edition

Extended Spell — D&D 2024

Type: Sorcerer Metamagic option, not a feat. Cost: 1 Sorcery Point. When casting a spell lasting one minute or longer, double its duration up to a maximum of 24 hours. If that spell requires Concentration, you have Advantage on saving throws to maintain that Concentration.

Example: Casting Fly with Extended Spell doubles its normal ten-minute duration to twenty minutes, subject to maintaining Concentration. Saving throws made to maintain Concentration on that spell have Advantage.

D&D 2024 Basic Rules — Sorcerer.

Extended Spell — D&D 2014

Type: Sorcerer Metamagic option, not a feat. Cost: 1 Sorcery Point. When you cast a spell with duration of one minute or longer, double its duration to a maximum of 24 hours.

Example: Fly lasts twenty minutes rather than ten if the caster maintains Concentration. Unlike the 2024 version, this Metamagic option does not grant Advantage on saving throws to keep Concentration.

D&D 2014 Basic Rules — Sorcerer.

Extend Spell — Pathfinder 1e

Type: Metamagic feat. Prerequisites: None. Double the duration of a spell with an eligible time-based duration. A spell with an instantaneous, permanent or concentration duration cannot be extended by this feat. An extended spell uses a spell slot one level higher than normal.

Example: Mage armor normally lasts one hour per caster level; applying Extend Spell makes it last two hours per caster level and normally costs one extra spell-slot level.

The normal metamagic casting-time rules for spontaneous spells continue to apply.

Pathfinder 1e Core Rulebook — Extend Spell.

Extend Spell — D&D 3.5e

Type: Metamagic feat. Prerequisites: None. Double an eligible spell’s duration using a spell slot one level above the spell’s normal level. The feat does not affect spells with instantaneous, permanent or Concentration durations.

Example: A 1st-level mage armor spell that would last five hours instead lasts ten hours at caster level five, using a 2nd-level slot.

D&D 3.5e SRD — Extend Spell.

When to Extend a Spell

Prepare longer protection before a watch, a dangerous crossing or an encounter expected to outlast the usual magic. Check the original spell’s duration before applying any Metamagic. Extending a spell does not alter its area, damage, range, components or target restrictions.

Related rules: Enlarge Spell · Quicken Spell · Sorcerer.

Sources and Licensing

Older Extend Spell feat mechanics derive from the Pathfinder 1e Core Rulebook and D&D 3.5e SRD, under their respective Open Game Content licenses. The modern D&D Extended Spell options belong to Sorcerer Metamagic and are separately described rather than treated as the same legacy feat.

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