Magic Rings

Magic Rings

Magic Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Physical Description: Magic Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal usually, precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

Special Qualities: Roll d%. A result of 01 indicates the ring is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

Magic Rings
Midjourney
Magic Rings
MinorMediumMajorRingMarket  Price
01-05––Ring  of Jealousy (Cursed)240 gp
06-10––Slave Ring500 gp.
11-18––Ring  of Protection +12,000 gp
19-28––Ring of Feather Falling2,200 gp
29-36––Ring  of Sustenance2,500 gp
37-44––Ring of Climbing2,500 gp
45-52––Ring of Jumping2,500 gp
53-58––Ring of Swimming2,500 gp
59-6001-02–Ring  of Weeping3,000 gp.
61-6503-04–Ring of Counterspells4,000 gp
66-7005-06–Ring  of Vengeance4,500 gp
71-7507-08–Ring of Mind Shielding8,000 gp
76-7909-17–Ring  of Protection +28,000 gp
8018–Ring of Status (secondary ring).8,000 gp
81-8519-23–Ring of Force Shield8,500 gp
86-8824-26–Ring of Ram8,600 gp
89-9027-28–Ring of Fetters of the Imagination9,200 gp
–29-34–Ring of Climbing Improved10,000 gp
–35-40–Ring of Jumping Improved10,000 gp
–41-46–Ring of Swimming Improved10,000 gp
91-9147-50–Ring of Animal Friendship10,800 gp
92-9351-50–Ring of Disease Detection10,800 gp
94-9651-5601-02Ring of Energy Resistance, minor12,000 gp
97-9857-61–Ring of Chameleon Power12,700 gp
99-10062-65–Ring of Water Walking15,000 gp
–6603Vile Spell Ring15,000 gp.
–67-7104-07Ring of Protection +318,000 gp
–72-7608-10Ring of Spell Storing, Minor18,000 gp
–77-8111-15Ring of Invisibility20,000 gp
–82-8316-17Ring of Wizardry (I)20,000 gp
–8418Rings of Shielding20,000 gp =10,000 gp (protector), 10,000 gp (protected)
–8519Vile Weapon Ring20,000 gp.
–8620Ring of Status (Principal Ring)24,000 gp
–87-9021-25Ring of Evasion25,000 gp
–91-9326-28Ring of X-Ray Vision25,000 gp
–94-9729-32Ring of Blinking27,000 gp
–98-10033-39Ring of Energy Resistance, major28,000 gp
––40-49Ring of Protection +432,000 gp
––50-55Ring of Wizardry (II)40,000 gp
––56-58Ring of Freedom of Movement40,000 gp
––59-60Master Ring40,600 gp
––61-63Ring of Energy Resistance, greater44,000 gp
––64-65Ring of Friend Shield (pair)50,000 gp
––66-70Ring of Protection +550,000 gp
––71-74Ring of Shooting Stars50,000 gp
––75-78Ring of Spell Storing50,000 gp
––79-80Ring of Truth56,000 gp.
––81-82Ring of Wizardry (III)70,000 gp
––83-84Ring of Affliction72,000 gp
––85-86Ring of Telekinesis75,000 gp
––87-88Ring of Regeneration90,000 gp
––89Ring of Three Wishes97,950 gp
––90-91Ring of Spell Turning98,280 gp
––92Ring of Wizardry (IV)100,000 gp
––93Ring of Solar Wings118,000 gp
––94Ring of Adamantine Touch120,000 gp
––95Ring of Djinni Calling125,000 gp
––96Ring of Elemental Command (air)200,000 gp
––97Ring of Elemental Command (earth)200,000 gp
––98Ring of Elemental Command (fire)200,000 gp
––99Ring of Elemental Command (water)200,000 gp
––100Ring of Spell Storing, Major200,000 gp
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