Soul Hold — Epic Spell
Soul Hold is a third-party epic spell from the Dicefreaks Grimoire of Cosmic Entities Volume One. It binds a portion of a living creature’s soul into a prepared gemstone receptacle, creating a permanent magical hold over that creature.
At a Glance
| School | Transmutation (Calling) [Death, Evil] |
|---|---|
| Spellcraft DC | 80 |
| Components | V, S, M, F, XP |
| Casting Time | 9 minutes |
| Range | Touch |
| Target | One living creature touched |
| Duration | Permanent |
| Saving Throw | Will negates for unwilling targets |
| Spell Resistance | Yes where applicable |
| XP Cost | 5,000 XP |
Development
| Development cost | 720,000 gp |
|---|---|
| Development time | 15 days |
| Development XP | 28,800 XP |
| Seeds | Afflict (14), Contact (23), Slay (25), Summon (14), Transform (21) |
- Change target to creature touched: +4 DC.
- Transfer part of the soul to a receptacle: ad hoc +5 DC.
- Allow dazed or sickened affliction: ad hoc +4 DC.
- Increase saving throw DC by 20: +40 DC.
- Increase casting time by 8 minutes: –16 DC.
- Burn 5,000 XP: –50 DC.
- Require expensive focus: ad hoc –2 DC.
- Require difficult material component: ad hoc –2 DC.
Receptacle and Casting
The spell uses a gemstone set within a gold or silver cage worth 18,000 gp as the receptacle. The ritual requires prolonged contact with the target and ends with the soul-fragment being sealed into the focus.
Willing or source-defined bound targets are automatically affected. An unwilling target receives the listed Will save; the source gives that save DC as 40 + the caster’s relevant spellcasting ability modifier.
Edition Status
This is third-party 3.x epic material. Its soul-binding procedure, permanent duration and legacy status conditions should not be imported directly into modern D&D without a deliberate conversion.
Source and Provenance
Source: Grimoire of Cosmic Entities Volume One
Authors: Eli Atkinson, William Church and Serge W. Desir, Jr.
Publisher/community: Dicefreaks d20 Community
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