Magic Potions and Oils

Il laboratorio dell' Alchimista Jan van der Straet (1523-1605)
Il laboratorio dell’ Alchimista Jan van der Straet (1523-1605)

Magic Potions and Oils – a potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once.

Magic Potions and Oils can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect – the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect). The person applying an oil is the effective caster, but the object is the target.

Physical Description: Typically magic potions and oils consist of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.

Identifying Magic Potions and Oils: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.

Magic Potions and Oils
Kosovo Maiden, Uros Predicx

Activation: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil on an item of gear is a standard action. The magic potion or oil take effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil. A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.

Magic Potions and Oils Descriptions

The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).

Magic Potions and Oils
MinorMediumMajorPotion or OilMarket Price
01-10––Cure light wounds (potion)50 gp
11-13––Endure elements (potion)50 gp
14-15––Hide from animals (potion)50 gp
16-17––Hide from undead (potion)50 gp
18-19––Jump (potion)50 gp
20-22––Mage armor (potion)50 gp
23-25––Magic fang (potion)50 gp
26––Magic stone (oil)50 gp
27-29––Magic weapon (oil)50 gp
30––Pass without trace (potion)50 gp
31-32––Protection from ( 0-25 Chaos 26-50 Evil 51-75 Good 75-100 Law ) (potion)50 gp
33-34––Remove fear (potion)50 gp
35––Sanctuary (potion)50 gp
36-38––Shield of faith +2 (potion)50 gp
39––Shillelagh (oil)50 gp
401-404001-004–Bless weapon (oil)100 gp
405-409005-009–Potion of Magic Resistance strength 1(potion) (New)150 gp
410-414010-020–Lethe Potion (potion)200 gp
415-419021-024–Potion of Magic Resistance strength 2 (potion)200 gp
42024-029–Sky Clad Oil (Oil)200 gp
4303–Enlarge person (potion)250 gp
4404–Flying Ointment (Oil)250 gp
451-454051-054–Reduce person (potion)250 gp
455-459055-059–Potion of Magic Resistance strength 3 (potion)250 gp
46-4706–Aid (potion)300 gp
48-5007–Barkskin +2 (potion)300 gp
51-5308-10–Bear’s endurance (potion)300 gp
54-5511-1201Blur (potion)300 gp
561302Bottled Spirits (potion)300 gp
57-5914-1603Bull’s strength (potion)300 gp
60-6217-1904Cat’s grace (potion)300 gp
63-6720-2705-07Cure moderate wounds (potion)300 gp
6828–Darkness (oil)300 gp
69-7129-3008-09Darkvision (potion)300 gp
72-7431–Delay poison (potion)300 gp
75-7632-33–Eagle’s splendor (potion)300 gp
77-7834-35–Fox’s cunning (potion)300 gp
79-8136-3710-11Invisibility (potion or oil)300 gp
82-843812Lesser restoration (potion)300 gp
85-8639–Levitate (potion or oil)300 gp
8740–Misdirection (potion)300 gp
88-8941-42–Owl’s wisdom (potion)300 gp
90-9143–Protection from arrows 10/magic (potion)300 gp
92-934413Remove paralysis (potion)300 gp
94-9645-46–Resist energy (type) 10 (potion)300 gp
9747-4814Shield of faith +3 (potion)300 gp
98491-494–Spider Climb (potion)300 gp
99495-499–Potion of Magic Resistance strength 4 (potion)300 gp
100501-504151-154Undetectable alignment (potion)300 gp
–505-510155-164Oil of Death Armour (Oil)300 gp
–515-519165-169Barkskin +3 (potion)600 gp
–5217-18Shield of faith +4 (potion)600 gp
–53-5519-20Resist energy (type) 20 (potion)700 gp
–56-6021-28Cure serious wounds (potion)750 gp
–6129Daylight (oil)750 gp
–62-6430-32Displacement (potion)750 gp
–6533Flame arrow (oil)750 gp
–66-6834-38Fly (potion)750 gp
–6939Gaseous form (potion)750 gp
–70-71–Greater magic fang +1 (potion)750 gp
–72-73–Greater magic weapon +1 (oil)750 gp
–74-7540-41Haste (potion)750 gp
–76-7842-44Heroism (potion)750 gp
–79-8045-46Keen edge (oil)750 gp
–8147Magic circle against (0-25 Chaos 26-50 Evil 51-75 Good 75-100 Law ) (potion)750 gp
–82-83–Magic vestment +1 (oil)750 gp
–84-8648-50Neutralize poison (potion)750 gp
–87-8851-52Nondetection (potion)750 gp
–89-9153-54Protection from energy (type) (potion)750 gp
–92-9355Rage (potion)750 gp
–9456Remove blindness/deafness (potion)750 gp
–9557Remove curse (potion)750 gp
–9658Remove disease (potion)750 gp
–9759Tongues (potion)750 gp
–98-9960Water breathing (potion)750 gp
–10061Water walk (potion)750 gp
––62-63Barkskin +4 (potion)900 gp
––64Shield of faith +5 (potion)900 gp
––65Good hope (potion)1,050 gp
––66-68Resist energy (type) 30 (potion)1,100 gp
––69Tonic of Wondrous Dreams1,200 gp
––70Barkskin +5 (potion)1,200 gp
––71-73Greater magic fang +2 (potion)1,200 gp
––74-77Greater magic weapon +2 (oil)1,200 gp
––78-81Magic vestment +2 (oil)1,200 gp
––82Protection from arrows 15/magic (potion)1,500 gp
––83-85Greater magic fang +3 (potion)1,800 gp
––86-88Greater magic weapon +3 (oil)1,800 gp
––89-91Magic vestment +3 (oil)1,800 gp
––92Oil of the Lamia (oil)2,000 gp
––93Greater magic fang +4 (potion)2,400 gp
––94-95Greater magic weapon +4 (oil)2,400 gp
––96-97Magic vestment +4 (oil)2,400 gp
––98Greater magic fang +5 (potion)3,000 gp
––99Greater magic weapon +5 (oil)3,000 gp
––100Magic vestment +5 (oil)3,000 gp

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