Spell Components

Spell components are the physical requirements a caster must provide to cast a spell. The details differ by edition, especially around deafened casters, spellcasting focuses, divine focuses and legacy XP components.

At a Glance

VVerbal — spoken magical words or incantation
SSomatic — physical gestures made with at least one hand
MMaterial — physical substances or objects used during casting
FFocus — reusable casting object in PF1e/3.5e terminology
DFDivine Focus — sacred focus used by divine casters in PF1e/3.5e
XPExperience cost — a D&D 3.5e legacy component used by some powerful spells

Spell Components by Edition

5.5e / 2024

Verbal (V): the caster must utter the component in a normal speaking voice. A gag or magical silence prevents a spell with a verbal component from being cast.

Somatic (S): the caster must use at least one hand to perform the spell’s gestures.

Material (M): the caster must have the specified material available and a hand free to access it. The same hand can also perform somatic components.

If the material is not consumed and has no listed cost, a Component Pouch can replace it. A Spellcasting Focus can substitute only when a class or feature allows that substitution.

If the spell consumes the component or specifies a cost, the caster must provide that actual component as required by the spell.

2024 Basic Rules source.

5e / 2014

Verbal (V): mystic words must be spoken. A gag or magical silence prevents casting a spell with a verbal component.

Somatic (S): the caster needs free use of at least one hand.

Material (M): a component pouch or appropriate spellcasting focus can normally replace non-costly material components. Costly components must be supplied, and consumed components must be supplied for every casting.

The hand used to access a material component or hold a focus can also perform the spell’s somatic component.

2014 Basic Rules source.

Pathfinder 1e

Verbal (V): the caster must speak in a strong voice. A gag or silence prevents the component. A deafened spellcaster has a 20% chance to spoil a spell with a verbal component.

Somatic (S): the caster needs at least one hand free for precise gestures. Being bound, grappling, or having both hands occupied can prevent somatic casting.

Material (M): the physical substance or object is consumed by the spell. Negligible-cost materials are assumed to be available through a spell component pouch.

Focus (F): a reusable prop required for the spell. Negligible-cost focuses are normally assumed to be in the component pouch.

Divine Focus (DF): an item of sacred significance appropriate to the caster’s tradition, such as a holy symbol or sacred plant.

Pathfinder component rules.

D&D 3.5e

Verbal (V): the caster must speak in a strong voice. A gag or silence prevents casting, and a deafened caster has a 20% chance to spoil a spell with a verbal component.

Somatic (S): at least one hand must be free for measured, precise gestures.

Material (M): the component is consumed by the spell. Negligible-cost materials are assumed to be carried in a spell component pouch.

Focus (F): the focus is not consumed and can be reused.

Divine Focus (DF): a sacred object appropriate to the divine caster.

XP: some powerful legacy spells require an experience-point cost. That XP is spent when the spell is cast and cannot be restored by a spell.

D&D 3.5e SRD source.

What Changed?

  • Modern D&D removed the old 20% deafened spell-failure rule. That rule remains part of PF1e and D&D 3.5e.
  • 2024 explicitly describes verbal components as normal speaking voice.
  • Modern D&D combines material handling with class-based spellcasting focuses rather than using the old F/DF abbreviations in spell stat blocks.
  • PF1e and 3.5e distinguish Material, Focus and Divine Focus components.
  • D&D 3.5e also uses XP components for some powerful spells; modern D&D does not.

Common Rules Questions

Can the same hand perform Somatic and Material components?
Yes in modern D&D. A hand used to access a material component or hold a permitted spellcasting focus can also perform the somatic component.

Does a component pouch replace costly materials?
No. If a spell lists a cost, the actual component must be provided.

Does a focus replace a consumed component?
No. A component that the spell explicitly consumes must still be provided.

Does being deafened cause spell failure in 5e?
No general 20% failure rule exists in 2014 or 2024 D&D. That percentage is a PF1e/3.5e legacy rule.

Rules Sources

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