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Semyaza, Archdevil of Lust

Semyaza, Archdevil of Lust
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Semyaza is a towering figure in the infernal hierarchy, once a leader among the Grigori, or Watchers, who descended from the heavens out of lust for mortal women. Now, as the Arch-Devil of Lust, he embodies seduction, manipulation, and desire, using his beauty and charm to corrupt souls. Semyaza’s power lies not in brute strength but in his unparalleled ability to twist the wills of others, making them submit to their darkest desires. He is an expert in exploiting the weaknesses of mortals and immortals alike, gaining power through their emotional vulnerability. Often accompanied by fallen angels and nephilim, Semyaza uses enchantment and illusion to ensnare his victims, creating a web of control from which few can escape.

Bio: Semyaza, once a majestic solar and leader of the Grigori angels, fell from grace due to his overwhelming lust for mortal women. Defying divine order, he and his fellow Watchers took human wives, siring the monstrous Nephilim. His actions contributed to the corruption of humanity, and as punishment, he was cast from the heavens, becoming a devil. Now, as the Arch-Devil of Lust, he rules over the Realm of Allure in Hell, drawing power from his mastery over seduction and domination.

His purpose is to manipulate, corrupt, and enslave souls through their desires, particularly lust. Semyaza thrives on his ability to charm and deceive, using his seductive powers to bend even the most steadfast minds to his will. He represents temptation at its most dangerous—offering what appears to be love, affection, or power, but ultimately leading to enslavement and damnation.

Semyaza’s actions are driven by an insatiable need for control, both over the wills of others and to satiate his own vanity. He seeks to create a world where he reigns supreme, worshipped by those he has seduced and corrupted. His ultimate goal is not just power for power’s sake, but to drag humanity, and even other celestial beings, into the depths of moral decay, reflecting his own fall from divine grace.


  • Semyaza 5e
  • Semyaza 3.5
Semyaza
Create

Large Fiend (Devil), Lawful Evil


Armor Class 26 (natural armor)
Hit Points 900 (70d10 + 420)
Speed 60 ft., fly 120 ft. (hover)


STRDEXCONINTWISCHA
30 (+10)26 (+8)30 (+10)28 (+9)26 (+8)40 (+15)

Saving Throws Str +21, Dex +18, Con +21, Int +20, Wis +18, Cha +27
Skills Deception +27, Insight +18, Intimidation +27, Persuasion +27, Perception +18
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 28
Languages all, telepathy 1,000 ft.
Challenge Rating 35 (200,000 XP)


Legendary Resistance (5/Day)

If Semyaza fails a saving throw, he can choose to succeed instead.

Regeneration

He regains 50 hit points at the start of his turn. If he takes damage from an epic weapon or a weapon blessed by a deity of good alignment, this trait doesn’t function at the start of his next turn.

Aura of Desire (Ex)

Any creature of Semyaza’s choice within 120 feet must succeed on a DC 32 Wisdom saving throw or become charmed for 1 minute. A charmed creature regards Semyaza as its ideal partner and is incapacitated while it fawns over him. A creature that saves is immune to this effect for 24 hours.

Seducer of Souls (Ex)

He can charm any creature within 120 feet by speaking to their desires. The creature must make a DC 32 Wisdom saving throw or be charmed for 24 hours. While charmed, the target is under Semyaza’s complete control and acts as he commands. Each time the charmed target takes damage, it can attempt another Wisdom saving throw to end the effect.


Innate Spellcasting

Semyaza’s spellcasting ability is Charisma (spell save DC 32, +25 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will:

  • Charm Person, Disguise Self, Dominate Person, Hold Monster, Suggestion, Teleport, Invisibility
  • Detect Thoughts, Greater Invisibility, Hypnotic Pattern, Modify Memory

3/day each:

  • Dominate Monster, Geas, Mass Suggestion, Power Word Stun, Symbol (Despair or Lust only)
  • Feeblemind, Reverse Gravity, Telepathy, True Seeing

1/day each:

  • Wish, Mass Charm, Power Word Kill, Meteor Swarm, Time Stop, Plane Shift, Prismatic Wall
  • Glibness, Mind Blank, Antimagic Field

Actions

Multiattack

Semyaza makes four attacks: two with his Harp Bow and two with his Whip of Desire.

Harp Bow (Artifact Weapon)

Melee or Ranged Weapon Attack: +25 to hit, reach 10 ft. or range 300 ft., one target.
Hit: 68 (10d10 + 10) bludgeoning damage, plus 36 (8d8) radiant damage.

  • Special: When Semyaza successfully hits with his Harp Bow, he can cast any bardic or enchantment spell as a bonus action.

Whip of Desire (Artifact Weapon)

Melee Weapon Attack: +25 to hit, reach 30 ft., one target.
Hit: 58 (8d8 + 10) slashing damage, plus 36 (8d8) fire damage. The target must make a DC 32 Wisdom saving throw or become charmed by Semyaza for 1 hour.

Blasphemous Temptation (Recharge 5–6)

He targets one creature within 120 feet. The creature must succeed on a DC 32 Charisma saving throw or be charmed and dominated for 24 hours. While under this effect, the creature acts entirely under Semyaza’s control and cannot take reactions. This domination effect bypasses immunity to charm.

Hellfire Storm (1/Day)

He summons a rain of hellfire in a 120-foot radius centered on a point he chooses within 300 feet. Each creature in the area must make a DC 30 Dexterity saving throw, taking 150 (20d12) fire damage on a failed save, or half as much on a successful one.


Legendary Actions

He can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Semyaza regains spent legendary actions at the start of his turn.

  • Seductive Gaze. He targets one creature he can see within 120 feet. The target must succeed on a DC 32 Wisdom saving throw or be charmed for 1 minute.
  • Hellish Strike. He makes one attack with his Whip of Desire.
  • Cast a Spell. He casts one spell of 5th level or lower.
  • Wing Buffet. He beats his wings, forcing all creatures within 30 feet to make a DC 30 Strength saving throw or be knocked prone and pushed 20 feet.

Mythic Actions (1/Day)

When Semyaza’s hit points drop below 450, he can activate one of the following mythic actions:

  • Lust Incarnate. Semyaza’s Seducer and Aura of Desire abilities affect all creatures within 1,000 feet. These creatures automatically fail their saving throws unless they are deities or epic-tier beings, in which case they must make a DC 32 Wisdom saving throw with disadvantage.
  • Burning Lust. Semyaza unleashes a torrent of burning lust energy. Each creature of his choice within 300 feet must make a DC 32 Constitution saving throw or take 200 (40d10) fire and radiant damage, or half as much on a successful save.
  • Mass Domination. Semyaza can attempt to dominate every creature within 1,000 feet that he can see. Each creature must make a DC 32 Charisma saving throw or be dominated for 1 hour. The target is aware of Semyaza’s control but is powerless to resist.

Regional Effects

Semyaza’s lair, the Palace of Eternal Seduction, warps the land around it within a 10-mile radius, creating the following effects:

  • Lustful Visions. Creatures within the area frequently experience hallucinatory visions of their greatest desires, forcing them to make a DC 25 Wisdom saving throw or become incapacitated for 1 minute, obsessing over the visions.
  • Seductive Presence. Within this region, all Charisma-based skill checks made by Semyaza or his allies have advantage.
  • Twisted Affection. Any romantic or emotional bonds between creatures in the region are manipulated, causing creatures to turn against each other at Semyaza’s command.

If Semyaza is defeated, these regional effects fade within 1d10 days.


Lair Actions

On initiative count 20 (losing initiative ties), Semyaza can take a lair action to cause one of the following effects:

  • Unleash Desire. All charmed creatures within Semyaza’s lair must use their reaction to move up to their speed toward Semyaza.
  • Infernal Song. An enchanting melody echoes throughout the lair. All enemies within 120 feet must succeed on a DC 30 Wisdom saving throw or be charmed for 1 minute.
  • Allure of the Fallen. Semyaza summons fallen celestials. Choose up to three fallen solars or six fallen devas. These celestials serve Semyaza loyally for 1 hour, or until destroyed.

Description:

Semyaza, the Archdevil of Lust, is a towering, serpentine figure of god-like beauty, with an aura of unmatched desire. His power over emotions and seduction grants him control over the hearts and minds of mortals and immortals alike. His goal is to corrupt the essence of love and desire, turning even the purest emotions into tools for his infernal dominion. Semyaza’s ultimate desire is to enslave all beings, binding them through their own lusts, to rule eternally as the master of obsession.

Semyaza

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Although almost all worlds and cultures recount The Great Fall in some manner, few know that angels have Fallen into Perdition since before the Dawn of the Gods. Some, like Apollyon the Dark Angel, fell so long ago that but a few recall that he was once an angel. However, even the most righteous beings have yielded to temptation and many, so self-righteous and proud, never repented of their betrayal to the Bastions of Righteousness or the gods of the Realms Above.

Aside from those angels that fell during The Great Fall, the best known group of fallen angels was the Voyeurs or the Watchers, so named because they spent countless eons watching and lusting after the mortals of the earliest Prime worlds. Chief among the Voyeurs was the great solar, Semyaza.

Semyaza was a solar serving the will of the Heralds of Holiness. Semyaza granted boons to the greatest servants of good regardless of the gods these mortals worshipped. With song and a soothing voice, Semyaza encouraged mortals to hold true to goodness and honesty.

However, for all his words of kindness and love, Semyaza felt nothing but amused contempt for mortals. He saw how his appearance affected even the greatest of their number, how they listened to him and fawned after him. Semyaza was aware of the limited will mortals possessed and he believed, in his arrogance, that much of this was a testament to his beauty. This attitude became a fetish to Semyaza and soon, his contempt germinated into unnatural lust. It is probable that if Semyaza had truly fallen in love with a single mortal or perhaps even made a mistake in the heat of the moment that his crimes would have been forgiven. Yet, this was not the case for what Semyaza wanted was all mortals to serve his desires, for their self-determination to become subject to his will and whim. Semyaza yielded to his temptation, taking advantage of beautiful women of all walks of life, smothering their will and independence.

Semyaza’s arrogance knew no bounds. Enamored with himself and his conquests, Semyaza shared his gross behavior with other angels whom he suspected were feeling desires as his own. At least two hundred angels followed Semyaza, including the likes of Armers and Azazel. However, the decadent behavior in which Semyaza and his followers indulged would not last. In his greed, Semyaza grew more confident of his skill with wooing songs and his fair appearance, and soon sought the affections of paladins and clerics of goodness, seeking to bring them under his thrall as well. These women pushed aside his advances and, through prayer and meditation, informed their gods of his behavior. The gods in turn lashed out against the Heralds of Holiness who, when informed of the monstrosity of Semyaza’s actions and his corruption of other angels, called him and the others into account. Semyaza effectively laid blame on the events largely on the shoulders of Azazel, earning the latter’s undying enmity. However, Semyaza’s lies did not trick the Heralds. Semyaza, along with the other Voyeurs, was cast from the Realms Above. These fallen angels, livid at their predicament, sought to avenge themselves against Semyaza, who again convinced many that Azazel was to blame. While Azazel fled into The Abyss with almost half the Voyeurs in pursuit, Semyaza fell into Perdition.

The Nine Hells of Perdition at the time were ruled by Lucifer the Satan. Seeing a kindred spirit of sorts in Semyaza, The Overlord of Hell offered him a fief so long as he continued to pursue the untainted souls of mortals under the auspices of Hell. This, Semyaza accepted and he, along with a number of other fallen angels, was granted a realm in the layer of Avernus. In his Infernal Realm of Allure, Semyaza would wisely accept the rulership of Asmodeus when that devil came to power and continues to serve Hell to this day. In Hell, Semyaza is largely ignored. Although he is a powerful arch-devil, he is not officially part of Hell’s hierarchy and thus does not often draw the attention of other devils… which is precisely the way Semyaza likes it. He is not interested in ruling an entire layer of Hell, so does not get involved in the politics of the Lords of the Nine and other arch-devils. In fact, the few devils with whom Semyaza interacts include Belial and Fierana. His relationship with the father and daughter rulers of Phlegethon (Phlegethos) is rife with competition, hatred, and smothering lust. Semyaza would love nothing better than quench either of their flames under his power. Semyaza also finds occasion to treat to Glasya, whom he also finds most appealing but off limits due to her status as Princess of Hell. On occasion, Bael ‘ the Lord of the First ‘ sends diplomats to visit Semyaza, believing that doing so will ensure that the powerful arch-devil never takes an interest in ruling Avernus himself. Most of Semyaza’s relationships continue to be with mortals. Even before he was cast from the Realms Above, Semyaza had sired quite a few offspring and had taken a number of concubines. The chief of his mortal allies is the powerful sorceress, Ishtahar. To Ishtahar, Semyaza had granted numerous secrets of the Realms Above, effectively making her immune to most attacks from angelic or good-aligned divine sources. He also provided her with the key to uncover the True Names of the Bastions of Holiness and dozens of powerful gods of good. While Semyaza does not know the Names specifically, he knew that the secret to their names could be uncovered in various repositories of knowledge scattered across Creation. In return for his knowledge, Ishtahar – the only woman to control Semyaza (although he himself refuses to believe this) – allowed him to bed her. The result of this unholy union was the creation of Semyaza’s greatest children, Hiwa and Hiya. These tremendous nephilim continue to stalk the Material Plane, creating huge tyrannies that eventually topple over from their own evil and gluttony. Aside from these two eldest sons (who despise their father but do his bidding when commanded), it is believed that Semyaza has scores of offspring in the Material Plane, most of them unaware of their heritage.

Most of the other Voyeurs hate Semyaza, blaming him for their fall. However, he remains the greatest of their number and few would dare to challenge him. The only Voyeur who continues to seek ways to confront and destroy Semyaza is Azazel, now called the Demon Prince of the Desert. Azazel looks for every opportunity to attack Semyaza, his children, or his allies. Semyaza routinely leaks information on his weaker children to Azazel, occupying the vengeful Demon Prince’s time and distracting him from Semyaza’s true plots and goals.

To this day, Semyaza still functions at the behest of The Overlord of Hell as he pursues the souls of mortals who find solace in the arms of another and those who need another’s strength to give their lives value. Women are his most frequent target as he believes them to be weak and soft, but a fair number of men yield to the temptation he offers as well. Like Belial, Semyaza uses sex as the crux of his evil, but unlike Belial, Semyaza is not interested in pain or gross acts of oppression; he prefers to let those he controls believe that they have wills of their own despite the fact that he has long since robbed them of their self-determination. He seeks to make them dependant upon the physical pleasure he grants leaving them utterly swayed by his will. However, Semyaza has a secondary goal. Semyaza is slowly and quietly building his own army of nephilim. Although most who are familiar with this steady proliferation assume that Semyaza means to overthrow a Lord of the Nine or perhaps even The Overlord of Hell, in truth Semyaza wishes to tear down the Heavens themselves in revenge for what they did to him. Once Ishtahar completes the research she has been working on for uncounted millions of years and uncovers the True Names of the Realms Above, Semyaza will have his revenge.

It is unclear when Semyaza lost his naturally glorious form. Some believe it occurred well before the Heralds cast him out, while others believe it happened during the fall itself. At any rate, Semyaza has taken pains to hide the truth of his appearance. To most, Semyaza appears as a solar of such piercing beauty that to see him pains the heart with desire. Those who find the means to look beyond his inhuman beauty see nothing more than a somewhat sad solar. Those with the power to strip aside all of his illusions see Semyaza as he truly is: a solar with dead, blotched ash-white flesh covered in deep wrinkles. His tattered wings shed constantly, and his once fair face is devoid of any love or happiness.

SEMYAZA
Arch-Devil
of Sensuality
The
Seducer of Hell
bard 20
Large outsider (Evil, Extraplanar, Fallen, Lawful)
SymbolA gold lute or harp surrounded by red flames on a black, inverted triangle
Hit Dice40d8 + 20d6 + 480 (1360 hp)
Initiative+14 (+10 Dexterity, Improved Initiative)
Speed80 ft., Fly 200 ft. perfect
Armor Class62 (-1 size, +16 deflection, +10 Dexterity, +21 natural, +6 profane), touch 41, flat-footed 52
Base Attack/Grapple+50/+67
AttackAlluring Harp +69 ranged (2d6+14 +3d6 (sonic) + 3d6 and 1 negative level (unholy)/19-20/x3 + 9d6 (sonic) + 9d6 and 3 negative levels (unholy)); or slam +62 melee (2d8+13)
Full AttackAlluring Harp +69/+64/+59/+54 ranged (2d6+14 +3d6 (sonic) + 3d6 and 1 negative level (unholy)/19-20/x3 + 9d6 (sonic) + 9d6 and 3 negative levels (unholy)); or slam +62 melee (2d8+13)
Space/Reach10ft./10ft.
Special AttacksCall devils, Diabolical Aura, Presence of Hell, Sweet Words, spell-like abilities, spells
Special
Qualities
Arch-devil Qualities, bardic knowledge +32, bardic music (countersong, fascinate (7 targets), inspire competence, inspire courage (+4 morale bonus), inspire greatness (4 allies), inspire heroics, Mass suggestion, song of freedom, suggestion (Will DC 46)), cursed, damage reduction 30/epic, good and silver, Darkvision 60 ft., Diabolical Prowess, immunity to fire and poison, Low-Light Vision, magic circle against good, regeneration 16, resistance to acid 30 and cold 30, Seducer, see in darkness, Spell Resistance 58, telepathy 1,000 ft., Vainglory, Voyeur
SavesFort +40, Ref +42, Will +38
AbilitiesStrength 36, Dexterity 30, Constitution 26, Intelligence 34, Wisdom 23, Charisma 42
SkillsAppraise +12 (+14 alchemical devices, +16 instruments, +14 jewelry), Balance 22, Bluff +85, Concentration +71, Craft (alchemy) +33, Craft (instruments) +37, Craft (jewelry) +21, Decipher Script +22, Diplomacy +75 (+73 with good beings, +81 with evil beings), Disguise +23 (+29 acting in character), Escape Artist +35, Gather Information +40, Hide +54, Intimidate +46 (+52 against evil beings), Jump +11, Knowledge (Arcana) +55, Knowledge (the planes) +78, Knowledge (religion) +73, Listen +31, Move Silently +53, Perform (string instruments) +83, Search +37, Sense Motive +69, Sleight of Hand +48, Spellcraft +64, Spot +49, Survival +6 (+14 in the planes, +10 while tracking), Tumble +23, Rope Use+10 (+14 with bindings)
FeatsAlluring, Corrupt Spell-like Ability B, Dark Speech B, Dodge , Fly-by Attack, Great Cleave, Improved Critical (composite longbow), Improved Initiative, Improved Rapid Shot, Leadership, Many Shot, Mobility, Persuasive, Point Blank Shot, Power Attack, Rapid Shot, Weapon Focus (composite longbow), Trustworthy
Epic
Feats
Epic Evil Brand B, Epic Skill Focus (Bluff), Epic Skill Focus (Perform), Inspire Excellence, Lasting Inspiration, Music Of The Gods, Rapid Inspiration
EnvironmentInfernal Realm of Allure in Avernus, First of the Nine Hells of Perdition
OrganizationUnique (Solitary), or quintet (4 advanced fallen planetars)
Challenge Rating46
TreasureQuadruple standard plus Alluring Harp
AlignmentLawful Evil

Combat

Semyaza
Create

Semyaza despises physical altercations and does everything in his power to avoid them. Semyaza typically believes that forestalling potential conflicts before they begin is the best policy, so he often encounters all beings with his Seducer power in effect. If Semyaza suspects that potential victims are strong enough to overcome his power, he is more than happy to parley, often sprinkling his conversation while strumming his harp. Semyaza always concentrates his attention on the most attractive female in the group; if there is not a woman present, he will then target elven or human males with the highest Charismas. In either case, he will attempt to diplomatically avoid combat and seek to relocate… only so he can then cast greater invisibility on his person before attempting to mass charm monster an entire group or dominate person on the most attractive female (or male) in the party. He will usually instruct charmed victims to convince their allies of his beneficence and desire to help mortals; only if he feels especially threatened will he cause these charmed victims to attack their allies.

If Semyaza does get involved in a fight, he is a very capable opponent. He will always surround himself with his Protective Aura before casting unholy aura on himself. He will then detonate a meteor swarm either among the tightest group of opponents or with himself at the center before attempting to call devils. Semyaza will then seek to relocate to a safe distance that still allows him to assist his allies with his bardic abilities. If the fight progresses past six rounds, Semyaza will begin calling down meteor swarms and will start casting destruction on the most dangerous enemies. Once Semyaza suspects that a fight is going against him, he will immediately retreat’ although he will do his best to charm at least one PC before leaving.

Call Devils (Sp): As a standard action Semyaza can attempt to call devils. He may attempt to call up to three times a day, 3 pit fiends, 9 Gelugons or cornugons, or 18 of any lesser type of devil. Semyaza has a 50% chance of success with each calling attempt. Since these devils are called, they have the ability to summon other devils as their Monster Manual descriptions allow. Semyaza finds the physical presence of most devils repugnant,
so he rarely attempts to call unless he calls erinyes. Semyaza may instead automatically call 3 fallen solars or 9 of any lesser type of Lawful Evil Fallen.

Semyaza is often in the company of four fallen planetars. It is a widely held rumor that Semyaza has the ability to call on his two greatest sons, Hiwa or Hiya once per day (treat as nephilim titans with Fly speeds of 120′ good).

Diabolical Aura (Ex): Semyaza’s Diabolical Aura can be ignored on a successful Will save DC 55.

The Presence of Hell (Su): Semyaza’s Presence of Hell has a 1,200-foot radius, and all effects are as those cast by a 59th level sorcerer.

Regeneration (Ex): Semyaza takes normal damage from epic, good and silver weapons.

Protective Aura (Su): As a free action, Semyaza can surround himself with a dark miasma with a 20 foot radius. This acts as a magic circle against good as cast by a 59th level sorcerer. The aura can be dispelled, but Semyaza can create it again as a free action on his next turn.

Seducer (Ex): As a being dedicated to seemingly giving others their desires as they relate to love and affection, Semyaza comes across as a figure of great beauty, dedication, and honesty. Not even cosmic nor divine beings can resist the power of his presence, the lure of his soft gaze, or the pleasure of his soothing music. Once ensnared in his wiles, Semyaza’s victims slowly lose all self-will and independence, becoming slaves to the Arch-Devil of Lust. As a result, he has come to be known as The Seducer and his powers in this arena are challenged only be a scattered few. Not only does Semyaza’s power as a Seducer manifests in a variety of ways, it also affects creatures typically immune to mind-affecting effects. Unless otherwise noted, these powers are always in effect.

When a lesser creature (any being under demigod status) views Semyaza, she does not see a terrible monster, or even a ‘normal’ solar. Instead, she sees a being of such beauty and sensuality that she wishes to be with him and will do anything to please him. What each being sees corresponds to his/her/its definition of the perfect mate, one to whom a person will abandon his/her/its self to. Similar to a mass charm monster spell as cast by an 59th level caster, Semyaza’s seductive presence requires that all lesser creatures make a Will save DC 59. A failed saves results in a victim that will do anything to please Semyaza for three days. Every day thereafter, the victim receives an additional saving throw, receiving a +1 cumulative bonus to save. If Semyaza makes a request that may bring harm to the victim or stands in opposition to their ethics or morals, the victim gains another Will save DC 59 with any appropriate modifiers as determined by the DM. A victim that succeeds in saving against this effect is immune for one week. This version of Seducer may not be used in conjunction with Semyaza’s Diabolical Aura; Semyaza may suppress this power or reactivate it as a free action at will.

Even cosmic and divine beings are subject to Semyaza’s seductive nature. Such beings receive a Will save DC 59 with the following modifiers: lesser gods receive a +3 bonus to save; intermediate gods receive a +6 bonus to save; and greater gods receive a +9 bonus to save. Otherwise, such beings are affected as mortal creatures described above.

Finally, Semyaza’s seductive nature infects any child born by his lust. Any offspring Semyaza sires is either Lawful Evil or Neutral Evil and always bears the nephilim template. The Spawn of Semyaza, as they are called, are psychically linked to their father and feel compelled to obey him; they receive a -9 penalty in any action to harm their father or resist any spells, spell-like abilities, or other supernatural effects he casts at them.

There is only one way to force Semyaza to discontinue the use of his Seductive power. While most beings see Semyaza as the epitome of splendor, there are those who suspect that his true form is far from perfect. However, not even gods have an easy time piercing Semyaza’s illusions. Mortal creatures that try to pierce the illusions that wrap Semyaza’s body with spells like true seeing are stunned for nine rounds upon their first attempt, overwhelmed by the fleeting image of Semyaza’s true appearance; this does nothing to hinder Semyaza’s Seductive power. Despite desires to do otherwise, the memory of his appearance often immediately departs after being seen.

Only by successfully making a Will save DC 57 can the mortal recall the terrible truth of Semyaza’s true form after witnessing it through true seeing; those who fail are stunned for 1 round for each point they failed their save and suffer a -1 cumulative penalty for subsequent attempts to pierce Semyaza’s appearance during a 24 hour period. Cosmic and divine beings likewise have difficulty seeing Semyaza’s true form. Cosmic and divine beings with access to salient divine abilities Know Secret, Power of Truth, or similar cosmic powers must concentrate as a full round action to see through Semyaza’s glamer; these beings receive an additional +3 to their saves against The Seducers’ power. All cosmic and divine beings with divine ranks may attempt to break Semyaza’s power by making an opposed Will check to Semyaza. Those who fully view Semyaza in his true form are immune to his Seductive power for a year and a day.

Spells (bard): bard spells known (4/8/8/8/8/7/7; base DC 35 + spell level; 41 + spell level for Enchantment; 43 + spell level for Enchantments with somatic components):

Caster level 59th.

Spells (cleric): As a fallen solar, he still retains the ability to cast divine spells from the cleric list and from the Evil and Law domains as a 39th level cleric: 6/7+1/7+1/6+1/6+1/6+1/5+1/4+1/3+1/3+1 (save DC 25 + spell level, DC 27 for spells of the enchantment school, DC 27 for spells with the Language Dependent descriptor, DC 29 for spells of the enchantment school with the Language Dependent descriptor).

Spell-Like Abilities:

All spells are cast as a 59th level sorcerer (save DC 35 + spell level, DC 37 for spells of the enchantment school, DC 37 for spells with the Language Dependent descriptor, DC 39 for spells of the enchantment school with the Language Dependent descriptor).

Sweet Words (Ex): As a free action, he may use any bardic music ability. Conversely, he may use any arcane spell from the school of Enchantment 7th level or lower as a quickened spell. Semyaza may do one or the other each round. Finally, Semyaza’s enchantment powers (and associated Diabolical Adaptations listed above) all function as if benefited from Epic Spell Focus.

Vainglory (Ex): In the same way that Semyaza can induce others to depend upon him for love and affection, so too can The Seducer grant power to those seeking to force others to do their bidding. The Seducer can offer the power of Vainglory to any mortal willing to offer his soul to the Arch-Devil of Lust, forever giving the mortal great beauty and strength of personality that crushes the wills of others.

Nine times a week, Semyaza can call on Vainglory, granting the boon to one individual. While simultaneously scarring the client’s soul, the Lord of Voyeurs increases the client’s Charisma by one point. Every day thereafter for the next eight days, the client’s Charisma increases by one point (to a maximum of nine additional points). However, for every increase in Charisma, another of the client’s ability scores decreases by one point or else he voluntarily gives up a feat or two points from any skill. After the Charisma bonuses are all earned, the client retains them for three days before they disappear; the client does not regain whatever was traded. In any case, once the client takes this first step, the client moves one point closer to Lawful Evil.

The benefits of the Charisma boost transcend just increased force of personality and physical appearance. If the client is a spellcaster, he uses his new Charisma modifier for bonus spell allocation and DC determination when and if the modifiers exceeds the modifier typically used for spellcasting when the client casts spells from the school of Enchantment.

However, as the client becomes ever more attractive, his arrogance and disgust towards less appealing people intensifies. The client feels entitled to having his desires, often sexual in nature, satisfied by others. Indeed, he wishes to smother the independence of others in order to aggrandize himself. This is the only way to maintain the Charisma bonuses. Once per week, the client must impose his will on another being, forcing them to do his bidding. When stripping the victim of her or his will, the client ensures the continuity of his Charisma bonuses.

While the client may use any means to force another to submit, the use of spells and other magical effects requires that the client overcome three victims rather than one a week. Once the client proves his importance, the victim is allowed a Will save DC = 10 + ½ the client’s level + the client’s modified Charisma. Failure indicates that the victim is effectively dominated as per dominate person; the caster level is based upon the client’s character level. If the victim succeeds, there is naught but hate and fear for the client. It is interesting to note that victims of the Vainglorious with a Charisma of 9 or less suffer a penalty to their save equal to their negative modifier, as their lack of personality makes them easier prey for the servants of Semyaza.

As soon as the client essentially rapes his first victim, he is automatically Lawful Evil and wholly a servant of Semyaza. Only miracle, followed by Atonement cast by a 31st level good-aligned cleric can absolve the client of his evil acts. The client immediately loses his Charisma bonuses. The only way to retrieve lost ability scores, feats, or skill points is to complete a quest appointed by the same cleric. The quest must be completed within three weeks or else the victim will never regain that which they sold.

A client that dies while under the effects of Vainglory finds his soul forever bound to Semyaza’s Infernal Realm of Allure in Hell.

Voyeur (Su): As one of the chief Watchers, or Voyeurs as they came to be known, Semyaza’s eye roved far and wide, seeking out the most beautiful mortals. As his arrogance and lust flared ever greater, so to did his ability to both find and watch great beauty. This talent he took with him when he Fell; Semyaza’s arch-devil awareness is augmented by this talent so that he is able to use his senses in up to nine places simultaneously, and only greater gods or equivalent powers (DvR 16 or CsR 16 or higher entities) can bar his ever-roving eye, and weaker entities do not even know that the Voyeur is watching.

Semyaza, though, is so consumed with lust that at all times at least six of his nine possible sensors will be focused on great beauties, particularly mortal female humanoids; sometimes, for a particularly stunning woman, Semyaza will focus more than one of his sensors on a place in order to get several different points of reference. Rumor has it that the Arch-Devil of Sensuality has focused all nine sensors on such places as Glasya’s bath and Fierana’s bed, watching from every possible angle simultaneously, and writhing in lust and desire to smother their wills beneath his velvety heel.

In the event that Semyaza is entirely focused on one place, he is treated as fascinated for so long as his attention is thus caught up; even mention of his name is not enough to draw his attention at such times.

The Alluring Harp: Semyaza made this minor artifact shortly after his fall from grace. Made of gold, this garish lap harp allows all of his enchantments and Bardic songs to behave as if benefiting from the Extend spell feat. As a free action, Semyaza can turn the harp into his +9 sonic blast, unholy power, mighty composite longbow (+5).

Possessions: The Alluring Harp. As an arch-devil, Semyaza has access to countless resources and magic items. However, he does not see himself as a combatant, preferring to pursue more mortal and immortal women of incredible beauty to grind under his velvety heel.

Summoning Semyaza

Semyaza, Arch Devil

Horace Vernet  (1789–1863) Title: Angel of the Death

Semyaza must be seduced into being summoned; a mortal woman of great beauty (Charisma 18 or higher) is a suitable sacrifice. The more stunning the ‘creature’, the more likely that the summoner(s) will attract Semyaza’s attention (for every 2 points over 18 that the sacrifice has in Charisma, the summoner receives a +1 bonus on summoning the Arch-Devil of Sensuality). This woman must be placed naked within the magic circles, staked and tied spread-eagled on the ground. Aphrodisiacal incense must be burned throughout the area: jasmine, sandalwood and other intoxicating perfumes.

At the height of the summoning, the vapors and smokes coalesce immediately over the form of the woman, and Semyaza appears. His immediate attention is for the sacrifice, whom he uses his Sweet Words on, seducing her and bending her to his will, until her only desire is to please the Arch-Devil of Seduction. Should the woman resist his advances, he will take her on the spot to prove his dominance over her; otherwise he will leave her for the time being to conduct business. In either case, Semyaza takes the woman with him back to Hell at the end of the summons.

Semyaza takes his time in conducting business with the summoner, using flattery and wit to put her off guard, and generally not making concrete pacts (including the Vainglory boon) until less than a minute remains of his summons. In such a fashion many have made rash deals, conscious only of either Semyaza’s flattering words or of bargaining time running out; the Arch-Devil of Seduction loves those who stop thinking logically and instead choose emotionally, for he manipulates them all the better.

With affairs ended, Semyaza takes hold of the woman in the circles, before slowly dissipating into the vapors and smokes from which he appeared. Several white swan feathers drift amid the fumes (1d6); each feather is treated as a dominate monster scroll (caster level 20th, Will save DC 21 negates), except that no spellcasting ability is needed in order to use a feather.

Any creature that touches one of the feathers without using it within 24 hours must make a Fortitude save DC 52 or contract Misery’s Passage (see the Book of Vile Darkness). Any creature dominated through the use of one of Semyaza’s feathers automatically contracts Festering Anger (no save, see the Book of Vile Darkness for details). Any creature which uses one of the feathers to attempt to dominate another creature takes a -6 penalty on future saves against Semyaza or any of his progeny’s special attacks.

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