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Survival (Wisdom)

By John George Brown - Heritage Auctions, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21965094, Survival
By John George Brown – Heritage Auctions, Public Domain, https://commons.wikimedia.org/w/index.php?curid=21965094

You are skilled at surviving in the wild and at navigating in the wilderness. You also excel at following trails and tracks left by others.

Several modifiers may apply to the Survival check, as given on Table: Survival DC Modifiers.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Check

You can keep yourself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.

Survival does not allow you to follow difficult tracks unless you are a ranger or have the Track feat (see the Restriction section below).

Survival DCTask
10Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.
15Gain a +2 bonus on all Fortitude saves against severe weather while moving up to one-half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.
15Keep from getting lost or avoid natural hazards, such as quicksand.
15Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance.
VariesFollow tracks (see the Track feat).

Action

Varies. A single Survival check may represent activity over the course of hours or a full day. A Survival check made to find tracks is at least a full-round action, and it may take even longer.

Try Again

Varies. For getting along in the wild or for gaining the Fortitude save bonus noted in the table above, you make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes(indoors) of searching.

Restriction

While anyone can use Survival to find tracks (regardless of the DC), or to follow tracks when the DC for the task is 10 or lower, only a ranger (or a character with the Track feat) can use Survival to follow tracks when the task has a higher DC.

Special

  • If you have 5 or more ranks in Survival, you can automatically determine where true north lies in relation to yourself.
  • A ranger gains a bonus on Survival checks when using this skill to find or follow the tracks of a favored enemy.
  • If you have the Self-Sufficient feat, you get a +2 bonus on Survival checks.

Synergy

  • If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.
  • If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.
  • If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, and plains).
  • If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.
  • If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.
  • If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks.

Crime and Punishment
Author Keith Baker
Series Campaign Style
Publisher Atlas Games
Publish date 2003

Survival is the key to tracking – but anyone who knows how to track also knows how to hide his trail.

  • Check: If you succeed at a skill check (DC 15), the DC of any attempts to Track you and your party is increased by 5. This does not require your party to move at half speed; if you do move at half speed, the DC is increased by 10.
  • Retry: If you fail the check, you may try again in one hour. You cannot take twenty when hiding tracks.
  • Special: You must possess the Track feat in order to perform this check. If you have 5 or more ranks in Hide, you get a +2 synergy bonus on any Survival check to conceal tracks.

If you have 5 or more ranks of Knowledge (nature), you can use pungent herbs to hide your tracks from dogs and other beasts that track by Scent; on a successful check, this increases the DC of a Survival check made to track by an additional 5 points if Scent is involved.

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