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Agni

 Agni, god of fire, shown riding a goat, in a miniature painting from an 18th century watercolor
Agni, god of fire, shown riding a goat, in a miniature painting from an 18th century watercolor

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.

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Agni appears as a 12 ft. tall muscular man with four arms, each wearing a golden bracelet. His skin is red and he radiates fire. He wears whites pants and is topless. Adorning his head is a fancy headdress encrusted with rubies. In his hands, he wields a longspear, while a flaming golden axe circles around him as if it’s waiting to attack.

Name: Agni
Titles: Vedic God of Fire
Divine Rank: 17
Symbol: A down-pointing spear with a flaming spearhead.
Home Plane: Swarga
Alignment: Chaotic Good
Portfolio: Courage, fire, rage
Worshippers: barbarians, fighters, fire elementals, gold dragons
Cleric Alignments: CG, CN
Domains: Chaos, Fire, Good, Storm
Favoured Weapon: longspear or Greataxe

Agni, Vedic god of Fire
Cleric 30/fighter 27/ sorcerer 20
Large outsider (chaotic, extraplanar, good)
Divine Rank17 (20 in Swarga)
HD27d10 plus 30d8 plus 20d4 +1,463 +100 (2,153 hp)
Initiative+22
Speed80 ft.
Armor Class93 (+16 deflection, +14 Dexterity, +17 divine, +37 natural, -1 size) touch 56, flat-footed 79
Base Attack/Grapple+53/+78
AttackAgnimantha +103 melee (2d6+48 plus 3d6 fire plus 3d6 holy/19-20/x3), or Agni’s Cleaver +102 melee (3d6+47 plus 3d6 fire/19-20/x3), or touch +90 melee, or ranged touch +85 melee, or unarmed strike +90 melee (2d10+21 plus 5d6 fire/18-20/x2)
Full AttackAgnimantha +103/+98/+93/+88 melee (2d6+48 plus 3d6 fire plus 3d6 holy/19-20/x3), or Agni’s Cleaver +102/+97/+92/+87 melee (3d6+47 plus 3d6 fire/19-20/x3), or Agnimantha +103/+98/+93/+88 melee (2d6+48 plus 3d6 fire plus 3d6 holy/19-20/x3), and Agni’s Cleaver +102/+97/+92/+87 melee (3d6+47 plus 3d6 fire/19-20/x3), and 2 unarmed strikes +90 melee (2d10+21 plus 5d6 fire/18-20/x2), or touch +90 melee, or ranged touch +85 melee, or 4 unarmed strikes +90 melee (2d10+21 plus 5d6 fire/18-20/x2)
Space/Reach10 ft./10 ft.
Special AttacksBreath weapon, domain powers, salient divine abilities, smite evil (17/day), spells, spell-like abilities, turn undead (17/day)
Special QualitiesDivine aura (17 miles; DC 53), divine immunities, damage reduction 40/epic, good, and cold iron, energy resistance 37 to cold, fast healing 37, godly realm (outer planes: 1,700 miles; material plane: 1,700 ft.), Spell Resistance 87, spontaneous casting (as a good cleric), remote communication, understand, speak, and read all languages, and speak directly to all beings within 17 miles
SavesFort +80, Ref +63, Will +73
AbilitiesStrength 52, Dexterity 39, Constitution 49, Intelligence 33, Wisdom 46, Charisma 42
SkillsBluff +102, Climb +107, Concentration +112, Diplomacy +102, Intimidate +109, Jump +124, Knowledge (Arcana) +97, Knowledge (religion) +97, Knowledge (the planes) +97, Listen +104, Ride (Dexterity)+100, Search +97, Sense Motive +104, Spellcraft +97, Spot +104, Survival +104
FeatsCleaveCombat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, Divine MightDodge, Energy Substitution (fire), Great CleaveGreat Fortitude, Greater Spell Penetration, Greater Weapon Focus (Greataxe), Greater Weapon Focus (longspear), greater weapon specialization (Greataxe), greater weapon specialization (longspear), Hold the Line, Improved DisarmImproved Initiative, Improved Overrun, Improved SunderIron Will, Knockdown, lightning reflexes, Mobility, Mounted Combat, Power Attack, Ride-By Attack, Spell Penetration,
Spirited Charge, Spring Attack, Trample, Weapon Focus (Greataxe), Weapon Focus (longspear), Weapon Specialization (Greataxe), Weapon Specialization (longspear), Whirlwind Attack
Epic FeatsCraft Epic Magic Arms And Armor, Craft Epic Wondrous Item, Epic FortitudeEpic Reflexes, Epic Spellcasting (9 epic spells/day), Epic Toughness (x5), Epic Weapon Focus (Greataxe), Epic Weapon Specialization (Greataxe), Epic Weapon Focus (longspear), Epic Weapon Specialization (longspear), Epic Will, Improved Whirlwind Attack, Intensify Spell-Like Ability (fireball), Superior Initiative
EnvironmentSwarga (Limbo)
OrganizationSolitary (unique) or group (Agni, 10 elder fire elementals, and 2 great wyrm gold dragons)
CR71
TreasureQuadruple Standard plus Agnimantha and Agni’s Cleaver
AlignmentChaotic Good

Combat:

Breath Weapon (Su): Agni can spew forth a 120 ft. cone of fire once every 1d6 rounds. It deals 47d10 points of fire damage to all within range. Reflex save DC 77 halves damage. Those slain by this ability are disintegrated. DC is Constitution-based.

Divine Immunities: Agni is immune to ability damage, ability drain, electricity, energy drain, fire, mind-affecting effects, and transmutation. He is also immune to banishment, binding, dimensional anchor, dismissal, imprisonment, repulsion, soul bind, Temporal Stasis, Trap the soul, turning and rebuking.

Domain Powers: CL +1 for chaotic spells; turn/destroy water creatures, rebuke/command/bolster fire creatures 36/day; CL +1 for good spells; energy resistance 5 to electricity.

Spells: Agni casts spells as a 51st level cleric. He casts chaotic and good spells as a 52nd level cleric. DC 55 + spell level.

His Domains are Chaos, Fire, Good, and Storm. He can prepare 6/10+1/+10+1/9+1/9+1/9+1/7+1/7+1/7+1/7+1 cleric spells per day.

Agni casts spells as a 41st level sorcerer. He casts chaotic and good spells as a 42nt level sorcerer DC 53; 58 for fire spells + spell level. He can prepare 6/10/10/10/10/9/9/9/9/8 sorcerer spells per day.

Agni can prepare 9 epic spells per day.

Spell-Like Abilities: CL 81, CL 82 for chaotic and good spells; DC 53; 58 for fire spells + spell level

At willaid, animate objects, blade barrier, burning hands, call lightning, chaos hammer, cloak of chaos, control weather, detect evil, detect law, dispel evil, dispel law, elemental swarm (fire elementals only), entropic shield,fireball, fire seeds, fire shield, fire storm, greater teleport (self plus 1,700 pounds), gust of wind, holy aura, holy smite, Holy word, ice storm, incendiary cloud, plane shift (self plus 1,700 pounds), magic circle against evil, magic circle against law, produce flame, protection from evil, protection from law, Resist Energy, shatter, sleet storm, storm of vengeance, summon monster VI, summon monster IX (chaotic and good creatures only), wall of fire, whirlwind, word of chaos

9/day – intensified fireball

Salient Divine Abilities:Alter Form, Alter Reality, Alter Size, Annihilating Strike (Fortitude save DC 58), Area Divine Shield (170 square ft.; stops 170 points of damage; 22/day), Avatar, Call Creatures (fire elementals), Create Object, Create Greater Object, Divine Blast (19/day; up to 17 miles; 33d12 damage; Fortitude save DC 78 halves damage), Divine Creation, Divine Fast Healing (fast healing 37), Divine Fire Master, Divine Shield (stops 170 points of damage; 22/day), Energy Burst (electricity; 170 ft. radius; 17d8 electricity damage; Ref save DC 56 halves damage), Energy Burst (fire; 170 ft. radius; 17d8 fire damage; Ref save DC 56 halves damage), Energy Vortex (fire; 170 ft. radius;17 fire damage and 17 holy damage), Extra Domain (Storm), Fiery Rage*, Flaming Body*, Illuminating Aura*, Summon Chariot*.

*Unique salient divine abilities described below.

Unique Salient Divine Abilities: Agni possesses 4 unique salient divine abilities.

Fiery Rage (U.S.D.A.): This ability is identical to the Divine Rage salient divine ability, except as stated below:
-Agni’s body is covered in furious flames, causing those that attack him to take 10d6 fire damage as the flames leap off of him and onto the target. Even creatures that use projectiles to attack him are subject to this effect if they are within 170 ft. of him while he his raging. Reflex save DC 74 halves damage.

The following changes are in effect while Agni rages: AC 88; hp 2,538, Attack Agnimantha +108/+103/+98/+93 melee (2d6+53 plus 3d6 fire plus 3d6 holy/19-20/x3), or Agni’s Cleaver +107/+102/+97/+92 melee (3d6+52 plus 3d6 fire/19-20/x3), or 4 unarmed strikes +95 melee (2d10+26 plus 5d6 fire/18-20/x2); Special Qualities: energy resistance 47 to cold and Spell Resistance 97; Saves: Fort +85, Will +78; Abilities: Strength 62, Constitution 59; Skills: Concentration +117, Jump +129. His rage can be used up to 17 times a day, it lasts for 1 hour (or until ended), and he is not winded afterward.

Flaming Body (U.S.D.A.): Agni’s body constantly exudes fire from his body. He deals an extra 5d6 fire damage with his unarmed strikes. On a successful critical hit with his fists, the creature must succeed a Fortitude save DC 74 or be disintegrated. If successful, they still take damage from the critical hit. DC is Charisma-based. Those grappling with him take 10d8 fire damage each round they are grappling Agni. Agni can make a touch attack against on creature as a free action. If successful, the creature is covered in flames for 3 rounds, taking 8d6 fire damage each round. They are allowed a Reflex save DC 74 each round to put out the flames. DCs are Charisma-based.

Illuminating Aura (U.S.D.A.): As a free action, Agni can activate or deactivate this aura. While activated, the air within a 100 ft. radius centered on Agni is extremely hot. It deals 8d8 points of fire damage each round to all creatures within range that are not protected by Agni. Creatures, within 30 ft. of Agni, take 8d12 points of fire damage each round. A Fortitude save DC 74 halves damage. DC is Charisma-based.The aura automatically negates any illusionary effects and spells, such as invisibility and so on. Deities can make a rank check to ignore this effect. All non-epic weapons melt instantly upon entering the radius (wooden weapons burn) (no save). Epic weapons are allowed a Fortitude save DC 35 each round to resist this effect.

Summon Chariot (U.S.D.A.): As a standard action, Agni can summon his chariot. This one-wheeled chariot is made of red-gold and is pulled by 2 immortal giant horses that immune to fire (see below). The chariot can carry up to 1 Huge, 4 Large, 8 Medium, or 16 Small creatures. On the ground, the chariot travels 150 ft. per round, and in the air it travels 300 ft. per round with perfect maneuverability. As a standard action, Agni can overrun Huge or smaller creatures with his chariot, dealing 15d8+40 points of damage plus 15d8 points of fire damage. The chariot can be destroyed after taking 350 points of damage (AC 50, hardness 25). It is also immune to fire. If the chariot is destroyed, the chariot and the horses disappear and cannot be summoned for 1 hour. If both horses are destroyed, they disappear while the chariot remains. At this point, the chariot can travel 75 ft. per round on the ground, and 150 ft. (good maneuverability) in the air. Agni can still overrun, but only deals half the normal damage (7d8+20 points of damage plus 7d8 points of fire damage). The horses cannot be summoned again for 1 whole hour.

Agni’s Horses
Large magical beasts (chaotic, extraplanar, good)
HD36d10 + 396 (756 hp)
Initiative+21
Speed75 ft., fly 150 ft. (perfect)
AC51 (+13 Dexterity, +29 natural, -1 size) touch 22, flat-footed 38
BAB/ Grapple+36/+55
AttackHoof +50 melee (2d6+15 plus 3d6 fire/19-20/x2)
Full
attack
2 Hooves +50 melee (2d6+15 plus 3d6 fire/19-20/x2), and bite +45 melee (1d8+7 plus
3d6 fire)
Space/reach10ft./ 10ft. (15 ft. with bite)
Special attacksspell-like abilities, Trample
Special
qualities
Damage reduction 25/epic, evil, and cold iron, Darkvision 60 ft., energy resistance 30 to acid, cold, and electricity, fast healing 25, immunity to disease, fire, and poison, Scent,
SR 34
SavesFort +33, Ref +35, Will +23
AbilitiesStrength 41, Dexterity 36, Constitution 33, Intelligence 11, Wisdom 17, Charisma 20
SkillsBalance +34, Escape Artist +34, Jump +75, Spot +24
FeatsCombat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Bull Rush, Improved Critical (hoof), Improved Initiative, Improved Overrun, lightning reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (greater teleport), Run, Spring Attack, Whirlwind Attack
Epic
Feats
Blinding Speed (x4), Superior Initiative
EnvironmentSwarga (Agni’s Realm)
OrganizationDuo
or trio (Agni and Agni’s horses)
CR24
TreasureNothing
AlignmentChaotic
Good

Two large white horses stand before you. Their hooves are surrounded in flames, while their manes are made entirely of flames. Their mouths radiate flames as well.

These two horses carry Agni’s chariot wherever he needs to go.

They both stand 6 ft. tall at the shoulder and are 12 ft long. They each weigh close to 1,500 pounds. They do not speak, but understand all languages, having traveled throughout the planes for centuries.

Combat:

Spell-like Abilities: CL 36; DC 15 + spell level

At will – greater teleport (Both plus Agni and 1000 pounds), haste, plane shift (Both plus Agni and 1000 pounds)

3/day – quickened greater teleport

Trample (Ex): Agni’s horses deal 2d6 + 22 points of damage plus 6d6 fire damage when trampling foes with their hooves. Reflex save DC 43 halves damage. DC is Strength-based.

Other Divine Powers

Senses: Agni can see, hear, touch, and smell at a distance of 17 miles. As a standard action he can perceive anything within 17 miles of his worshipers, holy sites, objects, or any other location where one of his titles or names was spoken in the last hour. He can extend his senses up to 20 locations at once. He can block the sensing power of deities at his rank or lower at up to 20 remote locations at once for 17 hours.

Portfolio Sense: Agni can sense any event involving his portfolios that affects any creature 17 weeks before it happens, and retains the sensation for 17 weeks after the event occurs.

Automatic Actions: Agni can use Intimidate, Jump, Knowledge (arcane, religion, or the planes) as a free action if the DC of the task is 30 or lower. He can perform up to 20 such actions each round.

Create Magic Items: Agni can create any magic item with no maximum gp limit.

Possessions: Agni is never without Agnimantha and Agni’s Cleaver.

Agnimantha: Agnimantha, or the Flame Drill, appears as a longspear. The shaft is golden while the spearhead is red, long, and twisted into a spiral. It functions as a +9 Large distant shot, fiery blasting, keen longspear of holy power, returning, and seeking. As a standard action, Agni can throw the spear once producing a 10ft. wide, 1,700 ft. long line of fire that deals 30d8 points of fire damage to all within range. Reflex save DC 72 halves damage. DC is Dexterity-based. Also those slain by the spear are disintegrated.

Agni’s Cleaver: Agni’s Cleaver appears as a flaming, golden Greataxe with a golden handle. It functions as a +8 Large everdancing, keen, vorpal Greataxe of evil outsider dread and fiery blasting. Agni usually keeps the axe in a perpetual everdancing mode, though he can wield it in two hands. He never two-weapon fights with his spear and axe. The Greataxe has the following special abilities

– If the blade successfully strikes an evil outsider with 35 HD or lower, it is instantly disintegrated (no save).

– On a successful critical hit, the creature is covered in flames for 5 rounds, taking 8d6 fire damage each round. They are allowed a Reflex save DC 74 each round to put out the flames. DC is Charisma-based.

– Those slain by the Greataxe are disintegrated.

Avatars

Agni can have up to 20 avatars.

Avatar of Agni: As Agni except as stated below:

Agni, Vedic god of Fire
Cleric 30/fighter 27/ sorcerer 20
Large outsider (chaotic, extraplanar, good)
Divine Rank8 (11
in Swarga)
HD27d10
plus 30d8 plus 20d4 +1,463 +100 (2,153 hp)
Initiative+22
Speed80 ft.
Armor
Class
65 (+16 deflection, +14 Dexterity, +8 divine, +18 natural, -1 size) touch 47, flat-footed 51
Base
Attack/Grapple
+53/+78
AttackAgnimantha +94 melee (2d6+39 plus 3d6 fire plus 3d6 holy/19-20/x3), or Agni’s Cleaver +93 melee (3d6+38 plus 3d6 fire/19-20/x3), or touch +81 melee, or ranged touch +76 melee, or unarmed strike +81 melee (2d10+21 plus 5d6 fire/18-20/x2)
Full
Attack
Agnimantha +94/+89/+84/+79 melee (2d6+39 plus 3d6 fire plus 3d6 holy/19-20/x3), or Agni’s Cleaver +93/+88/+83/+78 melee (3d6+38 plus 3d6 fire/19-20/x3), or Agnimantha +94/+89/+84/+79 melee (2d6+39 plus 3d6 fire plus 3d6 holy/19-20/x3), and Agni’s Cleaver +93/+88/+83/+78 melee (3d6+38 plus 3d6 fire/19-20/x3), and 2 unarmed strikes +81 melee (2d10+12 plus 5d6 fire/18-20/x2), or touch +81 melee, or ranged touch +76 melee, or 4 unarmed strikes +81 melee (2d10+12 plus 5d6 fire/18-20/x2)
Space/Reach10 ft./10 ft.
Special
Attacks
Breath weapon, Domain powers, salient divine abilities, smite evil (9/day), spells, spell-like abilities, turn undead (8/day)
Special
Qualities
Divine aura (8 miles; DC 44), divine immunities, damage reduction 40/epic, good, and cold iron, energy resistance 28 to cold, fast healing 28, godly realm (outer planes: 800 miles; material plane: 800 ft.), Spell Resistance 78, spontaneous casting (as a good cleric), remote communication, understand, speak, and read all languages, and speak directly to all beings within 8 miles
SavesFort +71, Ref +52, Will +64
AbilitiesStrength 52, Dexterity 39, Constitution 49, Intelligence 33, Wisdom 46, Charisma 42
SkillsBluff +93, Climb +98, Concentration +103, Diplomacy +93, Intimidate +100, Jump +115, Knowledge (Arcana) +88, Knowledge
(religion) +88, Knowledge (the planes) +88, Listen +95, Ride (Dexterity)+91, Search +88, Sense Motive +95, Spellcraft
+88, Spot +95, Survival +95
FeatsCleave, Combat Expertise, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, Divine Might, Dodge, Energy Substitution (fire), Great Cleave, Great Fortitude, Greater Spell Penetration, Greater Weapon Focus (Greataxe), Greater Weapon Focus (longspear), greater weapon specialization (Greataxe), greater weapon specialization (longspear), Hold the Line, Improved Disarm, Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Knockdown, lightning reflexes, Mobility, Mounted Combat, Power Attack, Ride-By Attack, Spell Penetration, Spirited Charge, Spring Attack, Trample, Weapon Focus (Greataxe), Weapon Focus (longspear), Weapon Specialization (Greataxe), Weapon Specialization (longspear), Whirlwind Attack
Epic
Feats
Craft Epic Magic Arms And Armor, Craft Epic Wondrous Item, Epic Fortitude, Epic Reflexes, Epic Spellcasting (8 epic spells/day), Epic Toughness (x5), Epic Weapon Focus (Greataxe), Epic Weapon Specialization (Greataxe), Epic Weapon Focus (longspear), Epic Weapon Specialization (longspear), Epic Will, Improved Whirlwind Attack, Intensify Spell-Like Ability (fireball), Superior Initiative
EnvironmentSwarga (Limbo)
OrganizationSolitary (unique) or group (Agni, 10 elder fire elementals, and 2 great wyrm gold dragons)
CR52
TreasureQuadruple Standard plus Agnimantha and Agni’s Cleaver
AlignmentChaotic
Good

Spells

: Agni’s avatar casts spells as a 42nd level cleric.He casts chaotic and good spells as a 43rd level cleric DC 46 + spell level. His Domains are Chaos, Fire, and GoodHe can prepare 6/10+1/+10+1/9+1/9+1/9+1/7+1/7+1/7+1/7+1 cleric spells per day.

Agni’s avatar casts spells as a 32nd level sorcerer. He casts chaotic and good spells as a 33rd level sorcerer. DC 44; 49 for fire spells + spell level. He can prepare 6/10/10/10/10/9/9/9/9/8 sorcerer spells per day.

Agni’s avatar can prepare 8 epic spells per day.

Spell-Like Abilities: CL 72, CL 73 for chaotic and good spells; DC 44; 49 for fire spells + spell level

At will – aid, animate objects, blade barrier, burning hands, chaos hammer, cloak of chaos, detect evil, detect law, dispel evil, dispel law, elemental swarm (fire elementals only), fireball, fire seeds, fire shield, fire storm, greater teleport (self plus 800 pounds), Gust of wind, holy aura, holy smite, Holy word, incendiary cloud, plane shift (self plus 800 pounds), magic circle against evil, magic circle against law, produce flame, protection from evil, protection from law, Resist Energy, shatter, summon monster VI, summon monster IX (chaotic and good creatures only), wall of fire, word of chaos

9/day – intensified fireball

Salient Divine Abilities:Alter Form, Alter Reality, Alter Size, Call Creatures (fire elementals), Divine Blast (19/day; up to 8 miles; 24d12 damage; Fortitude save DC 69 halves damage), Divine Fast Healing (fast healing 28), Divine Fire Mastery, Divine Shield (stops 80 points of damage; 22/day), Energy Burst (fire; 80 ft. radius; 8d8 fire damage; Ref save DC 47 halves damage), Energy Vortex (fire; 80ft. radius;8 fire damage and 8 holy damage)

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