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Titan Epimetheus ‘Titan of Afterthoughts’

Epimetheus
Midjourney

Epimetheus is a towering 25-foot titan with rocky skin and a muscular, sturdy build. His eyes radiate power, and his hair is a fiery mix of red and yellow flames. He wears golden plates on his body, and his clawed hands could easily crush boulders. When he moves, the ground trembles, and his deep voice rumbles like thunder. His presence inspires both awe and terror, making even the bravest of warriors cower.

  • Pantheon: Greek
  • Deity Title: Titan of Afterthoughts
  • Deity Symbol: A boulder or mountain peak
  • Home Plane: Olympus
  • Deity Level: Greater Titan
  • Alignment: Chaotic Neutral
  • Aliases: Afterthinker, Regretful One
  • Superior: Kronos (father)
  • Traditional Allies: Other Titans, some primordial gods
  • Traditional Foes: Olympian gods, especially Zeus
  • Divine Artifact: The Crown of Epimetheus, which grants the wearer the ability to perceive all possible outcomes of a given situation, and choose the most favorable one.
  • Servants: Lesser Titans, giant kin, some mortals
  • Servitor Creatures: Ravens, wolves, and golems made of stone or metal
  • Sacred Animal: Hawk
  • Manifestations: Sudden changes in the weather, unexplained sounds, intense emotional states
  • Signs of Favor: A sudden increase in intelligence or insight, favorable winds, sightings of hawks
  • Worshipers: Philosophers, scholars, inventors, those seeking insight and foresight
  • Cleric Alignments: Chaotic Good, Chaotic Neutral, True Neutral, Chaotic Evil
  • Specialty Priests: Oracles, Prophets, Seers
  • Holy Days: The Festival of Epimetheus (held on the summer solstice), The Night of Regrets (held on the winter solstice)
  • Portfolio: Foresight, hindsight, regret, memory, invention
  • Domains: Knowledge, Trickery, Life
  • Favored Weapon: Quarterstaff
  • Favored Class: Sorcerer
  • Favored Race: Human
  • Duties of the Priesthood: Seeking and interpreting signs, recording and preserving knowledge, offering counsel and guidance
  • Major Cult/Temple Sites: The Temple of Epimetheus in Athens, Greece; The Oracle of Epimetheus in Delphi, Greece
  • Benefits: Those favored by Epimetheus may gain great insight and foresight, as well as the ability to undo past mistakes or rectify past regrets. They may also receive sudden bursts of inspiration or invention, as well as the ability to see through deceptions and illusions. Those who serve as priests or devotees of Epimetheus may gain increased intelligence or wisdom, as well as access to rare knowledge and the ability to communicate with the Titan himself.

Brother to Prometheus, Atlas, and Menoetius, Epimetheus was always most closely linked to Prometheus because of their names. His name means “hindsight” while Prometheus means “foresight,” making him the dimmer of the two. It is Epimetheus who takes in Pandora, despite Prometheus‘s warnings, and as a result mortals are forever plagued with problems.

This colossal humanoid bears a pleasant, tranquil countenance. He dresses finely, but his clothes are somewhat disheveled. His eyes seem vacant, as if in a daydream.

Epimetheus is a clumsy titan, though he is friendly and means well. His name means “afterthought,” or “hindsight,” and was given to him to suggest that he does not always think before he acts. He is the son of the Titan Iapetus and the nymph Clymene, and is the brother of the Titans Prometheus and Atlas. Though often seen as a bumbling fool, Epimetheus has an equal fondness for humans as his brother Prometheus’, and he always means well.

Epimetheus was charged with the responsibility of giving a positive trait to every animal. But when it was time to give one to humans he had already used up all the traits, so his brother Prometheus (who felt that humans deserved to have something that no animal possessed) stole fire from Zeus to give as a gift to humankind. As a punishment for Epimetheus’ poor planning Zeus created Pandora, the first woman, and gave her to the foolish Titan as a wife.

Though Prometheus, who had his own punishment to serve for stealing the fire, warned his brother not to trust any gift from the Olympian gods, Epimetheus fell in love with and accepted Pandora despite the warnings. Epimetheus took Pandora as his wife, and they had a daughter Pyrrha, who married her cousin Deucalion. These two humans were the only survivors of the Great Deluge that Zeus sent to destroy the Golden Age.

When the Olympians were finished creating Pandora, the trickster god Hermes presented her with a special box and warned her not to open it. Pandora was made to be curious however, and eventually Epimetheus foolishly allowed her to open the box. The opening of this box released all kinds of misfortunes upon mankind, ruining their idyllic existence, though Pandora was able to close the box just in time to leave humans with a sense of hope in times of evil.


Epimetheus, Titan of Afterthoughts

Epimetheus, Titan of Afterthoughts
Midjourney

Huge giant (titan), chaotic neutral

Armor Class 22 (natural armor)

Hit Points 700 (30d12 + 150)

Speed 60 ft., climb 40 ft.

STR 30 (+10) DEX 18 (+4) CON 20 (+5) INT 16 (+3) WIS 16 (+3) CHA 22 (+6)

Saving Throws Str +18, Dex +12, Con +14, Wis +11, Cha +16

Skills Athletics +18, Insight +11, Intimidation +16, Perception +11

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Senses truesight 120 ft., passive Perception 21

Languages Common, Giant

Challenge 25 (75,000 XP)

Legendary Resistance (3/Day) If Epimetheus fails a saving throw, he can choose to succeed instead.

Titanic Regeneration. At the start of each of Epimetheus’s turns, he regains 30 hit points.

Magic Resistance. Epimetheus has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. Epimetheus can use his Frightful Presence. He then makes two Slam attacks.

Slam. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 10) bludgeoning damage.

Thunderous Stomp (Recharge 5-6). Epimetheus slams his foot onto the ground, creating a shockwave that deals thunder damage to all creatures within 60 feet of him. Affected creatures must make a DC 25 Constitution saving throw or become stunned until the end of their next turn. On a successful save, creatures take half as much damage and are not stunned. Area of Effect: all creatures within 60 ft. of Epimetheus. Damage: 60 (10d10) thunder damage.

Frightful Presence. Epimetheus lets out a terrifying roar. Each creature within 120 feet of Epimetheus and aware of him must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

LEGENDARY ACTIONS

Epimetheus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Epimetheus regains spent legendary actions at the start of his turn.

Slam. Epimetheus makes one Slam attack.

Roar. Epimetheus lets out a thunderous roar. Each creature within 60 feet of Epimetheus and aware of him must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Dismantle Reality. Epimetheus tears a hole in reality, causing all creatures within 30 feet of him to make a DC 25 Constitution saving throw. On a failed save, creatures take 50 (10d10) force damage and become stunned until the end of their next turn. On a successful save, creatures take half as much damage and are not stunned. Area of Effect: all creatures within 30 ft. of Epimetheus. Damage: 50 (10d10) force damage.

Lair Actions

On initiative count 20 (losing initiative ties), Epimetheus can take a lair action to cause one of the following effects. Epimetheus can’t use the same effect two rounds in a row:

  • Shake the Ground. Epimetheus slams its greatclub into the ground, causing the entire lair to shake. Each creature on the ground within 120 feet of Epimetheus must make a DC 24 Dexterity saving throw or be knocked prone.
  • Boulder Barrage. Epimetheus hurls a barrage of boulders from the walls and ceiling of the lair. Each creature in the lair must make a DC 24 Dexterity saving throw or take 35 (10d6) bludgeoning damage.
  • Reshape the Lair. Epimetheus alters the layout of the lair, causing walls and pillars to shift and move. All creatures within 60 feet of Epimetheus must succeed on a DC 24 Dexterity saving throw or take 24 (7d6) bludgeoning damage and be moved 10 feet in a random direction. The affected area becomes difficult terrain until the end of the next turn.

Equipment

  • Greatclub: Melee weapon attack, reach 15 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Titan, Greater, Epimetheus

Originally Posted by BOZ of the En World forums.

On this Thread

Titan, Greater, Epimetheus
Colossal outsider (Chaotic, Extraplanar, Good)
Hit Dice40d8+640  (820 hp)
Initiative+6
Speed60 ft (12 squares)
Armor
Class
41 (-8 size, +6  Dexterity, +33 natural), touch 8, flat-footed 35
Base
Attack/Grapple
+40/+75
AttackSlam +51 melee (7d10+19)
Full
Attack
2 slams +51 melee  (7d10+19)
Space/Reach30 ft/30 ft
Special AttacksSpell-like abilities,  spells
Special QualitiesClay of creation, damage reduction 15/epic, Darkvision 240 ft, Spell Resistance 36
SavesFort +42 Ref +28 Will +35
AbilitiesStrength 48 Dexterity 23 Constitution 43 Intelligence 34 Wisdom 37 Charisma 30
SkillsBalance +45, Bluff +39, Climb +58, Concentration +52, Craft (sculpting) +68, Decipher Script +47, Diplomacy +43, Disguise +10 (+12 acting), Gather Information +39, Handle Animal +48, Heal +42, Intimidate +48, Jump +68, Knowledge (Arcana) +51, Knowledge (nature) +53, Knowledge (religion) +48, Knowledge (the planes) +41, Listen +42, Perform (comedy) +45, Perform (oratory) +39, Perform (sing) +39, Ride+10, Search +41, Sense Motive +27, Spellcraft +53, Spot +42, Survival +52 (+54 following tracks, +54 aboveground, +54 on other planes), Swim +48
FeatsAnimal Affinity, Craft Wondrous Item, Empower Spell-Like Ability (cure critical wounds), Power Attack, Quicken Spell-Like Ability (greater teleport), Skill Focus (Craft [sculpting]), Track
Epic FeatsCraft Epic Wondrous Item, Epic Fortitude, Epic Skill Focus (Craft [sculpting]), Improved Darkvision, Legendary Climber , Legendary Leaper, Legendary Tracker
Environment 
OrganizationSolitary
Challenge Rating27
TreasureDouble standard
AlignmentAlways chaotic good
Advancement
Level Adjustment
  • Epimetheus has no set home, and usually wanders the plane of Bytopia lost in his thoughts.
  • Epimetheus is 100 feet tall and weighs 725,000 pounds.
  • Epimetheus speaks Abyssal, Common, Celestial, Draconic, Giant, and Sylvan.

COMBAT

Epimetheus2
Midjourney

Epimetheus usually avoids combat, but if drawn into battle through challenge or if animals or innocent creatures are in danger, he joins the fray. Epimetheus uses his spells and spell-like abilities to summon animals and aid them in battle, while battering adversaries with his massive fists.

Epimetheus’s natural weapons, as well as any weapons he wields, are treated as epic weapons for the purposes of overcoming damage reduction.

Spell-Like Abilities: At will – animal messenger, animal trance (DC 22), calm animals (DC 21), chain lightning (DC 26), charm animal (DC 21), charm monster (DC 24), cure critical wounds (DC 24), daylight, detect animals or plants, fire storm (DC 27), greater dispel magic, Hold monster (DC 25), holy smite (DC 24), invisibility, Invisibility Purge, levitate, Neutralize poison, persistent image (DC 25), polymorph (humanoid forms only, duration 1 hour), protection from energy, read magic, remove curse (DC 23), remove disease (DC 23), speak with animals;

3/day – etherealness, freedom of movement, greater teleport, summon nature’s ally IX, word of chaos (DC 27);

1/day – Awaken (DC 25), gate, greater restoration, maze, meteor swarm (DC 29), plane shift, regenerate (DC 27), Reincarnate, wind walk.

Caster level 25th. The save DCs are Charisma-based.

Spells: Epimetheus can cast divine spells as a 10th-level druid. The save DCs are Wisdom-based.

Typical druid Spells Prepared (6/8/7/6/6/5; save DC 23 + spell level):

Epimetheus can also cast arcane spells as a 15th-level sorcerer (6/9/9/8/8/8/8/5; save DC 20 + spell level).

He has access to the following spells:

The save DCs are Charisma-based.

Clay of Creation (Su): At will, as a full-round action, Epimetheus can shape clay into the form of any living non-unique creature that is not of extraplanar origin. The sculpture becomes a living creature with average statistics for its type. This creature will serve him until it dies, though Epimetheus usually sets it free after a specific service.

Epimetheus can control only 50 HD worth of such creatures at a given time. If he exceeds this number, all the newly created creatures fall under his control, and any excess creatures from previous castings become uncontrolled. (Epimetheus chooses which creatures are released.)

Epimetheus may also create a ball of clay, at will, as a full-round action, to give to another character. The character may activate the clay at any time by tossing the ball to the ground. The clay will instantly take the form of any creature of 4 Hit Dice or less that the character desires, as described above. This creature will serve the character until it dies, or until the character sets it free.

Something about Epimetheus’ clay makes the creatures unstable sometimes. Any creature that Epimetheus makes for himself may go berserk at the moment of its creation if he does not succeed on a DC 44 Will save. The uncontrolled creation goes on a rampage, attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach, then moving on to spread more destruction. Once a creation goes berserk, no known method can reestablish control. A creature created from a ball of clay has a 60% chance of going berserk at the moment of its creation.

Originally found in the first edition Deities and Demigods (1980, James M. Ward and Robert J. Kuntz).

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