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Kartikeya

Kartikeya
This is a picture of a painting of Raja Ravi Verma of Lord Murugan.

Standing 16 ft. tall in front of you is a man. He has 12 arms, 10 of which hold a longsword. He wears a fancy robe and headdress of Indian origin. This deity is none other than Karttikeya, Vedic Demigod of War

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.
On this Thread

Name: Karttikeya, Vedic Demigod of War
Titles:The Asura Killer, Fiend Hunter
Divine Rank: 5 (8 in Peacock Palace)
Symbol: Peacock
Home Plane: Peacock Palace
Alignment: Chaotic Good
Portfolio: Chaos, dueling, good, war
Worshippers: fighters, good asura, rangers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Good, War
Favored Weapon: longsword

Karttikeya was created when Shiva’s consort, Sati, immolated herself at a sacred temple before she could give birth to their son. This immolation resulted in six fiery seeds, which Shiva kept to himself. Shiva withdrew himself from the universe to mediate and cope with the situation. Meanwhile, an evil asura, Surapadman, ravaged the land. The gods all congregated and agreed that Shiva should revive his son to combat this as they were too busy to do so themselves. Shiva returned to the Mortal Coil, to revive his son. Surpadman had plotted with Kama, the Vedic god of love, to shoot an arrow at Shiva to make him fall in love with his revived consort who now went under the guise of Parvati. This plan would have worked had Shiva not unleash the power of is third eye, which disintegrated Kama instantly. Shiva then planted the fiery seeds he obtained long ago into the ground and departed from the Mortal Coil to meditate once again.

No more then a few seconds had passed, when the seeds began to grow. Surapadman waited anxiously with legions of demons ready to go. Just then, six babies sprouted out from the earth. Surapadman laughed, turned to the heavens and said, “ Is this the best you can do against my wrath? If so then, this world will be mine in no time! All your worshippers will bow at my feet!” He continued to laugh, until the crying of the six babies interrupted him. He raised his sword to slay them, when the impossible happened. The babies began floating in mid-air and immediately fused themselves together as if an unseen force had willed it so. Surapadman’s laughter was now silenced by his gasp. The babies had formed a man that towered over the evil asura. He had 12 arms; 10 of which held longswords. With a flurry of blades coming his way, Surapadman was sliced into ribbons. His demonic army retreated back into the depths of The Abyss from whence they came. At that moment, Karttikeya became known and feared as a slayer of demons.

Karttikeya now serves the Vedic deities as a general of celestials, devas, and other good beings that he leads into battle against the forces of evil. Karttikeya has many allies across the multiverse, who share his passion to slay evil. His most notable allies include the Archangel Michael, who gave Karttikeya the control of 7,000 angels. Raziel of the Celestial Hebdomad has also given him control over legions of celestials. His most trusted ally and friend is a great peacock, which was given to him by Indra, for his many accomplishments against the forces of evil. Karttikeya does not have a consort, but has slept with many beautiful women all over the universe. This earns him the title of Kumaraswami, or the Bachelor God. Someday, Karttikeya wishes to slay Asmodeus, Demogorgon, Orcus, and even Kali, the Black Mother,. However, even the mighty Karttikeya knows he is outmatched and would be destroyed in no time. This fact, however, does not stop him from destroying their minons any chance he gets.

Karttikeya lives on Ysgard in the Peacock Palace. This realm is a beautiful site to behold, with buildings of gold encrusted with emerald gems of untold value. Celestial peacocks flock here and consider it a haven for them. Angels, archons, good asura, and even the barbaric worshippers of Thor come here to enjoy the company of beautiful woman of whom Karttikeya has recsued throughout the multivrese.

Karttikeya stands 16 ft. tall and weighs over 5,000 pounds. As a deity Karttikeya knows all languages.

Karttikeya
Huge outsider (chaotic, extraplanar, good)
fighter 20/ranger 25
Divine Rank5 (8 in Peacock Palace)
Hit Dice20d10+25d8+540 (940 hp)
Initiative+18
Speed80 ft.
Armor Class64 (+7 deflection, +10 Dexterity, +5 divine, +34 natural, -2 size) touch, flat-footed
Base
Attack/Grapple
+42/+65
Attack+6 Huge keen longsword+65 melee (3d6+39/17-20/x2), or holy ray +55 ranged touch (10d10 holy/19-20/x2)
Full
Attack
+6 Huge keen longsword (primary) +65/+60/+55/+50 melee (3d6+39/17-20/x2), and 9 +6 Huge keen longswords (secondary) +65/+60/+55 melee (3d6+39/17-20/x2), or 2 holy rays +55 ranged touch (10d10 holy/19-20/x2)
Space/Reach15 ft./15 ft.
Special AttacksAnimal companion (peacocks), camouflage, domain powers, spells, spell-like abilities, summon peacock
Special
Qualities
Damage reduction 25/epic, good, and cold iron, divine aura (50 ft., Will DC 32), divine immunities, Endurance, energy resistance 25 to cold, evasion, fast healing 25, favored enemies (asuras+10, raksashas+8, evil outsiders+6, giants+4, Aberration+2), godly realm (Outer Plane: 5 miles), hide in plain sight, remote communication, Spell Resistance 59, swift
tracker, Track, understand, speak, and read all languages, and speak directly to all beings within 5 miles, wild
empathy, woodland stride
SavesFort +49, Ref +47, Will +27
AbilitiesStrength 40, Dexterity 31, Constitution 34, Intelligence 23, Wisdom 26, Charisma 25
SkillsBalance +52, Bluff +49, Climb +57, Concentration +54, Escape Artist +52, Handle Animal +27, Intimidate +51, Jump
+73, Knowledge (nature) +48, Knowledge (the planes) +48, Listen +50, Sense Motive +50, Spot +50, Survival +50, Tumble +32
FeatsCleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Great Fortitude, Great Multi-Weapon Fighting, Greater Weapon Focus (longsword), greater weapon specialization (longsword), Improved Critical (holy ray),
 Improved Disarm, Improved Feint, Improved Initiative, Improved Multi-Weapon Fighting, Improved Sunder, Improved Trip, lightning reflexes, Mobility, Mounted Combat, Multi-weapon Fighting, Power Attack, Ride-By Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack
Epic
Feats
Dire  Charge, Epic Fortitude, Epic Reflexes, Epic Weapon Focus (longsword), Epic Weapon Specialization (longsword),
Improved Combat Reflexes, Improved Whirlwind Attack, Superior Initiative
EnvironmentPeacock  Palace
OrganizationSolitary  (Unique), or pair (Karttikeya and Kartikkeya’s Peacock)
Challenge  Rating40
TreasureDouble Standard plus 10 +6 Huge keen longswords
AlignmentChaotic Good

Combat:

Divine Immunities: Karttikeya is immune to ability damage, ability drain, electricity, energy drain, fire, mind-affecting effects, and transmutation.

Domain Powers: CL +1 for chaotic spells; CL +1 for good spells; free Martial Weapon Proficiency and Weapon Focus with deity’s favored weapon.

Spells: Karttikeya casts spells as a 30th level ranger. DC 33 + spell level. He can prepare 5/5/5/5 ranger spells per day.

Spell-Like Abilities: CL 50, 51 for chaotic and good spells; DC 32 + spell level

At will – aid, animate objects, blade barrier, chaos hammer, cloak of chaos, dispel evil, dispel law, divine power, flame strike, holy aura, holy smite, holy word, magic circle against evil, magic circle against law, magic vestment, magic weapon, power word blind, power word kill, power word stun, protection from evil, protection from law, spiritual weapon, word of chaos, summon monster IX (chaotic and good creatures only)

Salient Divine Abilities: Alter Form, Alter Size, Divine Celerity, Divine Fast Healing ( 25), Energy Burst (50 ft. radius; 5d8 fire damage; Reflex save DC 37 halves damage), Holy Ray*

*Holy Ray (Unique Salient Divine Ability): As a ranged touch attack, Karttikeya can send out rays of holy energy from his two free hands. These rays deal 10d10 points of holy damage to evil creatures, while asura and raksashas take 10d12 points of holy damage. Those slain by these rays are disintegrated. Karttikeya can use the holy rays to also Heal a good creature up to 10d6 points of hit points with each ray.

Other Divine Powers

Senses: Karttikeya can see, hear, touch, and smell at a distance of 5 miles. As a standard action he can perceive anything within 5 miles of his worshipers, holy sites, objects, or any other location where one of his titles or names was spoken in the last hour. He can extend his senses up to 2 locations at once. He can block the sensing power of deities at his rank or lower at up to 2 remote locations at once for 5 hours.

Portfolio Sense: Karttikeya can sense any event involving his portfolios that affects 1000 or more creatures.

Automatic Actions: Karttikeya can use Intimidate, Jump, Knowledge (nature or the planes) as a free action if the DC of the task is 15 or lower. He can perform up to 2 such actions each round.

Create Magic Items: Karttikeya can create any magic item as long as the market price doesn’t exceed 4,500 gp.

Possessions: Karttikeya possesses 10 +6 Huge keen longswords. If he successfully strikes an evil outsider with any of them, he deals an extra 5d6 divine damage. Asuras and raksashas instead take 5d8 divine damage.

Karttikeya Peacock
Huge magical  beast (extraplanar, good)
Hit Dice30d10+240  (540 hp)
Initiative+21
Speed80 ft., 160 ft. (perfect)
Armor  Class46 (+7 deflection, +13 Dexterity, +18 natural, -2 size) touch 28, flat-footed 33 {20% miss chance}
Base
Attack/Grapple
+30/+52
AttackBeak +42 melee (4d6+14/19-20/x2), or wing +42 melee (3d6+7 plus emerald shimmer/19-20/x2)
Full  AttackBeak +42/+37/+32/+27 melee (4d6+14/19-20/x2), and 2 wings +40 melee (3d6+7 plus emerald  shimmer/19-20/x2), and 2 talons +42 melee (2d6+7)
Space/Reach15 ft./15 ft.
Special  AttacksPeck, screech, spell-like abilities
Special
Qualities
Damage reduction 20/epic, good, and cold iron, Darkvision 60 ft. emerald shimmer, energy resistance 25 to acid, cold, electricity, fire, and sonic, fast healing 20, favored enemies (asuras+10, raksashas+8, evil outsiders+6, giants+4, Aberration+2), Low-Light Vision, Spell Resistance 33
SavesFort +25, Ref +30, Will +15
AbilitiesStrength 38, Dexterity 36, Constitution 27, Intelligence 12, Wisdom 18, Charisma 25
SkillsBalance +32, Intimidate +30, Jump +49, Listen +23, Spot +23
FeatsCleave, Dodge, Great Cleave, Improved Critical (beak, wing), Improved Initiative, Multiattack, Power Attack, Run, Spring Attack, Snatch
Epic FeatsSuperior Initiative
EnvironmentPeacock Palace
OrganizationSolitary (unique), or pair (Karttikeya and Kartikkeya’s Peacock)
Challenge Rating23
TreasureNone
AlignmentNeutral Good

You see standing before you, a massive peacock shrouded in shimmering emerald lights.

Combat:

Emerald Shimmer (Su): Karttikeya’s Peacock is constantly surrounded in a shimmer of emerald lights. This shimmer makes it hard for foes to attack it and its rider granting them both concealment. Additionally, evil creatures looking at the shimmer must succeed a Will save DC 32 or become dazed for 1 minute. Finally, since the emerald shimmers originates from Karttikeya’s Peacock’s wings, they can be used to severely weaken an evil creatures. Evil creatures struck by the wings must succeed a Fortitude save DC 32 or contract the disease known only as the Emerald Shimmer. If unsuccessful, the creature takes the effect of the disease immediately. Initial damage 2d6 Strength drain, secondary damage 2d6 Constitution drain. DCs are Charisma-based.

Peck (Ex):Karttikeya’s Peacock attacks with lightning speed. It can attack 4 times with its beak as a full-attack option with the normal –5 penalty.

Screech (Ex): Once every minute, Karttikeya’s Peacock can let out a loud screech, which terrifies evil creatures as well as damaging them. All evil creatures within 60 ft. of Karttikeya’s Peacock when it screeches takes 20d8 points of sonic damage. Reflex save DC 33 halves damage. They must also succeed a Will save DC 33 or become frightened for 2d6 rounds. DCs are Constitution-based.

Spell-Like Abilities: CL 30; DC17 + spell level

At will – bear’s endurance, bull’s strength, Cat’s Grace, Dispel Evil, greater teleport (self, rider, plus 1000 pounds), magic circle against evil, see invisibility

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