Gazra, Governor of Abriymoch

Gazra, the horned, winged pit fiend and governor of Abriymoch, holding his Rod of Tyranny over a city of infernal fire

At a Glance

CreatureUnique greater devil, pit fiend
AlignmentLawful Evil
OfficeGovernor of Abriymoch; infernal security master
HomePhlegethos, fourth layer of Hell
AllegianceFierna; formally Zimimar
RivalBelial and rival dukes
Signature weaponRod of Tyranny
Gazra's infernal seal: a horned winged sigil in crimson and gold upon a dark ground

Abriymoch’s governor seldom raises his voice. While a visitor speaks, his spies are already testing every claim and his guards quietly closing the exits. Gazra’s patience is not mercy: every bargain he honours makes Hell’s grip a little tighter.

Gazra is one of the most powerful pit fiends not directly associated with the Courtiers of Perdition. Technically serving under Dark Minister Zimimar, Gazra is far more closely intertwined with the politics of Phlegethon (Phlegethos). Indeed, of his many responsibilities, including governing Abriymoch and overseeing the security of Hell’s first four Perditions, Gazra takes his role as Fierna’s bodyguard and lover the most seriously. Indeed, Gazra is totally committed to the Grand Duchess of Phlegethon (Phlegethos), although he takes severe pains to disguise his perverse affection – he is in love with her – from all, including Fierna herself.

Gazra has served as the Security Master for the Four Lower Perditions for over a thousand years and controls the most hamatulas in Hell beyond the infiltrators of the Blood War. However, he only recently (the past century) assumed the status of governor of Abriymoch and, consequently, stewardship over the Lake of Fire. These new appointments all came at the personal behest of Fierna and, at least publicly, have the support of Arch Duke Belial. To date, Gazra has done a superlative job with his expanded duties. His security forces have uncovered plots against the Lords of the Fourth, incursions into Phlegethon (Phlegethos), and even an attempt from a few Barregons to bathe within the Lake of Fire.

However, Gazra is far more interested in politics than he is in continuing with the Legions of Hell. His canny ability to use his resources to blackmail and cajole even Dukes of Hell has earned him regular invitations to the Court of Phlegethon (Phlegethos). He has even been in the Gatherings of Perdition in Nessus a number of times. Although most suspect that Gazra’s interests are to solely perpetuate his own power, in truth he is also interested in seeing the rise of his secret love, Fierna.

Rules by Edition

Select one rules presentation. The original D&D 3.5e epic build follows the three conversions.

Gazra — Governor of Abriymoch

Large Fiend (Devil), Lawful Evil

Armor Class24 (natural armor and infernal wards)
Initiative+16 (26)
Hit Points615 (30d12 + 420)
Speed40 ft., Fly 60 ft.
Challenge Rating30 (155,000 XP)

Ability Scores

Strength30 (+10)
Dexterity22 (+6)
Constitution38 (+14)
Intelligence26 (+8)
Wisdom28 (+9)
Charisma28 (+9)

Defences, Skills and Senses

Saving ThrowsStr +19, Dex +15, Con +23, Int +17, Wis +18, Cha +18
SkillsDeception +27, Insight +27, Intimidation +27, Perception +27, Stealth +15
Resistancesacid, cold
Immunitiesfire, poison
Condition Immunitiespoisoned
Sensestruesight 120 ft., passive Perception 37
LanguagesInfernal, telepathy 120 ft.

Traits

Legendary Resistance (4/Day). When Gazra fails a saving throw, he can choose to succeed instead.

Magic Resistance. Gazra has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Gazra makes three Rod of Tyranny attacks.

Rod of Tyranny. Melee Attack Roll: +19, reach 10 ft. Hit: 21 (2d10 + 10) Bludgeoning plus 27 (6d8) Necrotic. DC 26 Wisdom save or the target has Disadvantage on attacks against creatures other than Gazra until the end of its next turn.

Infernal Sentence (Recharge 5–6). Creatures of Gazra’s choice within 30 feet make DC 26 Wisdom saves, taking 45 (10d8) Psychic damage and becoming Frightened until the end of their next turn on failure, half damage on success.

Spellcasting

Spell save DC 26; no material components.

Summon Devils (1/Day). Gazra summons two Barbed Devils in unoccupied spaces within 60 feet. They obey his orders and disappear after 1 hour or when reduced to 0 Hit Points.

Reactions

Adjust Probability (3/Day). When a creature Gazra can see within 30 feet succeeds on a D20 Test, he forces it to reroll the d20 and use the second result.

Protective Aura. When an ally within 5 feet takes damage, Gazra takes half that damage instead. He cannot further reduce the transferred damage.

Legendary Actions

Gazra can take three Legendary Actions, one at a time at the end of another creature’s turn. He regains spent Legendary Actions at the start of his turn.

Move. Gazra moves up to half his speed without provoking opportunity attacks.

Rod Attack (Costs 2 Actions). Gazra makes one Rod of Tyranny attack.

Command Devil (Costs 2 Actions). One allied devil within 60 feet uses its reaction to move up to half its speed and make one attack.

Gazra — Governor of Abriymoch

Large fiend (devil), lawful evil

Armor Class24 (natural armor and infernal wards)
Hit Points615 (30d12 + 420)
Speed40 ft., fly 60 ft.
Challenge30 (155,000 XP)

Ability Scores

Strength30 (+10)
Dexterity22 (+6)
Constitution38 (+14)
Intelligence26 (+8)
Wisdom28 (+9)
Charisma28 (+9)

Defences, Skills and Senses

Saving ThrowsStr +19, Dex +15, Con +23, Int +17, Wis +18, Cha +18
SkillsDeception +27, Insight +27, Intimidation +27, Perception +27, Stealth +15
Damage Resistancesacid, cold
Damage Immunitiesfire, poison
Condition Immunitiespoisoned
Sensestruesight 120 ft., passive Perception 37
LanguagesInfernal, telepathy 120 ft.

Traits

Legendary Resistance (4/Day). When Gazra fails a saving throw, he can choose to succeed instead.

Magic Resistance. Gazra has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Gazra makes three Rod of Tyranny attacks.

Rod of Tyranny. Melee Weapon Attack: +19 to hit, reach 10 ft., one creature. Hit: 21 (2d10 + 10) bludgeoning plus 27 (6d8) necrotic; DC 26 Wisdom save or disadvantage on attacks against creatures other than Gazra until end of next turn.

Infernal Sentence (Recharge 5–6). Enemies Gazra chooses within 30 ft. must make DC 26 Wisdom saves, taking 45 (10d8) psychic damage and becoming frightened until the end of their next turn on failure, or half damage on success.

Innate Spellcasting

Charisma (spell save DC 26); no material components.

Summon Devils (1/Day). Gazra summons two barbed devils into unoccupied spaces within 60 feet. They obey his orders and disappear after 1 hour or when reduced to 0 hit points.

Reactions

Adjust Probability (3/Day). When a creature Gazra can see within 30 feet succeeds on an attack roll, ability check, or saving throw, he forces it to reroll the d20 and use the second result.

Protective Aura. When an ally within 5 feet takes damage, Gazra takes half that damage instead. He cannot further reduce the transferred damage.

Legendary Actions

Gazra can take three Legendary Actions, one at a time at the end of another creature’s turn. He regains spent Legendary Actions at the start of his turn.

Move. Gazra moves up to half his speed without provoking opportunity attacks.

Rod Attack (Costs 2 Actions). Gazra makes one Rod of Tyranny attack.

Command Devil (Costs 2 Actions). One allied devil within 60 feet uses its reaction to move up to half its speed and make one attack.

Gazra — Governor of Abriymoch CR 34

LE Large outsider (devil, evil, extraplanar, lawful)

Init +16; Senses darkvision 60 ft., see in darkness; Perception +55; Aura fear (20 ft., DC 36)

Defense

AC51, touch 22, flat-footed 51 (+6 armor, +8 Dex, +23 natural, +5 deflection, −1 size); uncanny dodge
hp570 (47 HD; 30d8 + 17d6 + 376)
Saving ThrowsFort +34, Ref +36, Will +40
DR15/epic good-aligned silver weapons
Immunefire, poison
Resistacid 15, cold 15
Spell Resistance46
Regeneration8 (good-aligned silver weapons or spells with the good descriptor)

Offense

Speed40 ft., fly 60 ft. (average)
Melee — Rodrod of tyranny +62/+57/+52/+47 (2d6+24 plus axiomatic and unholy weapon damage); 2 wings +51 (3d6+7), bite +51 (4d6+7 plus poison and disease), tail slap +51 (2d8+7)
Melee — Natural2 claws +53 (2d8+15), 2 wings +51 (3d6+7), bite +51 (4d6+7 plus poison and disease), tail slap +51 (2d8+7)
Space / Reach10 ft. / 10 ft.
Special Attacksconstrict (2d8+30), grab (tail slap against Medium or smaller targets), sneak attack +5d6, fear aura, poison, disease, summon devils

Spell-Like Abilities

Caster Level 22nd; Concentration +32; Save DC 21 + spell level unless noted.

Statistics

STR40 (+15)
DEX27 (+8)
CON27 (+8)
INT26 (+8)
WIS32 (+11)
CHA31 (+10)
Base Attack +39
CMB +55
CMD78 (includes the ring’s +5 deflection bonus)
FeatsAlertness, Blind-Fight, Combat Expertise, Combat Reflexes, Improved Initiative, Investigator, Leadership, Lightning Reflexes, Multiattack, Power Attack; additional epic abilities represented by his unique infernal talents
SkillsBluff +62, Diplomacy +60, Intimidate +62, Knowledge (arcana) +41, Knowledge (planes) +45, Perception +55, Sense Motive +60, Spellcraft +39, Stealth +48, Use Magic Device +24
LanguagesInfernal, telepathy 100 ft.

Special Abilities

Adjust Probability (Su). Twice per day, or at will while in Phlegethos, Gazra uses an immediate action to force a creature within 25 feet to reroll an attack roll, skill check, ability check, or saving throw. The second result stands. Maximum once per round.

Protective Aura (Sp). Twice per day, or at will in Phlegethos, Gazra places a special shield other effect on one creature within 5 feet. Damage transferred to him becomes nonlethal damage.

Evasive Preceptor (Ex). Twice per day, or at will in Phlegethos, Gazra grants improved evasion to one creature within 5 feet for 24 hours. The ability functions only while the recipient remains within 5 feet of him.

Uncanny Dodge Enabler (Ex). Five times per day, or at will in Phlegethos, Gazra grants improved uncanny dodge and trap sense to one creature within 5 feet. The benefits last up to 24 hours but function only while that creature remains within 5 feet.

Call Back (Sp). Once per day, Gazra restores to life a creature he protected with a guardian ability in the previous 24 hours. This functions as true resurrection (caster level 12th).

Fear Aura (Su). As a free action, Gazra emanates a 20-foot-radius fear aura (Will DC 36 negates). On a failed save the target is affected as fear (caster level 30th). Creatures that save are immune to his aura for 24 hours; other devils are immune.

Poison (Ex). Bite—injury; Fort DC 32; on the first failed save, 1d8 Constitution damage; a second failed save on the following round causes death.

Disease (Su). Bite—devil chills; Fort DC 32; incubation 1d4 days; 1d4 Strength damage.

Summon Devils (Sp). Three times per day Gazra automatically summons two lemures, bone devils or barbed devils; or one erinyes, horned devil or ice devil.

The Rod of Tyranny

Gazra’s rod of tyranny is a +3 axiomatic, unholy greatclub. It deals an additional 2d6 damage against chaotic creatures and 2d6 against good creatures; both additions apply to a creature that is chaotic and good. Once per day its governor may exchange either weapon property for an equal- or lower-value property for 9 rounds. Three times per day, the rod uses tyranny (Will DC 28; caster level 21st). Once per day it seals the gates and portals of Abriymoch and subjects creatures other than its bearer within 90 feet to dimensional anchor for 9 rounds without allowing spell resistance.

Equipment and Court

Rod of Tyranny, +4 spiked black leather armor of minor fortification, +5 ring of protection, cloak of resistance +2, ring of mind shielding. Gazra rules from Abriymoch in Phlegethos and commands devilish guards, investigators, and informants.

Gazra — Governor of Abriymoch CR 34

LE Large outsider (devil, evil, extraplanar, lawful); pit fiend, rogue 10/guardian paramount 7

Combat Statistics

Hit Dice30d8 + 17d6 + 376 (570 hp)
Initiative+16
Speed40 ft., fly 60 ft. (average)
Armor Class51 (+6 armor, +8 Dexterity, +23 natural, +5 deflection from ring of protection, −1 size), touch 22, flat-footed 51 (Improved Uncanny Dodge)
Base Attack/Grapple+39/+58
AttackRod of tyranny +62 melee (2d6+24); or claw +53 melee (2d8+15)
Full AttackRod of tyranny +62/+57/+52/+47 melee (2d6+24) and 2 wings +51 melee (3d6+7) and bite +51 melee (4d6+7 plus poison and disease) and tail slap +51 melee (2d8+7); or 2 claws +53 melee (2d8+15) and 2 wings and bite and tail slap
Space/Reach10 ft. /10 ft.
Special AttacksConstrict, fear aura, improved grab, sneak attack +5d6, spell-like abilities, summon devils
Special
Qualities
Adjust probability, damage reduction 15/ epic good and silver, Darkvision 60 ft., evasive preceptor, immunity to fire and poison, improved evasion, improved uncanny dodge, protective aura, resistance to acid 15 and cold 15, regeneration 8, see in darkness, Spell Resistance 46, telepathy 100 ft., trap finding, trap sense +3, uncanny dodge, uncanny dodge enabler
SavesFort +34, Ref +36, Will +40
AbilitiesStrength 40, Dexterity 27, Constitution 27, Intelligence 26, Wisdom 32, Charisma 31
SkillsBalance +10, Bluff +62, Climb +36, Concentration +29, Decipher Script +21, Diplomacy +60, Disguise +31 (+37 acting), Gather Information +41, Hide +48, Intimidate +62, Jump +38, Knowledge (Arcana) +41, Knowledge (local) +31, Knowledge (nature) +18, Knowledge (nobility) +18, Knowledge (the planes) +45, Knowledge (religion) +35, Listen +61, Move Silently +42, Perform (oratory) +20, Search +44, Sense Motive +60, Sleight of Hand +23, Spellcraft +39 (+41 with scrolls), Spot +55, Survival +35 (+39 on another plane, +39 tracking), Tumble +31, Use Magical Device +24 (+28 with scrolls)
FeatsAlertness, Blind-Fight, Combat Expertise, Combat Reflexes, Improved Combat Expertise, Improved Initiative, Investigator, Leadership, Lightning Reflexes, Mage Slayer, Multiattack, Pierce Magical Concealment, Power Attack, Track
Epic FeatsEpic Leadership, Epic Reputation, Superior Initiative Blinding Speed, Epic Combat Expertise
Climate/TerrainAbriymoch, Phlegethon (Phlegethos), Fourth of the Nine Hells of Perdition
OrganizationSolitary (unique), or pair (Gazra and Fierna, or troupe (9 Pit Fiends, 27 Horned (Cornugon), 81 Barbed (Hamatula)
Challenge Rating34
TreasureRod of tyranny and other possessions

Special Abilities and Equipment

Adjust Probability: Twice per day (or at will if in Phlegethon (Phlegethos)) Gazra may force a creature within 25 feet of him (enemy or ally) to reroll an attack roll, check or saving throw as an immediate action. He may only use this ability once per round, regardless of his location. The second result is used regardless of whether or not it is better than that original.

Call Back (Sp): Once per day, Gazra may restore life to a creature that he used any of his guardian paramount special abilities on within the past twenty four hours. This functions as true resurrection; 12th caster level.

Constrict (Ex): Gazra deals 2d8 + 30 points of damage with a successful grapple check.

Disease (Su): A creature struck by Gazra’s bite attack must succeed at a DC 32 Fortitude save or be infected with a vile disease called devil chills (incubation period 1d4 days, damage 1d4 points of Strength).

Evasive Preceptor (Ex): Gazra can extend his own improved evasion special ability to any creature within 5 feet of him. The effect lasts for 24 hours, but only functions as long as the creature is within 5 feet. Gazra may use this ability twice per day, or at will if within Phlegethon (Phlegethos).

Fear Aura (Su): Gazra can radiate a 20-foot-radius fear aura as a free action. Creatures in the area must succeed on a DC 36 Will save or be affected as though by a fear spell (caster level 30th). A creature that successfully saves cannot be affected again by his aura for 24 hours. Other devils are immune to the aura.

Improved Evasion: Gazra takes half damage on a failed reflex saving throw, and none on a successful save.

Improved Grab (Ex): To use this ability, Gazra must hit a Medium or smaller opponent with his tail slap attack. If he gets a hold, he can constrict.

Improved Uncanny Dodge: Gazra can only be flanked by a rogue of 29th level or higher, and does not lose his Dexterity bonus to armor class when flatfooted.

Poison (Ex): Injury; Fortitude DC 32; initial damage 1d8 Constitution, secondary damage death.

Protective Aura (Sp): Twice per day, (or at will if within Phlegethon (Phlegethos)) Gazra may use a special form of shield other. The protective aura transfers the absorbed damage to Gazra as non-lethal damage.

Regeneration (Ex): Gazra takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.

Spell-Like Abilities (Sp): At will – animate dead, blasphemy, Charm Person, create undead, desecrate, detect good, Detect Magic, greater dispel magic, greater invisibility, greater teleport (self plus 50 pounds only), magic circle against good, major image, mass hold monster, power word stun, produce flame, polymorph, pyrotechnics, suggestion, unholy aura, unhallow, and wall of fire;

Summon Devils (Sp): Thrice per day, Gazra can automatically summon two Lemures, Osyluths, or Barbed (Hamatulas); or one Erinyes, Horned (Cornugon), or Gelugons.

Uncanny Dodge Enabler: Gazra can extend his own improved uncanny dodge and trap sense abilities to any creature within 5 feet of him. Gazra can use this ability five times per day, or at will if within Phlegethon (Phlegethos). It is otherwise identical to his Evasive Preceptor ability.

Possessions: Gazra wields his rod of tyranny in combat. He is also armored with a +5 ring of protection, a +2 cloak of resistance and a ring of mind shielding. Gazra also wears a suit of specially crafted black leather armor, made from the burnt skins of newborn humanoid babies; legend has it that the souls of those babes that died to make the armor are still tied to the armor, and are tormented in that they can never find surcease. There must be some truth in this, for Amdusius (Amdusias) of Malbolge has been quite vocal in his intentions to rend both armor and Gazra if ever he gets the opportunity. In any case, the armor functions as +4 spiked leather armor of minor fortification with no maximum Dexterity bonus or armor check penalty. As Governor of Abriymoch, Gazra can acquire practically any non-epic magic item he desires.

Everything Gazra has done to for the past millennium has revolved around putting him in a position to see Fierna’s rise to power. Every Duke he has crossed, every rival pit fiend he has cowed, every spy in his employ, every action Gazra has taken is dedicated to increasing Fierna’s authority. Gazra is well aware of the game he is playing. Should his perverted affections be discovered, his successes would wither into smoke and he would likely suffer at best an immediate demotion if not annihilation. Somehow, though, Gazra has concealed not only his goals but his love.

Gazra has a cool relationship with his true master, Zimimar. Both fiends are well aware of Gazra’s status in Hell and Zimimar reluctantly accepts that she can only expect so much from the Governor of Abriymoch as it relates to military service; Gazra, for his part, has done everything to reveal his lack of interest in performing additional duties for the Legions of Hell. Still, Gazra is wise enough to know when he has to make concessions.

The Governor of Abriymoch is universally hated by most of the Dukes of Phlegethon (Phlegethos), particularly those of fiendish origins as they have suffered severely from his blackmail and extortion. However, they all know that he is a favorite of Fierna and leave him be for now. Fierna is delighted with Gazra. While she has no idea as to the depths of his affection, she does know that he is almost stupidly loyal to her and manipulates his emotions. Fierana has expertly created a great rift between her father and Gazra, hoping that one day the Governor will dash all caution aside and join her in a bid to cast Belial down. Belial is well aware of Gazra’s contempt, but could not care less. So far as Belial is concerned, Gazra is a lowly pit fiend, a mere play thing of his daughter and, when she grows tired of him, he will be crushed. For the time being, Belial allows Gazra great lee-way within Phlegethon (Phlegethos) because it suits his purposes (chief among those, keeping the Dukes of Phlegethon (Phlegethos) in check).

Gazra appears as a fiery, red pit fiend in black leather armor covered in silver spikes. He usually wears a great black cloak and always carries his rod of tyranny. He speaks slowly and with great care, never jumps to conclusions, and is an excellent judge of character…except where Fierna is concerned.

Encounters in Abriymoch

The missing courier. A mortal carrying records of Fierna’s movements disappears before reaching Gazra. The governor hires outsiders to find the courier, but Belial’s agents offer a competing reward for the same evidence.

The compromised officer. Gazra knows one of his own officers has sold confidential information. He will not arrest the traitor until the entire network is uncovered. Adventurers must decide whether to help his investigation or warn those about to be condemned.

The protected heir. Saganth becomes the target of rivals trying to force Gazra into a public confrontation. Guarding him is not the same as supporting his father’s political ambitions.

Historical Illustration

Historic fresco detail of a devil from Camposanto monumentale, Pisa
Historic detail of Hell, Camposanto monumentale, Pisa. Retained as historical illustration rather than the principal portrait of Gazra.

Combat

Commanding the Battle

Against intruders. Gazra uses his security network to learn names and capabilities before confronting anyone. He isolates spellcasters and escape specialists, employs greater invisibility to position himself, and makes examples of oathbreakers.

Against rival devils. Gazra preserves discipline: barbed devils watch suspects, horned devils seal exits, and pit fiends confront the strongest opposition. His lawful evil nature is evident in meticulous records, coerced testimony, and punishments intended to deter future betrayal.

When defending Fierna. He places her survival above the success of his wider forces, remaining close enough to use Protective Aura and his Guardian Paramount abilities. Her habit of moving freely in battle can draw him out of a defensible position.

Retreat. He withdraws if remaining would destroy useful intelligence or endanger the security of Abriymoch; he may fight to the death when Fierna is personally threatened.

If engaged in combat by himself or with normal devils, Gazra casts greater invisibility and unholy aura on his person before moving in for sneak attacks on his foes. He reserves his usage of adjust probability for successful attacks against his own person rather than benefiting any of his troops. He likes to single out and close with mages, who are especially vulnerable to his attacks of opportunity.

If attacked while with Fierna, his first action is to use his protective aura on her. He remains by her side as best he can, using his Epic Combat Expertise to increase her own armor class as much as possible. His evasive preceptor is largely useless to defend her, as she already possesses improved evasion, but he will have already activated his uncanny dodge enabler on her person. As Fierna likes to dance around the battlefield, Gazra is often hard pressed to keep up with her.

Due to his lower than normal caster level for his spell-like abilities, he rarely uses them offensively on foes with Spell Resistance. Against mortal enemies, however, he is not at all above detonating fireballs on his own person to clear away those who get too close.

Cohort: Gazra and Fierana’s son Saganth attends to his father’s needs, whatever they may be. He largely resembles his mother, with flaming hair and humanoid features, but his powerful lower jaw and fangs are a clear feature from his paternal side. Red and black scales are scattered across his body. Treat Saganth as a pit fiend with the nephilim template and 8 levels of warmage.

Sources and Credits

The Gates of Hell (Dicefreaks), Grimoire of Cosmic Entities, Volume One, by Eli Atkinson, William Church and Serge W. Desir, Jr. Original concept by Serge W. Desir, Jr.

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