Hell · The Nine Hells of Perdition

The Nine Perditions of Hell

Hell is one infernal dominion divided into nine great Perditions: war-frontiers, iron cities, drowned marshes, volcanic kingdoms, frozen seas, crushing wastes, ruined provinces and the deep citadel-realm from which Asmodeus governs them all.

One Realm · Nine Jurisdictions

Hell Is a State, Not Nine Unrelated Kingdoms

The Nine Perditions are the great territorial divisions of Hell. Each possesses its own geography, cities, fortifications, courts, armies and political interests, but none stands outside the wider infernal order.

Each Perdition is held by one of the Lords of the Nine beneath the supreme authority of Asmodeus, Lord of Nessus and Overlord of Hell. Their governments intersect with Hell’s Dukes, Courtiers of Perdition, Infernal Highnesses, archdevils, the Dark Ministry, military commands and the wider institutions that bind the plane into a single organised infernal power.

Infernal authority rests upon jurisdiction, recognised claims, contracts, seals, precedent, obligation and enforceable power. The borders between the Perditions therefore matter politically as well as geographically.

The current order: Avernus — Bael; Dis — Dispater; Minauros — Mammon; Phlegethos — Belial; Stygia — Leviathan; Malbolge — Lilith; Maladomini — Beelzebub; Cania — Mephistopheles; Nessus — Asmodeus.
The Infernal Descent

The Nine Perditions

From the Blood War frontier of Avernus to the rifts beneath Malsheem, every Perdition serves a different part of Hell’s military, political and economic order.

I

Avernus

Lord of the First · Bael

Hell’s principal war frontier: a blasted country of fortresses, scarred plains, military roads and infernal strongholds built to sustain the Blood War.

Enter Avernus
II

Dis

Lord of the Second · Dispater

The dominion of the Iron City: immense walls, heated streets, shifting districts, black iron and the towering seat from which Dispater governs the Second.

Enter Dis
III

Minauros

Lord of the Third · Mammon

A vast region of poisonous marsh, foul water, sinking roads, prisons and accumulated wealth centred upon the great city of Minauros the Sinking.

Enter Minauros
IV

Phlegethos

Lord of the Fourth · Belial

A volcanic Perdition of burning wastes, ash, magma, fire-swept plains and the fortress-city of Abriymoch.

Enter Phlegethos
V

Stygia

Lord of the Fifth · Leviathan

A frozen sea-world of black water, ice floes, storm-lit skies and infernal ports through which the River Styx carries traffic deeper into Hell.

Enter Stygia
VI

Malbolge

Lord of the Sixth · Lilith

The Crushing Lands: unstable slopes, broken mountains, caverns, falling stone and infernal strongholds clinging to a hostile landscape.

Enter Malbolge
VII

Maladomini

Lord of the Seventh · Beelzebub

A devastated industrial Perdition of ruined cities, quarries, roads, polluted waterways and projects repeatedly built, judged wanting and destroyed.

Enter Maladomini
VIII

Cania

Lord of the Eighth · Mephistopheles

A deadly frozen expanse where glaciers move across buried ruins and armies, dominated by Mephistar and the guarded approaches to the deepest Perdition.

Enter Cania
IX

Nessus

Lord of the Ninth · Asmodeus

The deepest Perdition, shattered by immense rifts and canyons. Here stands Malsheem, the seat of Asmodeus and the central government of Hell.

Enter Nessus
Roads · Gates · Rivers

Descending Through Hell

The Perditions are connected, but movement through Hell is neither free nor politically neutral.

Controlled Routes

Travel passes through guarded roads, gates, bridges, ports, fortifications and checkpoints. Infernal officials can demand papers, seals, payment, sponsorship or proof of recognised authority before allowing travellers, cargo or military formations to continue.

The River Styx

The River Styx is one of Hell’s major transport arteries. Its waters and connected ports allow movement of troops, prisoners, goods and travellers through important parts of the infernal realm, including the war frontier and the frozen waters of Stygia.

Infernal Borders

Crossing from one Perdition into another means entering a different jurisdiction. Local courts, commanders and nobles may recognise Hell’s wider hierarchy while still enforcing the particular claims and restrictions of their own Lord.

Trade and War

The same routes that carry travellers also support the infernal economy and war machine: coin, metals, weapons, magic, information, prisoners, labour, tribute, access and souls all move through Hell’s controlled networks.

Infernal Jurisdiction

Souls in the Nine Perditions

Hell does not automatically receive every evil soul. A soul may reach one of the Perditions through an infernal contract, recognised claim, allegiance, supernatural circumstance or the cosmological destination that properly receives it.

Once a soul falls within Hell’s recognised authority it may become part of a much larger infernal system of imprisonment, labour, exchange, tribute, punishment or transformation. Souls are therefore not merely victims of the landscape; they can also become contested assets within Hell’s law and economy.

There is no universal automatic alignment change for entering Hell, and no universal planar-infusion system. Individual Perditions possess dangerous environments, supernatural hazards and infernal powers, but these should be described locally rather than imposed as blanket mechanics across the entire plane.
From Formation to Dominion

The Nine Perditions in Hell’s History

Hell itself formed during Eon VII. The ordered devil civilisation that came to dominate it emerged much later, during Eon XVI, when infernal society developed the institutions, hierarchy and organised authority recognisable in the present age.

Lucifer genuinely ruled during an earlier period of Hell’s history. That Luciferian order was eventually succeeded by the Asmodean regime. Asmodeus now rules Nessus and stands above the Lords of the Nine as Overlord of Hell.

The rulers of individual Perditions have changed through wars, depositions, political settlements and infernal succession. The roster shown on this page is the current order of the Nine.

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