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Zimimar Minister of Morale

See the source image See the source image Visual Search Save View image Feedback More Mlle George Achille Fould (1865-1951) - | Madame Satan, 1904
Mlle George Achille Fould (1865-1951) – | Madame Satan, 1904

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.

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Within the Legions of Hell, there are few beings more feared than Zimimar. To many outsiders, this is something of a surprise. Many people unfamiliar with devils and Hell would expect the Minister of Morale to be a guiding, clarifying force that promotes order and organization, adherence to a common cause, and ultimate loyalty. Indeed, Zimimar accomplishes all of these things. But what many outsiders do not comprehend is the manner in which she succeeds in her responsibilities. Zimimar uses torture to maintain morale, and if torture does not work, she uses the permanent death feared by all outsiders.

As the Minister of Morale, it is Zimimar’s responsibility to ensure that the Legions of Hell adhere to the will of the Nine Hells of Perdition and that they defend the side of tyranny in the eternal Blood War to the utmost of their abilities. Through her Denomination, Zimimar also weeds out subversives and traitors, torturing them until they reveal all they know. Any indication of dissatisfaction in the ranks brings Zimimar out and, due to the many spies she has scattered across the Legions, few ever voice opinions that do not fall in line with the will of Hell. Such is the power of Zimimar.

Zimimar’s background is a muddied one. Many texts insist that Zimimar was once a pit fiend general within the Court of Minauros. However, this information is correct so far as the original Zimimar went. The first Zimimar was male and his style was more along the lines of what many mortals expect when they think about morale. But, the Zimimar that replaced the original was initially a personal servant of His Infernal Grace Belial, Archduke of Phlegethon (Phlegethos) and Lord of Pain and Sufferings. It was during her time in the Courts of Phlegethon (Phlegethos) that this pit fiend honed her singular skills as a torturer.

Even Belial admired her touch and she would likely have been promoted to a Duke of Hell had the Dies Irae not occurred. Once the Days of Wrath were concluded and Asmodeus formed the Dark Ministry, the original Zimimar, believing that bribes and gold could ensure the morale of the Legions of Hell, was soon viewed with displeasure among the other Ministers. Although exactly what occurred has never been determined, something happened to the original Zimimar, and where there was once a male Minister of Morale there was suddenly a female. This female has served in this capacity ever since.

Zimimar uses torture not to gain information, but to ensure obedience and productivity. As such, she works closely with Dagos, the Marshal of the Pits, to maintain the Legions of Hell. She also finds it necessary to work with both Corin and Zaebos; with the former she uncoversn internal spies and threats to the Legions, while with the latter she ensures that only the best devils are promoted. Among the Dark Ministry, Zimimar is both feared and respected; it is likely that a Courtier of Perdition will soon offer Zimimar a place as a Duke of Hell.

Zimimar often appears in a form similar to that of an attractive, if somewhat plump, human woman, although she bears the wings, “scales,” horns, tail, cloven hoofs, and claws of a pit fiend. Her head is surrounded by a nimbus of flames that mimics human hair. A wide smile is frozen on her face, barring all of her large, sharp teeth. This perpetual grin is very disconcerting as there is no hint of pleasure or kindness in it. When devils believe that one of their number has done something to warrant punishment, they say “You’ve earned Zimimar’s smile.”

Zimimar, Minister of Morale
Dark Ministry of Hell
Pit fiend (9th Circle General of the Legions of Hell)
Large outsider (Evil, Extraplanar, Lawful)
SealRed, stylized, smiling fiend head on a black inverted triangle
Soul Eater 10 
Hit Dice46d8+598 (805 hp)
Initiative+13
Speed40 ft., Fly 60 ft. (average)
AC50 (-1 size, +5 deflection, +13 Dexterity, +23 natural), touch 27, flat-footed 37
Base Attack/Grapple+41/+63
AttackClaw +59 melee (3d8+18 plus 1 Constitution and energy drain /19-20/x2)
Full Attack2 claws +59 melee (3d8+18 plus 1 Constitution and energy drain /19-20/x2) and 2 wings +57 melee (2d6+9 and energy drain) and bite +57 melee (4d6+9 plus energy drain, poison and disease) and tail slap +56 melee (2d8+9 plus energy drain)
Space/Reach10 ft./10 ft.
Special AttacksConstrict, energy drain, fear aura, improved grab, spell-like abilities, soul blast, soul slave, summon devils
Special QualitiesDamage reduction 20/epic, good and silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 20 and cold 20, regeneration 9, see in darkness, soul abilities, Spell
Resistance
43, telepathy 300 ft.
SavesFort +41, Ref +41, Will +38
AbilitiesStrength 46, Dexterity 36, Constitution 36, Intelligence 31, Wisdom 31, Charisma 31
SkillsBalance +18, Bluff +58, Climb +42, Concentration +63, Decipher Script +22, Diplomacy +23, Disguise +52 (+54 acting), Gather Information +37, Hide +51, Intimidate +80, Jump +44, Knowledge (Arcana) +52, Knowledge (nature) +15, Knowledge (the planes) +52, Knowledge (religion) +52, Listen +62, Move Silently +65, Perform
(act) +17, Search +64, Sense Motive +61, Spellcraft +66, Spot
+62, Survival +13 (+17 on other planes, +19 tracking), Tumble +39
FeatsAlertness, Cleave, Great Cleave, Improved Critical(claw), Improved Natural Attack (claw), InvestigatorIron Will, Leadership, Multiattack, PersuasivePower Attack, Weapon Focus (claw)
Epic FeatsEpic Leadership, Epic Reputation, Epic Skill Focus (Intimidate)
Climate/TerrainMalsheem, Nessus, Ninth of the Nine Hells of Perdition
OrganizationSolitary (unique), or troupe (3 Pit Fiends, 9 Osyluths and 27 Kocrachons)
Challenge Rating34
TreasurePossessions plus triple standard
AlignmentLawful Evil

Combat

Zimimar detests physical confrontations as she has grown accustomed to having victims brought to her in chains so she can torture them. Still, her skills have not waned and she is still a formidable opponent.

When fighting mortals, Zimimar typically attempts to charm the strongest looking one. If this proves successful, she orders the charmed victim to defend her while she envelopes herself in an unholy aura. Then, Zimimar will call down a meteor swarm centered on any nearby spellcasters. If her enemies are still standing, she will cast greater dispel magic for two rounds before either casting fireballs or teleporting away for reinforcements.

Constrict (Ex): Zimimar deals 2d8 + 26 points of damage with a successful grapple check.

Disease (Su): A creature struck by Zimimar’s bite attack must succeed at a DC 44 Fortitude save or be infected with a vile disease called devil chills (incubationperiod 1d4 days, damage 1d4 points of Strength).

Energy Drain (Su): Zimimar bestows 2 negative levels on a target with a touch attack or successful attack with a natural weapon.

Fear Aura (Su): Zimimar can radiate a 20-footradius fear aura as a free action. Creatures in the area must succeed on a DC 41 Will save or be affected as though by a fear spell (caster level 36th). A creature that successfully saves cannot be affected again by her aura for 24 hours. Other devils are immune to the aura.

Improved Grab (Ex): To use this ability, Zimimar must hit a Medium or smaller opponent with her tail slap attack. If she gets a hold, she can constrict.

Poison (Ex): Injury; Fortitude DC 44; initial damage 1d8 Constitution, secondary damage death.

Regeneration (Ex): Zimimar takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.

Soul Abilities (Su): When Zimimar uses her energy drain ability on a creature, she gains a +9 bonus to her Strength, Dexterity and Constitution scores for 24 hours. She gains a +3 enhancement bonus on saves, ability checks and skill checks for 24 hours. She gains a +3
bonus to the save DC of her spell-like and supernatural abilities as well as the ability to use them thrice as often (this does not apply to her wish spell-like ability). If she kills a creature with her energy drain, she may assume its appearance and abilities (as the shapechange spell) for 24 hours.

Because she is so often personally involved in the torture of creatures, these bonuses have been included in her statistic block above. Rare indeed is the day that has passed without Zimimar cutting deep into the very soul of a helpless victim.

Soul Blast (Su): Thrice per day, Zimimar may project a blast of soul searing force that deals 10d6 points of damage against a target. A Reflex save DC 33 negates the damage. Zimimar can only make use of this power on a day she has drained energy, which means she almost always has this ability available.

Soul Slave (Su): The bodies of those slain by Zimimar’s energy drain are reanimated as wights under her control.

Spell-Like Abilities (Sp):

These abilities are as spells cast by a 36th level sorcerer (save DC 23 + spell level).

Summon Devils (Sp): Nine times per day, Zimimar can automatically summon four Lemures, Osyluths, or Hamatulas; or two Erinyes, Cornugon, Gelugons, or Pit Fiends.

Possessions: Zimimar wears little in the way of magical items, but she has had her claws enchanted with the wounding enhancement, causing them to be even deadlier than they already are. She wears a ring of protection +5, but only out of habit rather than need. The Infernal Writ is a scroll that contains a contract between her and an unknown entity that has increased her soul eater powers to the extent described above. This item never leaves her possession.

Cohort: Zimimar is often in the company of her ‘pet’ Angstier (15 HD Hellcat, ranger 18). This hellcat enjoys nothing more than hunting its favorite prey: devils.

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