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Devil, Leonar, Leonard

Ill_dict_infernal_p0420_leonard.jpg, Devil, Leonard
Ill_dict_infernal_p0420_leonard.jpg

The frigid wastelands of Cania are marked with the indelible print of their master, Mephistopheles. From time immemorial he has ruled the cold fastness, and all who live therein confess his fell Lordship. He is the greatest entity in the Eighth Hell. None approach his puissance: not in terms of might, nor in terms of magic, nor in terms of the mind.

None, that is, except for one.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

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The Chancellor of Cania, Leonar, is powerful enough to warrant the attention and concern of even one as mighty as his master. Almost from the beginning has Mephisto ruled, and from almost as far back in the cold, dark past, has Leonar served him. Whereas Mephisto delights in the hoarding of Knowledge, taking the souls of the most intelligent for himself, and locking away newfound lore in his dispassionate heart, Leonar focuses instead on overseeing the teaching and propagation of infernal arcane knowledge though he does so only to increase his own arcane knowledge and might. His is the hand that parcels out such knowledge that will damn a soul in life, and it is he who, in many cases, teaches mortals the secrets of the Dark Speech, of which he is the ultimate authority (save, perhaps, Asmodeus). Many a Lawful Evil wizard will take on Leonar as a diabolical patron, seeking his aid in dark, tyrannical experiments; and Leonar is the type of Duke who will answer a summons for such aid. Indeed, he presents himself as one of the most approachable of the Dukes of Hell.

Leonar, however, is never referred to as kind, weak, or generous, for all these things are done on his terms, and in his time. The knowledge that he teaches is designed always to twist and subjugate the student, or it comes at some other price – whether paid by the student or someone else matters not. At other times he gives away only a portion of the required knowledge, or a portion at a time, but demands a price commensurate for the entirety up front. He recognizes that it is not by giving knowledge that he grows more powerful, but rather it is by the development of said knowledge by those who are beholden to him that his power grows. Leonar is best identified with the covetous professor who shows contempt for his underlings by never giving away all that he thinks or knows, but claiming their work as his own. For this reason it is understood that Dispater has tried many times to sway him to his service. Never, though, has he appeared to waver in his duty. It should be mentioned that he seems to gain no pleasure from his activities with mortals, and some suspect that he is more interested in noting the reaction of those who fall to his power than in the increase of his own power.

Reserved in his discussions with those whom he meets, Leonar appears to suffer from a constant melancholy, although some merely take his expression to be a frown of Concentration, as he meticulously takes notes on the reactions of his peers and pawns. He is often away from Cania overseeing Black Rites performed by mortal followers of the Infernal Ways, where his knowledge of rules and regulations is legend. He presides over the grande sabbat, held on a world of the Mortal Coil every 999 days, though it is known that he does not involve himself in the revelry, except to issue commands regarding protocol.

Within Hell, Leonar associates with other Courtiers of Hell infrequently, except as part of ceremony. This is not to say that he does not know how to play at politics: he has retained his place as Chancellor for millennia, even coming out of the false coup of Baron Molikroth unscathed. Most of his time, though, is spent in his duties as Chancellor of Cania, keeping meticulous records in his ledger of all the souls sworn or condemned to the Icy Hell. He is on good terms with Caim, who is known to be the frequent bearer of overtures from Dispater, but has no time for fellow Duke of Cania, Murmer, whom he believes is a fool that is too willing to seek for flawed knowledge given power by belief, rather than knowledge of a perfect principle which gives power irrespective of faith. He does not seem to share the same hatred for Martinet that most in Hell do, and Mephistopheles is well aware and wary of that fact. Indeed, Mephisto watches his servant carefully, fearing that Leonar wishes the dominion of Cania for himself. The Duke of Infernal, though, is not interested in such Lordship, desiring instead the dominion of a god of Magic.

Leonar appears as a 9-foot tall humanoid with slightly saturnine features, with three goat’s horns atop his head, fox’s ears, and a goat’s beard. His body is black and scaled, and otherwise like that of a typical pit fiend. However, he has no tail, and a second face adorns his posterior, echoing the same image as his primary face – even speaking as he speaks. He tends to wear elaborate tunics and leggings, although the latter article of clothing never covers his second face. Over the top of these he wears a flowing, though short, cape; this article has been carefully tailored to avoid impeding his voluminous bat-like wings. Leonar favors black in all his apparel, touched with minor aspects of blue and white. His eyes appear almost human, though the whites are instead black, and the irises red; furthermore, they appear always inflamed. It is said that he takes the form of a great black goat as he pleases.

LEONAR, Chancellor of Cania
Duke of Hell
Large outsider (Devil, Evil, Extraplanar, Lawful)
SymbolA three-horned black goat’s head tattooed with infernal symbols of power, set over an inverted triangle of white frost.
Wizard 36 
Hit Dice20d8 + 36d4 + 448 (752 hp)
Initiative+8
Speed50 ft., Fly 70 ft. (average)
Armor Class73 (-1 size, +8 Dexterity, +23 natural, +3 profane, +40 armor*), touch 17, flat-footed 65 *armor bonus from greater epic mage armor
Base Attack/Grapple+38/+52
AttackCold methodology +53 melee (1d8+16/ x2 plus 2d6 lawful, or 1d8+16/ x2 plus 1d6 cold/ 1d10 cold)
Full AttackCold methodology +53/+48/+43/+38 melee (1d8+16/ x2 plus 2d6 lawful, or 1d8+16/ x2 plus 1d6 cold/ 1d10 cold) and 2 wings +42 melee (2d6+5) and 2 bites +42 melee (4d6+5 plus poison plus disease)
Space/Reach10 ft./ 10 ft.
Special Attacks  Call devils, constrict 2d8+26, Dark Eloquence, Infernal Presence, spell-like abilities, spells.
Special QualitiesBlack Magus, cold immunity, damage reduction 20/good and silver, Double-tongued, Duke of Hell qualities, immunity to fire and poison, Knowledge of the Damned, magic circle against good, regeneration 8, resistance to acid 20 and cold 20, see in darkness, Spell Resistance 53, telepathy 500 ft.
SavesFort +38, Ref +38, Will +38
AbilitiesStrength 30, Dexterity 27, Constitution 27, Intelligence 42, Wisdom 26, Charisma 30
SkillsBluff +52, Concentration +67, Decipher Script +75, Diplomacy +66 (+72 with evil creatures), Disguise +10 (+14 acting), Gather Information +58, Intimidate +56, Knowledge (Arcana) +75, Knowledge (dungeoneering) +75, Knowledge (Geography) +75, Knowledge (history) +75, Knowledge (local) +75, Knowledge (nature) +75, Knowledge (nobility and royalty) +75, Knowledge (religion) +75, Knowledge (the planes) +75, Listen +50, Profession (lawyer) +67, Sense Motive +50, Sleight of Hand +12, Spellcraft +94 (+104 casting evil epic spells), Spot +50, Survival +8 (+14 underground, avoiding hazards or getting lost, natural environments, other planes), Use Magic Device +13 (+25 to use scrolls)
FeatsCorrupt Spell, Corrupt Spell-like Ability B , Craft Staff, Dark Speech, Empower Spell, Energy Admixture (sonic), Energy Substitution (sonic), Eschew Materials, Heighten Spell, Improved Counterspell, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Penetration, Violate Spell
Epic FeatsAutomatic Quicken Spell (x2), Craft Epic Staff, Enhance Spell, Epic Evil Brand B , Epic Skill Focus (Spellcraft), Epic Spellcasting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity (x3), Intensify Spell, Master Staff, Multispell
EnvironmentCania, Eighth of the Nine Hells of Perdition
OrganizationSolitary, or with 1d3 Acolytes (Soulsworn mortal wizards of 21 st level)
Challenge Rating41
AlignmentLawful Evil
TreasureTriple standard base creature, including cold methodology.

Combat

Black Magus (Su): It is for good reason that those who practice The Word often turn to Leonar as patron, for he is the Black Magus. His mastery of magic allows him to cast any spell of 1 st through 9 th level as if it were affected either by the Vile Spell or the Corrupt Spell feat without preparing it beforehand and without increasing its casting time. Any evil spell cast by him has its save DC and caster level increased by 3 (this does not stack with other Spell Focus type feats or abilities). Finally, he gains a +9 competence bonus on Spellcraft checks to cast epic spells with the Evil descriptor.

Call Devils (Sp): As a standard action, Leonar, as a vassal to a Lord of the Nine, commands the respect of lesser devils. As such, he can call devils or summon devils. The Duke may call up to one time a day 12 lemures, 8 barbazu or erinyes, 6 hamatulas or osyluths, 4 cornugons or Gelugons, or 2 pit fiends. Since these devils are called, they have the ability to summon other devils as their Monster Manual descriptions allow. Thrice a day, the Duke may summon the same spread of fiends listed above. Leonar may either call or summon in one day, not both. Leonar usually calls Gelugons only.

Dark Eloquence (Su): Leonar is a master of the Dark Speech. Some claim that he helped to develop the tongue, or at least some aspects of it. Whatever the truth, his mastery of the Dark Speech is greater than the norm. If Leonar uses the dread aspect of Dark Speech, creatures of any hit dice can be affected as Leonar chooses (selecting, of course, from the possibilities given in the Book of Vile Darkness. Alignment conditionals still apply). No creature of less than intermediate god or equivalent status is immune to this effect, even if normally immune to mind-influencing effects.

Furthermore, if he uses Dark Speech in conjunction with an evil spell, the caster level of such a spell increases by +3. At his option, speaking in the Dark Speech deals 1d6 points of damage to objects within 30 feet per round, ignoring hardness.

Finally, Leonar can use Dark Eloquence 3/day to darken the minds of those around him. Any non-evil creature within 30 feet must succeed on a Fort save DC 36 or be rendered deaf and blind. Creatures that use Blindsense, Blindsight, tremorsense, or similar methods of ‘seeing’ are also rendered effectively deaf and blind if they fail the Fort save, but gain a +4 bonus on the saving throw. This is a sonic effect. The blindness/deafness can only be removed by a 21st or higher level Cleric casting miracle then break enchantment using the Words of Creation in pronouncing the verbal components.

It is rumoured that Leonar has developed the means to twist the Dark Speech to yet other uses. These rumors are, as of yet, unconfirmed.

Doubletongued (Ex): Strange as it appears to the uninitiated, the second face that Leonar bears on his posterior is a great benefit to him. He is immune to all silence type effects, can speak and understand any language as per the tongues spell, and is able to store enough energy to have access to magic even in an anti-magic field or dead magic area.

This store of energy allows him to partially ignore anti-magic fields, dead magic areas and similar effects even if the originating source is a deity or cosmic entity. While in an anti-magic field, Leonar suffers a spell failure chance of (10 + attempted spell level) %. He may take a full round action to cast the spell with no spell failure chance.

Although Leonar can cast spells within an anti-magic field, once cast, his spells are still vulnerable to the effects. For spells with a duration longer than instantaneous or per Concentration , Leonar must succeed at a Concentration check DC 25 to maintain them. This DC increases by 5 for every additional spell Leonar wishes to maintain within the anti-magic field. For example, if Leonar wished to maintain stoneskin, summon monster IX, eagle’s splendor, bull’s strength, and haste, he would have to make a Concentration check DC 45 or all of the spells would suffer the effects of the anti-magic field as normal.

Infernal Presence (Su): Leonar’s Infernal Presence has a Will save DC of 37. His caster level is 47th .

Knowledge of the Damned (Su): It is with knowledge that Leonar tempts mortals, and it is with knowledge that he dominates and condemns them. Those who willingly seek out the Chancellor of Cania, or summon him, may be granted knowledge, but such knowledge always comes with a terrible price.

For those who will sign away their souls willingly in exchange for knowledge (if not already evil, the individual thereafter becomes irredeemably evil), Leonar grants a 1d3+2 inherent bonus to Intelligence, with the promise to those who do not gain the maximum benefit that they will gain it in time (always within 99 years, sometimes not being bestowed until the instant before death). Each time a +1 inherent bonus is gained, the recipient gains an additional benefit. She can choose from the following:

Black Apprentice: The recipient gains the Automatic Vile Spell or Automatic Corrupt Spell feat, so long as he would normally qualify for it. This ability can be be-stowed multiple times.

Dark Focus: The recipient gains the Spell Focus (Evil) feat (also called Malign Spell Focus).

Dark Speaker: The recipient gains the Dark Speech feat. If this benefit is taken twice, the recipient takes 1d4 points of Constitution and Charisma drain that can never be restored without revoking all gifts of Knowledge of the Damned, but he can thereafter use Dark Speech with impunity, never suffering corruption damage for doing so.

Mind over Morality: The recipient gains a +3 profane bonus on saves against spells with the good descriptor.

Soulsworn: The recipient gains the Soulsworn feat (this is always the first “benefit” bestowed). If the client has already taken this feat, and has sworn to another devil patron, Leonar will not treat with the client. If the client already has the feat but is sworn to Leonar, the client may be granted any other benefit listed as the first benefit.

Spell-like Abilities:

Caster level 47th , save DC 20 + spell level.

Spells: Leonar casts spells as a 51st level Wizard (54th for spells with the evil descriptor). Spells per day: 4/8/8/8/8/7/7/7/7/6/3/3/3. Typical spells prepared:

Save DC 26 + spell level, 29 + spell level for spells with the evil descriptor.

Epic Spells: 5/day. Epic spells known: greater epic mage armor, first taste of winter, Leonar’s thaumaturgic boost, momento mori, oppress, superb dispelling, tyranny.

Cold Methodology: Cold Methodology is a large +6 cold burst, lawful quarterstaff affixed with a sapphire cut into the shape of a snowflake at each end. Cold Methodology has 50 charges, and is able to be recharged in the same fashion as a staff of the magi. When first created, it granted the wielder immunity to cold damage when the staff was held; Leonar has long since siphoned that power off for himself. The staff grants the following powers:

Cold Methodology is a minor artifact.

*Canian ice storm works as per meteor swarm, except that the fire damage is instead ice damage, and the bludgeoning damage is replaced by piercing damage.

Possessions: As a Duke of Hell, and one of the most powerful of that echelon, Leonar has access to any magic item (save artifacts) mentioned in the Dungeon Master’s Guide, given time. He generally carries a dozen or so powerful scrolls (8th level and higher), and does not hesitate to use them if pressed. He always carries Cold Methodology.

Summoning Leonar

Leonar can only be summoned by offering him knowledge, but this knowledge must be in a form that he can exploit. He desires individuals who are willing to partake of his Knowledge of the Damned ability. Additionally, a newly researched spell with the evil descriptor, or vile material components (either one worth in excess of 500gp) is required.

When all is in readiness, a dark mist rises from the ground, obscuring all sight. Low voices begin to chant softly in the Dark Speech, and a single image appears in the midst of the darkness, able to be seen only by the primary caster. It seems to be a scroll made of something so black that it makes the surrounding darkness appear bright in comparison. The scroll unfurls to reveal glyphic pictures of a black devil in the midst of a sabbat. The picture moves as if real, and the black devil walks from the midst of the rites and steps out of the scroll. The scroll then disappears, though the darkness remains. When at last the summoning ends, the area grows chill. Dark clouds gather over Leonars’s head, before a heavy fall of black snow begins to fall. This lasts for nine rounds and obscures all sight within the area. When the dark blizzard stops, Leonar is nowhere to be seen. For those who summon Leonar without the appropriate protections, the black weather deals 3d10 points of cold damage per round (Fort save DC 15 for half). Black ice remains on the surface where Leonar stood for nine days. Note that these effects happen in the midst of darkness, which also persists for nine days; thus creatures without the ability to see in magical darkness see none of these things.

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