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Oceanus: The Primordial Titan of the Majestic World-Ocean

A spiraling, circular wave that encompasses the globe, symbolizing the eternal flow and cycle of the oceans.
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  • Pantheon: Greek Primordial Deities
  • Deity Title: The Primordial Titan of Oceans
  • Deity Symbol: A spiraling, circular wave that encompasses the globe, symbolizing the eternal flow and cycle of the oceans.
  • Home Plane: The Boundless Depths, a vast, fluid domain that stretches beneath and beyond the mortal realms, reflecting the infinite nature of the oceans.
  • Deity Level: Greater Deity
  • Alignment: True Neutral
  • Aliases:
    • The First Stream
    • Lord of the Waters
    • The Silent Watcher
    • The Unbroken Current
    • Father of the Rivers
  • Superior: None (Oceanus is a primordial deity and does not serve under other gods.)
  • Traditional Allies:
    • Poseidon (Greek god of the seas)
    • Naiads (water nymphs)
    • Other primordial deities of nature and life
  • Traditional Foes:
    • Typhon (the monstrous deity of chaos)
    • Destructive forces or gods that disrupt natural order and balance
    • Any god or entity that seeks to pollute or destroy the world’s waters
  • Divine Artifact: The Trident of the Depths, a relic that symbolizes Oceanus’s dominion over the oceans and currents. It controls the tides and the ebb and flow of the seas.
  • Servants:
    • Oceanic spirits, river gods, and water elementals
    • Lesser titans of rivers and freshwater bodies
  • Servitor Creatures:
    • Leviathans, krakens, and sea monsters of ancient origin
    • Water elementals and spirits
    • Sea creatures like hippocamps and naiads
  • Sacred Animal: The Whale, symbolizing wisdom, depth, and the eternal nature of the oceans.
  • Manifestations:
    • Waves rising without cause
    • Oceanic storms appearing and subsiding with mysterious rhythms
    • Mist that flows and parts at will, symbolizing the deity’s elusive and silent presence
    • The occasional, majestic appearance of dolphins or whales near ships
  • Signs of Favor:
    • Calm seas during a storm
    • Unseen guidance or protection during ocean voyages
    • Prosperity from water-based resources, like abundant fish or healthy rivers
    • The appearance of oceanic creatures, such as whales or schools of fish, near the faithful
  • Worshipers:
    • Sailors, fishermen, and coastal dwellers
    • Travelers and explorers who rely on rivers and seas
    • Scholars and mystics who study the natural world, particularly aquatic life
    • Environmentalists and protectors of natural water systems
  • Cleric Alignments:
    • Neutral (the majority of clerics seek to maintain balance and harmony with nature, without leaning toward good or evil)
  • Specialty Priests:
    • Wavebearers: Priests who offer protection to sailors and guide them safely through the seas.
    • Currentspeakers: Priests who communicate with water spirits and interpret the ebb and flow of the oceans to foresee natural events.
  • Holy Days:
    • The Day of First Waters, celebrated during the summer solstice, marking the creation of the oceans and tides. It’s a day of reflection on the cycles of life and nature.
  • Portfolio:
    • Oceans, rivers, water, tides, the flow of life, balance, primordial nature, and preservation
  • Domains:
    • Water, Nature, Tempest, Protection, Travel
    • Subdomains: Rivers, Ocean, Storms, Healing (Water-based), and Preservation
  • Favored Weapon: Trident, representing the deity’s control over the ocean currents and tides.
  • Favored Class:
    • Druid (for their deep connection to nature and water)
    • Ranger (particularly those focused on navigation, survival, and protecting water sources)
  • Favored Race:
    • Humans (especially maritime cultures)
    • Merfolk, Nymphs, and other aquatic beings
  • Duties of the Priesthood:
    • Offering prayers and sacrifices to maintain the balance and health of the seas and rivers
    • Protecting sacred waters from pollution, destruction, or exploitation
    • Providing guidance and protection to sailors, fishermen, and those who rely on water resources
    • Educating communities on the importance of preserving water and nature’s balance
    • Celebrating the holy days with rituals that honor the primordial waters
  • Major Cult/Temple Sites:
    • The Great Temple of Oceanus on an island in the Mediterranean, an ancient site built by sailors and traders
    • Shrines along riversides and coastal regions, where communities offer prayers for safe passage
    • Sacred pilgrimage sites near great lakes or river deltas
  • Benefits:
    • Protection against storms and sea monsters
    • Blessings for safe voyages and travel over water
    • Enhanced affinity with water-based magic and abilities
    • Prosperity from water resources, such as good fishing seasons or healthy freshwater sources
  • Significant Others:
    • Tethys, his consort and mother of the river gods, with whom he shares the responsibility of overseeing the flow of all water on Earth.

Oceanus: The Primordial Titan of the Majestic World-Ocean
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Oceanus is one of the most ancient and powerful figures in Greek mythology, embodying the endless, encircling ocean that once bordered the known world. His domain stretches across the seas, rivers, and all bodies of water, and his influence is felt in the very flow of rivers, the rise and fall of tides, and the movement of the waters that sustain life. Oceanus is a primordial Titan, born of Uranus and Gaia, whose very essence represents the boundaries between worlds—those between land and sea, the known and the unknown, the mortal and the divine.

Purpose and Actions:
Oceanus is a figure defined by neutrality, wisdom, and cosmic balance. While the other Titans took part in the great conflict of the Titanomachy, Oceanus refrained from choosing sides, preferring to stay above the fray. This decision reflects his larger role as the boundary keeper and the embodiment of the world’s natural order. Oceanus is not a deity of destruction or war, but one of preservation, maintaining the waters that nourish and protect the world. His power over water grants him dominion over both life-giving rivers and the corrosive depths of the ocean, allowing him to shape the world in ways that few other deities can.

However, despite his peaceful role, Oceanus is not without his wrath. His control over the waters means he can summon storms, tidal waves, and floods, devastating his enemies with the raw power of nature itself. He is a force to be reckoned with, and his acid-like abilities symbolize his command over the corrosive, destructive side of water. Oceanus’s interactions with other beings are often driven by his need to protect the balance of the natural world, and he will not hesitate to act when that balance is threatened.

What He Hopes to Achieve:
Oceanus does not seek dominance or to expand his power, but rather to preserve the natural order. His purpose is to protect the flow of the world’s waters and to ensure that the boundaries between the known and the unknown remain intact. His neutrality in the Titanomachy and refusal to join the war signifies his reluctance to interfere in the petty conflicts of the gods. Instead, Oceanus is concerned with the greater cosmic order—guarding the forces of nature and ensuring that the earth’s waters continue to sustain life and shape the world as they have since the beginning of time.

His goals are not ambitious in the traditional sense, but they are vital. Oceanus wishes to maintain the harmony between the waters of the world and the realms they touch, acting as both a guardian and a keeper of the secrets hidden beneath the waves. His power flows through the oceans, rivers, and lakes, and through his actions, he seeks to remind others that the waters, like the world itself, are sacred and must be treated with respect. His ultimate aim is to keep the waters pure, the boundaries clear, and the natural order intact.


  • Oceanus 5e
  • Oceanus 3.5
Oceanus, The Primordial Titan of the World-Ocean

Gargantuan celestial (titan), neutral


Armor Class: 30 (Natural Armor)
Hit Points: 1,200 (80d12+720)
Speed: 90 ft., swim 120 ft.


StrDexConIntWisCha
34 (+12)30 (+10)32 (+11)30 (+10)34 (+12)32 (+11)

Saving Throws: Strength +22, Dexterity +20, Constitution +21, Intelligence +20, Wisdom +22, Charisma +21
Skills: Athletics +32, Perception +32, Arcana +20, Insight +22, Nature +20
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Lightning, Poison
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
Senses: Truesight 120 ft., Passive Perception 42
Languages: Primordial, Celestial, Common, Aquan, telepathy 120 ft.
Challenge Rating: 38 (250,000 XP)


Legendary Resistance (3/Day):

If Oceanus fails a saving throw, he can choose to succeed instead.


Innate Magic (Recharge 5–6):

Oceanus can cast any of the following spells without expending a spell slot. He regains all expended uses of this ability at dawn.

  • Tidal Wave (can be used as a bonus action)
  • Control Water
  • Sleet Storm
  • Tsunami
  • Summon Elemental (Water, 1d4 + 1, CR 15)

Legendary Actions

Oceanus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Oceanus regains spent legendary actions at the start of his turn.

  • Lash of the Deep (Costs 2 Actions): Oceanus strikes with a massive wave or tendril of water, dealing 40 (6d10 + 10) bludgeoning damage to one target within 60 ft.
  • Crashing Wave (Costs 3 Actions): Oceanus summons a wave to crash down on his enemies. Each creature within a 60-ft. cone must make a DC 29 Strength saving throw or be knocked prone and take 80 (16d10) bludgeoning damage. Half as much damage on a successful save.
  • Flood the Land (Costs 3 Actions): Oceanus raises the tide, causing a 120-foot radius of land to flood with water. All creatures within the area must make a DC 30 Dexterity saving throw or be restrained and submerged, taking 60 (12d10) cold damage on a failed save, or half as much on a success. The water stays in place for 1 minute.

Regional Effects

The region surrounding Oceanus’ lair, usually the ocean depths or a hidden underwater realm, is affected by his presence. These effects last for 1d10 days after he leaves.

  • Tidal Shifts: The tides are unpredictable and dangerous. Ships in the area suffer disadvantage on navigation checks and must make a DC 25 Dexterity saving throw to avoid being capsized by sudden waves.
  • Storms of the Deep: A violent storm constantly rages within 100 miles of his lair, with fierce winds, torrential rain, and violent lightning. All creatures within the area suffer disadvantage on attack rolls.
  • Abyssal Water: All water within 60 miles of his lair becomes imbued with Oceanus’ energy, allowing creatures to breathe underwater and making them immune to cold damage. Non-water creatures suffer disadvantage on saving throws against cold damage within this area.

Actions

  • Multiattack: Oceanus makes three attacks: two with his Tidal Strike and one with Crushing Wave.
  • Tidal Strike: Melee Weapon Attack: +22 to hit, reach 15 ft., one target. Hit: 50 (10d8 + 10) bludgeoning damage.
  • Crushing Wave: Melee Weapon Attack: +22 to hit, reach 20 ft., one target. Hit: 85 (15d10 + 10) bludgeoning damage and the target must succeed on a DC 30 Strength saving throw or be knocked prone and pushed 20 ft. away.
  • Ocean’s Fury (Recharge 5–6): Oceanus summons a massive surge of ocean water that covers an area of 60-foot radius. Each creature in that area must make a DC 30 Dexterity saving throw or take 100 (20d10) cold and bludgeoning damage, or half as much on a successful save.

Spells

  • Cantrips (at will): Control Flames, Thaumaturgy, Shape Water, Guidance
  • 1st Level (4 slots): Fog Cloud, Detect Magic, Tidal Wave, Create or Destroy Water
  • 2nd Level (3 slots): Misty Step, Mirror Image, Gust of Wind
  • 3rd Level (3 slots): Water Breathing, Call Lightning, Sleet Storm
  • 4th Level (3 slots): Ice Storm, Control Water, Greater Invisibility
  • 5th Level (3 slots): Cone of Cold, Wall of Force, Dominate Person
  • 6th Level (2 slots): Tsunami, True Seeing
  • 7th Level (2 slots): Delayed Blast Fireball (Conjure Burst of Steam or Heated Water), Plane Shift
  • 8th Level (1 slot): Earthquake, Control Weather
  • 9th Level (1 slot): Storm of Vengeance, Time Stop

Divine Artifacts

  • Trident of the Deep (Weapon, Legendary): Oceanus wields a massive, magical trident that can channel the power of the oceans.
    • Weapon: +3 Trident
    • Effect: On a successful hit, the target takes an additional 30 (6d6) lightning damage and is stunned until the end of its next turn.
    • Ability: Once per day, Oceanus can summon a Tsunami spell with no spell slot required while wielding the trident.

Lair Actions

When in his lair, Oceanus can take one of the following actions on initiative count 20 (losing initiative ties):

  • Surge of the Deep: Oceanus causes water to rise from the depths, flooding an area within 120 feet. All creatures within the area must succeed on a DC 30 Strength saving throw or be swept 30 feet away and knocked prone.
  • Tidal Fury: Oceanus can cause the waters to crash down, dealing 60 (12d10) bludgeoning damage to all creatures within 60 feet. The creatures must also succeed on a DC 30 Dexterity saving throw or be knocked prone.

Personality and Motivations

Oceanus is a mighty and enigmatic deity, both protective and vengeful. His connection to the seas grants him dominion over the world’s oceans, and his anger can bring devastating floods and storms. He values harmony between nature and civilization, but those who disrupt the balance of the natural world are his enemies. Oceanus seeks to preserve the purity of the oceans, protect aquatic life, and maintain his role as one of the oldest and most powerful deities. His long-standing rivalry with other Titans, gods, and mortal adventurers is as legendary as the sea itself.


Lore and Role in the World

Oceanus is one of the oldest and most powerful deities of the primordial pantheon, ruling over the vastness of the oceans and the primordial chaos that existed before time itself. As the father of all water, his domain stretches beyond the physical oceans to encompass all waters in the world, from rivers and lakes to rain and mist. He is a figure of ancient power, deeply connected to the balance of life and death and the perpetual cycle of water’s return.

Oceanus’ motivations are tied to maintaining the equilibrium of the world. Though he may seem distant and impassive, he seeks to maintain the constant flow of water that sustains all life. He is revered as the source of nourishment, but also feared for his ability to bring destruction through floods and storms.

Though he is a titan, Oceanus has alliances with various gods of the sea, nature, and wisdom, but he is also deeply antagonistic to deities who disrupt the natural flow, such as those who seek to exploit the seas or control water for personal gain.


Treasure: Oceanus guards many treasures in his underwater domain, including rare coral reefs, sacred relics from the ancient world, and portions of his own divine essence.

Oceanus in the Trevi Fountain, Rome. Author Infinitebistromathics
Oceanus in the Trevi Fountain, Rome. Author Infinitebistromathics

Oceanus is the world-ocean the enormous river that once encircled the world. This world-ocean was ruled by the Titan that shares its name Oceanus, a son of Uranus and Gaia. Having the upper body of a muscular man with a long beard and horns  and the lower torso of a serpent.

Oceanus originally represents the stranger more  waters of the Atlantic Ocean, while the newcomer of a later generation, Poseidon, rules over the Mediterranean.

Oceanus’ consort is his sister Tethys, and from their union came the ocean nymphs, also known as the three-thousand Oceanids, and all the rivers of the world, fountains, and lakes. From Cronus, of the race of Titans, the Olympian gods have their birth, and Hera mentions her intended journey “to the ends of the generous earth on a visit to Okeanos, whence the gods have risen, and Tethys our mother who brought me up kindly in their own house.”

In the war between the Titans and the Olympians, or Titanomachy, Oceanus, along with Prometheus and Themis, did not take the side of his fellow Titans against the Olympians, but instead withdrew from the conflict. Oceanus also refused to side with Cronus in the latter’s revolt against their father, Uranus.

The rich iconography of Achilles‘ shield, which was fashioned by Hephaestus, is enclosed, by the Ocean.

“Then, running round the shield-rim, triple-ply,
he pictured all the might of the Ocean stream.”

When Odysseus and Nestor walk together along the shore of the sounding sea their prayers are addressed “to the great Sea-god who girdles the world.” It is to Oceanus, not to Poseidon, that their thoughts are directed.

Invoked in passing by poets and figured as the father of rivers and streams, thus the progenitor of river gods, Oceanus appears only once in myth, as a representative of the archaic world that Heracles constantly threatened and bested. Heracles forced the loan from Helios of his golden bowl, in order to cross the wide expanse of the Ocean on his trip to the Hesperides. When Oceanus tossed the bowl, Heracles threatened him and stilled his waves. The journey of Heracles in the sun-bowl upon Oceanus was a favored theme among painters of Attic pottery.

Originally Posted by Palindrome of the Dicefreaks forums.

On this Thread

Domain Ocean

Oceanus
Lord of the Acrid Seas, The Twice Betrayed
Colossal outsider
Hit Dice88d8 (outsider) plus +1496 (2200 hp)
Initiative+9 (+1 Dexterity, +8 Superior Initiative)
Speed150 ft., Swim 170 ft.
Armor
Class
73 (-8 size, +32 natural, +1 Dexterity, +24 divine, +14 deflection), touch 41, flat-footed
72
Base
Attack/Grapple
+88/+129
Attack2 fists+106 melee or melee touch +105 or ranged touch +81
Full Attack2 fists+106 melee (3d6 plus +3d6 (acid) plus +25/19-20/x2 plus +6d6 (acid)) or melee touch +105 or ranged touch +81
Space/Reach30 ft./30ft.
Special AttacksAcrid, spell-like abilities, spells
Special QualitiesDR 30/epic, Lord of the Corrosive Seas, SR 57
SavesFort +57 Ref +41 Will +55
AbilitiesStrength 60, Dexterity 12, Constitution 45, Intelligence 36, Wisdom 40, Charisma 38
SkillsBluff +105, Climb +37, Concentration +78, Diplomacy +129, Escape Artist +51, Heal +38, Intimidate +95, Jump +71, Knowledge (Arcana, geography, history, local [Tartarus], religion, the planes) +104, Knowledge (nature) +114, Listen +66, Move Silently +23, Search +64, Sense Motive +56, Spellcraft +114 (+118 spells on scrolls), Spot +87, Survival +60 (+70 above ground environments, avoid getting lost/natural hazards, extraplanar, +48 find/follow tracks), Swim +64, Use Magic Device +58 (+68 scrolls)
FeatsAwesome Blow, Combat Casting, Enlarge Spell, Empower Spell, Eschew Materials, Extend spell, Fast Wild Shape, Heighten Spell, Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike, Maximize Spell, Natural Spell, Persistent spell, Power Attack, Rapid Swimming, Storm Magic, Weapon Focus (unarmed strike)
Epic FeatsDire Charge, Epic Spellcasting, Ignore Material Components, Improved Combat Casting, Improved Metamagic(x3), Improved Spell Capacity (10th-13th level), Superior Initiative
EnviromentMount Othrys
OrganizationSolitary (Unique) or Oceanus and Tethys
Challenge
Rating
50
TreasureNone
AlignmentChaotic Evil
Advancement

Oceanus prefers to keep combat as quick and deadly as possible. As always, Oceanus’ preferred targets against which to express his rage are any Daemons which he can sense. Against such foes, he will respond by sending a tidal wave after them, forcing them into the water where he can crush them to death, or use a persistent Waterspout or empowered Crumble to blow away or disintegrate respectively any settlements or bases that they may have formed in Porphatys.

Should Oceanus encounter a foe that is immune to acid, he will use corrosion vulnerability against them at first, and then follow it up immediately by attempting to dissolve them out of spite.

Spell-Like Abilities (Sp): At will: alter self, analyze dweomer, commune with nature, cure critical wounds ,elemental swarm: eyebite ,endure elements ,fly, freedom of movement,freezing sphere, fog cloud, Maelstrom, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, soften earth and stone, sound burst, speak with animals, speak with plants, summon monster VI, greater teleport, wall of ice, water breathing, Waterspout, wind wall.

3/day: antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift.

Caster level 88th; save DC 21 + spell level. The save DCs are Charisma-based.

Acrid (Ex): Oceanus may alter the nature of the water around him, increasing it’s natural acidity drastically to the point where it is damaging, even lethal, to those unfortunate enough to be immersed in it. Each round as a standard action, Oceanus may acidify 400 cubic feet of water around his immediate person. Changes that he has made in the water in this manner do not take effect immediately, instead taking effect over the course of 2 plus 1d4 rounds. Beings that are in a sailing vessel above the water may notice a change in the smell of the water by using a Survival check DC 14.

Alternately, Oceanus may also choose to acidify a living being instantaneously. They must make a Fort save DC 68 or else be turned into a puddle of corroded goo, making them unrecoverable except through the use of the Hand of Life Salient Divine Ability or a similar power. Any spell that does elemental-based damage that

Oceanus casts furthermore may also do acidic damage as if he had taken the Energy Substitution (Acid) feat, and by taking a full round of casting time, Oceanus may modify his spells so that they may do damage as if Oceanus had taken the Energy Admixture (Acid) feat. The latter use of his Acrid power does not increase the spell level of spells modified in this manner.

Finally, Oceanus’ natural attacks are empowered by his own acid, doing an additional 3d6 points of acid damage upon each successful hit, double this amount on a critical hit, and any being that gets within 10 feet of him must make a Fort save DC 68 or else take 2 points of Constitution damage/round due to inhalation of acidic fumes.

Oceanus possesses Divine Rank 0, and grants spells from the domains of Corruption and Water although due to attempts from virtually every faction of Tartarus to slaughter his worshippers, he has practically none left at this point. Oceanus is treated as a unique creature with regards to summoning attempts like the spell gate.

Lord of the Corrosive Seas (Su): Out of all of the Ancient Titans imprisoned within Tartarus, Oceanus possesses the greatest degree of control over his personal demensne. Oceanus’ control takes the following forms, both in terms of his personal power and his influence over Porphatys itself:

Torrent: Oceanus may send a flood of corrosive Porphatys acid against any location which he may sense with his Visions of the Corrosive Seas. Doing so takes one round of Concentration for every 10 feet of the wall of water’s height, and any Torrent that Oceanus unleashes may have a maximal height of 150 feet. Once a Torrent is unleashed, it behaves in a manner analogous to a Tidal Surge spell, except that it uses Oceanus’ own Strength (Strength 60) in order to determine the saving throw against the bull rush.

Visions of the Corrosive Seas: Oceanus may scry through any Porphatys acid within an 880 foot radius around himself as the spell as a full-round action. However, Oceanus lacks the ability to scry through natural water.

Vortex: Oceanus is so closely associated with water, even in the degraded and corrosive environs of Porphatys, that his natural form resembles that of a Primal Water Elemental. As long as Oceanus is in his new ‘natural’ form, he gains the ability to transform himself into a whirlpool once every 10 minutes, provided he is underwater, and remain in that form for up to 1 round for every 2 HD it has (44 rounds).

In vortex form, he can move through the water or along the bottom at its Swim speed. The vortex is 5 feet wide at the base, up to 50 feet wide at the top, and up to 80 feet tall. Oceanus controls its exact height, but it must be at least 10 feet. Gargantuan and smaller creatures might take damage when caught in the vortex and may be swept up by it.

An affected creature must succeed at a Reflex save (DC 69) when it comes into contact with the vortex or take 4d10 points of damage. It must also succeed at a second Reflex save (DC 79) or be picked up bodily and held suspended in the powerful currents, automatically taking 4d10 points of damage each round. A creature that can Swim is allowed a Reflex save (DC 79) each round to escape the vortex.

The creature still takes damage, but can leave if the save is successful. Oceanus can eject any carried creatures whenever it wishes, depositing them wherever the vortex happens to be. If the vortex’s base touches the bottom, it creates a swirling cloud of debris.

This cloud is centered on Oceanus and has a diameter equal to half the vortex’s height. The cloud obscures all vision, including Darkvision, beyond 5 feet. Creatures 5 feet away have one-half concealment, while those farther away have total concealment. Those caught in the cloud must succeed at a Concentration check (DC 69) to cast a spell. The DC is Strength-based.

Finally, in addition to his Druidic spells, Oceanus retained his ability to transform himself and possesses the ability to wild shape himself six times a day into any form from tiny to gargantuan in size. Oceanus may additionally wild shape into any magical beast that possesses the Aquatic or Water subtype.

However, Oceanus is slowly weakening with each century that passes, and as a result Oceanus has trouble maintaining his form. This slow degeneration of Oceanus forces Oceanus to use one of his wild shape attempts in order to shift into his natural, Ophion form and doing so causes Oceanus great pain. After the first 4 rounds that Oceanus shifts into Ophion, he is treated as wracked as the spell.

After these four rounds pass, Oceanus takes 1d6 points of Strength and Dexterity damage per round as the pain of his ailment incapacitates him. Oceanus can be brought to 0 Strength or 0 Dexterity through damaging himself in such a manner; when that occurs, he automatically shifts back into the water-form for which he is better known at present.

Spells (Sp) (0th-13th level): 6/9/9/9/9/8/7/7/7/6/2/2/2/1: Although Oceanus fell into evil thousands of millenia ago, Oceanus still retains his ability to cast Druidic spells, and does so at 44th level except for spells that affect storms, which he casts at 45th level. Saving throws against his Druidic spells are DC 25 + spell level. The saving throw DC’s are Wisdom-based. Oceanus may cast 8 epic spells/day with a maximal Spellcraft DC of 124.

Typical Spells Chosen: 0th level:create water(x3), detect magic(x2), light.

epic spells known: blast of the black wyrm, corrosion vulnerability, eclipse, epic dispel magic, greater ruin, liquefaction, mass fish (as mass frog), Porphatys adaptation.

Blast of the Black Wyrm
[Conjuration]
Spellcraft DC: 114
Components: V, S
Casting Time: 1 action
Range: 300 ft.
Target: bolt 300 ft. by 5 ft.
Duration: Instantaneous
Saving Throw: Ref half
Spell Resistance: Yes
To Develop: 1,026,000 gp; 21 days; 41,040 XP. Seed: energy (DC 19) Factors: add 30 additional HD of damage (+60 DC), increase damage die to d10 (+20 DC), cast ten levels higher (+20 DC), add +10 to saving throw DC (+20 DC), 1-action casting (+20 DC). Mitigating Factors: 25d6 backlash (-25 DC), burn 2,000 XP (-20 DC).

Oceanus sprays from his mouth a blast of powerful, purified acid from his realm offorcing all beings within range of the blast to make a Ref save DC or else take 40d10 points of acid damage. For the purpose of resisting the blast of the black wyrm, it is cast ten levels higher, and the saving throw DC is DC 30 + spellcasting modifier.

Corrosion Vulnerability
Transmutation
Spellcraft DC: 123
Components: V, S
Casting Time: 1 action casting
Range: 300 ft.
Duration: Permanent
Saving Throw: Fortitude negates
Spell Resistance: Yes
To Develop: 1,107,000 gp; 23 days; 44,280 XP. Seed: transform (DC 21) Factors: change from target to area (+10 DC), change from area to 20 ft. radius (+2 DC), increase area by 1000% (+40 DC), increase saving throw by 20 (+40 DC), 1-action casting (+20 DC). Mitigating Factors: 10d6 backlash (-10 DC).

By casting this epic spell, a black mist erupts from Oceanus, swirling around every being within a radius of himself, lingering about them for a second before dissipating. While there appears to be little to no visible effect on beings that are vulnerable to this epic spell, this appearance is deceiving, as through it’s casting, Oceanus completely removes a being’s immunity to acid. Oceanus will typically follow up this casting with breath of the black wyrm.

Liquefaction
Transmutation
Spellcraft DC:
113
Components: V, S
Casting Time: 8 days, 11 minutes
Range: 240 ft. cone
Duration: Permanent
Saving Throw: No
Spell Resistance: No
To Develop: 1,017,000 gp; 21 days; 40,680 XP. Seed: transform (DC 21) Factors: remove 20 points of hardness (+40 DC), change from single object to area (+10 DC), change area to 40 ft. cone (+2 DC), increase area by 500% (+20 DC), 1-action casting (+20 DC).

Through casting this epic spell, Oceanus transforms every inanimate object that possesses 20 or fewer points of hardness within a 240 foot cone in front of him into an equivalent mass of water. While objects in the possession of living beings cannot be affected by this epic spell, it’s disastrous potential can become rapidly evident if, or when, Oceanus chooses to use it against the ground that a potential target stands on, or the ceiling above them.

Porphatys Adaptation
Transmutation
Spellcraft DC:
81
Components: V, S
Casting Time: 1 action casting
Range: 300 ft.
Duration: Permanent
Saving Throw: No (willing)
Spell Resistance: Yes
To Develop: 729,000 gp; 15 days; 29,160 XP. Seed: transform (DC 21) Factors: cast 30 levels higher (+60 DC), gain 20 levels to beat dispel check (+40 DC), Mitigating Factors: 10 minute casting (-20 DC), increase casting time by 8 days (-20 DC).

In addition to reversing a living being’s immunity to acid, Oceanus possesses the ability through this epic spell to make a being immune to acid, although the only intelligent being that he has ever done this for is his spouse, Tethys, in order to keep her from being vulnerable to dissolution through contact with him. This epic spell can only be used on a willing being, and Oceanus must still breach their Spell Resistance although it is cast 30 levels higher for the purposes of Spell Penetration.

Currently in the World

Oceanus
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Oceanus drifts through the boundless, unseen currents of time, his presence a quiet force that shapes the ebb and flow of the world in ways that mortals scarcely understand. His body, a seamless fusion of man and serpent, coils around the edges of existence, watching, waiting, and moving through the vast oceans, rivers, and seas. Unlike the gods of Olympus, who crave power and dominance, Oceanus is a guardian, a primordial force of balance and preservation. He has no need to meddle in the petty squabbles of other gods. His realm is the waters, and his mind is focused on ensuring the natural order of the world remains intact, even as the human world shifts around him.

The first stirrings of change come in the ancient days, when the foundations of civilization are still fragile and the earth’s oceans stretch endlessly toward the horizon. The Greeks and Romans, mortal children of the sun and the stars, sail the seas, pushing against the edges of the world’s boundaries. Oceanus watches, not in anger, but with a quiet, patient gaze. The seas whisper to him, as they always have, and in their depths, secrets are hidden—treasures long lost to the waves and, perhaps, forgotten truths about the gods themselves.

He sees the rise of the great city-states, the empires that would shape the world: the Roman Empire, sprawling across lands once untouched by the hand of men, and the Byzantine Empire, clinging to life in the East. The mortal world is changing, but the oceans, rivers, and skies remain constant, ruled by forces older than any empire. When the great Roman Empire crumbles, split into East and West, Oceanus feels the ripples across the seas.

He is not concerned with the collapse of nations; those are the transitory things. What matters to him are the flows of water, which continue, unbroken, across the surface of the earth. Yet, he cannot help but feel a subtle disturbance. The shift in power, the turbulence of human ambition, often stirs the waters in ways that he cannot always predict.

As the centuries pass, Oceanus remains a silent witness. The rise of Christianity across Europe begins to reshape the moral and spiritual landscape. He watches from beneath the depths, his gaze turning not to the churches and monasteries, but to the great rivers that carve through the land—rivers that sustain both life and death, that carry stories from one age to the next.

For Oceanus, the flow of life is a sacred thing. The rivers, to him, are the veins of the world, and the oceans, its heart. He holds dominion over them, but his purpose is not to control their currents. Instead, he seeks to ensure that the flow remains steady, that the cycle of nature is not disrupted by the reckless ambitions of those who seek to reshape the world in their image.

Through the Middle Ages, as the human world grows more complex, Oceanus feels the undercurrents of change. The Black Death sweeps through Europe in the 14th century, a reminder of nature’s power to reclaim what it has given. Oceans and rivers swell with death, but they also carry new life. There is a shift, a turning of the wheel, as civilizations try to rebuild, reasserting their control over the natural world.

But for Oceanus, it is all the same. He watches the ships sail across the seas, the explorers mapping new continents, the crusades marching toward distant lands. These things do not disturb him. What he seeks, and what he has always sought, is balance. The oceans are vast, and time moves in endless circles, but there is an inherent rhythm to life—a harmony that he will guard against the hubris of mortals and the wars of gods.

The 1450s dawn, a time of immense change and upheaval. The world is on the cusp of a new era—one driven by exploration, discovery, and the expansion of human knowledge. In this new age, Oceanus feels the weight of the world’s thirst for dominion over the seas. The Age of Exploration is upon them, with sailors and adventurers sailing to distant lands, seeking riches, and mapping uncharted waters. Men like Christopher Columbus will soon set sail across the Atlantic, seeking to reach the East Indies but instead discovering the Americas. The world’s understanding of geography will shift, and with it, Oceanus’s dominion over the oceans will be tested.

Though he does not interfere directly in the affairs of humans, Oceanus knows that these voyages will have consequences. The balance of nature is delicate, and the oceans are the great artery of the earth—if the currents are disturbed, the world itself will shift. Oceanus is not against exploration, not truly. He understands the urge to seek, to discover. But he also knows the destructive potential of unchecked ambition. He has seen it before—the greed of the conquerors, the ravages of war, the exhaustion of the earth’s resources. The oceans, too, can be poisoned, the rivers clogged, and the world’s waters can be drained by the hands of mortals.

Oceanus’s desires are simple yet profound: to protect the sanctity of the waters, to keep the natural order intact as much as possible. He desires harmony—not just for himself, but for all who rely on the world’s waters. In the swirling depths, he holds a vision of a world where the oceans, rivers, and lakes are treated with reverence, where humanity understands that the waters are not theirs to conquer but to respect. He watches the ships set sail into the unknown, and while he does not prevent them from finding new shores, he hopes that they will not forget the ocean’s power, nor the sacredness of the waters that connect all things.

And so, Oceanus moves with the currents of time, a silent witness to human ambition, a quiet force of nature whose gaze is ever fixed on the waters of the earth. In the quiet murmur of the waves, in the rush of rivers, his will is felt. He will continue to shape the world, not through war or conflict, but through the eternal, unchanging flow of the waters. For Oceanus knows that, in the end, it is not men who control the tides, but the tides that control men.

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