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Astarte – AI Generated Artwork – NightCafe Creator

Astarte is connected with fertility, sexuality, and war.

Astarte is the goddess of love, fertility, and war. She was born in the city of Tyre in ancient Phoenicia and is considered one of the most powerful deities in the pantheon. She is often depicted as a beautiful woman with long, flowing hair, wearing a crown of stars and carrying a bow and arrows.

Astarte is worshiped by many cultures, including the Greeks and the Romans, who called her Aphrodite and Venus respectively. She is known for her ability to bring happiness and prosperity to those who honor her, and her power to protect her followers in times of war.

She is often associated with the moon and is said to have a close relationship with the ocean. Astarte is also considered the goddess of childbirth and is revered by mothers and midwives. She is considered a powerful advocate for women and is celebrated for her strength and courage.

Astarte’s temple in Tyre is a magnificent structure, built in her honor and adorned with richly decorated columns and ornate sculptures. Pilgrims from far and wide come to pay homage to the goddess and seek her blessings.

Today, Astarte continues to be worshiped by those who seek love, fertility, and protection in their lives. Her legacy lives on, and she remains a symbol of beauty, power, and grace.

Liber Mysterium
The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

“With these in troop Came Astoreth, whom the Phoenicians called Astartë, queen of heaven, with crescent horns”.
Milton: Paradise Lost, i. 437–9.
“Mooned Ashtaroth, Heaven’s queen and mother both”.
Milton: The Hymn.

Astartë (Ah-star TAY) is the goddess of love, fertility as well as war and lasciviousness (lust) to the ancient peoples of Canaan and Phoenicia, she was worshipped as far West as Carthage, Sicily, Sardinia and Cyprus. Her name and cult were derived from Babylonia, where as Ishtar, she represented the evening and morning stars and was accordingly androgynous in origin. Under Semitic influence, however, she became solely female, although retaining a trace of her original character by standing on equal footing with the male divinities. She represents the productive power of nature. She is also a moon goddess. Her symbol is the crescent moon with “horns” turned up.

She is related to the devil Astoroth, some say that she is now this devil, others say that that Astoroth is her son/consort. Astoroth has also been associated with the Canaanite god of Thamudzi/Damuz.

Alignment: N or LN or LE

Areas of Influence: Fertility, Magic

Originally Posted by Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Large outsider (Cosmic, Evil, Fallen)
Hit Dice40d8 + 600 (920 hp)
Speed90 ft.
Armor Class58 (+10 deflection, +9 Dexterity, +8 insight, +22 natural, -1 size), touch 36, flat-footed 41
Base Attack/Grapple+40/+73
AttackClaw +69 melee (3d8 + 34 /19-20/x3)
Full Attack2 claws +69/+64 melee (3d8 + 34 /19-20/x3) and bite +65 melee (4d8 + 16)
Space/ Reach10 ft. /10 ft.
Special AttacksCall devils, call fallen, improved grab, pounce, rake, rend, roar, spell-like abilities
Special QualitiesDamage reduction 30/epic, good and mithril, destructive aura, fast healing 20, immunity to electricity
and poison, lay on hands, Low-Light Vision, resistance to cold 30 and sonic 30, speak with animals, Spell Resistance 42, telepathy 500 ft.
SavesFort +33, Ref +31, Will +30
AbilitiesStrength 48, Dexterity 29, Constitution 33, Intelligence 26, Wisdom 26, Charisma 30
SkillsBalance +60, Climb +62, Concentration +33, Diplomacy +35, Escape Artist +24, Handle Animal +53, Hide +52, Intimidate +53, Jump +90, Knowledge (history) +41, Knowledge (nature) +35, Knowledge (the planes) +35, Knowledge (religion) +35, Listen +51, Move Silently +56, Sense Motive +51, Spot +51, Survival +51, Tumble +56
FeatsBounding Assault, Cleave, CombatExpertise, Combat Reflexes, Dark Speech, Dodge, Great Cleave, Greater Weapon Focus (claw), greater weapon specialization (claw), Improved Critical (claw), Improved Initiative, Improved Multiattack, Improved Sunder, Improved Trip, Melee Weapon Specialization (slashing), Mobility, Multiattack, Power Attack, Rapid Blitz, Rapid Strike (claw), Spring Attack, Track, Weapon Focus (claw), Weapon Specialization (claw), Whirlwind Attack
Epic FeatsEpic Toughness (x2), Epic Weapon Focus (claw), Epic Weapon Specialization (claw), Greater Whirlwind Attack , Improved Combat Reflexes, Improved Whirlwind Attack , Legendary Wrestler, Overwhelming Critical (claw), Superior Initiative
Climate/TerrainAvernus (The Nine Hells)
OrganizationSolitary (unique)
Challenge Rating30
AlignmentLawful Evil

Call  Devils (Sp): : 3/day, Astarte can call 1 pit fiend or 9 cornugons.

Call Fallen (Sp): 3/day, Astarte can call 3 fallen leonals, 6 fallen lupinals or 9 fallen avorals.

Dante Gabriel Rossetti: Astarte Syriaca 1877
Dante Gabriel Rossetti: Astarte Syriaca 1877

Improved Grab (Ex): To use this ability, Astarte must hit with her bite attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold and can rake.

Pounce (Ex) If Astarte charges a foe, she can make a full attack, including two rake attacks.

Rake: Attack bonus +69, damage 3d8 + 34

Rend (Ex): If Astarte hits with both claw attacks in a single round, she tears the flesh, dealing an additional 6d8 + 68 damage.

Roar (Su): Once every 1d4 rounds, Astarte can release a mighty roar, affecting all creatures within a 60 foot cone. This functions as a blasphemy spell and deals 20d6 points of sonic damage to all creatures in the area. A Fortitude save (DC 41) halves the damage and effects. (In the case of a successful save, treat the creature as possessing twice his normal HD to determine the effect of the blasphemy.

Spell-like Abilities:

Cosmic Entity: Astarte has a +3 bonus on rank checks.

Destructive Aura (Su): Damage reduction within 30 feet of Astarte is halved. Fast healing and regeneration fail to function. Creatures taking damage within the destructive aura suffer bleeding wounds and lose 5 hit points per round per wound until the wound is properly tended to. (Heal check DC 41 or magical healing with a caster level check DC 41) Astarte is not affected by her own aura.

Lay on Hands (Su): Astarte can cure up to 400 hit points per day.


The steed of Astarte, she captured Baldium from a band of carnivorous horses dwelling beneath the earth. It can eat the flesh of its enemies and, by doing so, make itself stronger

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