Garuda King of all Avians
A massive creature, half bird, half man, hovers in the sky above you. He wears loose white pants and a fancy headdress encrusted with many jewels. In his hands, he grips a massive gold and silver mace. This creature is none other than Garuda, King of all Avians.
Garuda hates all evil creatures, particularly dragons. He despises evil dragons, seeing them as a bane to good flying creatures all over the universe. Even good dragons who show disrespect towards Garuda have felt the blunt force of his Serpent Basher, though he never kills them. Garuda also hates reptilian creatures, seeing them as wingless dragons. Garuda serves the Veda Pantheon as a destroyer of evil, as well as a mount.
Garuda stands 58 ft. tall and weighs 50 tons. He speaks Abyssal, Celestial, Common, Draconic (though he rarely does), and Infernal languages.
Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.
Garuda, King of all Avians | |
Gargantuan outsider (extraplanar, good, lawful) | |
Cosmic Rank | 10 |
Hit Dice | 60d8+1,080+20 (1,700 hp) |
Initiative | +16 |
Speed | 90 ft., fly 200 ft. (good) |
Armor Class | 67 (+12 deflection, +8 Dexterity, +41 natural, -2 size) touch 26, flat-footed 59 |
Base Attack/Grapple | +60/+92 |
Attack | Serpent Basher +88 melee (4d8+46 plus holy/19-20/x2), or beak +76 melee (8d8+20/19-20/x2) |
Full Attack | Serpent Basher +88/+88/+83/+78/+73 melee (4d8+46 plus holy/19-20/x2), and beak +86 melee (8d8+20/19-20/x2), and 2 talons +86 melee (8d6+10), and 2 wings +86 melee (4d8+10) |
Space/Reach | 20 ft./20 ft. |
Special Attacks | Improved grab, rapid beak attack, screech, smite evil (20/day), spell-like abilities, summon avians |
Special Qualities | damage reduction 35/epic, evil and cold iron, Darkvision 60 ft., energy resistance 40 to acid, cold, and fire, fast healing 30, favored enemies (dragons +10, humanoid (reptilian) +8, outsider (evil) +6), immunity to disease, electricity, Paralysis, petrification, poison, polymorphing, sleep, and sonic, king of all avians, Spell Resistance 60, telepathy 1000 ft. |
Saves | Fort +58, Ref +46, Will +47 |
Abilities | Strength 51, Dexterity 27, Constitution 50, Intelligence 28, Wisdom 28, Charisma 35 |
Skills | Balance +71, Bluff +75, Concentration +83, Escape Artist +71, Handle Animal +75 (77 avians), Intimidate +75, Knowledge (Arcana) +72, Knowledge (nature) +72, Knowledge (religion) +72, Knowledge (the planes) +72, Listen +72, Move Silently +71, Search +72, Sense Motive +72, Spot +72, Survival +72, Rope Use+71 |
Feats | Awesome Blow, Cleave, Combat Expertise, Combat Reflexes, Dodge, Fly-by Attack, Great Cleave, Great Fortitude, Greater Weapon Focus (Greatclub), greater weapon specialization (Greatclub), Improved Bull Rush, Improved Critical (beak), Improved Initiative, Improved Overrun, Iron Will, lightning reflexes, Mobility, Multi-Attack, Power Attack, Snatch, Weapon Focus (Greatclub), Weapon Specialization (Greatclub), Whirlwind Attack, Wingover |
Epic Feats | Dire Charge, Epic Fortitude, Epic Reflexes, Epic Toughness, Epic Weapon Focus (Greatclub), Epic Weapon Specialization (Greatclub), Improved Whirlwind Attack , Superior Initiative |
Environment | Garuda’s Nest |
Organization | Solitary (unique), or group (Garuda, 25 varukas, and 10 golden protector lammasu) |
CR | 49 |
Treasure | Triple Standard and Serpent Basher |
Alignment | Lawful Good |
Combat
Improved Grab (Ex):If strikes a Huge or smaller creature with both of his talons, he can attempt a grapple check. If successful, the victim is considered pinned and he can use his rapid beak attack.
King of all Avians (Ex): All good creatures with a natural fly speed gain a +10 bonus to attack rolls, damage rolls, and Reflex saves as long as they stay within 300 ft. of him. All evil creatures with a natural fly speed gain a -10 penalty to attack rolls, damage rolls, and Reflex saves as long as they stay within 300 ft. of him (no save).
Rapid Beak Attack (Ex): When Garuda use this ability, he attacks with his beak 5 times at his highest attack bonus as long as he maintains a hold each round.
Screech (Su): Once every 1d4 rounds, Garuda can let out a loud screech. All evil creatures within 300 ft. of him take 35d8 points of sonic damage. Fortitude save DC 60 halves damage. Evil creatures with a natural fly speed must make an extra Fortitude save DC 60 or be stunned for 1d6+5 rounds. If they fail their saves while flying, they fall to ground and take an extra 1d6 points of falling damage for every 10 ft. they fell. DCs are Constitution-based.
Smite Evil (Su): Garuda can smite evil 20 times a day, adding his 12 to his attack bonus and 60 to his damage rolls.
Spell-Like Abilities: CL 60; DC 22 + spell level
Always active ·detect evil
At will – aid, call lightning, chain lightning, charm monster, Charm Person, cone of cold, detect chaos, dispel chaos, Dispel Evil, greater teleport (self plus 1000 pounds), greater restoration, gust of wind, haste, heal, holy aura, holy smite, lightning bolt, obscuring mist, see invisibility, slow, Wind Wall
9/day –antipathy, crushing hand, call lightning storm, Elemental Swarm (air elementals only), heal (mass), whirlwind
Summon Avians (Sp): 5/day, Garuda can summon 5d6 couatl, or 7d6 giant eagles, 4d8 androsphinxes, and 3d6 griffons.
3/day, Garuda can summon 3d6 varukas.
Possessions:
Serpent Basher: This beautiful silver and gold club depicts a bird of prey fighting a serpent. It functions as a +8 Gargantuan Greatclub of defending, impacting, speed, and holy power. It deals an extra 10d6 points of divine damage against reptilian creatures. Against dragons, it deals 10d10 divine damage. On a successful critical hit, the victim is destroyed if they are a dragon or a reptilian creature. Fortitude save DC 60 negates death effect, but they are stunned for 1 round.