Banestrike
Any weapon the deity wields works better against one type of foe.
Deities & Demigods
By Rich Redman, Skip Williams, James Wyatt
- Prerequisite: Base attack bonus +20.
- Benefit: The affected weapon gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against the designated foe. The bonus and extra damage stack with any other properties the weapon has.
- Notes: The deity selects one kind of enemy from the list below.
Aberrations | Oozes |
Animals | outsiders, chaotic |
Beasts | outsiders, evil |
Constructs | outsiders, good |
Dragons | outsiders, lawful |
Elementals | plants |
fey | Shapechangers |
Giants | undead |
magical beasts | vermin |
monstrous humanoids | Humanoids (choose one subtype) |
The ability functions only when the deity personally attacks with a melee weapon or ranged weapon. The deity can apply the Banestrike ability to any weapon or natural weapon, but not to a spell, spell-like ability, supernatural ability, or divine ability.
A deity can have this ability multiple times, choosing a different kind of foe each time. The deity can imbue only one bane special ability to a weapon at a time and can change among them once a round as a free action.
Suggested Portfolio Elements: Death, justice, vengeance, war