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Demon, Mastiphal ‘the Hunting Sovereign’

Mastiphal
Microsoft Designer (bing.com)

Slithering towards you is a massive demonic hybrid. He has the muscled torso of a 4-armed man and the lower body of a serpent with a spiked tail. His skin is red, and he wears bracelets covered in small spikes. scale mail rests on his chest, while his 4 arms each hold a different type of battleaxe. Atop his head stand 2 massive horns. This creature is the Hunting Sovereign, Mastiphal.

Originally Posted by RAGNAROKISCOMING2007 of the Wizards Community forums.

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Mastiphal is known throughout the Abyss as the Hunting Sovereign. He hunts everything from demons, devils, animals, humans, and many other creatures. He then takes a body part of his prey back to his home as a gruesome trophy. He makes his home in the hauntingly beautiful iron fortress, Vanelon, which is located on the first layer of the Abyss, Pazunia. This fortress was created by the succubus Queen, Malcanthet, to be used as a home for her favored consorts.

Mastiphal is her current favorite, though lately she’s been appearing less and less frequently. Mastiphal longs for her attention and is willing to do anything to get it back, which is exactly what Malcanthet wants.

Mastiphal is 28 ft. long, 18 ft tall at the shoulder, and weighs 8 tons.

Mastiphal, The Hunting Sovereign
Huge outsider (chaotic, evil, extraplanar, tanar’ri)
HD50d8 + 650 (1,050 hp)
Initiative+12
Speed90 ft.
AC58 (+10 armor [+6 scale mail], +8 Dexterity, +32 natural, -2 size) touch 16, flat-footed 50
BAB/ Grapple+50/+70
Attack+6 fiery blast, unholy, huge battle axe, Dark Blaze [primary battle axe] +71 melee (3d6 +26 +3d6 fire +2d6 unholy/19-20), or +6 lightning blast, unholy, huge battle axe, Dark Bolt [secondary battle axe] +71 melee (3d6 +26 +3d6 electricity +2d6 unholy/19-20), or +6 icy blast, unholy, huge battle axe, Dark Frost [secondary battle axe] +71 melee (3d6 +26 +3d6 cold +2d6 unholy/19-20), or +6 sonic blast, unholy, huge battle axe, Dark Voice [secondary battle axe] +71 melee (3d6 +26 +3d6 sonic +2d6 unholy/19-20), or claw +62 melee (1d8 +12 plus poison)
Full attack+6 fiery blast, unholy, huge battle axe, Dark Blaze [primary battle axe] +71/+66/+61/+56 melee (3d6 +26 +3d6 fire +2d6 unholy/19-20), and +6 lightning blast, unholy, huge battle axe, Dark Bolt [secondary battle axe] +69/+64/+59/+54 melee (3d6 +26 +3d6 electricity +2d6 unholy/19-20), and +6 icy blast, unholy, huge battle axe, Dark Frost [secondary battle axe] +69/+64/+59/+54 melee (3d6 +26 +3d6 cold +2d6 unholy/19-20), and +6 sonic blast, unholy, huge battle axe, Dark Voice [secondary battle axe] +69/+64/+59/+54 melee (3d6 +26 +3d6 sonic +2d6 unholy/19-20), and tail slap +67 melee (2d6 +6 plus poison), and gore +67 melee (2d6 +6), OR 4 claws +62 melee (1d8 +12 plus poison), and tail slap +60 melee (2d6 +6 plus poison), and gore +60 melee (2d6 +6)
Space/reach15ft./ 15ft.
Special
attacks
Breath Weapons, Constrict, Improved Grab, Poison, Spell-like Abilities, Summon Tanar’ri
Special
qualities
Darkvision 120 ft., DR 25/epic, good, and silver, Immunity to electricity and poison, Resistance to acid, cold, and fire 30, Regeneration 25, Scent, SR 58, Telepathy 300 ft., true seeing
SavesFort +46, Ref +41, Will +36
AbilitiesStrength 35, Dexterity 27, Constitution 37, Intelligence 26, Wisdom 28, Charisma 33
SkillsBluff +64, Concentration +66, Diplomacy +64, Disguise +64, Handle Animal +64, Hide +53, Intimidate +64, Knowledge (the planes) +61, Listen +62, Move Silently +61, Search +61, Sense Motive +62, Spot +62, Survival +62, Swim +65, Rope Use+61
FeatsCleave, Combat Expertise, Dodge, Great Cleave, Great Fortitude, Greater Multi-weapon Fighting, Greater Weapon Focus (Battleaxe), greater weapon specialization (battle axe), Improved Critical (Battleaxe), Improved Initiative, Improved Multi-weapon Fighting, lightning reflexes, Mobility, Multi-Attack, Multi-weapon Fighting, Track, Power Attack, Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe), Whirlwind Attack
Epic FeatsDire Charge, Epic Fortitude, Epic Reflexes, Epic Weapon Focus (Battleaxe), Epic Weapon Specialization (Battleaxe), Improved Darkvision, Improved Whirlwind Attack , Perfect Multi-weapon Fighting
EnvironmentVanelon, Abyss (1st layer)
OrganizationSolitary (unique), or group (Mastiphal, 6 fiendish bears, 2 glebrazu, and 1 advanced bebilith (20 HD)
CR40
TreasureDark Blaze, Dark Bolt, Dark Frost, Dark Voice, +6 greater acid, cold, fire resistance, scale mail and Triple Standard
AlignmentChaotic Evil

Combat

Breath Weapons (Su): Mastiphal can spew forth two different types of breath weapons.

  • Fire – He can spew forth a 120 ft. cone of fire dealing 28d10 points of fire damage, Reflex save DC 48 halves. DC is Constitution-based.
  • Slowing Gas – Mastiphal spews forth a 100 ft. cone of green gases from his mouth. Those caught within range, are affected as if by a slow spell for 5 minutes unless they succeed on a Fortitude save DC 48. DC is Constitution-based.

Constrict (Ex): While constricting, Mastiphal not only deals 8d6 + 24 points of constriction damage but he also injects poison into his victim each round he maintains the hold.

Improved Grab (Ex): When Mastiphal successfully attacks a creature of Large or smaller size with his tail slap he can attempt a grapple. If successful, he establishes a hold and can constrict.

Poison (Ex): The Hunting Sovereign’s spiked tail and claws drip with poison, which makes them easier to hunt down and harder for them to defend themselves. As soon as Mastiphal strikes a creature with his tail slap or claws, the targeted creature must succeed a Fortitude save DC 48 or take 3d6 Dexterity and 3d6 Strength damage. DC is Constitution-based.

Regeneration (Ex): Mastiphal takes normal damage from epic, good, and silver weapons. He also takes normal damage from good-aligned spells.

Spell-like Abilities: CL 50; DC 21 + spell level

Summon Tanar’ri (Sp): 6/day Mastiphal can summon 3d4 +1 bulezau, or 4d6 armanites, or 2d4 glabrezus.

Possessions: Mastiphal is equipped with +6 greater acid, cold, fire resistance, scale mail, which confer no penalties. He also holds in each of his 4 arms a powerful Battleaxe, which are all detailed below.

  • Dark Blaze: This Battleaxe’s blade is shape like fire. The color of the Battleaxe is red and dark mauve. It functions as a +6 fiery blast, unholy, huge battle axe. On a successful critical hit, this axe erupts with dark flames in a 30 ft. radius of the target. Any creature within range (except Mastiphal) takes 8d6 violated fire damage (half fire; half unholy). Reflex save DC 46 halves damage. DC is Charisma-based.
  • Dark Bolt: This Battleaxe’s blade is shape like 3 lighting bolts. The color of the Battleaxe is golden and dark mauve. It functions as a +6 lighting blast, unholy, huge battle axe. On a successful critical hit, this axe erupts with dark purple bolts in a 30 ft. radius of the target. Any creature within range (except Mastiphal) takes 8d6 violated electricity damage (half electric; half unholy). Reflex save DC 46 halves damage. DC is Charisma-based.
  • Dark Frost: This Battleaxe’s blade is shape like a sideways pentagon. The color of the Battleaxe is light-blue and dark mauve. It functions as a +6 icy blast, unholy, huge battle axe. On a successful critical hit, this axe erupts in a dark icy mist in a 30 ft. radius of the target. Any creature within range (except Mastiphal) takes 8d6 violated cold damage (half cold; half unholy). Reflex save DC 46 halves damage. DC is Charisma-based.
  • Dark Voice: This Battleaxe is shaped like a fiendish skull with its mouth open holding the axe blade. The color of the Battleaxe is bleach-white and dark mauve. It functions as a +6 sonic blast, unholy, huge battle axe. On a successful critical hit, this axe erupts in a cacophony of demonic screams in a 30 ft. radius of the target. Any creature within range (except Mastiphal) takes 8d6 violated sonic damage (half sonic; half unholy). Reflex save DC 46 halves damage. They must also succeed a Fortitude save DC 46 or be frightened for 1d4 rounds. DC is Charisma-based.
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