This site is games | books | films

Devil, Furcas Minister of Mortal Relations (Furcas of the Dark Eight)

Furcas is a knight and commeth foorth in the similitude of a cruell man, with a long beard and a hoarie head, he sitteth on a pale horsse, carrieng in his hand a sharpe weapon, he perfectlie teacheth practike philosophie, rhetorike, logike, astronomie, chiromancie, pyromancie, and their parts: there obeie him twentie legions. – Johann Weyer (1583)

Devil, Furcas

The Devil Furcas or Forcas is a Knight of Hell, and rules 20 legions . He teaches Philosophy, Astronomy, Rhetoric, Logic, Chiromancy and Pyromancy.

Furcas is depicted as a strong old man with white hair and long white beard, who rides a horse while holding a sharp weapon (pitch fork). He knows the virtues of all herbs and precious stones, can make a man witty, eloquent, invisible, and live long, and can discover treasures and recover lost things.

The diabolical Furcas is one of the two remaining original members of the Dark Ministry. Initially a high ranking general within the Court of Dis, He was among the first pit fiends selected by Asmodeus to join the Dark Ministry. Unlike most of his one-time fellows, the Minister of Mortal Relations never accepted invitations to join the Courtiers of Perdition, claiming that his service defending Hell was unfinished. Additionally, unlike the few former Dark Ministry members who were “replaced,” Furcas’ millennia of observing and studying the art of betrayal have enabled him to eliminate every pit fiend poised to “retire” him from service.

Furcas of the Dark Eight

Kain’s 5e Monstrous Manual – Page 4 – Dicefreaks (tapatalk.com)

Large fiend, lawful evil
________________________________________________________________________________
Armor Class 23 (natural, Infinity Rings)
Hit Points 476 (28d10 + 196)
Speed 30 ft. fly 60 ft.
________________________________________________________________________________
STR 26 (+8) DEX 16 (+3) CON 26 (+7) INT 24 (+7) WIS 24 (+7) CHA 26 (+8)
________________________________________________________________________________
Saving Throws Dex +10, Con +14, Wis +14
Skills Deception +14, Diplomacy +14, Investigation +14, Insight +21, Persuasion +14
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 17
Languages Infernal, telepathy 120 ft.
Treasure Infinity Rings
Challenge 23 (32,500 XP)
________________________________________________________________________________

Fear Aura. Any creature hostile to Furcas that starts its turn within 20 feet of him must make a DC 23 Wisdom saving throw with disadvantage, unless he is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to Furcas’s Fear Aura for the next 24 hours.

Magic Resistance. Furcas has advantage on saving throws against spells and other magical effects.

Magic Weapons. Furcas’s weapon attacks are magical.

Infinity Rings A creature that strikes him with a weapon attack must make a Strength saving throw DC 23 or drop their weapon. A creature that strikes Furcas with a spell attack must make a saving throw against his poison and fear aura. If charmed, Furcas gains a saving throw every round against the effect. All saves against Furcas’ attacks are made with disadvantage.

Innate Spellcasting. Furcas’s spellcasting ability is Charisma (spell save DC 23). He can innately cast the following spells as 9th level spells, requiring no material components:
At will: detect magic, fireball, hold monster, wall of fire
3/day each: dispel magic, major image
1/day each: meteor swarm, wish

Spellcasting. He is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He knows the following warlock spells:
Cantrips (at will): blade ward, eldritch blast, poison spray, true strike
5th level (4 slots): banishment, blight, dream, hellish rebuke
6th level (1 slot): eyebite
7th level (1 slot): forcecage
8th level (1 slot): demiplane
9th level (1 slot): imprisonment

ACTIONS
________________________________________________________________________________

Multiattack. Furcas makes four attacks: one with his bite, two with his claws, and one with his tail. He can replace one of his claw attacks with a spell.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw with disadvantage or become poisoned. While poisoned in this way, the target can’t regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

Eldritch Blast. Ranged Spell Attack: +15 to hit, range 300 ft., four targets. Hit: 30 (2d10 + 8) force damage and push 10 ft..

LEGENDARY ACTIONS
________________________________________________________________________________

Furcas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Furcas regains spent legendary actions at the start of his turn.

Furcas. Furcas magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.

Constrict. Furcas makes a tail attack against one foe in reach. If successful, the creature must succeed on a Strength saving throw DC 23 with disadvantage or become restrained. Furcas’s tail attack can only target the restrained creature, but Furcas can end the effect at any time.

Call Creatures (Costs 3 actions) Furcas calls upon servitor creatures. These beings remain for 1 hour. If he calls more creatures, the first creatures immediately return from whence they came.
Devils – 1 pit fiend or 1d4 weaker greater devils or 1d6+1 lesser devils.
Fire elementals – 1 efreeti or 1d6+1 salamanders

Furcas Minister of Mortal Relations

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

Furcas, Minister of Mortal Relations
Dark Ministry of Hell
Pit fiend (9 th Circle General of the Legions of Hell)
Large outsider (Evil, Extraplanar, Lawful)
SealAn open book on red field with a quill pen superimposed on top on a black inverted triangle.
Fiend of Corruption 6/Fiend of blasphemy 9
Hit Dice46d8 + 6d6 + 520 (748 hp)
Initiative+12
Speed40 ft., Fly 60 ft. (average)
AC49 (-1 size, +8 Dexterity, +23 natural, +9 deflection), touch 26, flat-footed 41
Base Attack/Grapple+45/+63
AttackClaw +58 melee (2d8+14)
Full Attack2 claws +58 melee (2d8+14) and 2 wings +56 melee (2d6+7) and bite +56 melee (4d6+7 plus poison plus disease) and tail slap +56 melee (2d8+7)
Space/Reach10 ft./10 ft.
Special AttacksConstrict, fear aura, improved grab, kill cultist, spell-like abilities, spells, summon devils, torture cultist
Special
Qualities
Alternate form, blood oath, damage reduction 20/epic, good and silver, Darkvision 60 ft., fiend’s favor, immunity to fire and poison, locate cultist, mind shielding, resistance to acid 20 and cold 20, regeneration 10, see in darkness, soul bargain, Spell Resistance 50, sponsor worshiper, telepathy 300 ft., temptation, transfer spell-like ability
SavesFort +38, Ref +36, Will +43
AbilitiesStrength 39, Dexterity 28, Constitution 31, Intelligence 33, Wisdom 32, Charisma 34
SkillsAppraise+30, Balance +11, Bluff +75, Climb +35, Concentration +52, Diplomacy +82, Disguise +69 (+75 acting), Gather Information +44, Hide +22, Intimidate +63, Jump +41, Knowledge (arcana) +51, Knowledge (nature) +15, Knowledge (the planes) +44, Knowledge (religion) +65, Listen +65, Move Silently+30, Perform (acting) +34, Search +59, Sense Motive+68, Spellcraft +45, Spot +50, Survival +11 (+15 on other planes, +15 tracking), Tumble +35.
FeatsCleave, Corrupt Spell-like Ability, Dark Speech, Graft Flesh, Great Cleave, Improved Initiative, Iron Will, Leadership, Mortalbane, Multiattack, Persuasive, Power Attack, Quicken Spell-Like Ability (greater teleport)
Epic FeatsAutomatic Quicken Spell-Like Ability (greater teleport), Epic Leadership, Epic Reputation, Epic Skill Focus (Sense Motive), Epic Will, Legendary Commander
Climate/TerrainMalsheem, Nessus, Ninth of the Nine Hells of Perdition
OrganizationSolitary (unique), or team (3 pit fiends, 9 cornugons, and 27 erinyes)
Challenge
Rating
38
Treasureamulet of the planes, Mark of the Dark Ministry, the Eight Rings plus triple standard
AlignmentLawful Evil

Combat

Furcas rarely allows matters to deteriorate into personal fisticuffs. With his Diplomacy skill, he can easily turn hostile creatures into friendly ones, and indifferent ones into fanatics. If attacked alone, Furcas will usually greater teleport or plane shift away, although he will make note of the mortals who dared to assault his person. However, Furcas is almost always accompanied with a multitude of bodyguards, followers, cultists and other allies. Furcas is often defended to the death by his allies.

When Furcas does deign to fight, he will typically summon a pair of pit fiends before casting a mass hold monster. He will then follow up with blasphemy if foes are close, or begin covering the field with corrupt fireballs. In combat, he uses his greater teleport ability to constantly change his position before launching his spell-like assault. Only when sorely pressed will Furcas engage in melee.

Alternate Form (Su): Furcas may take the form of any humanoid from Small to Large size as a standard action.

Blood Oath (Su): Furcas’ blood oath ritual has a Will save DC of 31 to resist the initial Enthrall effect, and a Will save DC 36 to resist the bond itself. Furcas may prepare a room for the ritual within 9 hours, and the ritual itself takes eighty-one minutes plus nine minutes per participant.

Constrict (Ex): Furcas deals 2d8 + 28 points of damage with a successful grapple check.

Disease (Su): A creature struck by Furcas’ bite attack must succeed at a DC 38 Fortitude save or be infected with a vile disease called devil chills (incubation period 1d4 days, damage 1d4 points of Strength).

Fear Aura (Su): Furcas can radiate a 20-foot-radius fear aura as a free action. Creatures in the area must succeed on a DC 40 Will save or be affected as though by a fear spell (caster level 37 th ). A creature that successfully saves cannot be affected again by his aura for 24 hours. Other devils are immune to the aura.

Fiend’s Favor (Su): Nine times per day, Furcas may grant a touched creature a +9 bonus to one of the creature’s ability scores. This bonus stacks with any other bonuses the creature may have and lasts for one day. When the effect expires, the creature takes a -9 penalty to the same ability score for the next day. (This cannot reduce a creature’s ability score to below 1). Another application of Furcas’ favor negates the penalty and restores the bonus.

Improved Grab (Ex): To use this ability, Furcas must hit a Medium or smaller opponent with his tail slap attack. If he gets a hold, he can constrict.

Kill Cultist (Su): As a standard action, Furcas may kill any creature who has sworn a blood oath to him. Distance is not a factor, but he must be on the same plane. A Fortitude save DC 31 is required to avoid death. Success causes the creature to take 3d6+9 points of damage. This is a death effect.

Locate Cultist (Su): Furcas can sense the location of any creature that has sworn a blood oath to him, as with the spell locate creature.

Mind Shielding (Su): Furcas is immune to detect thoughts, discern lies, and any attempt to magically discern his alignment.

Poison (Ex): Injury; Fortitude DC 38; initial damage 1d8 Constitution, secondary damage death.

Regeneration (Ex): Furcas takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.

Scry on Cultist (Sp): Furcas can scry on any creature that has sworn him a blood oath, as long as they are on the same plane as he. He can do this once per day per cultist.

Soul Bargain (Su): Furcas may establish binding agreements with willing mortals for their souls. Upon their death, the mortal’s soul is immediately transferred into a gem prepared at the time of the bargain.

Spell-Like Abilities (Sp): At will ·animate dead, blasphemy, charm monster, create undead, desecrate, detect good, detect magic, greater dispel magic, greater invisibility, greater teleport(self plus 50 pounds only), magic circle against good, major image, mass hold monster, power word stun, produce flame, polymorph, pyrotechnics, suggestion, unholy aura, unhallow, wall of fire;

Caster level 37 th ; DC 22 + spell level.

Spells: Furcas may cast a small number of divine spells. He may prepare spells from the fiend of blasphemy class list, in addition to all spells from the Destruction, Domination, Evil, Knowledge, Law and Trickery domains.

He possesses the domain powers of Knowledge and Trickery.

Spells per day (1-9th): 7/7/6/5/5/4/4/3/2; caster level 36th ; DC 21+ spell level. Example spells prepared:

Sponsor Worshiper (Su): Furcas may sponsor clerics of up to 18 th level, in his name. These clerics may choose from any of Asmodeus‘ domains.

Summon Devils (Sp): Thrice per day, Furcas can automatically summon four lemures, osyluths, or hamatulas; or two erinyes, cornugons, Gelugons, or pit fiends.

Temptation (Su): Furcas can offer good-aligned creatures the opportunity to change their alignment to evil. This functions identically to the temptation function of the Atonement spell.

Transfer Spell-like Ability (Sp): Furcas can transfer the use of his spell-like abilities to those who have sworn him a blood oath. The caster level and DC remain unchanged. If he transfers the usage of an at will spell-like ability, his own usage of that ability is reduced to 9/day. Otherwise, he may transfer as many uses of a spell-like ability as he chooses, to as many cultists as he chooses. He may revoke this honour from any cultist at any time as a free action.

Torture Cultist (Su): As a standard action, Furcas may inflict pain on any creature who has sworn him a blood oath. Distance is not a factor, but he must be on the same plane. The affected creature takes a -9 penalty on attack rolls, skill checks, and ability checks for 9 rounds. A successful Fortitude save (DC 31) reduces the penalty to -3.

Possessions: Furcas is pierced by multiple rings known as the Infinity Rings through the flesh of his shoulders. Each one of them carries powerful enchantments, and as a result, Furcas can make no use of normal wondrous items that require a body slot without first deactivating a ring. While others can use these rings, inserting the rings deal 5d6 points of damage each and requires a Fortitude save (DC 40) against death. No magical protection may be used to heal the wounds, bolster the Fortitude save, or avoid death else the rings fail to function. All eight rings must be inserted for any one to function.

  • Adamantine: Weapons striking Furcas must make a Fortitude save (DC 28) or shatter.
  • Brass: 9/day, Furcas may call an efreet with up to 18 class levels to serve him for an hour.
  • Bronze: Furcas receives a +9 deflection bonus to his armor class.
  • Copper: Dealing damage to Furcas releases a mindfog (DC 28) in the area, within a 20 foot radius. Creatures who need to breathe must hold their breath or make Fortitude saves against suffocation.
  • Golden: Creatures targeted by any of Furcas’ special attacks must roll two saves. If either fails, the saving throw is considered a failure.
  • Iron: Furcas’ powers as a fiend of blasphemy and a fiend of corruption are enhanced to the levels described above.
  • Lead: Those who penetrate Furcas’ Spell Resistance are subjected to his fear aura, disease, or poison (determined randomly) and must save against it.
  • Silver: Furcas is allowed a saving throw every round that he is under magical charm or compulsion.

Cohort: Furcas is often attended by his chief aide and pupil, a 6 th circle lieutenant named Alasta the Keen (10 HD erinyes, fiend of blasphemy 6/fiend of corruption 6/ fiend of possession 6/mindbender 10). Alasta serves as the Chief Administrator the Denomination’s training facility, the City of Man, in Minauros.

As the Minister of Mortal Relations, He uses his excessive knowledge of mortal (and immortal) ambition and pride to not only woo and corrupt powerful mortals, but immortals as well, steadily providing more fodder to feed the Legions of Hell. Furcas is perhaps the most unique of the Dark Ministry in that his duties overlap with the interests of His Infernal Grace, the Archduke Dispater, Lord of the Second, and Her Infernal Highness, Princess Glasya. Furcas uses his operatives in the Infernal Denomination of Mortal Relations to make arrangements with mortals to assist in the Blood War directly; whether through misdirection, corruption, or intrigue, Furcas sees to it that mortals aggravate the goals of Abyssal factions whether they know they are being used or not. In contrast, Dispater and Glasya utilize their diabolical forces for the purpose of damning more souls directly to Hell rather than to the Blood War. There is certainly a degree of overlap as Furcas was once in Dispater’s Court and likely relies on the good-will of his former master in getting his job done.

In Hell, Furcas is viewed as the most powerful of the Dark Ministers. Indeed, he is possibly the most powerful pit fiend in Hell, perhaps even surpassing Aesmadeva due to the flexibility of his powers. Still, a minority of highly placed pit fiends question his’ intellect due to his repeated refusals to join the Courts of Perdition. He has been offered opportunities from Bael, Warlord of the First, and Mephistopheles, Archduke of the Eighth. The truth is, Furcas is all but ensured a seat in Dispater’s Court, but he has some unfinished business regarding the soul of a powerful mortal currently subservient to the Dark Prince of the Abyss. Once this contract is successfully closed, Furcas will reenter the Court of Dispater, this time as a Duke of Hell with title of Duke of Rhetoric, a role in which he already excels. There is little doubt that Furcas will be one of the most powerful Dukes of Hell upon joining the Courtiers, a fact of which Dispater is most pleased and the other Lords and Dukes somewhat concerned.

Among the Dark Ministry, he works closely with Minister Zapan who heads Immortal Relations. Furcas largely seems beyond the intrigue that plagues the other Dark Ministers as he has served in the council longer than any save Baalzephon. His relationship with Baalzephon is oddly one of camaraderie. Although he has no idea why she has not been offered promotion, he suspects that whatever has kept her back (or alive, for that matter) has kept her from interfering with his plans. This and the fact that they have served as Dark Ministers since the beginning binds Furcas and Baalzephon somewhat closely. Furcas allows Baalzephon to take the lead in matters of policy among the Ministers, knowing that if he were to take a leadership role she would subtly acquiesce to his position. The others fear Furcas for his might and ambition; unlike other devils, they all know that should Furcas succeed in this last test for Dispater, that his station is assured and that any attempt on their parts to betray him would be well remembered. Indeed, Zapan hopes to see Furcas succeed as he plans on melding the two Ministries into one. Until that time, Furcas remains one of the most influential non-divine beings in the Cosmos; even lesser gods shudder when they hear that Furcas is out recruiting.

Furcas is a particularly tall, gaunt, shadowy pit fiend. His head is encircled with many horns, giving the impression of a large crown. He never touches, but hovers just above the ground. More often than not, Furcas appears as an aged, wise seer in simple red robes with a proud bearing. Whether in this form or his pit fiend form, Furcas’ eyes glow a dull yellow.

Scroll to Top