This site is games | books | films

Devil, Leonar, the Chancellor of Cania (Leonard)

Leonar
Create (midjourney.com)

Leonar, the Chancellor of Cania, is a towering figure of both literal and metaphorical darkness, standing 9 feet tall with a formidable presence. His body is a sleek, black scale-covered form akin to a pit fiend, marked by three curved goat’s horns and fox-like ears. His beard is that of a goat, adding to his saturnine visage. A second face, identical to his primary one, adorns his posterior, echoing his expressions and speech, making him a symbol of constant vigilance. His eyes, though human in shape, burn with a red, inflamed intensity against their black sclerae, further enhancing his intimidating demeanor. Leonar dresses in elaborate, flowing black tunics and leggings, with a short, meticulously tailored cape that accommodates his voluminous bat-like wings. His attire is accentuated with subtle touches of blue and white, emphasizing his cold, calculating nature.

Leonar’s behavior is marked by a detached, melancholic demeanor. He is reserved, often appearing lost in thought as he meticulously records observations and reactions of those he interacts with. This detachment is not born of indifference but of a profound concentration on his arcane and infernal duties. While he maintains a façade of approachability, this is merely a means to further his own ends. He frequently oversees dark rites and presides over infernal gatherings with a strict adherence to protocol, though he remains emotionally aloof from the revelry. His interactions with other devils are mostly ceremonial, underscoring his preference for solitary work and his disinterest in the petty politics of Hell, save for maintaining his position of power.

Leonar resides in Cania, the frigid wasteland of the Eighth Hell, a realm that mirrors his cold and calculated nature. His abode is a fortress of ice and dark stone, where he keeps meticulous records of souls and arcane knowledge. This habitat reflects his commitment to order and the rigorous cataloging of infernal and mortal dealings.

In terms of modus operandi, Leonar operates with a ruthless efficiency, using his profound knowledge of dark magic and infernal lore to corrupt and control those who seek his aid. He is known for his precise manipulation, often offering fragments of knowledge at great cost, ensuring that his patrons are eternally indebted to him. His influence is exercised through a combination of subtle psychological control and overt demonstrations of power, often leveraging his mastery of the Dark Speech and his fearsome presence to achieve his ends. His actions are meticulously calculated to ensure that his own power grows through the actions and sufferings of others.

Leonar’s motivation is driven by a relentless pursuit of arcane knowledge and personal power. Unlike other infernal beings who may seek dominion or pleasure, Leonar is primarily focused on expanding his own intellectual and magical capacities. He is not swayed by the desire for greater authority within Hell but is rather intent on mastering the forces of magic to the point of divine ascendancy. His interactions with mortals and other devils are strategic, aimed at collecting and amplifying his own arcane prowess while observing and manipulating the reactions of those who fall under his influence.


  • Leonar 5e
  • Leonar 3.5
Leonar

Large fiend (devil), lawful evil


Armor Class: 73 (natural armor)

Hit Points: 752 (40d12+320)

Speed: 50 ft., fly 70 ft.


STRDEXCONINTWISCHA
30 (+10)27 (+8)27 (+8)42 (+16)26 (+8)30 (+10)

Saving Throws: Dex +15, Con +15, Wis +15, Cha +17

Skills: Arcana +23, Deception +21, Insight +15, Intimidation +21, Perception +15, Persuasion +21, Religion +23, Stealth +15

Damage Resistances: Cold, Fire; Bludgeoning, Piercing, and Slashing from nonmagical attacks

Damage Immunities: Poison, Psychic

Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned

Senses: Truesight 120 ft., passive Perception 25

Languages: Infernal, Abyssal, Common, Draconic; Telepathy 500 ft.

Challenge Rating: 41 (200,000 XP)

Proficiency Bonus: +10


Legendary Resistances (3/Day)

If Leonar fails a saving throw, he can choose to succeed instead.


Actions

  • Multiattack. Leonar makes three attacks with his Cold Methodology quarterstaff and two attacks with his bites.
  • Cold Methodology. Melee Weapon Attack: +53 to hit, reach 10 ft., one target. Hit: 1d8+16 bludgeoning damage plus 1d6 lawful damage, or 1d8+16 bludgeoning damage plus 1d6 cold damage, or 1d10 cold damage.
  • Bite. Melee Weapon Attack: +42 to hit, reach 5 ft., one target. Hit: 4d6+5 piercing damage plus poison and disease.
  • Constrict. Melee Weapon Attack: +42 to hit, reach 10 ft., one target. Hit: 2d8+26 bludgeoning damage and the target is grappled (escape DC 40).
  • Dark Eloquence (Recharge 5-6). Leonar can use his mastery of Dark Speech to cause fear. Each creature within 30 feet of him must make a DC 37 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, with disadvantage if Leonar is within line of sight.
  • Spellcasting. Leonar is a 51st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 37, +29 to hit with spell attacks). He has the following spells prepared:
    • Cantrips (at will): Detect Magic, Fireball, Greater Invisibility, Magic Missile, Power Word Stun
    • 1st Level (4 slots): Mage Armor, Magic Missile, True Strike
    • 2nd Level (8 slots): Acid Arrow, Glitterdust, Scorching Ray
    • 3rd Level (8 slots): Displacement, Lightning Bolt, Tongues
    • 4th Level (8 slots): Black Tentacles, Ice Storm, Stoneskin
    • 5th Level (7 slots): Cloudkill, Cone of Cold, Telekinesis
    • 6th Level (7 slots): Contingency, Freezing Sphere, True Seeing
    • 7th Level (7 slots): Forcecage, Reverse Gravity, Waves of Exhaustion
    • 8th Level (7 slots): Binding, Horrid Wilting, Polar Ray
    • 9th Level (6 slots): Meteor Swarm, Gate, Time Stop
    • 10th Level (3 slots): Meteor Swarm (Maximized), Wish (Heightened)
    • 11th Level (3 slots): Finger of Death (Quickened)
    • 12th Level (2 slots): Meteor Swarm (Maximized)
  • Summon Devils (1/Day). Leonar summons 1d3 pit fiends or 2d6 erinyes. The devils appear in an unoccupied space within 120 feet of him and act immediately after his turn.

Legendary Actions

Leonar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Leonar regains spent legendary actions at the start of his turn.

  • Ethereal Stride. Leonar teleports up to 120 feet to an unoccupied space he can see.
  • Infernal Command. Leonar uses his Call Devils ability, summoning up to 1d4 barbazu or 1d2 pit fiends.
  • Dark Speech (Costs 2 Actions). Leonar uses Dark Eloquence or casts a spell of 3rd level or lower.

Mythic Traits

  • Dark Knowledge. Any creature that makes a pact with Leonar for knowledge gains an inherent bonus to Intelligence and potentially other traits, but becomes irredeemably evil.
  • Cold Aura. Leonar’s presence causes the temperature within 300 feet of him to drop significantly. Creatures that start their turn within this aura take 10d6 cold damage (DC 37 Constitution saving throw for half damage).

Regional Effects

The region surrounding Leonar’s domain (Cania) is deeply influenced by his presence:

  • Perpetual Frost. The area experiences constant snowfall and frigid temperatures. Ice and frost cover everything, and the environment is perilous to navigate.
  • Chilling Mist. A chilling mist pervades the land, reducing visibility to 30 feet and causing discomfort to non-evil creatures.
  • Distorted Magic. All magic in the region becomes warped. Spells have a 10% chance to misfire, and spellcasting requires concentration to avoid malfunction.

Role in Mythology

Leonar, as the Chancellor of Cania, is a master of arcane knowledge and dark magic. His role involves overseeing the distribution of forbidden lore and ensuring the propagation of infernal knowledge. He is both feared and respected within the Nine Hells, serving as a critical figure in the hierarchy of devilish power. Despite his imposing stature and formidable powers, he is driven more by a desire to observe and control than by a hunger for dominion.

Ill_dict_infernal_p0420_leonard.jpg, Devil, Leonard
Ill_dict_infernal_p0420_leonard.jpg

The frigid wastelands of Cania are marked with the indelible print of their master, Mephistopheles. From time immemorial he has ruled the cold fastness, and all who live therein confess his fell Lordship. He is the greatest entity in the Eighth Hell. None approach his puissance: not in terms of might, nor in terms of magic, nor in terms of the mind.

None, that is, except for one.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

The Chancellor of Cania, Leonar, is powerful enough to warrant the attention and concern of even one as mighty as his master. Almost from the beginning has Mephisto ruled, and from almost as far back in the cold, dark past, has Leonar served him. Whereas Mephisto delights in the hoarding of Knowledge, taking the souls of the most intelligent for himself, and locking away newfound lore in his dispassionate heart, Leonar focuses instead on overseeing the teaching and propagation of infernal arcane knowledge though he does so only to increase his own arcane knowledge and might. His is the hand that parcels out such knowledge that will damn a soul in life, and it is he who, in many cases, teaches mortals the secrets of the Dark Speech, of which he is the ultimate authority (save, perhaps, Asmodeus). Many a Lawful Evil wizard will take on Leonar as a diabolical patron, seeking his aid in dark, tyrannical experiments; and Leonar is the type of Duke who will answer a summons for such aid. Indeed, he presents himself as one of the most approachable of the Dukes of Hell.

Leonar, however, is never referred to as kind, weak, or generous, for all these things are done on his terms, and in his time. The knowledge that he teaches is designed always to twist and subjugate the student, or it comes at some other price – whether paid by the student or someone else matters not. At other times he gives away only a portion of the required knowledge, or a portion at a time, but demands a price commensurate for the entirety up front. He recognizes that it is not by giving knowledge that he grows more powerful, but rather it is by the development of said knowledge by those who are beholden to him that his power grows. Leonar is best identified with the covetous professor who shows contempt for his underlings by never giving away all that he thinks or knows, but claiming their work as his own. For this reason it is understood that Dispater has tried many times to sway him to his service. Never, though, has he appeared to waver in his duty. It should be mentioned that he seems to gain no pleasure from his activities with mortals, and some suspect that he is more interested in noting the reaction of those who fall to his power than in the increase of his own power.

Reserved in his discussions with those whom he meets, Leonar appears to suffer from a constant melancholy, although some merely take his expression to be a frown of Concentration, as he meticulously takes notes on the reactions of his peers and pawns. He is often away from Cania overseeing Black Rites performed by mortal followers of the Infernal Ways, where his knowledge of rules and regulations is legend. He presides over the grande sabbat, held on a world of the Mortal Coil every 999 days, though it is known that he does not involve himself in the revelry, except to issue commands regarding protocol.

Within Hell, Leonar associates with other Courtiers of Hell infrequently, except as part of ceremony. This is not to say that he does not know how to play at politics: he has retained his place as Chancellor for millennia, even coming out of the false coup of Baron Molikroth unscathed. Most of his time, though, is spent in his duties as Chancellor of Cania, keeping meticulous records in his ledger of all the souls sworn or condemned to the Icy Hell. He is on good terms with Caim, who is known to be the frequent bearer of overtures from Dispater, but has no time for fellow Duke of Cania, Murmer, whom he believes is a fool that is too willing to seek for flawed knowledge given power by belief, rather than knowledge of a perfect principle which gives power irrespective of faith. He does not seem to share the same hatred for Martinet that most in Hell do, and Mephistopheles is well aware and wary of that fact. Indeed, Mephisto watches his servant carefully, fearing that Leonar wishes the dominion of Cania for himself. The Duke of Infernal, though, is not interested in such Lordship, desiring instead the dominion of a god of Magic.

Leonar appears as a 9-foot tall humanoid with slightly saturnine features, with three goat’s horns atop his head, fox’s ears, and a goat’s beard. His body is black and scaled, and otherwise like that of a typical pit fiend. However, he has no tail, and a second face adorns his posterior, echoing the same image as his primary face – even speaking as he speaks. He tends to wear elaborate tunics and leggings, although the latter article of clothing never covers his second face. Over the top of these he wears a flowing, though short, cape; this article has been carefully tailored to avoid impeding his voluminous bat-like wings. Leonar favors black in all his apparel, touched with minor aspects of blue and white. His eyes appear almost human, though the whites are instead black, and the irises red; furthermore, they appear always inflamed. It is said that he takes the form of a great black goat as he pleases.

LEONAR, Chancellor of Cania
Duke of Hell
Large outsider (Devil, Evil, Extraplanar, Lawful)
SymbolA three-horned black goat’s head tattooed with infernal symbols of power, set over an inverted triangle of white frost.
Wizard 36 
Hit Dice20d8 + 36d4 + 448 (752 hp)
Initiative+8
Speed50 ft., Fly 70 ft. (average)
Armor Class73 (-1 size, +8 Dexterity, +23 natural, +3 profane, +40 armor*), touch 17, flat-footed 65 *armor bonus from greater epic mage armor
Base Attack/Grapple+38/+52
AttackCold methodology +53 melee (1d8+16/ x2 plus 2d6 lawful, or 1d8+16/ x2 plus 1d6 cold/ 1d10 cold)
Full AttackCold methodology +53/+48/+43/+38 melee (1d8+16/ x2 plus 2d6 lawful, or 1d8+16/ x2 plus 1d6 cold/ 1d10 cold) and 2 wings +42 melee (2d6+5) and 2 bites +42 melee (4d6+5 plus poison plus disease)
Space/Reach10 ft./ 10 ft.
Special Attacks  Call devils, constrict 2d8+26, Dark Eloquence, Infernal Presence, spell-like abilities, spells.
Special QualitiesBlack Magus, cold immunity, damage reduction 20/good and silver, Double-tongued, Duke of Hell qualities, immunity to fire and poison, Knowledge of the Damned, magic circle against good, regeneration 8, resistance to acid 20 and cold 20, see in darkness, Spell Resistance 53, telepathy 500 ft.
SavesFort +38, Ref +38, Will +38
AbilitiesStrength 30, Dexterity 27, Constitution 27, Intelligence 42, Wisdom 26, Charisma 30
SkillsBluff +52, Concentration +67, Decipher Script +75, Diplomacy +66 (+72 with evil creatures), Disguise +10 (+14 acting), Gather Information +58, Intimidate +56, Knowledge (Arcana) +75, Knowledge (dungeoneering) +75, Knowledge (Geography) +75, Knowledge (history) +75, Knowledge (local) +75, Knowledge (nature) +75, Knowledge (nobility and royalty) +75, Knowledge (religion) +75, Knowledge (the planes) +75, Listen +50, Profession (lawyer) +67, Sense Motive +50, Sleight of Hand +12, Spellcraft +94 (+104 casting evil epic spells), Spot +50, Survival +8 (+14 underground, avoiding hazards or getting lost, natural environments, other planes), Use Magic Device +13 (+25 to use scrolls)
FeatsCorrupt Spell, Corrupt Spell-like Ability B , Craft Staff, Dark Speech, Empower Spell, Energy Admixture (sonic), Energy Substitution (sonic), Eschew Materials, Heighten Spell, Improved Counterspell, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Penetration, Violate Spell
Epic FeatsAutomatic Quicken Spell (x2), Craft Epic Staff, Enhance Spell, Epic Evil Brand B , Epic Skill Focus (Spellcraft), Epic Spellcasting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity (x3), Intensify Spell, Master Staff, Multispell
EnvironmentCania, Eighth of the Nine Hells of Perdition
OrganizationSolitary, or with 1d3 Acolytes (Soulsworn mortal wizards of 21 st level)
Challenge Rating41
AlignmentLawful Evil
TreasureTriple standard base creature, including cold methodology.

Combat

Black Magus (Su): It is for good reason that those who practice The Word often turn to Leonar as patron, for he is the Black Magus. His mastery of magic allows him to cast any spell of 1 st through 9 th level as if it were affected either by the Vile Spell or the Corrupt Spell feat without preparing it beforehand and without increasing its casting time. Any evil spell cast by him has its save DC and caster level increased by 3 (this does not stack with other Spell Focus type feats or abilities). Finally, he gains a +9 competence bonus on Spellcraft checks to cast epic spells with the Evil descriptor.

Call Devils (Sp): As a standard action, Leonar, as a vassal to a Lord of the Nine, commands the respect of lesser devils. As such, he can call devils or summon devils. The Duke may call up to one time a day 12 lemures, 8 barbazu or erinyes, 6 hamatulas or osyluths, 4 cornugons or Gelugons, or 2 pit fiends. Since these devils are called, they have the ability to summon other devils as their Monster Manual descriptions allow. Thrice a day, the Duke may summon the same spread of fiends listed above. Leonar may either call or summon in one day, not both. Leonar usually calls Gelugons only.

Dark Eloquence (Su): Leonar is a master of the Dark Speech. Some claim that he helped to develop the tongue, or at least some aspects of it. Whatever the truth, his mastery of the Dark Speech is greater than the norm. If Leonar uses the dread aspect of Dark Speech, creatures of any hit dice can be affected as Leonar chooses (selecting, of course, from the possibilities given in the Book of Vile Darkness. Alignment conditionals still apply). No creature of less than intermediate god or equivalent status is immune to this effect, even if normally immune to mind-influencing effects.

Furthermore, if he uses Dark Speech in conjunction with an evil spell, the caster level of such a spell increases by +3. At his option, speaking in the Dark Speech deals 1d6 points of damage to objects within 30 feet per round, ignoring hardness.

Finally, Leonar can use Dark Eloquence 3/day to darken the minds of those around him. Any non-evil creature within 30 feet must succeed on a Fort save DC 36 or be rendered deaf and blind. Creatures that use Blindsense, Blindsight, tremorsense, or similar methods of ‘seeing’ are also rendered effectively deaf and blind if they fail the Fort save, but gain a +4 bonus on the saving throw. This is a sonic effect. The blindness/deafness can only be removed by a 21st or higher level Cleric casting miracle then break enchantment using the Words of Creation in pronouncing the verbal components.

It is rumoured that Leonar has developed the means to twist the Dark Speech to yet other uses. These rumors are, as of yet, unconfirmed.

Doubletongued (Ex): Strange as it appears to the uninitiated, the second face that Leonar bears on his posterior is a great benefit to him. He is immune to all silence type effects, can speak and understand any language as per the tongues spell, and is able to store enough energy to have access to magic even in an anti-magic field or dead magic area.

This store of energy allows him to partially ignore anti-magic fields, dead magic areas and similar effects even if the originating source is a deity or cosmic entity. While in an anti-magic field, Leonar suffers a spell failure chance of (10 + attempted spell level) %. He may take a full round action to cast the spell with no spell failure chance.

Although Leonar can cast spells within an anti-magic field, once cast, his spells are still vulnerable to the effects. For spells with a duration longer than instantaneous or per Concentration , Leonar must succeed at a Concentration check DC 25 to maintain them. This DC increases by 5 for every additional spell Leonar wishes to maintain within the anti-magic field. For example, if Leonar wished to maintain stoneskin, summon monster IX, eagle’s splendor, bull’s strength, and haste, he would have to make a Concentration check DC 45 or all of the spells would suffer the effects of the anti-magic field as normal.

Infernal Presence (Su): Leonar’s Infernal Presence has a Will save DC of 37. His caster level is 47th .

Knowledge of the Damned (Su): It is with knowledge that Leonar tempts mortals, and it is with knowledge that he dominates and condemns them. Those who willingly seek out the Chancellor of Cania, or summon him, may be granted knowledge, but such knowledge always comes with a terrible price.

For those who will sign away their souls willingly in exchange for knowledge (if not already evil, the individual thereafter becomes irredeemably evil), Leonar grants a 1d3+2 inherent bonus to Intelligence, with the promise to those who do not gain the maximum benefit that they will gain it in time (always within 99 years, sometimes not being bestowed until the instant before death). Each time a +1 inherent bonus is gained, the recipient gains an additional benefit. She can choose from the following:

Black Apprentice: The recipient gains the Automatic Vile Spell or Automatic Corrupt Spell feat, so long as he would normally qualify for it. This ability can be be-stowed multiple times.

Dark Focus: The recipient gains the Spell Focus (Evil) feat (also called Malign Spell Focus).

Dark Speaker: The recipient gains the Dark Speech feat. If this benefit is taken twice, the recipient takes 1d4 points of Constitution and Charisma drain that can never be restored without revoking all gifts of Knowledge of the Damned, but he can thereafter use Dark Speech with impunity, never suffering corruption damage for doing so.

Mind over Morality: The recipient gains a +3 profane bonus on saves against spells with the good descriptor.

Soulsworn: The recipient gains the Soulsworn feat (this is always the first “benefit” bestowed). If the client has already taken this feat, and has sworn to another devil patron, Leonar will not treat with the client. If the client already has the feat but is sworn to Leonar, the client may be granted any other benefit listed as the first benefit.

Spell-like Abilities:

Caster level 47th , save DC 20 + spell level.

Spells: Leonar casts spells as a 51st level Wizard (54th for spells with the evil descriptor). Spells per day: 4/8/8/8/8/7/7/7/7/6/3/3/3. Typical spells prepared:

Save DC 26 + spell level, 29 + spell level for spells with the evil descriptor.

Epic Spells: 5/day. Epic spells known: greater epic mage armor, first taste of winter, Leonar’s thaumaturgic boost, momento mori, oppress, superb dispelling, tyranny.

Cold Methodology: Cold Methodology is a large +6 cold burst, lawful quarterstaff affixed with a sapphire cut into the shape of a snowflake at each end. Cold Methodology has 50 charges, and is able to be recharged in the same fashion as a staff of the magi. When first created, it granted the wielder immunity to cold damage when the staff was held; Leonar has long since siphoned that power off for himself. The staff grants the following powers:

Cold Methodology is a minor artifact.

*Canian ice storm works as per meteor swarm, except that the fire damage is instead ice damage, and the bludgeoning damage is replaced by piercing damage.

Possessions: As a Duke of Hell, and one of the most powerful of that echelon, Leonar has access to any magic item (save artifacts) mentioned in the Dungeon Master’s Guide, given time. He generally carries a dozen or so powerful scrolls (8th level and higher), and does not hesitate to use them if pressed. He always carries Cold Methodology.

Summoning Leonar

Leonar can only be summoned by offering him knowledge, but this knowledge must be in a form that he can exploit. He desires individuals who are willing to partake of his Knowledge of the Damned ability. Additionally, a newly researched spell with the evil descriptor, or vile material components (either one worth in excess of 500gp) is required.

When all is in readiness, a dark mist rises from the ground, obscuring all sight. Low voices begin to chant softly in the Dark Speech, and a single image appears in the midst of the darkness, able to be seen only by the primary caster. It seems to be a scroll made of something so black that it makes the surrounding darkness appear bright in comparison. The scroll unfurls to reveal glyphic pictures of a black devil in the midst of a sabbat. The picture moves as if real, and the black devil walks from the midst of the rites and steps out of the scroll. The scroll then disappears, though the darkness remains. When at last the summoning ends, the area grows chill. Dark clouds gather over Leonars’s head, before a heavy fall of black snow begins to fall. This lasts for nine rounds and obscures all sight within the area. When the dark blizzard stops, Leonar is nowhere to be seen. For those who summon Leonar without the appropriate protections, the black weather deals 3d10 points of cold damage per round (Fort save DC 15 for half). Black ice remains on the surface where Leonar stood for nine days. Note that these effects happen in the midst of darkness, which also persists for nine days; thus creatures without the ability to see in magical darkness see none of these things.

Scroll to Top