Amphitrite
Amphitrite is the ancient Greek goddess of the sea, wife of Poseidon and queen of the sea.
- Pantheon: Greek Pantheon
- Deity Title: Amphitrite, Goddess of the Sea
- Deity Symbol: Dolphin, fish, and trident
- Home Plane: The Underworld, Elysium
- Deity Level: Lesser Deity
- Alignment: Neutral
- Aliases: Salacia, Venilia
- Superior: Poseidon
- Traditional Allies: Poseidon, Nereus, Oceanus
- Traditional Foes: Gaea, Typhon
- Divine Artifact: The Cestus, a magical girdle
- Servants: Tritons, Nereids, Sea monsters
- Servitor Creatures: Sea serpents, crabs, seagulls
- Sacred Animal: Dolphin, fish, sea turtle
- Manifestations: A humanoid form with a fishtail, the sound of crashing waves, a calm or raging sea
- Signs of Favor: Good fishing, calm sea, protection from storms
- Worshipers: Sailors, fishermen, coastal communities, water nymphs
- Cleric Alignments: Neutral, Lawful Neutral, Chaotic Neutral
- Specialty Priests: Sea witches, ocean mystics
- Holy Days: The 3rd of the month of Poseidon
- Portfolio: Sea, oceans, marine life, navigation, sea trade
- Domains: Tempest, Water, Nature, Travel
- Favored Weapon: Trident
- Favored Class: Cleric
- Favored Race: Tritons, Sea elves
- Duties of the Priesthood: Conducting rituals to appease Amphitrite, maintaining lighthouses, protecting marine life, assisting with navigation and sea trade
- Major Cult/Temple Sites: The Temple of Amphitrite in Corinth, Greece
- Benefits: Improved swimming ability, protection from sea monsters, ability to speak with marine life, control over storms and tides.
As the daughter of Nereus and Doris, Amphitrite grew up in the deep sea, surrounded by sea creatures and the spirits of the ocean. When Poseidon fell in love with her, she was initially reluctant to become his wife, preferring to remain free and independent. However, after Poseidon pursued her relentlessly, she eventually relented and agreed to marry him, becoming queen of the sea and goddess of its depths.
Amphitrite is a powerful and respected figure among the other sea deities, and she takes her duties as queen very seriously. She is deeply committed to protecting the creatures and spirits of the sea, and she fiercely defends her realm against any threats, whether they come from mortals or other gods.
Despite her fierce and regal exterior, Amphitrite is also known for her compassion and empathy. She is said to have a kind heart and a deep love for all of the creatures of the sea, from the tiniest plankton to the mightiest whales. She is also known for her generosity, and she frequently bestows gifts and blessings upon those who honor her and her realm.
Amphitrite’s ultimate goal is to ensure the safety and prosperity of her beloved ocean. She sees herself as a protector and nurturer of the sea and all of its creatures, and she will stop at nothing to ensure that her realm is safe and healthy. While she can be fierce and uncompromising in defense of her realm, she is ultimately motivated by a deep sense of love and devotion, both for her husband Poseidon and for the sea itself.
Amphitrite (Elder Titaness) | |
Colossal outsider (Extraplanar) | |
Hit Dice | 70d8+700 (1,015 hp) |
Initiative | +0 |
Speed | 150 ft. |
AC | 58 (-8 size, +32 natural, +24 insight) |
Base Attack/Grapple | +70/+104 |
Attack | Colossal +5 warhammer +87 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19-20) ranged |
Full Attack | Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 2d10+22/19-20) ranged |
Space/Reach | 30 ft./30 ft. |
Special Attacks | Spell-like abilities, spells |
Special Qualities | DR 20/epic, SR 40 |
Saves | Fort +47, Ref +37, Will +50 |
Abilities | Strength 45, Dexterity 10, Constitution 31, Intelligence 33, Wisdom 37, Charisma 26 |
Skills | Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86 |
Feats | Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin) |
Epic Feats | Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot |
Climate/Terrain | Elemental Plane of Water or the Prime Material Plane |
Organization | Solitary or with Poseidon and/or Triton and and 1-8 Nereids, 2-20 Tritons |
Challenge Rating | 30 |
Treasure | Standard |
Alignment | Always neutral |
Advancement | 71-140 HD (Colossal) |
Combat
Amphitrite’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Spell-Like Abilities At will-alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall;
3/day-antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift.
Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.
Spells An Amphitrite can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Ocean and Herald of the Sea domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.
Currently
Amphitrite, the sea goddess, roams the vast oceans of the world, watching over the marine creatures and the sailors who brave the treacherous waters. She observes the changes that have occurred in the world since her last visit, and the increasing dominance of humans over the natural world concerns her.
As she swims near the coast of Europe, she sees the devastation wrought by the Black Death, and she mourns for the lives lost. She feels the fear and despair of those who have survived the plague, and she decides to use her powers to heal the sick and protect the healthy.
Amphitrite creates a powerful magical barrier around the coastal towns and villages, warding off the disease and preventing its spread. She also inspires the people to take better care of their environment, teaching them to respect the delicate balance of nature and urging them to live in harmony with the sea.
As she continues her journey, Amphitrite encounters various other world events, such as the fall of the Byzantine Empire and the exploration of the New World. She watches in awe as new cultures and civilizations emerge, and she strives to understand the complexities of human society.
Despite her deep love for the ocean and its creatures, Amphitrite realizes that she cannot ignore the world outside of the sea. She believes that the world can be a better place if humans and nature work together, and she seeks to inspire people to change their ways.
Amphitrite’s ultimate goal is to foster a more harmonious relationship between humans and nature, one in which humans respect the natural world and live in balance with it. She understands that this is a daunting task, but she is committed to using her powers and influence to make the world a better place.