Javelin

By A D Monroe III - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=63797337, Javelin
By A D Monroe III — Own work, CC BY-SA 4.0. Wikimedia Commons.

A javelin is a slender throwing spear: useful for a short opening volley, a retreating skirmish or a warrior who wants a ranged attack without carrying a bow. Its long shaft is awkward to hide, and throwing your last one leaves you without it until you recover or replace it.

At a Glance

FormA slender shaft with a pointed head, balanced for throwing
Battlefield roleShort-range skirmishing; carry several if repeated throws matter
Close combatA usable melee weapon in fifth edition; a −4 penalty applies in Pathfinder 1e and 3.5e
SupplyReplaceable shafts and ordinary metal heads; prices depend on the edition below

Rules by Edition

Javelin — 5.5e / 2024

Published Javelin rules. A simple melee weapon that can also be thrown.

Damage1d6 Piercing
Ability / handsStrength for melee and thrown attacks; one hand
PropertiesThrown (normal range 30 ft.; long range 120 ft.); no Reach or Versatile property
MasterySlow, if a feature lets you use this weapon’s mastery
Cost / weight5 sp / 2 lb. each

Slow: after a hit that deals damage, reduce the target’s Speed by 10 feet until the start of your next turn. Repeated Slow hits do not increase that reduction beyond 10 feet. You can draw a Thrown weapon as part of its attack. Beyond 30 feet, attacks have Disadvantage; beyond 120 feet, they cannot reach.

Source: 2024 equipment and weapon properties.

Javelin — 5e / 2014

Published Javelin rules. It works in melee without the Pathfinder penalty below.

Damage1d6 piercing
Category / handsSimple melee weapon; one hand
AbilityStrength for melee and thrown attack and damage rolls
Properties / rangeThrown (30/120 ft.); no Finesse, Reach or Versatile
Cost / weight5 sp / 2 lb. each
MasteryNo Weapon Mastery property in these rules

Attacks beyond 30 feet have disadvantage, and 120 feet is the maximum range. The 2014 Thrown property does not itself include drawing a weapon; the normal object-interaction rules or a specific feature determine how many javelins you can draw.

Source: 2014 Basic Rules equipment.

Javelin — Pathfinder 1e

A simple ranged weapon. Use Dexterity for the thrown attack roll and add Strength to damage.

Ranged Weapons (Simple)
WeaponCostDamage (S)Damage (M)CriticalRange IncrementWeightTypeSpecial
Javelin1 gp1d41d6×230 ft. (thrown)2 lbPiercing—

Since a javelin is not designed for melee, you are treated as non-proficient with it and take a –4 penalty on attack rolls if you use a javelin as a melee weapon.

Weapon Groups spears, thrown

Range penalties increase by −2 for each extra 30-foot increment, to a maximum of five increments. Drawing another javelin normally takes a move action; an appropriate feature such as Quick Draw can change that.

Pathfinder First Edition equipment rules and weapon table.

Javelin — D&D 3.5e

Published 3.5e weapon. The similar Pathfinder numbers do not make this a fifth-edition melee weapon.

Category / proficiencySimple ranged weapon
Damage / typeSmall: 1d4; Medium: 1d6; piercing
Critical20/×2
Range increment30 ft.; five increments maximum; −2 per extra increment
AbilityDexterity to attack; Strength to damage
Cost / weight1 gp; 2 lb. for a Medium weapon

Using a javelin in melee incurs the stated −4 nonproficiency penalty. Drawing one normally uses a move action; Quick Draw can reduce drawing to a free action. This is a thrown weapon, with no bow-style ammunition or reload rule.

Source: 3.5e System Reference Document: weapons.

Handling and Counterplay

Throw from a clear approach, then move before an enemy closes. Cover still matters, and a javelin does not pin a target, ignore a shield or gain extra reach just because it has a long shaft. Carry a separate hand weapon if you expect a prolonged fight.

The normal and long ranges in fifth edition are not range increments. In Pathfinder and 3.5e, track the increment penalties and the action needed to draw another weapon. Neither system’s rules give a plain javelin a returning effect.

Historical Forms and Availability

Throwing spears have taken many forms. The Metropolitan Museum’s New Kingdom javelins, dated about 1473–1458 BCE, combine wooden handles, reed shafts and metal tips. They are one documented example, rather than a pattern for every culture’s javelin.

In a campaign, a village smith and woodworker can supply plain versions; fine or unusual heads may need a better-equipped workshop. A broken shaft and an expensive magical head need not have the same replacement cost. Apply the chosen edition’s crafting and magic-item rules.

Related Equipment

Browse weapons, equipment and shuriken for a smaller thrown weapon.

Sources and Licences

Rules summaries use the named editions. The Pathfinder and 3.5e weapon-rule sections are Open Game Content under the Open Game License 1.0a. Artwork has its own stated licence.

Fifth-edition source documents and attribution

2024 rules: SRD 5.2.1. 2014 rules: SRD 5.1. Rule summaries and examples have been reworded; no weapon profile has been merged across editions.

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

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