Speak Language (None; Trained Only)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
The Speak Language skill doesn’t work like a standard skill.
- The character starts at 1st level knowing one or two languages (according to the character’s race) plus an additional number of languages equal to the character’s Intelligence bonus.
- Instead of buying a rank in Speak Language, the character chooses a new language that the character can speak.
- The character doesn’t make Speak Language checks. The character either knows a language or the character doesn’t.
- A literate character (anyone but a barbarian) can read and write any language she speaks. Each language has an alphabet (though sometimes several spoken languages share a single alphabet).
Common languages and their alphabets summarized:
Languages | |
Language | Alphabet |
Abyssal | Infernal |
Aquan | Elven |
Auran | Draconic |
Celestial | Celestial |
Common | Common |
Draconic | Draconic |
Druidic | Druidic |
Dwarven | Dwarven |
Elven | Elven |
Gnome | Dwarven |
Goblin | Dwarven |
Giant | Dwarven |
Gnoll | Common |
Halfling | Common |
Ignan | Draconic |
Infernal | Infernal |
Orc | Dwarven |
Sylvan | Elven |
Terran | Dwarven |
Undercommon | Elven |
Retry
Not applicable. (There are no Speak Language checks to fail.)
Optional Rules
Liber Mysterium
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Languages
Languages mentioned from our own Earth history. This is to better reflect those myths, stories and history in which the witch appears. But some GMs may not use languages from Earth and prefer the more traditional fantasy languages as list in the Core Rulebooks. Here are some suggested translations.
Languages | |
Earth | Fantasy |
Atlantian | Aquan |
English, German | Common |
Enochian | Celestial |
Gaelic | Elven; Druidic |
Greek | Dwarven or Elven |
Hebrew | Dwarven or Elven |
Latin | Draconic |
Others may be substituted as needed. |