Automatic Still Spell — Epic D&D 3.5e Feat

To a master of epic magic, a wave of the hand is unnecessary. Lesser spells take form through focus alone, freeing the caster to work them even when movement would betray the spell.

At a Glance

FeatAutomatic Still Spell — Epic D&D 3.5e Feat
SourceD&D 3.5e Epic SRD
PrerequisitesStill Spell, Spellcraft 27 ranks, ability to cast ninth-level arcane or divine spells
BenefitCast eligible spells of levels 0 through 3 without physical gestures without using a higher-level spell slot
Repeated selectionEach additional selection covers the next three spell levels: 4–6, then 7–9
Casting timeDoes not add the normal spontaneous-metamagic delay for spells covered by the feat

Rules by Edition

D&D 2024

This D&D 3.5e epic feat is not a published feat in the 2024 Basic Rules. A Sorcerer’s Subtle Spell option can remove Verbal, Somatic and qualifying Material components for 1 Sorcery Point, but it is not a permanent free enhancement to all spells below a specified level. Do not automatically import the Epic SRD prerequisites or benefits.

D&D 2024 Sorcerer class.

D&D 2014

This epic feat is not part of the D&D 2014 Basic Rules. A Sorcerer’s Subtle Spell option costs 1 Sorcery Point and removes Verbal and Somatic components for a single casting. It does not provide the automatically altered spells, feat prerequisites or free slot adjustment of this D&D 3.5e epic feat.

D&D 2014 Sorcerer class.

Pathfinder 1e

This page presents the D&D 3.5e Epic SRD feat, not a Pathfinder 1e core feat. Pathfinder has its own Still Spell feat and spontaneous metamagic rules. The epic ability to stilled spells without higher-level slots requires explicit campaign approval and separately defined epic prerequisites.

Pathfinder 1e feat rules.

D&D 3.5e — Automatic Still Spell — Epic D&D 3.5e Feat

Prerequisites: Still Spell; Spellcraft 27 ranks; ability to cast ninth-level arcane or divine spells. The feat is an Epic Feat and follows the usual rules for selecting epic feats.

Benefit: A caster automatically applies the benefit of Still Spell to eligible spells of levels 0, 1, 2 and 3, without raising the spell slot used. The casting time is not increased for covered spells that would ordinarily become full-round actions when metamagic is applied spontaneously.

Further selections: Taking the feat a second time extends coverage to levels 4, 5 and 6; a third time extends it to levels 7, 8 and 9. Each selection expands the range of affected spells rather than increasing the power of a single casting.

Example: A wizard prepares a third-level spell with Somatic components and casts it without gestures or a fourth-level slot. When the only reason for an arcane spell failure chance is the Somatic component, the stilled spell avoids that specific risk.

Special: The feat removes Somatic components of eligible spells; it does not remove their Verbal or Material components or other casting restrictions. The spell still requires its Verbal and Material components when listed, and its ordinary casting time and targeting restrictions continue to apply.

D&D 3.5e Epic SRD — Automatic Still Spell — Epic D&D 3.5e Feat.

Using the Epic Feat

  1. Check all prerequisites and confirm the character can select an epic feat.
  2. Record the number of times the feat has been taken and therefore which spell levels are covered.
  3. Choose a spell within those levels that can benefit from Still Spell.
  4. Cast using its normal slot and apply the feat’s component change; retain any unrelated spell conditions.

Related: Silent Spell · Spell Components · Heighten Spell · Metamagic Techniques.

Sources and Licensing

The epic feat’s original mechanical effects and prerequisites are from the D&D 3.5e Epic SRD released as Open Game Content under OGL 1.0a. Examples and presentation are original explanatory material; newer-edition entries are not represented as official versions.

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