Kingdom of France · Poitou · 1454

Loudun

A fortified large town rising above the roads between Poitou, Anjou and Touraine, Loudun is a royal strongpoint, market centre and watchful survivor of the wars that have scarred western France.

“Every road climbs before it reaches Loudun, and every traveller is seen before reaching the gate.”
  • Population 3,000
  • Large town
  • Royal citadel
  • Strategic crossroads
Loudun
The arms of Loudun: a silver tower on red beneath three gold fleurs-de-lis on blue.
AuthorityCharles VII publicly; Richelieu behind the Crown
GovernmentRoyal administration and town échevins
DefenceCitadel, walls, four gates and militia
TradeGrain, wine, livestock, leather and road traffic

Game Statistics

Each rules edition measures settlements differently. Use the comparison below to find the population, market, authority and availability rules that apply to your game.

EditionOfficial SizeMarket RuleDistinctive Mechanics
D&D 5.5eTown: 501–5,000 peopleMaximum item value 2,000 gpDefining traits, claim to fame, current calamity and local leadership
Pathfinder 1eLarge town: 2,001–5,000 peopleBase Value 2,800 gp; Purchase Limit 15,000 gpSix modifiers, three qualities, Danger, spellcasting and magic-item rolls
D&D 3.5eLarge town: 2,001–5,000 adultsGP Limit 3,000 gp; community wealth 450,000 gp+3 community modifier, power centres, highest-level locals, guards and militia

Loudun — D&D 5.5e Settlement Profile

  • Type Town
  • Population 3,000
  • Population Band 501–5,000
  • Maximum Item Value 2,000 gp
Defining TraitsFortified outer wall; ancient ruins beneath the streets; impressive structure in the citadel and Tour Carrée.
Claim to FamePolitical intrigue, formidable defences and control of the roads between Poitou, Anjou and Touraine.
Current CalamityPolitical and occult strife threatens violence while scandal places powerful local families and officers at risk.
Local LeadershipA royal bailiff formally governs Loudun but is manipulated by Richelieu’s network and opposed by a faction rallying around Grandier.
EntryGates open from first light until the evening bell. City guards record armed companies, mounted strangers and merchants carrying valuable cargo.
WatchA guard officer and four city guards patrol the gates, market and bailiwick. The citadel can reinforce a disturbance within 10 minutes.
MarketItems priced at 2,000 gp or less can normally be sourced when their presence makes sense. Costlier items require a named owner, special order, adventure or journey to a city.
RestCharacters who obey the curfew and pay their lodgings can complete a Long Rest. A wanted or visibly pursued group attracts a patrol before the rest ends.
Useful ChecksDC 12 Wisdom (Perception) to map patrol rhythms; DC 14 Intelligence (History) to distinguish the Plantagenet and Capetian defences; DC 15 Dexterity (Stealth) to cross a guarded ward after curfew.
Political FactionsRichelieu’s network controls spies, judges and royal agents; Grandier’s circle gathers opponents, correspondents and sympathisers around the cardinal’s most dangerous rival.
Failure PressureA failed gate or curfew check does not halt the adventure: the characters are questioned, escorted, fined, searched or marked for observation.

Loudun — Pathfinder 1e

LN large town

Corruption +0; Crime +0; Economy +2; Law +1; Lore +2; Society −1

Qualities prosperous, rumormongering citizens, strategic location
Danger +5

Demographics

Government autocracy administered by a royal bailiff and municipal échevins
Population 3,000 (2,800 humans; 90 halflings; 70 dwarves; 40 other)

Notable Offices and Political Forces

  • Royal Bailiff: administers justice, taxation and the Crown’s rights.
  • Captain of the Citadel: commands the garrison, gate watches and emergency militia.
  • Provost of Merchants: regulates stalls, weights, tolls, warehouses and visiting companies.
  • Keeper of the Old Works: records sealed cellars, abandoned passages and repairs beneath the hill.
  • Richelieu’s Network: informers, legal agents and the Blue Guard extend the cardinal’s authority into the town.
  • Grandier’s Circle: local opponents of Richelieu use Grandier’s cause, correspondence and reputation to organise resistance.

Marketplace

Base Value 2,800 gp; Purchase Limit 15,000 gp; Spellcasting 5th
Minor Items 3d4; Medium Items 2d4; Major Items 1d4

Defence

Full-time force 30 city guards and soldiers; emergency militia 150; command rests with a watch captain supported by guard officers.

Loudun — D&D 3.5e Community Profile

Community SizeLarge town
Adult Population3,000
Community Modifier+3 to the highest-level-local rolls below
GP Limit3,000 gp
Community Wealth450,000 gp in total ready cash: one-half the GP Limit multiplied by one-tenth the adult population
Power Centre RollRoll d20 +3: 13 or less conventional, 14–18 nonstandard, 19 or higher magical. Loudun’s royal bailiwick is the conventional centre; Richelieu’s network and Grandier’s circle are deliberate additional campaign power centres.
GovernmentRoyal bailiff supported by town échevins, guild officers and a citadel captain
Authorities30 full-time guards or soldiers; 150 militia or conscripts available within hours; the constable is normally the highest-level warrior or one of the highest-level fighters.
DefencesStone enclosure, four controlled gates, citadel garrison, trained watch and emergency militia
Available ServicesLodging, stabling, messengers, legal clerks, healers, smiths, armour repair, wagons, successful merchants and trained hirelings
SpellcastingDetermine available spell levels from the highest-level cleric, druid, sorcerer and wizard results rather than applying a separate settlement spellcasting cap.
Market RuleGoods priced above the 3,000 gp limit are not normally available without a named seller, advance arrangement or journey to a city

Highest-Level Locals

ClassHighest-Level LocalClassHighest-Level Local
Adept1d6 +3Aristocrat1d4 +3
Barbarian1d4 +3Bard1d6 +3
Cleric1d6 +3Commoner4d4 +3
Druid1d6 +3Expert3d4 +3
Fighter1d8 +3Monk1d4 +3
Paladin1d3 +3Ranger1d3 +3
Rogue1d8 +3Sorcerer1d4 +3
Warrior2d4 +3Wizard1d4 +3

Reusable NPCs

Use these confirmed entries from the SpiralWorlds NPC directory whenever the town needs an official, witness, merchant, soldier, gaoler or occult accomplice without creating another unique character.

Loudun in 1454

A Crown Strongpoint

Charles VII rules the Kingdom of France, with Louis, Dauphin of France, as his heir. Loudun is governed locally rather than from the royal household: the bailiff hears serious pleas, raises dues and reports threats, while the citadel captain controls soldiers and gates.

The great campaigns of the Hundred Years’ War have ended, but the roads are still crowded with discharged soldiers, displaced households, tax agents and merchants testing newly reopened routes. Royal authority is firmer than it was a generation ago, not effortless.

The Hill Between Provinces

Loudun stands where Poitou meets the approaches to Anjou and Touraine. Its high ground exposes movement across the surrounding plain, and its roads connect Loire crossings with the towns and estates of western France. Whoever holds the gates can observe trade, intercept messages and delay an army.

The hill has carried settlement since antiquity. Old foundations, sealed cavities and fragments of earlier walls lie beneath newer streets. A Merovingian mint once struck coin here; forgotten dies and tainted silver still attract treasure hunters and counterfeiters.

The Blue Eminence

Cardinal Richelieu is already the Crown’s most dangerous minister. Publicly, he strengthens royal authority; privately, he acts as the hand of Asmodeus, manufacturing threats and destroying rivals so that France cannot function without him.

Loudun troubles him. Its independent officers, strategic walls and buried records could shelter a conspiracy—or prove that one of his own agents invented it. His spies listen at the gates while the Blue Guard prepares sealed warrants.

Grandier’s Circle

Urbain Grandier does not reside in Loudun, but his cause has become a banner for a local faction crossing the boundaries of guild, household and rank. Grandier resists Richelieu because the cardinal demands obedience, while his supporters use the rivalry to protect their own influence and expose royal manipulation.

Neither man is innocent. Their struggle turns accusations of sorcery, forged infernal pacts, possessions and judicial murder into weapons capable of consuming the entire town.

Town Layout and Notable Places

Loudun historical town map
A campaign reconstruction of fortified Loudun, showing the Tour Carrée and royal citadel, the four named gates, hill market, royal bailiwick, stone cellars and outer fields.

The Citadel and Tour Carrée

The square tower dominates the skyline and gives the garrison a broad view across the Loudunais. The present masonry reflects the later twelfth-century fortress, strengthened again after the French Crown took Loudun in 1206.

The Four Gates

Each approach has its own watch, toll clerk and queue. The western Porte du Martray, northern Porte Saint-Nicolas and eastern Porte Saint-Jean and Porte Notre-Dame control the principal roads. Closing one gate redirects travellers through narrow lanes where patrols can contain a disturbance.

The Hill Market

Farmers bring grain, wine, animals, hides and timber from the surrounding country. Brokers occupy permanent stalls; strangers trade in the open and are watched closely by guild officers and tax collectors.

The Royal Bailiwick

Petitions, contracts, criminal accusations and disputes over tolls pass through a crowded complex of halls and record rooms. A sealed writ can open gates—or place every watchman in town on alert.

The Stone Cellars

Deep stores cut into the hill protect wine, grain and valuables. Some chambers connect with older works; others end at deliberate walls bearing ownership marks that no living family admits using.

The Outer Fields

Gardens, mills, vineyards, animal pens and roadside inns spread beyond the walls. These districts feed Loudun but cannot all be protected during an alarm, making them the first targets of raiders or monsters.

Power, Law and Daily Life

GroupWhat It ControlsWhat It WantsPressure on Adventurers
Royal BailiwickJustice, taxation, warrants and Crown propertyOrder, revenue and reliable intelligenceDemands names, sponsors and a stated purpose
Citadel GarrisonWalls, gates, patrols and military storesClear chains of command and no surprisesConfiscates suspicious weapons or imposes an escort
Guild OfficersMarkets, apprenticeships, measures and workshopsPredictable trade and protection from outsidersBlocks unlicensed sales and raises prices for disruptive visitors
Richelieu’s NetworkInformers, sealed warrants, compliant judges and the Blue GuardEvidence of disloyalty—or material convincing enough to manufacture itOffers royal protection in exchange for information and permanent obligations
Grandier’s CirclePulpits, salons, private confessions and occult correspondentsTo expose Richelieu without surrendering Grandier’s own influenceProvides dangerous truths while concealing who will be harmed by their release
Household NetworksNeighbourhood information, labour and creditSafety for kin and advantage over rivalsSpreads news faster than the characters can suppress it
Hidden CustodiansKeys, cellars, forgotten passages and old recordsTo keep dangerous foundations sealedOffers partial truths and carefully chosen access

Loudun is neither a lawless frontier nor a royal court. Reputation matters. A company that pays tolls, honours contracts and helps contain a public threat gains introductions and credit; one that fights in the market or humiliates an officer finds every gate, inn and warehouse suddenly difficult.

Running Loudun at the Table

Make the Gates Matter

  • Ask who sponsors the company and why it is armed.
  • Use tolls, queues and inspections to reveal current tensions.
  • Let a legitimate writ bypass delay but create obligations.
  • Close one gate during an alarm and change movement through the town.

Escalate Through Consequences

  • First failure brings questions and observation.
  • Repeated failure brings searches, fines or an escort.
  • Violence brings gate closure and a coordinated watch response.
  • Public service restores reputation faster than private payment.

Adventure Hooks

The Martray Burrow

Gate foundations subside after midnight. The damage is blamed on old drains, but a family of wererats has opened a route between the ditch and a merchant’s cellar.

The Stone That Watches

A weathered figure removed from the citadel wall returns to its former perch each dawn. The gargoyle remembers a sealed chamber and kills anyone carrying its key.

The Old Mint Die

Excellent false coin enters the market bearing a Merovingian mark. A doppelganger is using stolen faces to move one ancient die between trusted households.

The Cellar Procession

Footsteps pass beneath three unconnected houses at the same hour. A ghost retraces the route to a forgotten breach, but the wall at its destination is warm.

The Granary Crown

Grain disappears without broken seals. A swarm of rats moves with unnatural discipline around a silver circlet lost in the foundations.

The Missing Dispatch

A royal message never reaches the bailiff. A local bandit carries its broken seal, Grandier claims the missing letter proves a planned judicial murder, and Richelieu offers the characters royal favour if they recover it unopened.

Sources and Licence

Historical Sources

The hilltop setting, ancient occupation, frontier position between Poitou, Anjou and Touraine, Plantagenet history, French capture in 1206 and Capetian fortification derive from the Ville de Loudun historical overview. The dating of the Tour Carrée and the four-gate enclosure are supported by the Ville de Loudun tower record and Tourism Vienne’s Porte du Martray record.

Rules Sources

The D&D 5.5e town population band, 2,000 gp maximum item value and settlement-tracker categories follow the Dungeon Master’s Guide (2024), chapter 3. The Pathfinder 1e settlement format, alignment modifiers, qualities, large-town baseline and market calculations follow Archives of Nethys: Settlements in Play. The D&D 3.5e adult population range, +3 community modifier, 3,000 gp limit, ready-cash formula, highest-level-local rolls and authority numbers follow the community generation rules in the Dungeon Master’s Guide, pages 137–139; general services are cross-checked against the Hypertext d20 SRD.

Character Canon

The political factions draw on the established SpiralWorlds entries for Cardinal Richelieu and Urbain Grandier. Neither is presented as a resident of Loudun; their agents, supporters and rivalry shape events in the town.

Artwork

The SpiralWorlds coat-of-arms illustration preserves Loudun’s established heraldic composition: a silver tower on red beneath three gold fleurs-de-lis on blue. The composition was checked against Heraldique Blason ville fr Loudun by S@m; the linked source artwork is licensed under CC BY-SA 3.0. The Loudun town map is an original SpiralWorlds campaign reconstruction informed by the surviving Tour Carrée, Porte du Martray, hilltop enclosure and documented four-gate plan; it is intended for play rather than as a surveyed archaeological plan.

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