Sabertooth

Sabertooth (Victor Creed) is a Marvel Comics character, an arch-enemy of the X-Men’s Wolverine. Created by writer Chris Claremont and artist/co-writer John Byrne, and first appeared in Iron Fist #14 (August 1977).
Sabretooth is a mutant who possesses superhuman strength, a healing factor, razor-sharp teeth and claws, an adamantium-laced skeleton and enhanced senses. He is a bloodthirsty psychopath who has murdered numerous people both to fulfill his animalistic urges and as a mercenary.
Although the specifics of their feud are, like most things from Wolverine’s past, hazy, it is known that he and Sabretooth were victims of the Cold War supersoldier program Weapon X and that Sabretooth saw Wolverine as competition and tried to make his life miserable. The two have been bitter adversaries ever since. If Wolverine tries to suppress his inner demons, Sabretooth is the exact opposite: he has totally embraced the beast within. Recently he has joined the current team of X-Men under questionable circumstances.
Appearing in several X-Men animated series and video games. Played by Tyler Mane, he was a henchman of Magneto in the first X-Men film and X-Men: The Official Movie Game.
Originally Posted by Bane of the Dicefreaks forums.
Victor Creed a.k.a Sabertooth | |
Medium monstrous humanoid | |
Wounds | 35 WP Vitality 440 VP (22d10+264) |
Initiative | +8 |
Speed | 30ft |
AC | 29 (+4 Dexterity, +5 Wisdom, +10 skeleton) |
Base Attack/Grapple | +21/+34 |
Attack | Claw Strike +39 melee (2d8+19 15-20/x3) or Unarmed Strike +34 melee (1d10+13 20/x2) |
Full Attack | Flurry of Blows +37/+37/+32/+27/+22/+17 melee (2d8+19 15-20/x3) or 2 Claws +37/+32/+27/+22 melee (2d8+19 15-20/x3) |
Special Attacks | Adamantium Claws, Berzerker Fury |
Special Qualities | Healing Factor, Enhanced Sense, Adamantium Skeleton |
Saves | Fort +33 Ref +18 Will +20 |
Abilities | Strength 36, Dexterity 20, Constitution 35, Intelligence 12, Wisdom 20, Charisma 18 |
Skills | Balance +17, Bluff +14, Climb +26, Hide +32, Intimidate +29, Jump +26, Knowledge (local-Canada) +7, Listen +25, Move Silently +32, Search +19, Spot +22, Survival+28, Tumble +13 |
Feats | Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Weapon Focus (claws), Weapon Specialization (claws), Greater Weapon Focus (claws), Greater Weapon Specialization (claws), Improved Critical (claws), Self-Sufficent, Combat Reflexes, Power Attack, Cleave, Great Cleave, Improved Sunder, Iron Will, Dodge, Mobility, Spring Attack, Whirlwind Attack, Improved Iniatitive |
Epic Feats | Perfect Two-Weapon Fighting, Two-Weapon Rend, Overwhelming Critical, Devastating Critical |
Climate/Terrain | Any Land |
Organization | Solitary (Unique) |
Challenge Rating | 23 |
Treasure | Equipment |
Alignment | Chaotic Evil |
Advancement | By character class |
Weapon X Training
Creed has had extensive combat training, from the Weapon X program and Special Forces gives him the follow benefits
- fighter attack bonus
- monk Saves
- 6+Intelligence Modifier skill points
- Bonus fighter feats as a fighter of his HD
- Unarmed Attack as a monk 1/2 his HD.
- Wisdom modifier to AC
- Evasion
- Improved Uncanny Dodge
- Skill Focus Balance, Climb, Jump, Move Silently, Hide, Survival, Tumble
Enhanced Senses
Sabertooth possesses enhanced senses similiar to that of his namesake.
- Darkvision 120 ft
- +10 bonus on Search, Listen, and Spot checks
- +15 bonus to Track others by Scent
- Bonus Feats Scent, Track
Adamantium Skeleton
- Creed possess an adamantium skeleton which renders his bones unbreakable, it also gives him a number of benefits.
- +10 bonus to AC
- Damage Reduction 25/slashing and piercing
Adamantium Claws
Sabertooth possess razor sharp bone claws that have been coated with adamantium
- Bypass all physical damage damage reduction, they inflict no damage on force fields or energy shields
- Inflicts 2d8 damage with a claw slash and are at +3 to hit and damage.
- Critical range is x3 on a 17-20.
Healing Factor
Sabertooth possesses an unbelievable ability to regenerate dead tissue, it provides the following benefits
- Regeneration 25, he heals all wounds including fire and acid
- Immune to normal or magical diseases, and poison.
- Reduced Aging, Sabertooth appears to age at 1/5th the rate of a normal human.
- Bonus Feats: Endurance, Diehard, Great Fortitude, Epic Fortitude
Berzerker Fury
Creed can fly into a berzerker rage in the heat of battle.
- When in a berzerker fury he gains +4 to his Strength and consitution, and a +4 bonus to all will saves.
- He also has a -6 penalty to his armor rating.
- While in a rage Sabertooth may move his full movement and also make a full attack.
- The Fury lasts for a number of rounds equal to his Constitution score. He may do this 5/day.
Superhuman Strength
Creed is incredibly strong, able to lift 5x what his Strength score would indicate.