feat Diehard
Diehard (General)
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Prerequisite: Endurance.
Benefit: When reduced to between -1 and -9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
Normal: A character without this feat who is reduced to between -1 and -9 hit points is unconscious and dying.
What Diehard Changes
Diehard changes what happens while a character is at negative hit points. Between -1 and -9 hit points the character automatically stabilizes, and can choose to remain conscious and act as though disabled instead of falling unconscious. The choice is made when the character is reduced to negative hit points.
Actions While Using Diehard
- The character can take either one move action or one standard action each turn, but not both.
- A move action does not cause additional damage merely for being taken.
- A standard action or another strenuous action deals 1 point of damage after the action is completed.
- Reaching -10 hit points still causes immediate death under these rules.
Diehard Example
A character at -3 hit points chooses to keep fighting. Moving to cover does not inflict extra damage. If the character instead takes a standard action to attack or cast a spell, the action resolves and the character then loses 1 additional hit point.
Diehard requires Endurance. See the Feats index for other survival options.
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