Qilin
This majestic creature resembles a stag, covered in fine, scintillating scales of impossible shades of color. It has a thick mane and tail of darker gold color, and beautiful violet eyes. A pinkish-ivory horn grows from the middle of its forehead, and its hooves are the same color. Its face is wise and beautiful.
Originally Posted by Boz of the En World forums.
T’uen-rin are noble creatures related to the ki-rin that roam the skies above the peaceful plains of Arcadia, motivated purely by the pursuit of good. These creatures normally have little to do with the mortal world, but occasionally travel to the Material plane on a mission of extreme importance for a powerful entity of good. They do not even normally deal with their “lesser” kin the ki-rin, and concentrate most of their energy battling evil on the Outer Planes.
T’uen-rin dwell among the clouds in Arcadia, and have an attitude as lofty as their homes. Mortals often consider them to be the strongest embodiment of good in the multiverse, and the T’uen-rin are aware of this fact. T’uen-rin are usually female, and no male T’uen-rin are known to exist. It is said that flowers spring up where a T’uen-rin’s hooves touch the earth – though one may go centuries without setting foot on the ground.
A T’uen-rin is 13 feet long and weighs 6,000 pounds.
A T’uen-rin can speak Common and Auran, and can communicate telepathically with any creature that has a language and communicate empathically with any creature that is not mindless.
T’uen-rin | |
Huge magical beast (Extraplanar) | |
Hit Dice | 16d10+96 (184 hp) |
Initiative | +5 |
Speed | 60 ft (12 squares), Fly 120 ft (perfect) |
Armor Class | 28 (-2 size, +5 Dexterity, +15 natural), touch 13, flat-footed 23 |
Base Attack/Grapple | +16/+33 |
Attack | Horn +28 melee (2d10+14) |
Full Attack | Horn +28 melee (2d10+14) and 2 hooves +18 melee (1d10+4) |
Space/Reach | 15 ft/10 ft |
Special Attacks | Awe, repel evil, spell-like abilities, spells |
Special Qualities | Darkvision 60 ft, detect thoughts, empathy, end blight, goodharvest, Low-Light Vision, natural majesty, Spell Resistance 30, telepathic detection, telepathy 100 ft |
Saves | Fort +16 Ref +17 Will +13 |
Abilities | Strength 28, Dexterity 20, Constitution 22, Intelligence 21, Wisdom 23, Charisma 27 |
Skills | Concentration +23, Diplomacy +10, Handle Animal +11, Heal +9, Jump +21, Knowledge (Arcana) +22, Knowledge (religion) +9, Knowledge (the planes) +22, Listen +25, Move Silently +7, Search +7, Sense Motive +23, Spellcraft +24, Spot +25, Survival +6 (+8 on other planes, +8 following tracks) |
Feats | Ability Focus (awe), Alertness, Blind-Fight, Flyby Attack, Iron Will, lightning reflexes |
Environment | Any |
Organization | Solitary |
Challenge Rating | 20 |
Treasure | Double standard |
Alignment | Always lawful good |
Advancement | 17-32 HD (Huge); 33-48 (Gargantuan) |
Level Adjustment | — |
COMBAT
Like ki-rin, T’uen-rin are peaceable creatures, said to be among the most noble and virtuous creatures in the multiverse. They avoid combat except with the most evil of creatures, which they attack fearlessly whenever encountered. T’uen-rin enjoy dealing with opponents such as greater demons and devils in a direct, physical approach rather than with magical abilities.
If attacked, a T’uen-rin often deals nonlethal damage to foes, abandoning unconscious opponents to their fates. A T’uen-rin never attacks awed opponents unless they are of great evil and need to be destroyed.
A T’uen-rin’s horn is a +5 magic weapon, though its power fades if removed from the T’uen-rin.
Awe (Su): Once per day, a T’uen-rin may create an aura that can deeply affect mortals. It does this by rearing up on its hind legs, and letting out a commanding cry. Creatures that can see the T’uen-rin must succeed on a DC 28 Will save to avoid the effects. A creature that succeeds on its saving throw remains immune to that T’uen-rin’s awe for 24 hours. This effect lasts for 2d6+6 rounds. This is a mind-affecting effect. The save DC is Charisma-based.
A T’uen-rin can choose from the following effects each round as a free action:
Daze: Affected beings just stare at the T’uen-rin in fascination. Awed creatures may defend themselves normally, but can take no actions. If a creature attacked physically, it will recover in the following round.
Fright: Affected beings become shaken and suffer a –2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the T’uen-rin makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
Resolve: The T’uen-rin’s allies receive a +4 morale bonus on attack rolls, saves, and checks, while the T’uen-rin’s foes receive a -4 morale penalty on attack rolls, saves, and checks.
Repel Evil (Su): Once per month, a t’uen-rin can attempt to telepathically drive away all evil creatures from an area. All evil beings without a divine rank within 50 square miles must succeed on a DC 26 Will save or immediately exit the area to the best of their abilities. This effect otherwise functions as the repulsion spell in that area, except it only effects evil creatures without a divine rank, and it has a duration of one month. The save DC is Charisma-based.
Spell-Like Abilities: At will –astral projection (self plus 50 pounds of objects only), call lightning (DC 21), control weather, etherealness (self plus 50 pounds of objects only), gaseous form, invisibility, permanent image (DC 24), wind walk.
Once per day, a T’uen-rin can use a permanent creation ability that can create nutritious food and beverages for 10d10 people, 100 cubic feet of soft goods (cloth, pillows, blankets, clothing), 50 cubic feet of wooden items, or 20 cubic feet of stone or metal items.
These creations are permanent, but otherwise similar to the major creation spell.
All T’uen-rins’ spell-like abilities are as the spells cast by a 20th-level caster. The save DCs are Charisma-based.
Spells: T-uen-rin cast arcane spells as 20th-level sorcerers (6/8/8/8/8/7/7/7/7/6; save DC 18 + spell level).
A typical T’uen-rin has access to the following spells:
- 0 – daze, detect magic, disrupt undead, ghost sound, light, mending, message, read magic, resistance;
- 1st – hypnotism, silent image, sleep, true strike, ventriloquism;
- 2nd – blur, invisibility, mirror image, misdirection, hideous laughter;
- 3rd – displacement, heroism, magic circle against evil, suggestion;
- 4th – charm monster, confusion, dimensional anchor, rainbow pattern;
- 5th – dismissal, symbol of sleep, teleport, wall of force;
- 6th – antimagic field, symbol of fear, symbol of persuasion;
- 7th – power word blind, symbol of stunning, symbol of weakness;
- 8th – power word stun, symbol of death, symbol of insanity;
- 9th – gate, power word kill, wish.
The save DCs are Charisma-based. The save DCs are Charisma-based.
Detect thoughts (Su): A T’uen-rin can continuously detect thoughts as the spell (caster level 16th, DC 20). This ability is always active. The save DC is Charisma-based.
Empathy (Su): A T’uen-rin can communicate empathically with any creature within 100 feet, even if it does not have a language. It is possible to address multiple creatures at once empathically, although maintaining an empathic exchange with more than one creature at a time is just as difficult as simultaneously speaking and listening tomultiple people at the same time.
A T’uen-rin cannot see through the other creature’s eyes, but can communicate general emotional content (such as fear, hunger, happiness, curiosity). Note that the low Intelligence of a creature may limit what the creature is able to communicate or understand, and even intelligent creatures may see the world differently from a T’uen-rin, so misunderstandings are always possible.
End Blight (Su): Once per month, a t’uen-rin can stop the spread of disease or plague within a 100 mile radius. All non-evil creatures within the area are affected by a remove disease spell (caster level 18th). No new diseases (whether naturally occurring, spread by a creature’s attacks, or magically-created) may be transmitted within the area for one year.
Goodharvest (Su): Once per day, a t’uen-rin can cause enhance the growth of crops in an area to yield a maximum harvest. This functions as the enrichment effect of the plant growth spell, except the area is 20 square miles. They will often use this ability to aid farmers in trouble or reward those who have lived with integrity.
Natural Majesty (Su): Non-evil animals will not attack a t’uen-rin under any circumstance. Creatures with the Air subtype will only attack a t’uen-rin if magically compelled by an evil creature (such as via a dominate monster effect). Even then, the evil creature must succeed on a caster level check (DC = 20 + t’uen-rin’s HD) to force the compelled creature to attack the t’uen-rin.
Telepathic Detection (Su): When a T’uen-rin uses its telepathy to communicate with a creature, the T’uen-rin can use detect evil, detect good, and discern lies, as the spells (caster level 18th) as free actions. The creature can resist discern lies with a DC 26 Will save. The save DC is Charisma-based.
Originally found in Monstrous Compendium MC8 – Outer Planes Appendix (1991, J. Paul LaFountain), and Planescape Monstrous Compendium Appendix II (1995).