Demon, Pazuzu
Pazuzu claim the highest rungs of power for themselves and exist only to cause suffering and chaos, whether among mortals, powers of good, or other demons.
They are humanoid, having the head of a dog, paws of a lion, feet of an eagle, tail of a scorpion, and four wings from their back.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Pazuzu | |
Medium outsider (Chaotic, Cosmic, Evil, Qlippoth) | |
Hit Dice | 58d8 + 754 (1,218 hp) |
Initiative | +25 |
Speed | 40 ft., Fly 300 ft. (perfect) |
Armor Class | 79 (+14 deflection, +17 Dexterity, +14 insight, +24 natural), touch 55, flat-footed 79 |
Base Attack/Grapple | +58/+68 |
Attack | Chaoswing +74 melee (2d6 + 21 /17-20/x2 and skirmish) |
Full Attack | Chaoswing +74/+74/+69/+64/+59 melee (2d6 + 21 /17-20/x2 and skirmish) and 2 talons +68 melee (1d10 + 5 /x2 and skirmish) and bite +68 melee (2d8 + 5 /x2 and skirmish) and 4 wings +68 melee (1d8 + 5 /x2 and skirmish) |
Space/Reach | 5 ft. /5 ft. |
Special Attacks | Breath weapons, call avians, call demons, command avians, skirmish +14d6/+14 AC, spell-like abilities |
Special Qualities | Damage reduction 40/epic, lawful and cold iron, Darkvision, fast healing 20, immune to electricity, mind affecting and poison, name attunement, resistance to acid 30, cold 30 and fire 30, telepathy 1000 ft., uncanny dodge |
Saves | Fort +48, Ref +56, Will +53 |
Abilities | Strength 30, Dexterity 45, Constitution 37, Intelligence 39, Wisdom 38, Charisma 39 |
Skills | Appraise +75, Balance +84, Bluff +75, Concentration +74, Diplomacy +87, Disguise +75 (+81 acting), Forgery +75, Gather Information +75, Hide +78, Intimidate +81, Jump +20, Knowledge (Arcana) +75, Knowledge (Geography) +75, Knowledge (history) +45, Knowledge (the planes) +75, Knowledge (religion) +75, Listen +75, Move Silently +78, Search +75, Sense Motive +75, Spellcraft +81 (+87 scrolls), Spot +75, Survival +44 (+50 on other planes, +50 tracking), Tumble +78, Use Magic Device +75 (+81 scrolls) |
Feats | Bounding Assault, Combat Expertise, Combat Reflexes, Dark Speech, Dive Attack, Fly-by Attack, Improved Disarm, Improved Feint, Improved Fly-by Attack, Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Quick Draw, Rapid Blitz, Telling Blow |
Epic Feats | Dire Charge, Epic Reflexes, Epic Will, Superior Initiative |
Climate/Terrain | The Infinite Layers of The Abyss |
Organization | Solitary (unique) |
Challenge Rating | 39 |
Treasure | Quadruple Standard |
Alignment | Chaotic Evil |
Breath Weapons (Su): Once every 1d4 rounds, Pazuzu can use one of his breath weapons as a standard action.
Swarm: Pazuzu can create twenty adjacent locust or fire ant swarms (use centipede swarm stats).
Poison: Pazuzu can create a 90 foot cone of noxious vapor that deals 29d8 points of acid damage (Reflex 52 half). Creatures taking damage also suffer the effects of a deadly poison. Fortitude DC 52 negates 3d6 Strength/3d6 Constitution.
Call Avians (Sp): 6/day Pazuzu can call a chicamec, 2d6 fiendish rocs, 4d6 elder airhawks or 4d6 harpies of 15th level or less.
Call Demons (Sp): 3/day Pazuzu can call 1d6 Wings, 2d6 ansu, 4d6 vrocks or 4d8 succubi.
Command Avians (Su): At will, Pazuzu can command any creature that has a natural fly speed. This otherwise works identical to a 58th level evil clerics ability to rebuke undead, save that any flying creatures that would be rebuked are instead commanded.
Spell-like Abilities: Always active cloak of chaos (DC 32), detect good, detect law, detect thoughts, see invisibility, tongues, true seeing;
At will astral projection, blasphemy (DC 31), call lightning storm (DC 29), Contagion (DC 28), control weather, deeper darkness, flesh to stone (DC 29), greater dispel magic, greater planeshift, greater teleport, Insect Plague, remove disease, statue, stinking cloud (DC 29), telekinesis (DC 29), unhallow, unholy blight (DC 28);
6/day acid fog, greater restoration, symbol of death (DC 32), symbol of persuasion (DC 31), symbol of stunning (DC 32), wish (DC 33)
Caster level 44th
Cosmic Entity: Pazuzu has a +6 bonus on rank checks. He has an additional +6 bonus when dealing with disease and ability damage.
Name Attunement (Ex): Whenever someone utters Pazuzu’s name three times in succession, he is instantly aware of it. If he chooses, he can establish a connection with the creature who called him and investigate the matter through his spell-like abilities as if he were there alongside that person. If Pazuzu determines that the creature is calling him out of an honest need (as opposed to trying to trap him), he will often appear to aid them and damn their soul in the process.
Possessions: Pazuzu wields a +6 keen adamantine greatsword of speed and anarchic power known as Chaoswing.
See Also Demon Prince Pazuzu