Aengus, God of Love, Youth, and Poetry
Aengus is a god in Celtic mythology associated with love, youth, and poetic inspiration.
- Pantheon: Celtic pantheon
- Deity Title: Aengus, God of Love, Youth, and Poetry
- Deity Symbol: A harp
- Home Plane: Tir na nÓg
- Deity Level: Greater deity
- Alignment: Neutral good
- Aliases: Angus Mac Og, Aonghus, Oengus
- Superior: The Dagda
- Traditional Allies: Brigid, Lugh, Manannán mac Lir, Cernunnos
- Traditional Foes: Balor, Bres, Crom Cruach, Fomorians
- Divine Artifact: The magical harp Daurdabla
- Servants: None specifically identified
- Servitor Creatures: Faeries, swans, deer
- Sacred Animal: Swans
- Manifestations: Appearances as a young, handsome man; inspiring creative talent and romantic love
- Signs of Favor: Sudden inspiration, favorable winds, sightings of swans or deer
- Worshipers: Poets, artists, lovers, youth
- Cleric Alignments: NG, CG, LG
- Specialty Priests: Bards, diplomats, matchmakers
- Holy Days: Midsummer, Beltane, Samhain
- Portfolio: Love, youth, beauty, poetry, creativity
- Domains: Charm, Good, Knowledge, Protection
- Favored Weapon: Spear
- Favored Class: Bard
- Favored Race: Elves
- Duties of the Priesthood: Encouraging creativity and artistic expression, promoting love and harmony, protecting the vulnerable
- Major Cult/Temple Sites: Brú na Bóinne, Newgrange, Glastonbury Tor
- Benefits: Clerics and specialty priests of Aengus gain the ability to inspire creativity and romantic love, as well as the power to protect against harmful magic and negative emotions. They also gain the ability to summon and communicate with swans and other fey creatures.
Aengus is a Celtic god revered for his youth, beauty, and ability to inspire love and poetry. As a deity, he is known for his passion, charisma, and ability to win the hearts of both mortals and other gods. Aengus is often depicted as a handsome young man with golden hair and a magical harp that can make anyone who hears it fall in love.
Born to the Dagda, the chief of the Tuatha Dé Danann, and the river goddess Boann, Aengus was conceived and born on the same day, and was therefore known as the “god with two mothers.” As a child, he was fostered by Midir, the lord of the underworld, who taught him the secrets of magic and the arts of love.
As he grew older, Aengus became renowned for his poetic abilities and his romantic exploits, seducing mortals and goddesses alike with his charm and skill with the harp. However, his true passion was for a beautiful maiden named Caer Ibormeith, whom he had seen in a dream and vowed to find and marry.
To win Caer’s heart, Aengus embarked on a quest that took him to the Otherworld, where he used his magical powers to transform himself into a swan, which he hoped would lead him to Caer. After a long search, Aengus finally found Caer and won her heart by playing his magical harp, and the two of them were transformed into swans and flew away together.
Aengus is a young, handsome Celtic god with long, golden hair and bright, sparkling eyes. He is tall and lean, with a graceful and agile build, and he moves with a natural grace and fluidity. His skin is fair and flawless, and his features are sharp and defined, giving him an almost ethereal appearance. He is often depicted wearing a simple tunic or robe, adorned with symbols of his divine status such as a magical harp or a golden torc around his neck.
Aengus is a complex character, driven by his desire for love and beauty, but also possessing great power and a deep understanding of the natural world. As a god of youth and inspiration, he seeks to inspire and empower others through the magic of poetry and music, and to connect mortals with the divine spark that lies within all of us.
Aengus, God of Love, Youth, and Poetry
Medium humanoid (deity), Neutral good
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
30 (10) | 30 (10) | 30 (10) | 30 (10) | 30 (10) | 30 (10) |
Armor Class: 30 (Divine Armor)
Hit Points: 1,000 (Legendary Deity)
Speed: 120 ft.
Skills: Perception +30, Insight +30, Persuasion +30, Performance +30
Senses: Truesight 120 ft.
Damage Immunities: Poison, psychic
Condition Immunities: Charmed, frightened, paralyzed, poisoned
Legendary Resistance (3/Day): If Aengus fails a saving throw, he can choose to succeed instead.
Divine Aura: Aengus’ presence is felt within 1 mile, and all creatures within this range are affected by his divine aura. Friendly creatures within the range gain advantage on saving throws and resistances to all damage, while hostile creatures have disadvantage on attack rolls and saving throws.
Legendary Actions (5/Day): Aengus can take 3 legendary actions per turn, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Aengus regains all legendary actions at the start of his turn.
- Charming Smile: Aengus smiles at a creature within 30 feet of him. The creature must succeed on a DC 30 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is incapacitated and has a speed of 0.
- Inspiring Word: Aengus utters an inspiring word, restoring 50 hit points to a friendly creature within 30 feet of him.
- Divine Inspiration: Aengus targets a creature within 30 feet of him. The creature gains a +10 bonus to its next attack roll, ability check, or saving throw.
Actions
- Spear of the Sun: Melee Weapon Attack: +30 to hit, reach 30 ft., one target. Hit: 100 (10d10 + 20) piercing damage plus 50 (10d10) radiant damage.
- Charm Person: Aengus targets a humanoid within 30 feet of him. The target must succeed on a DC 30 Wisdom saving throw or be charmed by Aengus for 1 hour. While charmed, the target regards Aengus as a trusted friend to be heeded and protected.
- Poetry of Inspiration: Aengus recites a poem of inspiration. All friendly creatures within 120 feet of him gain advantage on all ability checks, saving throws, and attack rolls for 1 minute.
- Summon Swans: Aengus summons 2d4 giant swans to his location. These swans can be used as mounts by friendly creatures and are immune to all damage while within 30 feet of Aengus.
- Moonbeam: Aengus creates a 5-foot-radius, 40-foot-high cylinder of pale light centered on a point within 120 feet of him. Creatures that start their turn in the cylinder must make a DC 30 Constitution saving throw, taking 50 (10d10) radiant damage on a failed save, or half as much on a successful one.
Divine Artifact: Daurdabla, the magical harp of Aengus, is a divine artifact that Aengus possesses. It is said that its enchanting music can put all who hear it into a deep sleep, and those who are awakened from it experience a newfound sense of inspiration and creativity.
Daurdabla, the Magical Harp
- Legendary Item (requires attunement by a bard or cleric)
- Grants +5 bonus to performance checks
- Once per day, Aengus can play Daurdabla to cast the sleep spell (DC 30), affecting all creatures within a 60-foot radius of him. Any creature that is affected by this spell falls unconscious for 1 minute, and upon waking up, they are filled with a newfound sense of inspiration and creativity. For the next hour, all affected creatures gain advantage on ability checks, saving throws, and attack rolls.
- Additionally, while attuned to Daurdabla, the wielder can use an action to play the harp and grant all friendly creatures within 60 feet of them temporary hit points equal to their level + their Charisma modifier.
- Finally, the wielder can use an action to play a melody that grants a single creature within 60 feet the ability to cast any spell from the bard or cleric spell list as if it were a known spell for them. This effect lasts for one hour.
Note: The DC and range of the sleep spell can be adjusted to fit the game’s balance and level of challenge.
Angus Mac Og
Relics & Rituals: Excalibur © 2004 White Wolf Publishing, Inc.
Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
The One Without Flaw, is a god of beauty and perfection of form. He is well-loved by most of his godly comrades and relatives, due in part to his beauty and in part to his genuine love for the bonds of friendship. Aengus is not aparticularly vain god, although his priests sometimes lack a similar level of humility. His symbol is three golden torcs linked together, and his favored weapon is the short sword.
Celtic Age Roleplaying the Myths, Heroes and Monsters of the Celts
Angus Og (20th Level Fili / 15th Level sorcerer) | |
Size | Medium Lesser God |
Hit Dice | 10d10 + 20d6 + 15d4 +315 Hit Points: 470 |
Initiative | +7 (Dexterity) |
Speed | 40 feet |
AC | 23 (+7 Dexterity, +6 Natural) |
Attacks | masterwork Spear +22/+17/+12/+7 melee (1d10 + 6) or Bow +23/+18/+13/+8 ranged (1d8) |
Face/Reach | 5 feet by 5 feet / 5 feet |
Special Attacks | Adoration, Ainmed, Curse of Shame, Inspiration, Mocking, Spell-casting, Stunning Insult, Wound with Words |
Special Qualities | Distant Satire, Enduring Nickname, Eternal Beauty, Encouraging Words, Fire Immunity, Written Satire |
Saves | Fort +19, Ref +14, Will +16 |
Abilities | Strength 21, Dexterity 25, Constitution 24, Intelligence 18, Wisdom 18, Charisma 32 |
Skills | Animal Empathy +30, Balance +21, Bluff +40, Concentration +18, Climb +18, Diplomacy +20, Disguise +18, Gather Information +25, Handle Animal +18, Hide +21, Innuendo +31, Knowledge (Legends) +20, Listen +20, Move Silently +15, Perform +45, Pick Pocket +18, Scry +20, Sense Motive +35, Spot +23, Tumble +18 |
Feats | Alertness, Call of Nature’s Fury, Celtic Spear Proficiency, Combat Reflexes, Craft Wondrous Item, Disguise, Dodge, Mobility, Point Blank Shot, Skill Focus ( Gather Information), Skill Focus (Climb), Skill Focus (Perform), Weapon Focus (Spear) |
Alignment | Chaotic Good |
Domains | Charm, Good, Protection |
Adoration (Su): Those who behold Angus Og’s true beauty (when the God of Love is sleeping or when he wishes to reveal his true form to those around him) are struck with an all-encompassing love for him. Those affected must make a Will Save (DC 35) or seek his adoration and love single-mindedly. These individuals will do anything for Angus, including risking or even offering their own lives to amuse him. These individuals forget all other concerns and abandon any other desires. For Gods, this affection lasts 1d10 days, but, for mortals, this love is consuming, and the individual affected will never love another again.
Inspiration (Sp): Angus Og has the ability to speak a Word of Inspiration much like the Word of Power spells. With but a word, he can cause anyone in earshot to become obsessed with a single project or goal he chooses. This mission can be something as simple as ‘forge a sword’ to as complex as ‘conquer all of Britannia.’ The individual thus affected will think of nothing except accomplishing this goal, other than basic day to day Survival matters. Those in hearing of this Word of Inspiration may make a Will Save to resist at DC 30.
Sorcerer Spells Known (6/8/8/7/7/7/7/4):
- 0th – Dancing lights, detect Magic, disrupt undead, ghost sound, light, mage hand, prestidigitation, ray of frost, read magic
- 1st – Charm Person, comprehend languages, magic missile, protection from evil, sleep
- 2nd – Blindness/deafness, blur, knock, levitate, web
- 3rd – Fly, lightning bolt, dispel Magic, suggestion
- 4th – Bestow curse, dimension door, fire shield, lesser geas
- 5th – Cone of cold, hold monster, nightmare, wall of force
- 6th – Analyze Dweomer, chain lightning, geas
- 7th – Sequester, insanity
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Currently
As a god of love, youth, and poetry, Aengus has always been fascinated by the power of human emotion and creativity. In the 1450s, he finds himself drawn to the great cultural and intellectual flourishing of the Renaissance, which he sees as a reflection of the divine spark that lies within all human beings.
Amidst the upheaval and change of the era, Aengus sees an opportunity to inspire and uplift humanity through the power of art and literature. He spends his days wandering the streets of Florence, Rome, and other great cities of Europe, seeking out the greatest minds and most talented artists of the age.
He becomes a patron and mentor to many of these creative souls, using his powers of inspiration and enchantment to guide their hands and minds towards ever-greater heights of beauty and expression. He is particularly drawn to the work of painters such as Leonardo da Vinci and Michelangelo, whose art he sees as a reflection of the divine beauty and order of the cosmos.
At the same time, Aengus is deeply troubled by the political and social upheaval of the age, which he sees as a reflection of humanity’s darker impulses towards greed, power, and violence. He worries that these forces will ultimately consume the creative energy and spiritual potential of the Renaissance, and that the world will be plunged once again into darkness and ignorance.
Determined to make a difference, Aengus begins to use his powers of persuasion and influence to help bring about a more just and peaceful society. He becomes a vocal advocate for the rights of the oppressed and marginalized, and uses his magical gifts to inspire compassion and understanding among those who would otherwise be divided by class, race, or religion.
As the Renaissance unfolds, Aengus continues to walk the earth, spreading his message of love and beauty wherever he goes. He knows that the struggle for a better world will be long and difficult, but he is driven by the belief that humanity has the potential to transcend its limitations and achieve greatness. And he knows that as long as there are artists, poets, and dreamers, the flame of inspiration and hope will never be extinguished.
Giant Swan
Large beast, unaligned
Armor Class: 14 (natural armor)
Hit Points: 68 (8d10 + 24)
Speed: 40 ft., swim 60 ft.
STR 18 (+4) DEX 16 (+3) CON 16 (+3) INT 2 (-4) WIS 12 (+1) CHA 8 (-1)
Skills: Perception +3
Senses: passive Perception 13
Languages: —
Challenge: 2 (450 XP)
Actions
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Wing Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.
Swallow. The giant swan makes one beak attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the swan, and it takes 10 (3d6) acid damage at the start of each of the giant swan’s turns. The giant swan can have only one target swallowed at a time.
Reactions
Deflect. When a ranged weapon attack hits the giant swan, the swan can use its reaction to deflect the missile. The damage the swan takes from the attack is reduced by 1d10 + 3.
Note: This stat block is based on the giant eagle from the Monster Manual, with appropriate adjustments for a swan.