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Devil Alastor/Aesmadeva

George Frederic Watts and assistants, The Court of Death Date: c. 1870-1902, Alastor
George Frederic Watts and assistants, The Court of Death Date: c. 1870-1902

Alastor (“avenger”) is an epithet of the Greek god Zeus, the avenger of evil deeds, specifically, familial bloodshed. As the personification of a curse, it was also an epithet of the erinyes. The deity or demon who avenges wrongs committed by men. Orestes questions an oracle who calls upon him to kill his mother, and wonders if the oracle was not from Apollo, but alastor. There was an altar to Alastor just outside the city walls of Thasos. He was likened to Nemesis.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

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It is not known when or why The Overlord of Hell created the first pit fiends. It is commonly assumed that the creation of all the diabolical castes occurred at the same time after The Overlord of Hell’s fall created the Nine Hells of Perdition and that devils of all kinds emerged from the coagulating blood that infused the Nine Hells with evil sentience and will.

However, such was not the case. Yes, terrible beings did emerge from the blood of Hell’s Father, the ancient malefircareim, the forerunners of arch-devils and the Lords of the Nine. For the longest time as their creator slumbered, these were the only devils in Hell and they ruled Hell and quickly proved to be a threat to the Cosmos. Then The Overlord of Hell awoke and reigned in his children, destroying most, exiling many and chastising a few. After this purge, in the guise of Lucifer the Satan, The King of Hell introduced his law and his own creation: the pit fiend.

Although not as powerful as the malefircareim, the pit fiend was utterly loyal to The Lord of the Nine Hells, and capable of growth and adaptation to a degree incapable for malefircareim. These beings, created out of The Overlord’s blood in the Lake of Fire, will be the first of the immense army that will one day pour out of Hell and into the Cosmos when the time is right. For now, these pit fiends are The Overlord of Hell’s personal servants, his representatives, and the basis by which all other devils would be forged. The first pit fiend was given a place of station unsurpassed to this day, trillions of years later.

Aesmadeva/Alastor

Called Aesmadeva or Alastor, the first pit fiend is ever at the side of Hell’s Father, and the only being in Hell that knows all of the Dark Lord of Nessus’ secrets. Aesmadeva/Alastor has many names, of which Alastor, Ala-Star, and The Grim Fiend are but a few. As the first pit fiend, Aesmadeva/Alastor is also the greatest of the caste, surpassing all in every imaginable way. His puissance is such that all the denizens of Hell, even the Lords of the Nine, fear him. He has served under both Lucifer the Satan and Asmodeus as bodyguard, a situation that has given other devils cause to declare that Aesmadeva/Alastor is the devil most loyal to Hell.

In addition to his role as Asmodeus’ bodyguard, Aesmadeva /Alastor also leads The Ashmadia, the Devils of Wrath. Nine in number counting Aesmadeva /Alastor, The Ashmadia are the Executioners of Hell, leading assaults on all beings who have offended Asmodeus at one time or another. Neither subtle nor sloppy, The Ashmadia quickly destroy any being they are ordered to kill, previously including a few arch-devils, other cosmic entities and demigods. Like Aesmadeva /Alastor, The Ashmadia are utterly loyal to Asmodeus. Aesmadeva /Alastor has been approached in the past to betray his lord and will certainly be approached again in the future.

However, Aesmadeva is utterly loyal to his creator, so much so that the few aware of Asmodeus’ true nature suspect that Aesmadeva /Alastor may actually come close to being a construct intellectually. This is untrue; Aesmadeva /Alastor is simply incapable of turning against The Overlord of Hell. He is the perfect slave, his will completely subsumed by The Overlord’s power. When the time comes, the loyalty of Aesmadeva /Alastor will be unleashed when The Overlord of Hell rises from his prison to rip down the current order and reconstruct the Cosmos in his image. Aesmadeva /Alastor will be at his master’s side throughout the restructuring, destroying all those opposed to the new order.

Aesmadeva/Alastor, Lord of the Ashmadia
Pit fiend, Paragon
Huge outsider (Devil, Evil, Extraplanar, Lawful)
SymbolRed, stylized, fiend superimposed on a black pentagram
Hit Dice54d8 +972 plus 648 (2052 hp)
Initiative+19
Speed120 ft., Fly 180 ft. (average)
Armor Class92 (+9 armor, +10 deflection, +15 Dexterity, +12 insight, +12 luck, +26 natural, -2 size), touch 57, flat-footed 77
Base Attack/Grapple+54/+112
AttackHell’s Wrath +114 melee (4d6+66+3d6 (lawful) and one negative level +1 (vile) /19-20 x3 +9d6 (lawful) and three negative levels +2d6 ( Overwhelming Critical) and death (Fortitude DC 75); or Pain of Perdition+97 ranged (4d6+25 plus antimagic and poison); or claw +102 melee (3d8+45 +1 (vile))
Full AttackHell’s Wrath +114/+109/+104/+99 melee (4d6+66+3d6 (lawful) and one negative level +1 (vile) /19-20 x3 +9d6 (lawful) and three negative levels + 2d6 (   Overwhelming Critical) and death (Fortitude DC 75); or Pain of Perdition +97/+92/+87/+82 ranged(4d6+25 plus antimagic and poison); or 2 claws +102 melee (3d8+45+1 (vile)), 2 wings +100 melee (3d6+32+1 (vile)), bite +100 melee (6d6+32+1 vile plus poison and disease), tail slap +100 melee (3d8+32+1 (vile))
Space/Reach15 ft. /15 ft.
Special AttacksConstrict 3d8+70, fear aura, improved grab, spell-like abilities, summon devils
Special QualitiesDamage reduction 30/epic, good, and silver, Darkvision 60 ft., immunity to fire and poison, regeneration 15, resistance to acid 45 and cold 45, see in darkness, Spell Resistance 63, telepathy 600 ft.
SavesFort +57, Ref +54, Will +56
AbilitiesStrength 60, Dexterity 40, Constitution 46, Intelligence 41, Wisdom 41, Charisma 41
SkillsBalance +88, Bluff +82, Climb + 92, Concentration +85, Diplomacy +90, Disguise +88, Hide +74, Intimidate +88, Jump +98, Knowledge (Arcana) +82, Knowledge (nature) +88, Knowledge (the planes) +82, Knowledge (religion) +82, Listen   +82, Move Silently +82, Search +82, Sense Motive +37, Spellcraft +88, Spot +82, Survival +82 (+88 above ground, +88 on other planes, +88 tracking), Tumble +82
FeatsAwesome Blow, Cleave, Corrupt Spell-like Ability, Dark Speech, Great Cleave, Improved Bullrush, Improved Critical (Greataxe), Improved Initiative, Improved Overrun, Improved Sunder, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (meteor swarm), Vile Martial Strike (Greataxe), Vile Natural Strike, Weapon Focus (Greataxe),
Epic FeatsDevastating Critical (Greataxe), Dire Charge, Epic Weapon Focus (Greataxe),   Overwhelming Critical (Greataxe)
Climate/TerrainThe Nine Hells of Perdition (Nessus)
OrganizationSolitary (unique), troupe (10-20 Nessian pit fiends and the Ashmadia), or as bodyguard (Aesmadeva and Asmodeus)
Challenge Rating51
TreasureHell’s Wrath, Pain of Perdition, Scale of Tiamat, amulet of plane shifting, and a ring of mind shielding
AlignmentLawful Evil

Combat

Aesmadeva fights quickly and efficiently. He is capable of adjusting techniques to suit the situation. He rarely seeks a fair fight for to him the only fair fight is one that ensures his victory.

If surprised, Aesmadeva will typically teleport away in order to observe his foes from afar and develop the proper means for their defeat. As Asmodeus’ bodyguard, Aesmadeva has access to resources beyond those listed above and is not above using them.

Constrict (Ex): Aesmadeva deals 3d8+70 points of damage with a successful grapple check.

Disease (Su): A creature struck by Aesmadeva’s bite attack must succeed on a DC 68 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d2 days, damage 1d6 Strength). The save DC is Constitution based.

Fear Aura (Su): Aesmadeva can radiate a 20-foot fear aura as a free action. A creature in the area must succeed on a DC 65 Will save or be affected as though by a fear spell (caster level 69th ). A creature that successfully saves cannot be affected again by Aesmadeva’s aura for 24 hours. Dukes of Hell and higher ranked devils are immune to the aura, and lesser devils can be excluded from the effect should Aesmadeva so choose. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, Aesmadeva must hit with his tail slap attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If Aesmadeva wins the grapple check, he establishes a hold and constricts.

Poison (Ex): Injury, Fortitude DC 68, initial damage 1d8 temporary Constitution, secondary damage death. The save is Constitution-based.

Caster level 69 th ; DC 52 + spell level.

Summon Devils (Sp): Four times per day, Aesmadeva can automatically summon nine lemures, osyluths, or barbazu; or six erinyes, cornugons, Gelugons, or pit fiends. Such fiends always possess twice their standard HD and maximum hp. Nine times per day, he may call any one of the Ashmadia.

Regeneration (Ex): Aesmadeva takes normal damage from epic, good-aligned silver weapons, and from spells or effects with the good descriptor.

Possessions: Like the Ashmadia, Aesmadeva is outfitted with a number of items unique to this greatest of all pit fiend battalions. However, Aesmadeva is unique in that he alone carries Hell’s Wrath. Forged from the same metal that created Prince Lixer’s Eikonoclast, Hell’s Wrath is a huge +9 lawful power Greataxe that appears to be forged from one piece of black metal, adorned only with a huge red symbol of Asmodeus on either side of the blade. It ignores all deflection bonuses to armor class and may strike incorporeal creatures with impunity.

Aesmadeva also wears the Pain of Perdition, black iron +9 bracers of armor of moderate fortification. The Pain of Perdition can fire spikes as a +5 repeating great crossbow, although the bolts are automatically replenished from an extra-dimensional storage space. The bolts affect their target as an Antimagic Ray, requiring a Will save DC 36 to negate. They are also coated Aesmadeva’s own venom, forcing a Fortitude save 68 against that vile poison. If Aesmadeva is successfully struck in melee, the Pain of Perdition discharges 5d6 points of Hellfire damage against his attacker.

Finally, Aesmadeva carries the red Scale of Tiamat. As its name implies, it was forged from one of the very scales of the Dragon Queen herself, as tribute to the King of All Hell. Functioning as a bulwark of the great dragon, the Scale differs in that it is a tower shield rather than a large shield; furthermore, the bonus to armor class is a deflection bonus rather than a shield bonus. The Scale does not inflict any penalties on Aesmadeva’s attacks.

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