Black Canary

Black Canary is a fictional character, a DC Comics superheroine. Created by writer Robert Kanigher and artist Carmine Infantino, the character first appeared in Flash Comics #86 (August 1947).
Black Canary is noted for her “Canary Cry” – a high powered, ultrasonic scream with theability to shatter objects and incapacitate villains. However, depending on the era, the Canary obtained the talent in a different manner. Black Canary’s regular occupation is that of a self-employed florist, and is best known for her trademark fishnet stockings.
Black Canary is among the first generation of superheroes and a founding member of its all-star group the Justice Society of America.
The 1986 maxi-series Crisis on Infinite Earths reset the history of the DC Universe and split the character into two entities: Dinah Drake Lance, who took part in Golden Age adventures and married Gotham City detective Larry Lance, and their daughter Dinah Laurel Lance, who appeared in the modern stories.
Dinah Laurel Lance grew up idolizing her mother’s superhero friends and (initially against mother’s wishes) took up her mother’s crime-fighting mantle at age 19. She joins the Justice League soon after its formation. Dinah Laurel conducts espionage, counter-terrorism, and rescue missions with a group of female vigilantes, and is also a longtime partner/romantic interest of Green Arrow Oliver Queen.
Dinah Lance appears briefly in the television adaptations of Birds of Prey, and the Black Canary appears in a number of episodes of Justice League.
The combination of the Black Canary’s courage, fearlessness, and fighting prowess, with her sex appeal (accentuated by the fishnet stockings), has resulted in her also being referred to as “The Blonde Bombshell”.
Originally Posted by Kain Darkwind of the Dicefreaks forums.
Dinah Lance, Black Canary | |
Medium humanoid | |
Wounds | 18 WP, 218 VP (23d8+92) |
Initiative | +11 |
Speed | 30 ft. |
AC | 30 (+13 defense, +7 Dexterity), touch 30, flat footed 23 |
Base Attack/Grapple | +23/+26 |
Attack | Unarmed strike +36 melee (1d10 + 9 /19-20) |
Full Attack | Flurry of blows +36/+36/+31/+26/+21 melee (1d10 + 9 /19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Counterattack, sonic scream |
Special Qualities | Evasion, martial artist |
Saves | Fort +17, Ref +20, Will +17 |
Abilities | Strength 17, Dexterity 24, Constitution 18, Intelligence 16, Wisdom 18, Charisma 19 |
Skills | Balance +25, Bluff +20, Climb +25, Computer Use +8, Diplomacy +8, Disguise +9 (+11 acting), Drive +22, Escape Artist +33, Gather Information +21, Hide +17, Intimidate +16, Investigate +18, Jump +28, Knowledge (civics) +13, Knowledge (earth and life science) +10, Knowledge (streetwise) +20, Listen +19, Move Silently +21, Profession (florist) +10, Sense Motive +14, Sleight of Hand +17, Spot +14, Survival +9, Swim +13, Treat Injury +9, Tumble +30 |
Feats | Ability Focus (sonic scream), Acrobatic Strike, Combat Awareness, Combat Defense, Combat Expertise, Combat Focus, Combat Reflexes, Dodge, Flying Kick, Improved Combat Expertise, Improved Critical (unarmed), Improved Disarm, Improved Feint, Improved Initiative, Improved Knockout Punch, Improved Trip, Knockout Punch, Leap Attack, Mobility, Power Attack, Roundabout Kick, Spring Attack, Weapon Finesse |
Climate/Terrain | Gotham City |
Organization | Solitary (unique) or with Birds of Prey. |
Challenge Rating | 18 |
Treasure | Fishnets |
Alignment | Neutral Good |
Sonic Scream: Once every 1d4 rounds, Dinah can unleash a sonic scream as a full round action. This deals 15d6 points of sonic damage to everything within a 60 foot cone. (Reflex DC 27 for half) Dinah can control this power, and may focus it in a tighter range. If she chooses, she can use it as a ranged touch attack, as an attack action. This eliminates the save against the power, but only deals 5d6 points of damage. Dinah can modify her scream to deal nonlethal damage. Dinah’s scream deals double damage against objects.
Martial Artist Dinah is one of the most gifted martial artists in the world. She gains bonus fighter feats as a fighter of her hit die and unarmed damage as a monk one half of her hit die, in addition to the following benefits.
- Dinah gains a +6 bonus to attack and damage rolls when fighting unarmed.
- Dinah’s unarmed strikes deal bludgeoning, slashing, or piercing damage, as she sees fit. It is a free action to change the type of damage she deals.