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Kelvzeron, Warden of Cania

frozen lake, snow, nature, Kelvzeron, Warden of Cania

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

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Kelvzeron’s keep, Deathfrost Spire, stands at the Pit of Despair that leads to Nessus, the last barrier before the Ninth Perdition. Kelvzeron holds the highest position in the Legions of Hell of any non-pit fiend among the common devils, and ruthlessly carries out all appointed tasks. Few indeed can penetrate as deep into Perdition as Cania; those few are eradicated and any trace of their existence purged by the chilling forces of the Warden.

Kelvzeron’s body is completely white, except for his soulless black eyes. He stands exactly 18 feet in height. When he speaks, the air around his mouth freezes and falls to the ground, shattering as those who would dare oppose him do. A neutral evil white wyrm named Alrondor sometimes accompanies him on his patrols across Cania.

Kelvzeron, Warden of Cania
Gelugon (4th Circle General of the Legions of Hell)
Huge outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice48d8+480 (696 hp)
Initiative+16 (+8 Dexterity, +8 Superior Initiative)
Speed50 ft.
Armor Class49 (+8 armor, +8 Dexterity, +25 natural, -2 size), touch 16, flat-footed 41
Base Attack/Grapple+48/+72
AttackAbsolute Zero +67 melee (3d6 + 29 + 3d6 (cold) and slow and Cainian Wine 19-20/x3 +9d6 (cold)) or claw +62 melee (2d8+16)
Full AttackAbsolute Zero +67/+62/+57/+52 melee (3d6 + 29 + 3d6 (cold) and slow and Cainian Wine 19-20/x3 +9d6 (cold)) and bite +60 melee (3d6+8 and disease) and tail +60 melee (4d6+8 and slow) or 2 claws +62 melee (2d8+16) and bite +60 melee (3d6+8 and disease) and tail +60 melee (4d6+8 and slow)
Space/Reach15 ft. /15 ft.
Special AttacksDisease, fear aura, slow, spell-like abilities, summon devils
Special QualitiesDamage reduction 20/good, epic and silver, Darkvision 60 ft., immunity to cold, fire and poison, regeneration 15, resistance to acid 25, see in darkness, Spell Resistance 46, telepathy 400 ft.
SavesFort +36, Ref +34, Will +34
AbilitiesStrength 43, Dexterity 26, Constitution 30, Intelligence 24, Wisdom 27, Charisma 28
SkillsBluff +60, Climb +67, Concentration +61, Diplomacy +72, Disguise +9 (+15 acting), Gather Information +15, Intimidate +66, Jump +75, Knowledge (localCania) +58, Knowledge (nature) +64, Listen +59, Move Silently +59, Search +58, Sense Motive + 59, Spellcraft +58, Spot +59, Survival +59 (+65 tracking)
FeatsCleave, Combat Expertise, Combat Reflexes, Improved Combat Expertise, Improved Critical (spear), Improved Disarm, Improved Initiative, Improved Trip, Multiattack, Power Attack, Quicken Spell-Like Ability (dispel magic, greater), Quicken Spell-Like Ability (ice storm), Run, Track
Epic FeatsDire Charge, Epic Speed, Superior Initiative
Climate/TerrainCania, Eighth of the Nine Hells of Perdition.
OrganizationSolitary, troupe (20 elite (32HD) gelugons and 100 gelugons) or division (9999 gelugons)
Challenge Rating34
TreasureStandard coins, double goods, standard items
AlignmentLawful Evil

Combat

Kelvzeron begins any combat with a charge if possible. Barring that, he casts fly and takes to the sky to harass foes with his spell-like abilities. If ten or more foes fall, he will cast animate dead on them, directing the undead to grapple spellcasters if possible. Apart from that, Kelvzeron likes to charge into the center of enemy formations, attacking as many foes as possible, inflicting frigid ravaging, slow, and the pain of Canian Wine upon them.

Those who do not succumb to his fear aura often find the bitter burn of his cold abilities too much to handle. Kelvzeron does not concern himself primarily with making sure his foes are dead; he prefers to hinder and infect as many as possible. He takes pleasure from the knowledge that between his legacy of pain and the unrelenting cold of Cania, they will eventually perish.

Fear Aura (Su): Kelvzeron can radiate a 15 foot fear aura as a free action. A creature in the area must succeed on a DC 43 Will save or be affected as though by a fear spell (caster level 48 th ). A creature that successfully saves cannot be affected again by Kelvzeron’s aura for 24 hours. Other devils are immune to the aura.

Disease (Ex): A creature struck by Kelvzeron’s bite attack must succeed on a Fortitude save DC 44 or be infected with a disease known as frigid ravaging (incubation period 1 day, damage 1d6 Constitution, 1 point of permanent drain on a failed secondary save).

Slow (Su): A hit from Kelvzeron’s tail or spear induces mind numbing cold. The opponent must succeed in a Fort save DC 44 or be affected as though by a slow spell for 1d8 rounds.

Spell-like Abilities: At will – animate dead, charm monster, cone of cold*, desecrate, detect good, Detect Magic, fly, greater dispel magic, greater teleport, ice storm*, magic circle against good, persistent image, polymorph, suggestion, unholy aura, wall of ice*.

Caster level 48th; DC 19 + spell level. (27 + spell level for cold based spells).

Summon Devils (Sp): Thrice per day, Kelvzeron may automatically summon 6d8 lemures, 2d6 bearded devils or hamatulas, 3d6 osyluths or 6 gelugons. These devils may have twice their standard HD.

Regeneration (Ex): Kelvzeron takes normal damage from good aligned silver weapons, and from spells and effects with the good descriptor.

Possessions: Kelvzeron carries Absolute Zero, a +5 cold iron spear of freezing blast. The blade constantly secretes a potent liquid known as Canian Wine, which freezes the lifeblood of those it strikes. This acts as a poison in all ways except that it can affect creatures normally immune to poison. Canian Wine deals 2d6 points of Dexterity initial and secondary damage unless the victim succeeds in a DC 44 Fortitude save. The weapon also gives a +8 profane bonus to the DC of Kelvzeron’s cold based spell like abilities, as well as maximizes the damage they deal. Finally, it sheathes its wielder in a thin film of ice, granting a +8 armor bonus to AC.

Kelvzeron also wears an iron circlet which grants him the benefits of a mind blank spell, and an emerald amulet that gives him immunity to death effects and energy drain. The amulet is embedded directly in his chest, rather than worn around his neck.

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