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Gathgorian, Supreme Command Sergeant

Detail of Satan from The Temptation of Christ, ca. 1500. Engraving, 22.6 x 16.9 cm. C. 1500. (anonymous German Engraver), Devil Gathgorian, Supreme Command Sergeant
Detail of Satan from The Temptation of Christ, ca. 1500. Engraving, 22.6 x 16.9 cm. C. 1500. (anonymous German Engraver)

Gathgorian is the brutal Supreme Command Sergeant Major of the Infernal Denomination of Strategy. As the highest ranked non-commissioned officer in the Legions, he directly advises Marshal Dagos on all matters military.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

He has held his position as long as there has been a Dark Ministry, appointed by the first Dagos. His no nonsense attitude and overly pragmatic nature have been the cause of his continued success. He is neither subservient nor rebellious in his dealings with the Marshal as he merely advises as he sees fit.

Gathgorian is completely aware of the maximum capability of every single combat unit in the Legions of Hell, and he demands that that capability is met. He accepts no excuse, brooks no insult, and allows no failure.

He is quick to recognize devils that have proven themselves worthy of a higher station, and also ruthless in his demotion of those who continually show themselves unfit. Gathgorian is blunt and straight to the point, even when dealing with Infernal nobility. He approaches politics in the same manner as he does war, which is the main reason the Marshal keeps him on the lines of battle so often. Of course, this suits Gathgorian just fine. He is most happy when he is crushing the skull of a filthy demon between his powerful hands.

Gathgorian is a fifteen foot tall muscular cornugon with red and purple colored scales. His voice is a rough sounding rasp, capable of roaring commands over the din of combat. His eyes are like miniature red suns and his gaze is as unnerving as it is penetrating; many have looked into his flaming red orbs to see their doom written there.

Gathgorian,
Supreme Command Sergeant
Major of the Pits
Cornugon
Huge outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice45d8+405 (607 hp)
Initiative+16 (+8 Dexterity, +8 Superior Initiative)
Speed30 ft., Fly 50 ft. (average)
Armor Class51 (+5 armor, +5 deflection, +8 Dexterity, +25 natural, -2 size), touch 21, flat-footed 43
Base Attack/Grapple+45/+70
AttackSoul Lasher +65 melee (3d6+30 plus 1 Constitution and stun 19-20/x2) or claw +60 melee (3d6+17)
Full Attack *Soul Lasher +65/+60/+55/+50 melee (3d6+30 plus 1 Constitution and stun 19-20/x2) or 2 claws +60 melee (3d6+17) and bite +58 melee (3d8+8) and tail +58 melee (3d6+8 and infernal wound) * Gathgorian can make bite and tail attacks in addition to attacks with Soul Lasher as a full attack
Space/Reach15 ft. /15 ft. (30 ft. with Spiked Chain)
Special AttacksFear aura, infernal wound, spell-like abilities, stun, summon devils
Special QualitiesDamage reduction 20/epic, good and silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 25 and cold 25, regeneration 15, see in darkness, Spell Resistance 44, telepathy 400 ft..
SavesFort +33, Ref +32, Will +30
AbilitiesStrength 45, Dexterity 27, Constitution 29, Intelligence 20, Wisdom 22, Charisma 26
SkillsBluff +56, Climb +65, Concentration +57, Diplomacy +20, Disguise +8 (+14 acting), Hide +48, Intimidate +56, Knowledge (tactics) +53, Listen +54, Move Silently +56, Search +53, Sense Motive +54, Spot +54, Survival +54 (+60 tracking), Swim +65
FeatsAwesome Blow, Cleave, Combat Expertise, Combat Reflexes, Great Cleave, Improved Bullrush, Improved Critical (Spiked Chain), Improved Initiative, Improved Sunder, Improved Trip, Multiattack, Power Attack, Violate Spell-Like Ability
Epic FeatsBlinding Speed, Dire Charge, Superior Initiative
Climate/TerrainAvernus, First of the Nine Hells of Perdition.
OrganizationSolitary (unique)
Challenge Rating32
TreasureDouble Standard
AlignmentLawful Evil

Combat

Gathgorian opens combats with a Dire Charge if possible or a violated lightning bolt if not. He engages in melee as quickly as possible, making use of his fear aura to break up foe formations. He is not above detonating fireballs on himself if enemies press in around him. He also will frequently launch fireballs at groups of weak bystanders or combatants, and cast animate dead on them the following round. He understands the value of his spell-like abilities and employs them to their greatest possible effect; however his preferred tactic is to use his vicious Soul Lasher.

When he is fighting alone, he generally uses his vile chain to rend his foes asunder, but when at the head of an army, he moves through the ranks of lesser soldiers, tripping them and sundering their weapons to make them easier targets for his own troops.

Gathgorian summons reinforcements immediately if combat does not go as he has anticipated or if he is faced with an overwhelming force. He almost always summons more cornugons, although if faced with a large force composed of weak beings, he will bring hordes of hamatula to wreak havoc instead. Gathgorian does not retreat unless faced with an obvious losing battle or he is reduced to one sixth of his hit points or less. He is a proud warrior, and dislikes losing face.

Fear Aura (Su): Gathgorian can radiate a 10-foot radius fear aura as a free action. A creature in the area must succeed on a DC 40 Will save or be affected as though by a fear spell as cast by a 45th level sorcerer. A creature that successfully saves cannot be affected again by Gathgorian’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Infernal Wound (Su): The damage dealt by Gathgorian’s tail attack causes a persistent wound. The injured creature loses 3 hp per round, and the wound does not heal naturally. The loss can be stopped by a DC 41 heal check, or by a cure or heal spell. However, the caster of the healing spell must succeed at a caster level check DC 41 or the spell is lost with no effect. A successful heal check stops the
bleeding and restores any lost hit points due to the wound.

Spell-like Abilities: At will- animate dead, Charm Person, desecrate, detect good, Detect Magic, detect thoughts, dispel chaos, Dispel Good, fireball, greater
teleport
(self plus 50 pounds), lightning bolt, magic circle against good, persistent image, produce flame, pyrotechnics, suggestion, wall of fire.

Caster level 45th; DC 18 + spell level.

Stun (Su): Creatures struck with Gathgorian’s Spiked Chain whip must succeed at a Fortitude save DC 54 or be stunned for 1d4 rounds.

Summon Devils (Sp): Thrice per day, Gathgorian can automatically summon 6d8 lemures, 2d6 barbazu or hamatula, or 6 cornugons. These devils may have twice their standard HD.

Regeneration (Ex): Gathgorian takes normal damage from good aligned silver weapons and from
spells and effects with the good descriptor.

Possessions: Gathgorian fights with Soul Lasher, a specially crafted +5 Spiked Chain whip, forged from links of adamantine, mithril, silver, and cold
iron
. It penetrates damage reduction as if it were any of those types of material. The chain also possesses the ghost touch and wounding special abilities, and adds its enhancement bonus to the DC of Gathgorian’s Stun attack.

Gathgorian also wears two gauntlets that function as both bracers of armor +5 and a ring of protection +5. The gauntlets are also enchanted to shatter weapons, any weapon that successfully strikes Gathgorian in melee must make a fortitude save DC 35 or be sundered.

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