Devil, Erinyes (Glasya’s Elite)
Hell’s Elite. Eighteen of the most powerful erinyes in Hell, gathered for one purpose under its Princess: to make disciples of all nations.
Each member of the elite has been assigned to a different world upon the Prime and ordered to bring it under Hell’s control. Once their task is complete, Glasya will be able to present to her father proof that she is the only heir he needs. Each member of the Elite has been given leeway in accomplishing their missions; only success is important. To that end, some have formed cults, others spark revolution, and there is talk of one who caused a thousand kings to go to war over her, claiming the souls of all who died in her name.
No matter how they accomplish their goal, Glasya will ensure the harvest of souls they reap is a glorious one. The members of the Elite have differing appearances: neither build, nor hair color, nor skin colors are identical. However, all are ravishing beauties whose very presence can send men into frenzy. All of them are skilled in carnal pleasure and take fornication to the heights of depravity. Even among the Courtiers of Perdition their charms are potent; a member of the Elite can expect help from nearly any Duke or devil in Hell, should she ask.
Glasya’s Elite
Medium fiend (devil), lawful evil
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Armor Class 19 (bracers, ring)
Hit Points 216 (18d8 + 72)
Speed 30 ft., fly 60 ft.
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STR | DEX | CON | INT | WIS | CHA |
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18 (+4) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
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Saving Throws Str +6, Dex +9, Con +10, Int +4, Wis +8, Cha +10
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Treasure dagger, wrist crossbow, Glasya’s Garrote, bracers of protection, ring of protection
Challenge 12 (8,400 XP)
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Hellish Weapons: The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance. The erinyes devil has advantage on saving throws against spells and other magical effects.
ACTIONS
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Multiattack. The erinyes makes three attacks.
Dagger: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage, plus 13 (3d8) poison damage.
Wrist Crossbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be Poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Glasya’s Garrote A target within 30 ft. of this modified rope of entanglement must succeed on a DC 18 Dexterity saving throw or become Restrained. While Restrained, the target takes 16 (3d8 + 3) points of slashing damage each round at the beginning of its turn. A target Restrained by the rope can use an action to make a DC 18 Strength or Dexterity check (target’s choice).
On a success, the creature is no longer Restrained by the rope, on a failure the creature takes another 16 (3d8 + 3) points of slashing damage. The rope has AC 20 and 60 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
REACTIONS
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Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon.
Devil, Erinyes (Glasya’s Elite)
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,Jr.
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Glasya’s worshipers cluster in areas of political unrest, where a small push might turn the entire realm to the ethos of lawful evil. She is also interested in realms that uphold traditional gender roles, teaching the wives and daughters of powerful men how to become the powers behind their thrones.
Erinyes, Max HD (Glasya’s Elite) | |
Medium outsider (Devil, Evil, Extraplanar, Lawful) | |
Hit Dice | 27d8+189 (310 hp) |
Initiative | +16 (+8 Dexterity, +8 Superior Initiative) |
Speed | 30 ft., Fly 50 ft. (good) |
Armor Class | 39 (+6 armor, +8 Dexterity, +11 natural, +4 deflection), touch 22, flat-footed 31 |
Base Attack/Grapple | +27/+35 |
Attack | +3 keen Dagger of wounding +38 melee (1d4+11 plus 1 Constitution/19-20) or Glasya’s Garrote +40 ranged (entangle) |
Full Attack | +3 keen Dagger of wounding +38/+33/ +28/+23 melee (1d4+11 plus 1 Constitution/19-20) or Glasya’s Garrote +40 ranged (entangle) |
Space/ Reach | 5 ft. /5 ft. |
Special Attacks | Entangle, spell-like abilities, summondevils |
Special Qualities | Damage reduction 15/good and silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 29, telepathy 200 ft., true seeing. |
Saves | Fort +22, Ref +23, Will +21 |
Abilities | Strength 27, Dexterity 27, Constitution 25, Intelligence 20, Wisdom 22, Charisma 29 |
Skills | Balance +12, Bluff +43, Concentration +37, Diplomacy +51, Disguise +43, Escape Artist +38, Gather Information +53, Hide +38, Intimidate +17, Jump +12, Knowledge (Arcana) +35, Listen +36, Move Silently +38, Perform (any) +13, Sense Motive+36, Spot +36, Survival +6, Tumble +38, Use Rope +8 (+11 with bindings) |
Feats | Combat Expertise, Dodge B, Greater Spell Focus (Enchantment), Improved Combat Expertise, Improved Initiative, Mobility B, Quicken Spell-Like Ability (invisibility), Spell Focus (Enchantment), Spring Attack |
Epic Feats | Epic Reputation, Epic Skill Focus (Gather Information), Superior Initiative |
Environment | Dis, Second of the Nine Hells of Perdition |
Organization | Solitary, pair, or team (Elite plus 2d4 regular Erinyes) |
Challenge Rating | 17 |
Treasure | Double Standard |
Alignment | Lawful Evil |
Advancement | N/A |
Entangle (Ex): Members of Glasya’s Elite carry a 50 foot long cord of razor wire known as Glasya’s Garrote. This entangles opponents of any size as an animate rope spell cast by a 27th level sorcerer, and can be hurled by the Elite up to 30 feet with no range penalty. Entangled opponents take 3d8+5 points of damage every round. This damage is doubled if they struggle in any fashion, such as attempting an Escape Artist check or Strength break check. Glasya’s Garrote has a +5 magical enhancement to attack and damage.
Spell-like Abilities: At will – animate dead, charm monster, desecrate, greater teleport (self plus 50 pounds only), invisibility, magic circle against good, major image, polymorph, produce flame, see invisibility, suggestion, and unholy blight. Caster level 27th; DC 19+spell level (21+spell level for enchantment)
Summon Devils (Sp): Thrice per day, a member of Glasya’s Elite may attempt to summon 6d8 Lemures or 1d8 Devil Bearded with a 70% chance of success. These devils may have twice their standard HD. true seeing (Su): An Elite constantly uses true seeing as per the spell. Caster level 27th.
Possessions: A typical member of Glasya’s Elite wears bracers of armor +6 and a ring of protection +4. A member also usually carries a +3 keen Dagger of wounding.